SF names for vcs, vs, ps triples
core/apply_fog_pcgl_40_features + vs, ps files
----------------------------------------------
Apply accumulated fog to the opaque rendered objects
Arguments in apply_fog_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/bilateral_blur_pcgl_30_features + vs, ps files
---------------------------------------------------
Used to apply a two-pass separable box blurring filter to an image
Arguments in bilateral_blur_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_HORZ_BLUR(-1)                                    (0)                                                S_HORZ_BLUR(0)                                    
F_MUL_COLOR_BY_ALPHA(-1)                           (1)                                                S_MUL_COLOR_BY_ALPHA(1)                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/bilateral_blur_pcgl_40_features + vs, ps files
---------------------------------------------------
Used to apply a two-pass separable box blurring filter to an image
Arguments in bilateral_blur_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_HORZ_BLUR(-1)                                    (0)                                                S_HORZ_BLUR(0)                                    
F_MUL_COLOR_BY_ALPHA(-1)                           (1)                                                S_MUL_COLOR_BY_ALPHA(1)                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/black_pcgl_40_features + vs, ps files
------------------------------------------
Cheap shader that just outputs black (with fog)
Arguments in black_pcgl_40_features.vcs header (4)
Default         
Depth           
ProjectionDepth 
Forward         

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


core/blur_pcgl_30_features + vs, ps files
-----------------------------------------
RGB blur using one of 4 Gaussian kernels
Arguments in blur_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_GAUSSIAN_KERNEL(-1)                              (0)                                                S_GAUSSIAN_KERNEL(0)                              
F_SRGB_READ(-1)                                    (1)                                                S_SRGB_READ(1)                                    
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 4  (1001)                           
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/blur_pcgl_40_features + vs, ps files
-----------------------------------------
RGB blur using one of 4 Gaussian kernels
Arguments in blur_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_GAUSSIAN_KERNEL(-1)                              (0)                                                S_GAUSSIAN_KERNEL(0)                              
F_SRGB_READ(-1)                                    (1)                                                S_SRGB_READ(1)                                    
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 4  (1001)                           
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/cables_pcgl_30_features + vs, ps files
-------------------------------------------
Cables shader used for particle system cables
Arguments in cables_pcgl_30_features.vcs header (5)
Forward                  
DeferredGather           S_MODE_DEFERRED_GATHER
Depth                    S_MODE_DEPTH
ProjectionDepth          S_MODE_PROJ_DEPTH
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_DEFERRED_GATHER(-1)                         S_MODE_DEFERRED_GATHER(-1)                        
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)              S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
F_NORMAL_MAP(-1)                                   (0)                                                S_NORMAL_MAP(0)                                   
                                                   MaxZ-digits = 4  (1000)                            MaxZ-digits = 5  (11100)                          
                                                   VSARGS = 4                                         PSARGS = 5                                        


core/cables_pcgl_40_features + vs, ps files
-------------------------------------------
Cables shader used for particle system cables
Arguments in cables_pcgl_40_features.vcs header (5)
Forward                  
DeferredGather           S_MODE_DEFERRED_GATHER
Depth                    S_MODE_DEPTH
ProjectionDepth          S_MODE_PROJ_DEPTH
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_DEFERRED_GATHER(-1)                         S_MODE_DEFERRED_GATHER(-1)                        
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)              S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
F_NORMAL_MAP(-1)                                   (0)                                                S_NORMAL_MAP(0)                                   
                                                   MaxZ-digits = 4  (1000)                            MaxZ-digits = 5  (11100)                          
                                                   VSARGS = 4                                         PSARGS = 5                                        


core/complex_pcgl_50_features + vs, ps files
--------------------------------------------
Simple PBR shader.
Arguments in complex_pcgl_50_features.vcs header (5)
Depth           
ProjectionDepth 
Forward         
PrepassGBuffer  S_MODE_PREPASS_GBUFFER
ToolsWireframe  S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(0)                               (0)                                               
F_ALPHA_TEST(-1)                                   (1)                                                S_ALPHA_TEST(1)                                   
F_TRANSLUCENT(-1)                                  (2)                                                S_TRANSLUCENT(2)                                  
F_GLASS(-1)                                        (3)                                                S_GLASS(3)                                        
F_CLEAR_COAT(-1)                                   (4)                                                S_CLEAR_COAT(4)                                   
F_SELF_ILLUM(-1)                                   (5)                                                S_SELF_ILLUM(5)                                   
                                                   MaxZ-digits = 4  (1110)                            MaxZ-digits = 7  (1101000)                        
                                                   VSARGS = 4                                         PSARGS = 8                                        


core/convolve_environment_map_pcgl_41_features + vs, ps files
-------------------------------------------------------------
Blurs cubemap faces according to the GGX specular term.
Arguments in convolve_environment_map_pcgl_41_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/copytexture_pcgl_30_features + vs, ps files
------------------------------------------------
Copy texture
Arguments in copytexture_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_WRITE_COLOR(-1)                                  (0)                                                S_WRITE_COLOR(0)                                  
F_BLEND_MUL(-1)                                    (1)                                                S_BLEND_MUL(1)                                    
F_WRITE_DEPTH(-1)                                  (2)                                                S_WRITE_DEPTH(2)                                  
F_USE_TEXCOORDS(-1)                                S_USE_TEXCOORDS(3)                                 S_USE_TEXCOORDS(3)                                
F_GAMMA_CORRECT(-1)                                (4)                                                S_GAMMA_CORRECT(4)                                
F_TONEMAP(-1)                                      (5)                                                S_TONEMAP(5)                                      
F_DESATURATE(-1)                                   (6)                                                S_DESATURATE(6)                                   
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 7  (1111111)                        
                                                   VSARGS = 1                                         PSARGS = 7                                        


core/copytexture_pcgl_40_features + vs, ps files
------------------------------------------------
Copy texture
Arguments in copytexture_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_WRITE_COLOR(-1)                                  (0)                                                S_WRITE_COLOR(0)                                  
F_BLEND_MUL(-1)                                    (1)                                                S_BLEND_MUL(1)                                    
F_WRITE_DEPTH(-1)                                  (2)                                                S_WRITE_DEPTH(2)                                  
F_USE_TEXCOORDS(-1)                                S_USE_TEXCOORDS(3)                                 S_USE_TEXCOORDS(3)                                
F_GAMMA_CORRECT(-1)                                (4)                                                S_GAMMA_CORRECT(4)                                
F_TONEMAP(-1)                                      (5)                                                S_TONEMAP(5)                                      
F_DESATURATE(-1)                                   (6)                                                S_DESATURATE(6)                                   
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 7  (1111111)                        
                                                   VSARGS = 1                                         PSARGS = 7                                        


core/debug_show_texture_pcgl_30_features + vs, ps files
-------------------------------------------------------

Arguments in debug_show_texture_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/debug_show_texture_pcgl_40_features + vs, ps files
-------------------------------------------------------

