Compatibility blocks, with resolved symbol names
Block  Rule      params          symbols                                                               range1  range2  
-----------------------------------------------------------------------------------------------------------------------

multiblend_pcgl_30_features.vcs

[ 0]   INC(2)    5,4             F_TINT_MASK_2, F_TINT_MASK                                            _       1,2     
[ 1]   EXC(3)    1,12            F_RENDER_BACKFACES, F_GLOBAL_TINT                                     _       1,2     
[ 2]   EXC(3)    16,17           F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY                            _       1,2     
[ 3]   EXC(3)    15,17           F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY                                 _       1,2     

multiblend_pcgl_30_vs.vcs

[ 0]   EXC(3)    2,3             S_MODE_FORWARD, S_MODE_DEPTH                                          _       1,2     
[ 1]   EXC(3)    3,4             S_MODE_DEPTH, S_SHADER_QUALITY                                        _       1,2     
[ 2]   EXC(3)    3,5             S_MODE_DEPTH, S_NORMAL_MAP                                            _       1,2     
[ 3]   INC(2)    5,4             S_NORMAL_MAP, S_SHADER_QUALITY                                        1       1,2     
[ 4]   EXC(3)    3,1             S_MODE_DEPTH, S_TOOLS_ENABLED                                         _       1,2     
[ 5]   EXC(3)    3,8,7           S_MODE_DEPTH, S_WORLDSPACE_UVS, S_SCROLL_WAVES                        _       1,3     

multiblend_pcgl_30_ps.vcs

[ 0]   EXC(3)    1,2,3           S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME                  _       1,3     
[ 1]   EXC(3)    2,3,4           S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY                _       1,3     
[ 2]   EXC(3)    2,3,5           S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP                    _       1,3     
[ 3]   INC(2)    5,4             S_NORMAL_MAP, S_SHADER_QUALITY                                        1       1,2     
[ 4]   EXC(3)    2,3,7           S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR                      _       1,3     
[ 5]   INC(2)    7,4             S_SPECULAR, S_SHADER_QUALITY                                          1       1,2     
[ 6]   EXC(3)    2,3,0           S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED                 _       1,3     
[ 7]   INC(2)    9,8             S_SHOW_WORLDSPACE_BLEND, S_WORLDSPACE_UVS                             _       1,2     
[ 8]   EXC(3)    2,3,10          S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK                     _       1,3     
[ 9]   EXC(3)    2,3,11          S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2                   _       1,3     
[10]   INC(2)    12,4            S_LAYER_BORDER_TINT, S_SHADER_QUALITY                                 1       1,2     
[11]   EXC(3)    13,6,2          S_PARALLAX_MAP_ON_0, S_RENDER_BACKFACES, S_MODE_DEPTH                 _       1,3     
[12]   INC(2)    13,5            S_PARALLAX_MAP_ON_0, S_NORMAL_MAP                                     _       1,2     
[13]   INC(2)    13,4            S_PARALLAX_MAP_ON_0, S_SHADER_QUALITY                                 _       1,2     
[14]   EXC(3)    14,6,2          S_PARALLAX_MAP_ON_1, S_RENDER_BACKFACES, S_MODE_DEPTH                 _       1,3     
[15]   INC(2)    14,5            S_PARALLAX_MAP_ON_1, S_NORMAL_MAP                                     _       1,2     
[16]   INC(2)    14,4            S_PARALLAX_MAP_ON_1, S_SHADER_QUALITY                                 _       1,2     
[17]   EXC(3)    15,6,2          S_PARALLAX_MAP_ON_2, S_RENDER_BACKFACES, S_MODE_DEPTH                 _       1,3     
[18]   INC(2)    15,5            S_PARALLAX_MAP_ON_2, S_NORMAL_MAP                                     _       1,2     
[19]   INC(2)    15,4            S_PARALLAX_MAP_ON_2, S_SHADER_QUALITY                                 _       1,2     
[20]   EXC(3)    16,6,2          S_PARALLAX_MAP_ON_3, S_RENDER_BACKFACES, S_MODE_DEPTH                 _       1,3     
[21]   INC(2)    16,5            S_PARALLAX_MAP_ON_3, S_NORMAL_MAP                                     _       1,2     
[22]   INC(2)    16,4            S_PARALLAX_MAP_ON_3, S_SHADER_QUALITY                                 _       1,2     
[23]   EXC(3)    2,6,17          S_MODE_DEPTH, S_RENDER_BACKFACES, S_GLOBAL_TINT                       _       1,3     
[24]   EXC(3)    17,9            S_GLOBAL_TINT, S_SHOW_WORLDSPACE_BLEND                                _       1,2     
[25]   INC(2)    11,10           S_TINT_MASK_2, S_TINT_MASK                                            _       1,2     
[26]   EXC(3)    6,17            S_RENDER_BACKFACES, S_GLOBAL_TINT                                     _       1,2