Params with multiple configurations (only F-params have this)
/shaders-core/vfx/blur_pcgl_30_features.vcs                                   det.
F_GAUSSIAN_KERNEL (5)     Gaussian Kernel
No Blur, 7 pixels wide, 9 pixels wide, 13 pixels wide, 25 pixels wide

/shaders-core/vfx/blur_pcgl_40_features.vcs                                   det.
F_GAUSSIAN_KERNEL (5)     Gaussian Kernel
No Blur, 7 pixels wide, 9 pixels wide, 13 pixels wide, 25 pixels wide

/shaders-core/vfx/generic_light_pcgl_30_features.vcs                          det.
F_SHADOW_MODE (2)     
none, variance

/shaders-core/vfx/generic_light_pcgl_40_features.vcs                          det.
F_SHADOW_MODE (2)     
none, variance

/shaders-core/vfx/sky_pcgl_30_features.vcs                                    det.
F_TEXTURE_FORMAT (6)     Format
HDR (float16), RGB (8-bit uncompressed), YCoCg (dxt compressed), Dxt1 (LDR), RGBM (dxt compressed), RGBM (8-bit uncompressed)

/shaders-core/vfx/sky_pcgl_40_features.vcs                                    det.
F_TEXTURE_FORMAT (6)     Format
HDR (float16), RGB (8-bit uncompressed), YCoCg (dxt compressed), Dxt1 (LDR), RGBM (dxt compressed), RGBM (8-bit uncompressed)

/shaders-core/vfx/spritecard_pcgl_30_features.vcs                             det.
F_PARTICLE_ORIENTATION (5)     
Screen, ScreenZ, WorldZ, ParticleNormal, ScreenToParticleNormal

/shaders-core/vfx/spritecard_pcgl_30_features.vcs                             det.
F_TEXTURE_LAYERS (4)     
None, TextureLayer1, TextureLayer2, TextureLayer3

/shaders-core/vfx/spritecard_pcgl_41_features.vcs                             det.
F_PARTICLE_ORIENTATION (5)     
Screen, ScreenZ, WorldZ, ParticleNormal, ScreenToParticleNormal

/shaders-core/vfx/spritecard_pcgl_41_features.vcs                             det.
F_TEXTURE_LAYERS (4)     
None, TextureLayer1, TextureLayer2, TextureLayer3

/shaders-core/vfx/ssao_pcgl_30_features.vcs                                   det.
F_SSAO_QUALITY (3)     
Low (9 Samples), Medium (16 Samples), High (25 Samples)

/shaders-core/vfx/ssao_pcgl_40_features.vcs                                   det.
F_SSAO_QUALITY (3)     
Low (9 Samples), Medium (16 Samples), High (25 Samples)

/shaders-core/vfx/tools_sprite_pcgl_30_features.vcs                           det.
F_ALPHA_TEST (3)     
None, Separate Alpha (RGB+A), Embedded Alpha (RGBA)

/shaders-core/vfx/tools_sprite_pcgl_30_features.vcs                           det.
F_WORLD_SPACE_SIZE (2)     
Size In Pixels, Size In World Space

/shaders-core/vfx/tools_sprite_pcgl_40_features.vcs                           det.
F_ALPHA_TEST (3)     
None, Separate Alpha (RGB+A), Embedded Alpha (RGBA)

/shaders-core/vfx/tools_sprite_pcgl_40_features.vcs                           det.
F_WORLD_SPACE_SIZE (2)     
Size In Pixels, Size In World Space

/shaders/vfx/blur_cs_pcgl_30_features.vcs                                     det.
F_GAUSSIAN_KERNEL (5)     Gaussian Kernel
No Blur, 7 pixels wide, 9 pixels wide, 13 pixels wide, 25 pixels wide

/shaders/vfx/blur_cs_pcgl_40_features.vcs                                     det.
F_GAUSSIAN_KERNEL (5)     Gaussian Kernel
No Blur, 7 pixels wide, 9 pixels wide, 13 pixels wide, 25 pixels wide

/shaders/vfx/blur_cs_pcgl_50_features.vcs                                     det.
F_GAUSSIAN_KERNEL (5)     Gaussian Kernel
No Blur, 7 pixels wide, 9 pixels wide, 13 pixels wide, 25 pixels wide