Arguments in debug_show_texture_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/debug_sunshadow_vis_pcgl_30_features + vs, ps files
--------------------------------------------------------
Used to visualize the cascaded shadow map split boundaries
Arguments in debug_sunshadow_vis_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/debug_sunshadow_vis_pcgl_40_features + vs, ps files
--------------------------------------------------------
Used to visualize the cascaded shadow map split boundaries
Arguments in debug_sunshadow_vis_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/debug_wireframe_2d_pcgl_30_features + vs, ps files
-------------------------------------------------------
Simple, no frills screenspace wireframe with per-vertex colors
Arguments in debug_wireframe_2d_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/debug_wireframe_2d_pcgl_40_features + vs, ps files
-------------------------------------------------------
Simple, no frills screenspace wireframe with per-vertex colors
Arguments in debug_wireframe_2d_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/debugoverlay_wireframe_pcgl_30_features + vs, ps files
-----------------------------------------------------------
Wireframe for tools
Arguments in debugoverlay_wireframe_pcgl_30_features.vcs header (6)
Default                  
PrepassGBuffer           S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer      S_MODE_FULL_DEFERRED_GBUFFER
DeferredGather           S_MODE_DEFERRED_GATHER
Forward                  
ForwardDebugLightingOnly 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_UNLIT(-1)                                        (0)                                                S_UNLIT(0)                                        
F_NO_ZTEST(-1)                                     (1)                                                S_NO_ZTEST(1)                                     
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 5  (11100)                          
                                                   VSARGS = 3                                         PSARGS = 5                                        


core/debugoverlay_wireframe_pcgl_40_features + vs, ps files
-----------------------------------------------------------
Wireframe for tools
Arguments in debugoverlay_wireframe_pcgl_40_features.vcs header (6)
Default                  
PrepassGBuffer           S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer      S_MODE_FULL_DEFERRED_GBUFFER
DeferredGather           S_MODE_DEFERRED_GATHER
Forward                  
ForwardDebugLightingOnly 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_UNLIT(-1)                                        (0)                                                S_UNLIT(0)                                        
F_NO_ZTEST(-1)                                     (1)                                                S_NO_ZTEST(1)                                     
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 5  (11100)                          
                                                   VSARGS = 3                                         PSARGS = 5                                        


core/deferred_shading_pcgl_41_features + vs, ps files
-----------------------------------------------------
Tiled Deferred Shading
Arguments in deferred_shading_pcgl_41_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


core/depth_only_pcgl_30_features + vs, ps files
-----------------------------------------------
Depth Only - Used as a Mode Fallback
Arguments in depth_only_pcgl_30_features.vcs header (2)
Depth           S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
F_ALPHA_TEST(-1)                                   S_ALPHA_TEST(0)                                    S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(1)                                   S_TRANSLUCENT(1)                                  
F_RENDER_BACKFACES(-1)                             (2)                                                (2)                                               
F_FOLIAGE_ANIMATION(-1)                            S_FOLIAGE_ANIMATION(3)                             (3)                                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(4)                               (4)                                               
                                                   MaxZ-digits = 7  (1110101)                         MaxZ-digits = 4  (1010)                           
                                                   VSARGS = 7                                         PSARGS = 4                                        


core/depth_only_pcgl_40_features + vs, ps files
-----------------------------------------------
Depth Only - Used as a Mode Fallback
Arguments in depth_only_pcgl_40_features.vcs header (2)
Depth           S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
F_ALPHA_TEST(-1)                                   S_ALPHA_TEST(0)                                    S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(1)                                   S_TRANSLUCENT(1)                                  
F_RENDER_BACKFACES(-1)                             (2)                                                (2)                                               
F_FOLIAGE_ANIMATION(-1)                            S_FOLIAGE_ANIMATION(3)                             (3)                                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(4)                               (4)                                               
                                                   MaxZ-digits = 7  (1110101)                         MaxZ-digits = 4  (1010)                           
                                                   VSARGS = 7                                         PSARGS = 4                                        


core/downsample_depth_pcgl_50_features + vs, ps files
-----------------------------------------------------
Downsample/resolve depth buffer
Arguments in downsample_depth_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/downsample_pcgl_30_features + vs, ps files
-----------------------------------------------
Shader to downsample rendertargets
Arguments in downsample_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/downsample_pcgl_40_features + vs, ps files
-----------------------------------------------
Shader to downsample rendertargets
Arguments in downsample_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/error_pcgl_30_features + vs, ps files
------------------------------------------
Error shader
Arguments in error_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


core/error_pcgl_40_features + vs, ps files
------------------------------------------
Error shader
Arguments in error_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


core/fogtonemapsrgb_pcgl_30_features + vs, ps files
---------------------------------------------------
Computes a local ambient occlusion (AO) term using the g-buffer
Arguments in fogtonemapsrgb_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/fogtonemapsrgb_pcgl_40_features + vs, ps files
---------------------------------------------------
Computes a local ambient occlusion (AO) term using the g-buffer
Arguments in fogtonemapsrgb_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/general_filter_pcgl_30_features + vs, ps files
---------------------------------------------------
Shader used form performing various 2d convolutions.
Arguments in general_filter_pcgl_30_features.vcs header (2)
Default 
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ADDITIVE_BLENDING(-1)                            (0)                                                (0)                                               
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
F_ALPHA_WEIGHTED(-1)                               (2)                                                S_ALPHA_WEIGHTED(2)                               
F_VERTEXTINT(-1)                                   S_VERTEXTINT(3)                                    S_VERTEXTINT(3)                                   
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (111)                            
                                                   VSARGS = 1                                         PSARGS = 3                                        


core/general_filter_pcgl_40_features + vs, ps files
---------------------------------------------------
Shader used form performing various 2d convolutions.
Arguments in general_filter_pcgl_40_features.vcs header (2)
Default 
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ADDITIVE_BLENDING(-1)                            (0)                                                (0)                                               
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
F_ALPHA_WEIGHTED(-1)                               (2)                                                S_ALPHA_WEIGHTED(2)                               
F_VERTEXTINT(-1)                                   S_VERTEXTINT(3)                                    S_VERTEXTINT(3)                                   
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (111)                            
                                                   VSARGS = 1                                         PSARGS = 3                                        


core/generic_light_pcgl_30_features + vs, ps files
--------------------------------------------------
Used to accumulate lighting for light geometry
Arguments in generic_light_pcgl_30_features.vcs header (4)
Default                
PrepassLight           S_MODE_PREPASS_LIGHT
FullDeferredLight      S_MODE_FULL_DEFERRED_LIGHT
LightIrradianceSamples S_MODE_LIGHT_IRRADIANCE_SAMPLES

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_LIGHT_IRRADIANCE_SAMPLES(-1)                S_MODE_LIGHT_IRRADIANCE_SAMPLES(-1)               
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_LIGHT(-1)                          
                                                                                                      S_MODE_FULL_DEFERRED_LIGHT(-1)                    
F_SPOT_LIGHT(-1)                                   S_SPOT_LIGHT(0)                                    S_SPOT_LIGHT(0)                                   
F_SHADOW_MODE(-1)                                  (1)                                                S_SHADOW_MODE(1)                                  
F_VOLUMETEXTURE(-1)                                (2)                                                S_VOLUMETEXTURE(2)                                
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 6  (111100)                         
                                                   VSARGS = 2                                         PSARGS = 7                                        


core/generic_light_pcgl_40_features + vs, ps files
--------------------------------------------------
Used to accumulate lighting for light geometry
Arguments in generic_light_pcgl_40_features.vcs header (4)
Default                
PrepassLight           S_MODE_PREPASS_LIGHT
FullDeferredLight      S_MODE_FULL_DEFERRED_LIGHT
LightIrradianceSamples S_MODE_LIGHT_IRRADIANCE_SAMPLES

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_LIGHT_IRRADIANCE_SAMPLES(-1)                S_MODE_LIGHT_IRRADIANCE_SAMPLES(-1)               
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_LIGHT(-1)                          
                                                                                                      S_MODE_FULL_DEFERRED_LIGHT(-1)                    
F_SPOT_LIGHT(-1)                                   S_SPOT_LIGHT(0)                                    S_SPOT_LIGHT(0)                                   
F_SHADOW_MODE(-1)                                  (1)                                                S_SHADOW_MODE(1)                                  
F_VOLUMETEXTURE(-1)                                (2)                                                S_VOLUMETEXTURE(2)                                
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 6  (111100)                         
                                                   VSARGS = 2                                         PSARGS = 7                                        


core/grasstile_pcgl_41_features + vs, ps files
----------------------------------------------
Grass Shader
Arguments in grasstile_pcgl_41_features.vcs header (4)
Forward                  
FullDeferredGBuffer      S_MODE_FULL_DEFERRED_GBUFFER
ToolsWireframe           S_MODE_TOOLS_WIREFRAME
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (100)                            
                                                   VSARGS = 2                                         PSARGS = 4                                        


