Compatibility blocks, with resolved symbol names
Block Rule params symbols range1 range2
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multiblend_pcgl_30_features.vcs
[ 0] INC(2) 5,4 F_TINT_MASK_2, F_TINT_MASK _ 1,2
[ 1] EXC(3) 1,12 F_RENDER_BACKFACES, F_GLOBAL_TINT _ 1,2
[ 2] EXC(3) 16,17 F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY _ 1,2
[ 3] EXC(3) 15,17 F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY _ 1,2
multiblend_pcgl_30_vs.vcs
[ 0] EXC(3) 2,3 S_MODE_FORWARD, S_MODE_DEPTH _ 1,2
[ 1] EXC(3) 3,4 S_MODE_DEPTH, S_SHADER_QUALITY _ 1,2
[ 2] EXC(3) 3,5 S_MODE_DEPTH, S_NORMAL_MAP _ 1,2
[ 3] INC(2) 5,4 S_NORMAL_MAP, S_SHADER_QUALITY 1 1,2
[ 4] EXC(3) 3,1 S_MODE_DEPTH, S_TOOLS_ENABLED _ 1,2
[ 5] EXC(3) 3,8,7 S_MODE_DEPTH, S_WORLDSPACE_UVS, S_SCROLL_WAVES _ 1,3
multiblend_pcgl_30_ps.vcs
[ 0] EXC(3) 1,2,3 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME _ 1,3
[ 1] EXC(3) 2,3,4 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY _ 1,3
[ 2] EXC(3) 2,3,5 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP _ 1,3
[ 3] INC(2) 5,4 S_NORMAL_MAP, S_SHADER_QUALITY 1 1,2
[ 4] EXC(3) 2,3,7 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR _ 1,3
[ 5] INC(2) 7,4 S_SPECULAR, S_SHADER_QUALITY 1 1,2
[ 6] EXC(3) 2,3,0 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED _ 1,3
[ 7] INC(2) 9,8 S_SHOW_WORLDSPACE_BLEND, S_WORLDSPACE_UVS _ 1,2
[ 8] EXC(3) 2,3,10 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK _ 1,3
[ 9] EXC(3) 2,3,11 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2 _ 1,3
[10] INC(2) 12,4 S_LAYER_BORDER_TINT, S_SHADER_QUALITY 1 1,2
[11] EXC(3) 13,6,2 S_PARALLAX_MAP_ON_0, S_RENDER_BACKFACES, S_MODE_DEPTH _ 1,3
[12] INC(2) 13,5 S_PARALLAX_MAP_ON_0, S_NORMAL_MAP _ 1,2
[13] INC(2) 13,4 S_PARALLAX_MAP_ON_0, S_SHADER_QUALITY _ 1,2
[14] EXC(3) 14,6,2 S_PARALLAX_MAP_ON_1, S_RENDER_BACKFACES, S_MODE_DEPTH _ 1,3
[15] INC(2) 14,5 S_PARALLAX_MAP_ON_1, S_NORMAL_MAP _ 1,2
[16] INC(2) 14,4 S_PARALLAX_MAP_ON_1, S_SHADER_QUALITY _ 1,2
[17] EXC(3) 15,6,2 S_PARALLAX_MAP_ON_2, S_RENDER_BACKFACES, S_MODE_DEPTH _ 1,3
[18] INC(2) 15,5 S_PARALLAX_MAP_ON_2, S_NORMAL_MAP _ 1,2
[19] INC(2) 15,4 S_PARALLAX_MAP_ON_2, S_SHADER_QUALITY _ 1,2
[20] EXC(3) 16,6,2 S_PARALLAX_MAP_ON_3, S_RENDER_BACKFACES, S_MODE_DEPTH _ 1,3
[21] INC(2) 16,5 S_PARALLAX_MAP_ON_3, S_NORMAL_MAP _ 1,2
[22] INC(2) 16,4 S_PARALLAX_MAP_ON_3, S_SHADER_QUALITY _ 1,2
[23] EXC(3) 2,6,17 S_MODE_DEPTH, S_RENDER_BACKFACES, S_GLOBAL_TINT _ 1,3
[24] EXC(3) 17,9 S_GLOBAL_TINT, S_SHOW_WORLDSPACE_BLEND _ 1,2
[25] INC(2) 11,10 S_TINT_MASK_2, S_TINT_MASK _ 1,2
[26] EXC(3) 6,17 S_RENDER_BACKFACES, S_GLOBAL_TINT _ 1,2