/shaders/vfx/blur_pcgl_30_features.vcs                                        det.
F_GAUSSIAN_KERNEL (5)     Gaussian Kernel
No Blur, 7 pixels wide, 9 pixels wide, 13 pixels wide, 25 pixels wide

/shaders/vfx/blur_pcgl_40_features.vcs                                        det.
F_GAUSSIAN_KERNEL (5)     Gaussian Kernel
No Blur, 7 pixels wide, 9 pixels wide, 13 pixels wide, 25 pixels wide

/shaders/vfx/deferred_post_process_experimental_pcgl_30_features.vcs          det.
F_STYLE (2)     Style
Default, Ink

/shaders/vfx/deferred_post_process_experimental_pcgl_40_features.vcs          det.
F_STYLE (2)     Style
Default, Ink

/shaders/vfx/global_lit_simple_pcgl_30_features.vcs                           det.
F_SCROLL_UV (3)     Scroll UV
Disabled, Scroll Color Only, Scroll All Textures

/shaders/vfx/global_lit_simple_pcgl_40_features.vcs                           det.
F_SCROLL_UV (3)     Scroll UV
Disabled, Scroll Color Only, Scroll All Textures

/shaders/vfx/hero_pcgl_30_features.vcs                                        det.
F_DETAIL (4)     Detail
None, Add, Add Self Illum, Mod2X

/shaders/vfx/hero_pcgl_30_features.vcs                                        det.
F_DETAIL_2 (3)     Detail
None, Add, Add Self Illum

/shaders/vfx/hero_pcgl_40_features.vcs                                        det.
F_DETAIL (4)     Detail
None, Add, Add Self Illum, Mod2X

/shaders/vfx/hero_pcgl_40_features.vcs                                        det.
F_DETAIL_2 (3)     Detail
None, Add, Add Self Illum

/shaders/vfx/multiblend_pcgl_30_features.vcs                                  det.
F_LAYER_BORDER_TINT (3)     Color Tint
Off, Old, New

/shaders/vfx/multiblend_pcgl_40_features.vcs                                  det.
F_LAYER_BORDER_TINT (3)     Color Tint
Off, Old, New

/shaders/vfx/projected_dota_pcgl_30_features.vcs                              det.
F_FALLOFF (3)     Falloff Type
No falloff, Falloff on both sides, Falloff only on negative side

/shaders/vfx/projected_dota_pcgl_30_features.vcs                              det.
F_DETAIL (4)     Detail
None, Add, Add Self Illum, Mod2X

/shaders/vfx/projected_dota_pcgl_40_features.vcs                              det.
F_FALLOFF (3)     Falloff Type
No falloff, Falloff on both sides, Falloff only on negative side

/shaders/vfx/projected_dota_pcgl_40_features.vcs                              det.
F_DETAIL (4)     Detail
None, Add, Add Self Illum, Mod2X

/shaders/vfx/spritecard_pcgl_30_features.vcs                                  det.
F_PARTICLE_ORIENTATION (5)     
Screen, ScreenZ, WorldZ, ParticleNormal, ScreenToParticleNormal

/shaders/vfx/spritecard_pcgl_30_features.vcs                                  det.
F_TEXTURE_LAYERS (5)     
None, TextureLayer1, TextureLayer2, TextureLayer3, TextureLayer4

/shaders/vfx/spritecard_pcgl_40_features.vcs                                  det.
F_PARTICLE_ORIENTATION (5)     
Screen, ScreenZ, WorldZ, ParticleNormal, ScreenToParticleNormal

/shaders/vfx/spritecard_pcgl_40_features.vcs                                  det.
F_TEXTURE_LAYERS (5)     
None, TextureLayer1, TextureLayer2, TextureLayer3, TextureLayer4

/shaders/vfx/water_dota_pcgl_30_features.vcs                                  det.
F_FLOW_DEBUG (3)     Flow
Off, Debug Flow Vectors, Debug Noise

/shaders/vfx/water_dota_pcgl_40_features.vcs                                  det.
F_FLOW_DEBUG (3)     Flow
Off, Debug Flow Vectors, Debug Noise