core/grasstile_preview_pcgl_41_features + vs, ps files
------------------------------------------------------
Standard shader for all non-blend surfaces
Arguments in grasstile_preview_pcgl_41_features.vcs header (1)
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
F_DISABLE_TEXTURE_MIRRORING(-1)                    (0)                                                S_DISABLE_TEXTURE_MIRRORING(0)                    
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 1                                         PSARGS = 2                                        


core/hdr_post_process_pcgl_40_features + vs, ps files
-----------------------------------------------------
HDR Tonemapping and Postprocessing
Arguments in hdr_post_process_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/height_fog_pcgl_40_features + vs, ps files
-----------------------------------------------
Accumulate fog density from a ground-plane-based fog volume
Arguments in height_fog_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/imgui_pcgl_40_features + vs, ps files
------------------------------------------
Shader to draw Dear ImGui
Arguments in imgui_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/minimap_fow_pcgl_30_features + vs, ps files
------------------------------------------------
Used to draw fog of war on the minimap
Arguments in minimap_fow_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/minimap_fow_pcgl_40_features + vs, ps files
------------------------------------------------
Used to draw fog of war on the minimap
Arguments in minimap_fow_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/morph_composite_pcgl_30_features + vs, ps files
----------------------------------------------------
Composite morph texture
Arguments in morph_composite_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/morph_composite_pcgl_40_features + vs, ps files
----------------------------------------------------
Composite morph texture
Arguments in morph_composite_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/occluder_depth_overlay_pcgl_30_features + vs, ps files
-----------------------------------------------------------
Occluder Depth Overlay
Arguments in occluder_depth_overlay_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/occluder_depth_overlay_pcgl_40_features + vs, ps files
-----------------------------------------------------------
Occluder Depth Overlay
Arguments in occluder_depth_overlay_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/occluder_vis_pcgl_40_features + vs, ps files
-------------------------------------------------
Shader to visualize occluder geometry
Arguments in occluder_vis_pcgl_40_features.vcs header (1)
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


core/occlusion_pcgl_30_features + vs, ps files
----------------------------------------------
Shader used by occlusion query proxy rendering
Arguments in occlusion_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_DEPTH_TEST(-1)                                   (0)                                                S_DEPTH_TEST(0)                                   
F_DEBUG_DRAW_OCCLUDER(-1)                          (1)                                                S_DEBUG_DRAW_OCCLUDER(1)                          
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/occlusion_pcgl_40_features + vs, ps files
----------------------------------------------
Shader used by occlusion query proxy rendering
Arguments in occlusion_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_DEPTH_TEST(-1)                                   (0)                                                S_DEPTH_TEST(0)                                   
F_DEBUG_DRAW_OCCLUDER(-1)                          (1)                                                S_DEBUG_DRAW_OCCLUDER(1)                          
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/panorama_fancyquad_pcgl_30_features + vs, ps files
-------------------------------------------------------
Used for panorama fancy quad
Arguments in panorama_fancyquad_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/panorama_fancyquad_pcgl_40_features + vs, ps files
-------------------------------------------------------
Used for panorama fancy quad
Arguments in panorama_fancyquad_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/panorama_fancyquad_pcgl_50_features + vs, ps files
-------------------------------------------------------
Used for panorama fancy quad
Arguments in panorama_fancyquad_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/panorama_pcgl_30_features + vs, ps files
---------------------------------------------
Used for Panorama UI
Arguments in panorama_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/panorama_pcgl_40_features + vs, ps files
---------------------------------------------
Used for Panorama UI
Arguments in panorama_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/panorama_pcgl_50_features + vs, ps files
---------------------------------------------
Used for Panorama UI
Arguments in panorama_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/physics_wireframe_pcgl_30_features + vs, ps files
------------------------------------------------------
Wireframe for physics model visualization
Arguments in physics_wireframe_pcgl_30_features.vcs header (3)
Default        
DeferredGather S_MODE_DEFERRED_GATHER
Forward        S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
                                                                                                      S_MODE_FORWARD(-1)                                
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_DOTTED_LINE(-1)                                  S_DOTTED_LINE(1)                                   S_DOTTED_LINE(1)                                  
F_FILL(-1)                                         (2)                                                S_FILL(2)                                         
F_HIDDEN_WIREFRAME(-1)                             (3)                                                S_HIDDEN_WIREFRAME(3)                             
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 6  (111111)                         
                                                   VSARGS = 2                                         PSARGS = 6                                        


core/physics_wireframe_pcgl_40_features + vs, ps files
------------------------------------------------------
Wireframe for physics model visualization
Arguments in physics_wireframe_pcgl_40_features.vcs header (3)
Default        
DeferredGather S_MODE_DEFERRED_GATHER
Forward        S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
                                                                                                      S_MODE_FORWARD(-1)                                
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_DOTTED_LINE(-1)                                  S_DOTTED_LINE(1)                                   S_DOTTED_LINE(1)                                  
F_FILL(-1)                                         (2)                                                S_FILL(2)                                         
F_HIDDEN_WIREFRAME(-1)                             (3)                                                S_HIDDEN_WIREFRAME(3)                             
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 6  (111111)                         
                                                   VSARGS = 2                                         PSARGS = 6                                        


core/post_process_pcgl_30_features + vs, ps files
-------------------------------------------------
Post processing
Arguments in post_process_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_VIGNETTE(-1)                                     (0)                                                S_VIGNETTE(0)                                     
F_FILM_GRAIN(-1)                                   (1)                                                S_FILM_GRAIN(1)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/post_process_pcgl_40_features + vs, ps files
-------------------------------------------------
Post processing
Arguments in post_process_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_VIGNETTE(-1)                                     (0)                                                S_VIGNETTE(0)                                     
F_FILM_GRAIN(-1)                                   (1)                                                S_FILM_GRAIN(1)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/reconstruct_normals_pcgl_30_features + vs, ps files
--------------------------------------------------------
Creates a buffer of normals reconstructed from depth while performing nearest-filtered downsampling of depth.
Arguments in reconstruct_normals_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/reconstruct_normals_pcgl_40_features + vs, ps files
--------------------------------------------------------
Creates a buffer of normals reconstructed from depth while performing nearest-filtered downsampling of depth.
Arguments in reconstruct_normals_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/rendermicrobenchmark_pcgl_30_features + vs, ps files
---------------------------------------------------------
Used for rendermicrobenchmark
Arguments in rendermicrobenchmark_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_VARIANT(-1)                                      S_VARIANT(0)                                       S_VARIANT(0)                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 1                                         PSARGS = 1                                        


core/rendermicrobenchmark_pcgl_40_features + vs, ps files
---------------------------------------------------------
Used for rendermicrobenchmark
Arguments in rendermicrobenchmark_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_VARIANT(-1)                                      S_VARIANT(0)                                       S_VARIANT(0)                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 1                                         PSARGS = 1                                        


core/sampletexture_bicubic_pcgl_30_features + vs, ps files
----------------------------------------------------------
Shader that scales input texture using bicubic filtering
Arguments in sampletexture_bicubic_pcgl_30_features.vcs header (2)
Default 
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ADDITIVE_BLENDING(-1)                            (0)                                                S_ADDITIVE_BLENDING(0)                            
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
F_INVERT_ALPHA(-1)                                 (2)                                                (2)                                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/sampletexture_bicubic_pcgl_40_features + vs, ps files
----------------------------------------------------------
Shader that scales input texture using bicubic filtering
Arguments in sampletexture_bicubic_pcgl_40_features.vcs header (2)
Default 
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ADDITIVE_BLENDING(-1)                            (0)                                                S_ADDITIVE_BLENDING(0)                            
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
F_INVERT_ALPHA(-1)                                 (2)                                                (2)                                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/screen_texture_with_depth_pcgl_30_features + vs, ps files
--------------------------------------------------------------
Used to draw screen space textures at a specific depth
Arguments in screen_texture_with_depth_pcgl_30_features.vcs header (4)
Forward     
DotaForward 
VrForward   
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/screen_texture_with_depth_pcgl_40_features + vs, ps files
--------------------------------------------------------------
Used to draw screen space textures at a specific depth
Arguments in screen_texture_with_depth_pcgl_40_features.vcs header (4)
Forward     
DotaForward 
VrForward   
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/screenspace_reflections_blur_pcgl_41_features + vs, ps files
-----------------------------------------------------------------
Screenspace Reflections Blur
Arguments in screenspace_reflections_blur_pcgl_41_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/screenspace_reflections_pcgl_41_features + vs, ps files
------------------------------------------------------------
Screenspace Reflection Shader
Arguments in screenspace_reflections_pcgl_41_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/sfm_accumulation_pcgl_40_features + vs, ps files
-----------------------------------------------------
Shader used by the SFM's accumumation buffer
Arguments in sfm_accumulation_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/sfm_hsl_grain_pcgl_40_features + vs, ps files
--------------------------------------------------
Shader used by the SFM's CDmeHSLGrainFXClip
Arguments in sfm_hsl_grain_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 1                                        


core/sfm_textured_unlit_pcgl_30_features + vs, ps files
-------------------------------------------------------
Unlit Textured With Depth
Arguments in sfm_textured_unlit_pcgl_30_features.vcs header (4)
Forward     
VrForward   
DotaForward 
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/sfm_textured_unlit_pcgl_40_features + vs, ps files
-------------------------------------------------------
Unlit Textured With Depth
Arguments in sfm_textured_unlit_pcgl_40_features.vcs header (4)
Forward     
VrForward   
DotaForward 
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/sfm_volumetrics_frustum_pcgl_40_features + vs, ps files
------------------------------------------------------------
Shader used by the SFM's volumetric lights
Arguments in sfm_volumetrics_frustum_pcgl_40_features.vcs header (4)
Forward     
DotaForward 
VrForward   
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 1                                         PSARGS = 1                                        


core/sky_model_pcgl_30_features + vs, ps files
----------------------------------------------
Implementation of 'An Analytic Model for Full Spectral Sky-Dome Radiance' presented by Lukas Hosek and Alexander Wilkie of Charles University in Prague in SIGGRAPH 2012.
Arguments in sky_model_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/sky_model_pcgl_40_features + vs, ps files
----------------------------------------------
Implementation of 'An Analytic Model for Full Spectral Sky-Dome Radiance' presented by Lukas Hosek and Alexander Wilkie of Charles University in Prague in SIGGRAPH 2012.
Arguments in sky_model_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/sky_pcgl_30_features + vs, ps files
----------------------------------------
Used to draw the skybox
Arguments in sky_pcgl_30_features.vcs header (3)
Default   
Forward   
VrForward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_LIGHTING_ONLY(-1)                                S_LIGHTING_ONLY(0)                                 (0)                                               
F_TEXTURE_FORMAT(-1)                               (1)                                                S_TEXTURE_FORMAT(1)                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (101)                            
                                                   VSARGS = 1                                         PSARGS = 1                                        


core/sky_pcgl_40_features + vs, ps files
----------------------------------------
Used to draw the skybox
Arguments in sky_pcgl_40_features.vcs header (3)
Default   
Forward   
VrForward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_LIGHTING_ONLY(-1)                                S_LIGHTING_ONLY(0)                                 (0)                                               
F_TEXTURE_FORMAT(-1)                               (1)                                                S_TEXTURE_FORMAT(1)                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (101)                            
                                                   VSARGS = 1                                         PSARGS = 1                                        


core/solidcolor_pcgl_30_features + vs, ps files
-----------------------------------------------
A shader for untextured and unlit meshes
Arguments in solidcolor_pcgl_30_features.vcs header (8)
Default         
VrForward       
Depth           
ProjectionDepth 
Forward         
PrepassGBuffer  S_MODE_PREPASS_GBUFFER
DeferredGather  S_MODE_DEFERRED_GATHER
ToolsWireframe  S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(0)                               (0)                                               
F_IGNOREZ(-1)                                      (1)                                                (1)                                               
F_WRITE_TO_DESTALPHA(-1)                           (2)                                                (2)                                               
F_PREMULTIPLY_BY_ALPHA_AND_ACCUMULATE_ONE_MINUS_ALPHA(-1) (3)                                                S_PREMULTIPLY_BY_ALPHA_AND_ACCUMULATE_ONE_MINUS_ALPHA(3)
F_DISABLE_Z_WRITE(-1)                              (4)                                                (4)                                               
F_DISABLE_STENCIL_WRITE(-1)                        (5)                                                (5)                                               
                                                   MaxZ-digits = 4  (1101)                            MaxZ-digits = 4  (1110)                           
                                                   VSARGS = 4                                         PSARGS = 4                                        


core/solidcolor_pcgl_40_features + vs, ps files
-----------------------------------------------
A shader for untextured and unlit meshes
Arguments in solidcolor_pcgl_40_features.vcs header (8)
Default         
VrForward       
Depth           
ProjectionDepth 
Forward         
PrepassGBuffer  S_MODE_PREPASS_GBUFFER
DeferredGather  S_MODE_DEFERRED_GATHER
ToolsWireframe  S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(0)                               (0)                                               
F_IGNOREZ(-1)                                      (1)                                                (1)                                               
F_WRITE_TO_DESTALPHA(-1)                           (2)                                                (2)                                               
F_PREMULTIPLY_BY_ALPHA_AND_ACCUMULATE_ONE_MINUS_ALPHA(-1) (3)                                                S_PREMULTIPLY_BY_ALPHA_AND_ACCUMULATE_ONE_MINUS_ALPHA(3)
F_DISABLE_Z_WRITE(-1)                              (4)                                                (4)                                               
F_DISABLE_STENCIL_WRITE(-1)                        (5)                                                (5)                                               
                                                   MaxZ-digits = 4  (1101)                            MaxZ-digits = 4  (1110)                           
                                                   VSARGS = 4                                         PSARGS = 4                                        


core/spritecard_pcgl_30_features + vs, ps files
-----------------------------------------------
Shader used by the particle system
Arguments in spritecard_pcgl_30_features.vcs header (6)
Forward                  
DeferredGather           S_MODE_DEFERRED_GATHER
Depth                    S_MODE_DEPTH
PrepassGBuffer           S_MODE_PREPASS_GBUFFER
ProjectionDepth          S_MODE_PROJ_DEPTH
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_DEFERRED_GATHER(-1)                         S_MODE_DEFERRED_GATHER(-1)                        
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)              S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
F_REVERSE_DEPTH(-1)                                (0)                                                S_REVERSE_DEPTH(0)                                
F_DISABLE_DEPTHTEST(-1)                            (1)                                                (1)                                               
F_MOD2X(-1)                                        (2)                                                S_MOD2X(2)                                        
F_LIGHTEN_MODE(-1)                                 (3)                                                (3)                                               
F_PARTICLE_ORIENTATION(-1)                         S_PARTICLE_ORIENTATION(4)                          (4)                                               
F_DRAW_AS_TRAIL(-1)                                S_DRAW_AS_TRAIL(5)                                 S_DRAW_AS_TRAIL(5)                                
F_ADDRESS_V_CLAMP(-1)                              S_ADDRESS_V_CLAMP(6)                               (6)                                               
F_PER_PIXEL_LIGHTING(-1)                           S_PER_PIXEL_LIGHTING(7)                            S_PER_PIXEL_LIGHTING(7)                           
F_HAS_NO_NORMAL_FOR_LIGHTING(-1)                   (8)                                                S_HAS_NO_NORMAL_FOR_LIGHTING(8)                   
F_NUM_SEQUENCES_PER_PARTICLE(-1)                   S_NUM_SEQUENCES_PER_PARTICLE(9)                    S_NUM_SEQUENCES_PER_PARTICLE(9)                   
F_REFRACT(-1)                                      (10)                                               S_REFRACT(10)                                     
F_OPAQUE(-1)                                       (11)                                               S_OPAQUE(11)                                      
F_HSV_SHIFT(-1)                                    (12)                                               S_HSV_SHIFT(12)                                   
F_TEXTURE_LAYERS(-1)                               S_TEXTURE_LAYERS(13)                               S_TEXTURE_LAYERS(13)                              
                                                   MaxZ-digits = 14  (10011111101000)                 MaxZ-digits = 16  (1111101111110000)              
                                                   VSARGS = 11                                        PSARGS = 15                                       


core/spritecard_pcgl_41_features + vs, ps files
-----------------------------------------------
Shader used by the particle system
Arguments in spritecard_pcgl_41_features.vcs header (6)
Forward                  
DeferredGather           S_MODE_DEFERRED_GATHER
Depth                    S_MODE_DEPTH
PrepassGBuffer           S_MODE_PREPASS_GBUFFER
ProjectionDepth          S_MODE_PROJ_DEPTH
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_DEFERRED_GATHER(-1)                         S_MODE_DEFERRED_GATHER(-1)                        
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)              S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
F_REVERSE_DEPTH(-1)                                (0)                                                S_REVERSE_DEPTH(0)                                
F_DISABLE_DEPTHTEST(-1)                            (1)                                                (1)                                               
F_MOD2X(-1)                                        (2)                                                S_MOD2X(2)                                        
F_LIGHTEN_MODE(-1)                                 (3)                                                (3)                                               
F_PARTICLE_ORIENTATION(-1)                         S_PARTICLE_ORIENTATION(4)                          (4)                                               
F_DRAW_AS_TRAIL(-1)                                S_DRAW_AS_TRAIL(5)                                 S_DRAW_AS_TRAIL(5)                                
F_ADDRESS_V_CLAMP(-1)                              S_ADDRESS_V_CLAMP(6)                               (6)                                               
F_PER_PIXEL_LIGHTING(-1)                           S_PER_PIXEL_LIGHTING(7)                            S_PER_PIXEL_LIGHTING(7)                           
F_HAS_NO_NORMAL_FOR_LIGHTING(-1)                   (8)                                                S_HAS_NO_NORMAL_FOR_LIGHTING(8)                   
F_NUM_SEQUENCES_PER_PARTICLE(-1)                   S_NUM_SEQUENCES_PER_PARTICLE(9)                    S_NUM_SEQUENCES_PER_PARTICLE(9)                   
F_REFRACT(-1)                                      (10)                                               S_REFRACT(10)                                     
F_OPAQUE(-1)                                       (11)                                               S_OPAQUE(11)                                      
F_HSV_SHIFT(-1)                                    (12)                                               S_HSV_SHIFT(12)                                   
F_TEXTURE_LAYERS(-1)                               S_TEXTURE_LAYERS(13)                               S_TEXTURE_LAYERS(13)                              
                                                   MaxZ-digits = 14  (10011111101000)                 MaxZ-digits = 16  (1111101111110000)              
                                                   VSARGS = 11                                        PSARGS = 15                                       


core/ssao_bilateral_blur_pcgl_40_features + vs, ps files
--------------------------------------------------------
Scalable Ambient Obscurance Bilateral Blur
Arguments in ssao_bilateral_blur_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/ssao_convert_depth_pcgl_40_features + vs, ps files
-------------------------------------------------------
Scalable Ambient Obscurance Depth Conversion
Arguments in ssao_convert_depth_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/ssao_downsample_depth_pcgl_40_features + vs, ps files
----------------------------------------------------------
Scalable Ambient Obscurance Depth Downsample
Arguments in ssao_downsample_depth_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/ssao_pcgl_30_features + vs, ps files
-----------------------------------------
Computes a local ambient occlusion (AO) term using the g-buffer
Arguments in ssao_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_SSAO_QUALITY(-1)                                 (0)                                                S_SSAO_QUALITY(0)                                 
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 3  (101)                            
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/ssao_pcgl_40_features + vs, ps files
-----------------------------------------
Computes a local ambient occlusion (AO) term using the g-buffer
Arguments in ssao_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_SSAO_QUALITY(-1)                                 (0)                                                S_SSAO_QUALITY(0)                                 
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 3  (101)                            
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/ssao_scalable_ambient_obscurance_pcgl_40_features + vs, ps files
---------------------------------------------------------------------
Scalable Ambient Obscurance AO computation
Arguments in ssao_scalable_ambient_obscurance_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_OUTPUT_RED_CHANNEL_ONLY(-1)                      (0)                                                S_OUTPUT_RED_CHANNEL_ONLY(0)                      
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


core/sunlight_pcgl_30_features + vs, ps files
---------------------------------------------
Used on opaque objects for rendering into parallel split shadow buffers
Arguments in sunlight_pcgl_30_features.vcs header (2)
PrepassLight      S_MODE_PREPASS_LIGHT
FullDeferredLight S_MODE_FULL_DEFERRED_LIGHT

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_LIGHT(-1)                          
                                                                                                      S_MODE_FULL_DEFERRED_LIGHT(-1)                    
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (10)                             
                                                   VSARGS = 0                                         PSARGS = 3                                        


core/sunlight_pcgl_40_features + vs, ps files
---------------------------------------------
Used on opaque objects for rendering into parallel split shadow buffers
Arguments in sunlight_pcgl_40_features.vcs header (2)
PrepassLight      S_MODE_PREPASS_LIGHT
FullDeferredLight S_MODE_FULL_DEFERRED_LIGHT

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_LIGHT(-1)                          
                                                                                                      S_MODE_FULL_DEFERRED_LIGHT(-1)                    
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (10)                             
                                                   VSARGS = 0                                         PSARGS = 3                                        


core/tonemap_query_pcgl_30_features + vs, ps files
--------------------------------------------------
Compares the luminance against a constant value and returns all 1's when greater
Arguments in tonemap_query_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tonemap_query_pcgl_40_features + vs, ps files
--------------------------------------------------
Compares the luminance against a constant value and returns all 1's when greater
Arguments in tonemap_query_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tonemap_query_pcgl_50_features + vs, ps files
--------------------------------------------------
Compares the luminance against a constant value and returns all 1's when greater
Arguments in tonemap_query_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_2d_generic_pcgl_30_features + vs, ps files
-----------------------------------------------------
Screenspace, per-vertex color, (optionally) textured
Arguments in tools_2d_generic_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_2d_generic_pcgl_40_features + vs, ps files
-----------------------------------------------------
Screenspace, per-vertex color, (optionally) textured
Arguments in tools_2d_generic_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_encode_environment_map_pcgl_30_features + vs, ps files
-----------------------------------------------------------------
Performs essential processing on cube map faces.
Arguments in tools_encode_environment_map_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_encode_environment_map_pcgl_40_features + vs, ps files
-----------------------------------------------------------------
Performs essential processing on cube map faces.
Arguments in tools_encode_environment_map_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_generic_pcgl_30_features + vs, ps files
--------------------------------------------------
Tools Generic
Arguments in tools_generic_pcgl_30_features.vcs header (1)
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
F_ADDITIVE_BLEND(-1)                               (1)                                                (1)                                               
F_RENDER_BACKFACES(-1)                             (2)                                                S_RENDER_BACKFACES(2)                             
F_CODE_SUPPLIED_TEXTURE(-1)                        (3)                                                S_CODE_SUPPLIED_TEXTURE(3)                        
F_DISABLE_DEPTH_TEST(-1)                           (4)                                                (4)                                               
F_VERTEX_COLOR_TINT(-1)                            S_VERTEX_COLOR_TINT(5)                             S_VERTEX_COLOR_TINT(5)                            
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 4  (1111)                           
                                                   VSARGS = 3                                         PSARGS = 4                                        


core/tools_generic_pcgl_40_features + vs, ps files
--------------------------------------------------
Tools Generic
Arguments in tools_generic_pcgl_40_features.vcs header (1)
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
F_ADDITIVE_BLEND(-1)                               (1)                                                (1)                                               
F_RENDER_BACKFACES(-1)                             (2)                                                S_RENDER_BACKFACES(2)                             
F_CODE_SUPPLIED_TEXTURE(-1)                        (3)                                                S_CODE_SUPPLIED_TEXTURE(3)                        
F_DISABLE_DEPTH_TEST(-1)                           (4)                                                (4)                                               
F_VERTEX_COLOR_TINT(-1)                            S_VERTEX_COLOR_TINT(5)                             S_VERTEX_COLOR_TINT(5)                            
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 4  (1111)                           
                                                   VSARGS = 3                                         PSARGS = 4                                        


core/tools_light_probe_pcgl_30_features + vs, ps files
------------------------------------------------------
Shader used in tools to render the reflection from an environment map. Meant to look like Paul Debevec's light probes. See www.debevec.org/probes
Arguments in tools_light_probe_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_light_probe_pcgl_40_features + vs, ps files
------------------------------------------------------
Shader used in tools to render the reflection from an environment map. Meant to look like Paul Debevec's light probes. See www.debevec.org/probes
Arguments in tools_light_probe_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_modelviewer_wireframe_pcgl_30_features + vs, ps files
----------------------------------------------------------------
Debug shader that renders wireframe for model viewer
Arguments in tools_modelviewer_wireframe_pcgl_30_features.vcs header (2)
ToolsWireframe S_MODE_TOOLS_WIREFRAME
ToolsUtil      S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                                                                   
                                                   S_MODE_TOOLS_WIREFRAME(-1)                                                                           
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 0  (0)                              
                                                   VSARGS = 3                                         PSARGS = 0                                        


core/tools_modelviewer_wireframe_pcgl_40_features + vs, ps files
----------------------------------------------------------------
Debug shader that renders wireframe for model viewer
Arguments in tools_modelviewer_wireframe_pcgl_40_features.vcs header (2)
ToolsWireframe S_MODE_TOOLS_WIREFRAME
ToolsUtil      S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                                                                   
                                                   S_MODE_TOOLS_WIREFRAME(-1)                                                                           
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 0  (0)                              
                                                   VSARGS = 3                                         PSARGS = 0                                        


core/tools_selection_outline_pcgl_30_features + vs, ps files
------------------------------------------------------------
Shader to draw the selection outline in hammer
Arguments in tools_selection_outline_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_selection_outline_pcgl_40_features + vs, ps files
------------------------------------------------------------
Shader to draw the selection outline in hammer
Arguments in tools_selection_outline_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_selection_overlay_pcgl_30_features + vs, ps files
------------------------------------------------------------
Selection overlay
Arguments in tools_selection_overlay_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_NO_CULLING(-1)                                   (0)                                                (0)                                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


core/tools_selection_overlay_pcgl_40_features + vs, ps files
------------------------------------------------------------
Selection overlay
Arguments in tools_selection_overlay_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_NO_CULLING(-1)                                   (0)                                                (0)                                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


core/tools_selection_stencil_copy_pcgl_30_features + vs, ps files
-----------------------------------------------------------------
Shader used to write solid colors based on stencil results
Arguments in tools_selection_stencil_copy_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_selection_stencil_copy_pcgl_40_features + vs, ps files
-----------------------------------------------------------------
Shader used to write solid colors based on stencil results
Arguments in tools_selection_stencil_copy_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/tools_solid_pcgl_30_features + vs, ps files
------------------------------------------------
Solid/stripes/checkerboard for tools
Arguments in tools_solid_pcgl_30_features.vcs header (5)
Default             
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
DeferredGather      S_MODE_DEFERRED_GATHER
ToolsUtil           

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_PHONG(-1)                                        (1)                                                S_PHONG(1)                                        
F_UNLIT(-1)                                        (2)                                                S_UNLIT(2)                                        
F_TRANSLUCENT(-1)                                  (3)                                                S_TRANSLUCENT(3)                                  
F_NO_ZTEST(-1)                                     (4)                                                S_NO_ZTEST(4)                                     
F_NO_CULLING(-1)                                   (5)                                                S_NO_CULLING(5)                                   
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 9  (111111100)                      
                                                   VSARGS = 3                                         PSARGS = 9                                        


core/tools_solid_pcgl_40_features + vs, ps files
------------------------------------------------
Solid/stripes/checkerboard for tools
Arguments in tools_solid_pcgl_40_features.vcs header (5)
Default             
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
DeferredGather      S_MODE_DEFERRED_GATHER
ToolsUtil           

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_PHONG(-1)                                        (1)                                                S_PHONG(1)                                        
F_UNLIT(-1)                                        (2)                                                S_UNLIT(2)                                        
F_TRANSLUCENT(-1)                                  (3)                                                S_TRANSLUCENT(3)                                  
F_NO_ZTEST(-1)                                     (4)                                                S_NO_ZTEST(4)                                     
F_NO_CULLING(-1)                                   (5)                                                S_NO_CULLING(5)                                   
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 9  (111111100)                      
                                                   VSARGS = 3                                         PSARGS = 9                                        


core/tools_sprite_pcgl_30_features + vs, ps files
-------------------------------------------------
Point rendering for tools
Arguments in tools_sprite_pcgl_30_features.vcs header (3)
Default   
Depth     S_MODE_DEPTH
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
F_TEXTURED(-1)                                     (0)                                                S_TEXTURED(0)                                     
F_ALPHA_TEST(-1)                                   (1)                                                S_ALPHA_TEST(1)                                   
F_TRANSLUCENT(-1)                                  (2)                                                S_TRANSLUCENT(2)                                  
F_PER_POINT_SIZE(-1)                               S_PER_POINT_SIZE(3)                                (3)                                               
F_WORLD_SPACE_SIZE(-1)                             S_WORLD_SPACE_SIZE(4)                              (4)                                               
F_CULL_LARGER_THAN_BOX(-1)                         S_CULL_LARGER_THAN_BOX(5)                          (5)                                               
                                                   MaxZ-digits = 4  (1011)                            MaxZ-digits = 5  (10111)                          
                                                   VSARGS = 4                                         PSARGS = 4                                        


core/tools_sprite_pcgl_40_features + vs, ps files
-------------------------------------------------
Point rendering for tools
Arguments in tools_sprite_pcgl_40_features.vcs header (3)
Default   
Depth     S_MODE_DEPTH
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
F_TEXTURED(-1)                                     (0)                                                S_TEXTURED(0)                                     
F_ALPHA_TEST(-1)                                   (1)                                                S_ALPHA_TEST(1)                                   
F_TRANSLUCENT(-1)                                  (2)                                                S_TRANSLUCENT(2)                                  
F_PER_POINT_SIZE(-1)                               S_PER_POINT_SIZE(3)                                (3)                                               
F_WORLD_SPACE_SIZE(-1)                             S_WORLD_SPACE_SIZE(4)                              (4)                                               
F_CULL_LARGER_THAN_BOX(-1)                         S_CULL_LARGER_THAN_BOX(5)                          (5)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 5  (10111)                          
                                                   VSARGS = 4                                         PSARGS = 4                                        


core/tools_textured_unlit_pcgl_30_features + vs, ps files
---------------------------------------------------------
Unlit Textured
Arguments in tools_textured_unlit_pcgl_30_features.vcs header (1)
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


core/tools_textured_unlit_pcgl_40_features + vs, ps files
---------------------------------------------------------
Unlit Textured
Arguments in tools_textured_unlit_pcgl_40_features.vcs header (1)
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


core/tools_visualize_collision_mesh_pcgl_30_features + vs, ps files
-------------------------------------------------------------------
Debug shader to visualize collision meshes
Arguments in tools_visualize_collision_mesh_pcgl_30_features.vcs header (4)
Default   
VrForward 
Depth     
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_DEPTH_TEST(-1)                                   (0)                                                S_DEPTH_TEST(0)                                   
F_WIREFRAME(-1)                                    S_WIREFRAME(1)                                     S_WIREFRAME(1)                                    
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 2  (11)                             
                                                   VSARGS = 2                                         PSARGS = 2                                        


core/tools_visualize_collision_mesh_pcgl_40_features + vs, ps files
-------------------------------------------------------------------
Debug shader to visualize collision meshes
Arguments in tools_visualize_collision_mesh_pcgl_40_features.vcs header (4)
Default   
VrForward 
Depth     
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_DEPTH_TEST(-1)                                   (0)                                                S_DEPTH_TEST(0)                                   
F_WIREFRAME(-1)                                    S_WIREFRAME(1)                                     S_WIREFRAME(1)                                    
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 2  (11)                             
                                                   VSARGS = 2                                         PSARGS = 2                                        


core/tools_visualize_tangent_frame_pcgl_40_features + vs, ps files
------------------------------------------------------------------
Debug shader that render normals or tangent space as lines
Arguments in tools_visualize_tangent_frame_pcgl_40_features.vcs header (2)
ToolsWireframe S_MODE_TOOLS_WIREFRAME
ToolsUtil      S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                                                                   
                                                   S_MODE_TOOLS_WIREFRAME(-1)                                                                           
F_SHOW_TANGENTS(-1)                                S_SHOW_TANGENTS(0)                                 (0)                                               
F_SHOW_BENT_NORMALS(-1)                            S_SHOW_BENT_NORMALS(1)                             (1)                                               
                                                   MaxZ-digits = 5  (11101)                           MaxZ-digits = 0  (0)                              
                                                   VSARGS = 5                                         PSARGS = 0                                        


core/tools_wireframe_pcgl_30_features + vs, ps files
----------------------------------------------------
Wireframe for tools
Arguments in tools_wireframe_pcgl_30_features.vcs header (5)
Default   
Depth     S_MODE_DEPTH
ToolsUtil 
VrForward 
ToolsVis  

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MOBILE(-1)                                                                                         
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
F_WIREFRAME(-1)                                    (2)                                                (2)                                               
F_NO_ZTEST(-1)                                     (3)                                                S_NO_ZTEST(3)                                     
F_NO_CULLING(-1)                                   (4)                                                (4)                                               
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 4  (1110)                           
                                                   VSARGS = 3                                         PSARGS = 4                                        


core/tools_wireframe_pcgl_40_features + vs, ps files
----------------------------------------------------
Wireframe for tools
Arguments in tools_wireframe_pcgl_40_features.vcs header (5)
Default   
Depth     S_MODE_DEPTH
ToolsUtil 
VrForward 
ToolsVis  

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MOBILE(-1)                                                                                         
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
F_WIREFRAME(-1)                                    (2)                                                (2)                                               
F_NO_ZTEST(-1)                                     (3)                                                S_NO_ZTEST(3)                                     
F_NO_CULLING(-1)                                   (4)                                                (4)                                               
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 4  (1110)                           
                                                   VSARGS = 3                                         PSARGS = 4                                        


core/ui_pcgl_30_features + vs, ps files
---------------------------------------
Used to draw UI elements
Arguments in ui_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_STENCIL_MASKING(-1)                              (0)                                                S_STENCIL_MASKING(0)                              
F_ALPHA_TEXTURE(-1)                                (1)                                                S_ALPHA_TEXTURE(1)                                
F_ADDITIVE(-1)                                     (2)                                                (2)                                               
F_ALPHA_ONLY(-1)                                   (3)                                                S_ALPHA_ONLY(3)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 3  (111)                            
                                                   VSARGS = 0                                         PSARGS = 3                                        


core/ui_pcgl_40_features + vs, ps files
---------------------------------------
Used to draw UI elements
Arguments in ui_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_STENCIL_MASKING(-1)                              (0)                                                S_STENCIL_MASKING(0)                              
F_ALPHA_TEXTURE(-1)                                (1)                                                S_ALPHA_TEXTURE(1)                                
F_ADDITIVE(-1)                                     (2)                                                (2)                                               
F_ALPHA_ONLY(-1)                                   (3)                                                S_ALPHA_ONLY(3)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 3  (111)                            
                                                   VSARGS = 0                                         PSARGS = 3                                        


core/ui_texture_on_model_pcgl_30_features + vs, ps files
--------------------------------------------------------
Tools Generic
Arguments in ui_texture_on_model_pcgl_30_features.vcs header (2)
ToolsUtil 
Default   

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
F_ADDITIVE_BLEND(-1)                               (1)                                                (1)                                               
F_DISABLE_DEPTH_TEST(-1)                           (2)                                                (2)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


core/ui_texture_on_model_pcgl_40_features + vs, ps files
--------------------------------------------------------
Tools Generic
Arguments in ui_texture_on_model_pcgl_40_features.vcs header (2)
ToolsUtil 
Default   

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
F_ADDITIVE_BLEND(-1)                               (1)                                                (1)                                               
F_DISABLE_DEPTH_TEST(-1)                           (2)                                                (2)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


core/unlit_pcgl_30_features + vs, ps files
------------------------------------------
Used to draw UI elements
Arguments in unlit_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ASPECT_FILL_FROM_CENTER(-1)                      (0)                                                S_ASPECT_FILL_FROM_CENTER(0)                      
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/unlit_pcgl_40_features + vs, ps files
------------------------------------------
Used to draw UI elements
Arguments in unlit_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ASPECT_FILL_FROM_CENTER(-1)                      (0)                                                S_ASPECT_FILL_FROM_CENTER(0)                      
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


core/visualize_cloth_pcgl_40_features + vs, ps files
----------------------------------------------------
Simple shader to use as a starting point for writing new shaders
Arguments in visualize_cloth_pcgl_40_features.vcs header (12)
Default             
Depth               S_MODE_DEPTH
ProjectionDepth     S_MODE_PROJ_DEPTH
VrForward           S_VERY_SIMPLE_LIGHTING
DotaForward         S_VERY_SIMPLE_LIGHTING
CsgoForward         S_VERY_SIMPLE_LIGHTING
Forward             
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
ToolsWireframe      S_MODE_TOOLS_WIREFRAME
ToolsVis            S_VERY_SIMPLE_LIGHTING
ToolsUtil           S_VERY_SIMPLE_LIGHTING

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_GBUFFER(-1)                        
                                                                                                      S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_PROJ_DEPTH(-1)                             
                                                                                                      S_VERY_SIMPLE_LIGHTING(-1)                        
F_VERTEX_COLORS(-1)                                S_VERTEX_COLORS(0)                                 (0)                                               
F_DISABLE_DEPTHTEST(-1)                            (1)                                                S_DISABLE_DEPTHTEST(1)                            
F_TRIANGLE_EDGES(-1)                               (2)                                                S_TRIANGLE_EDGES(2)                               
F_WIREFRAME(-1)                                    (3)                                                S_WIREFRAME(3)                                    
F_TRANSLUCENT(-1)                                  (4)                                                (4)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 9  (111010000)                      
                                                   VSARGS = 2                                         PSARGS = 10                                       


core/visualize_depth_pcgl_30_features + vs, ps files
----------------------------------------------------
Expensive shader to visualize a depth texture
Arguments in visualize_depth_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/visualize_depth_pcgl_40_features + vs, ps files
----------------------------------------------------
Expensive shader to visualize a depth texture
Arguments in visualize_depth_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/visualize_nav_pcgl_40_features + vs, ps files
--------------------------------------------------
Simple shader to use as a starting point for writing new shaders
Arguments in visualize_nav_pcgl_40_features.vcs header (8)
Depth               S_MODE_DEPTH
ProjectionDepth     S_MODE_PROJ_DEPTH
Forward             
DotaForward         S_MODE_FORWARD
CsgoForward         S_MODE_FORWARD
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
ToolsWireframe      S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_GBUFFER(-1)                        
                                                                                                      S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_PROJ_DEPTH(-1)                             
F_VERTEX_COLORS(-1)                                S_VERTEX_COLORS(0)                                 (0)                                               
F_TRIANGLE_EDGES(-1)                               (1)                                                S_TRIANGLE_EDGES(1)                               
F_WIREFRAME(-1)                                    (2)                                                S_WIREFRAME(2)                                    
F_TRANSLUCENT(-1)                                  (3)                                                (3)                                               
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 8  (10100001)                       
                                                   VSARGS = 3                                         PSARGS = 9                                        


core/visualize_physics_pcgl_40_features + vs, ps files
------------------------------------------------------
Simple shader to use as a starting point for writing new shaders
Arguments in visualize_physics_pcgl_40_features.vcs header (11)
Default             
Depth               S_MODE_DEPTH
ProjectionDepth     S_MODE_PROJ_DEPTH
VrForward           S_VERY_SIMPLE_LIGHTING
CsgoForward         S_VERY_SIMPLE_LIGHTING
DotaForward         S_VERY_SIMPLE_LIGHTING
Forward             S_VERY_SIMPLE_LIGHTING
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
ToolsWireframe      S_MODE_TOOLS_WIREFRAME
ToolsVis            S_VERY_SIMPLE_LIGHTING

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_GBUFFER(-1)                        
                                                                                                      S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_PROJ_DEPTH(-1)                             
                                                                                                      S_VERY_SIMPLE_LIGHTING(-1)                        
F_VERTEX_COLORS(-1)                                S_VERTEX_COLORS(0)                                 (0)                                               
F_DISABLE_DEPTHTEST(-1)                            (1)                                                S_DISABLE_DEPTHTEST(1)                            
F_TRIANGLE_EDGES(-1)                               (2)                                                S_TRIANGLE_EDGES(2)                               
F_WIREFRAME(-1)                                    (3)                                                S_WIREFRAME(3)                                    
F_TRANSLUCENT(-1)                                  (4)                                                (4)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 9  (111010000)                      
                                                   VSARGS = 2                                         PSARGS = 10                                       


core/vr_perf_hud_pcgl_50_features + vs, ps files
------------------------------------------------
Shader used for displaying VR Perf HUD
Arguments in vr_perf_hud_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/vr_quality_vis_pcgl_50_features + vs, ps files
---------------------------------------------------
Shader used for displaying auto fidelity visualization
Arguments in vr_quality_vis_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/vr_stencil_pcgl_50_features + vs, ps files
-----------------------------------------------
Shader used for rendering stencil pattern to mask pixels user can't see through lenses
Arguments in vr_stencil_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


core/vr_warp_pcgl_50_features + vs, ps files
--------------------------------------------
Shader used for warping each stereo view for lens correction
Arguments in vr_warp_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_LOADING_SCREEN(-1)                               (0)                                                S_LOADING_SCREEN(0)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/3dskyboxstencil_pcgl_30_features + vs, ps files
----------------------------------------------------
Simple Dota shader, mostly used for static props.
Arguments in 3dskyboxstencil_pcgl_30_features.vcs header (2)
DotaDeferred 
DotaForward  S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


dota/3dskyboxstencil_pcgl_40_features + vs, ps files
----------------------------------------------------
Simple Dota shader, mostly used for static props.
Arguments in 3dskyboxstencil_pcgl_40_features.vcs header (2)
DotaDeferred 
DotaForward  S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


dota/bloom_dota_pcgl_30_features + vs, ps files
-----------------------------------------------
1/4 res downsample with a diamond-shaped kernel
Arguments in bloom_dota_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 2                                        


dota/bloom_dota_pcgl_40_features + vs, ps files
-----------------------------------------------
1/4 res downsample with a diamond-shaped kernel
Arguments in bloom_dota_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 2                                        


dota/blur_pcgl_30_features + vs, ps files
-----------------------------------------
RGB blur using one of 4 Gaussian kernels
Arguments in blur_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_GAUSSIAN_KERNEL(-1)                              (0)                                                S_GAUSSIAN_KERNEL(0)                              
F_FOW(-1)                                          (1)                                                S_FOW(1)                                          
F_SRGB_READ(-1)                                    (2)                                                S_SRGB_READ(2)                                    
F_ADDITIVE_BLENDING(-1)                            (3)                                                (3)                                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 5  (10011)                          
                                                   VSARGS = 0                                         PSARGS = 3                                        


dota/blur_pcgl_40_features + vs, ps files
-----------------------------------------
RGB blur using one of 4 Gaussian kernels
Arguments in blur_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_GAUSSIAN_KERNEL(-1)                              (0)                                                S_GAUSSIAN_KERNEL(0)                              
F_FOW(-1)                                          (1)                                                S_FOW(1)                                          
F_SRGB_READ(-1)                                    (2)                                                S_SRGB_READ(2)                                    
F_ADDITIVE_BLENDING(-1)                            (3)                                                (3)                                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 5  (10011)                          
                                                   VSARGS = 0                                         PSARGS = 3                                        


dota/cables_pcgl_30_features + vs, ps files
-------------------------------------------
Cables shader used for particle system cables
Arguments in cables_pcgl_30_features.vcs header (6)
Default        
DotaDeferred   S_MODE_DEFERRED
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
F_ADDITIVE_BLEND(-1)                               (2)                                                S_ADDITIVE_BLEND(2)                               
F_ALLOW_LIGHTING_ON_TRANSLUCENT(-1)                (3)                                                S_ALLOW_LIGHTING_ON_TRANSLUCENT(3)                
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(4)                                    S_NORMAL_MAP(4)                                   
F_SPECULAR(-1)                                     S_SPECULAR(5)                                      S_SPECULAR(5)                                     
F_RENDER_BACKFACES(-1)                             (6)                                                S_RENDER_BACKFACES(6)                             
F_TINT_MASK(-1)                                    (7)                                                S_TINT_MASK(7)                                    
F_DO_NOT_REFLECT(-1)                               (8)                                                (8)                                               
F_DO_NOT_CAST_SHADOWS(-1)                          (9)                                                (9)                                               
                                                   MaxZ-digits = 5  (11101)                           MaxZ-digits = 14  (11111011100001)                
                                                   VSARGS = 6                                         PSARGS = 15                                       


dota/cables_pcgl_40_features + vs, ps files
-------------------------------------------
Cables shader used for particle system cables
Arguments in cables_pcgl_40_features.vcs header (6)
Default        
DotaDeferred   S_MODE_DEFERRED
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
F_ADDITIVE_BLEND(-1)                               (2)                                                S_ADDITIVE_BLEND(2)                               
F_ALLOW_LIGHTING_ON_TRANSLUCENT(-1)                (3)                                                S_ALLOW_LIGHTING_ON_TRANSLUCENT(3)                
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(4)                                    S_NORMAL_MAP(4)                                   
F_SPECULAR(-1)                                     S_SPECULAR(5)                                      S_SPECULAR(5)                                     
F_RENDER_BACKFACES(-1)                             (6)                                                S_RENDER_BACKFACES(6)                             
F_TINT_MASK(-1)                                    (7)                                                S_TINT_MASK(7)                                    
F_DO_NOT_REFLECT(-1)                               (8)                                                (8)                                               
F_DO_NOT_CAST_SHADOWS(-1)                          (9)                                                (9)                                               
                                                   MaxZ-digits = 5  (11101)                           MaxZ-digits = 14  (11111011100001)                
                                                   VSARGS = 6                                         PSARGS = 15                                       


dota/colorcorrection_pcgl_30_features + vs, ps files
----------------------------------------------------
Post-process color correction
Arguments in colorcorrection_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_DISABLE_SRGB(-1)                                 (0)                                                S_DISABLE_SRGB(0)                                 
F_UI_MATERIAL(-1)                                  S_UI_MATERIAL(1)                                   (1)                                               
F_COLORWARP_BLEND(-1)                              (2)                                                S_COLORWARP_BLEND(2)                              
F_PASSTHROUGH(-1)                                  (3)                                                S_PASSTHROUGH(3)                                  
F_IGNORE_HEROES(-1)                                (4)                                                S_IGNORE_HEROES(4)                                
F_HEROES_ONLY(-1)                                  (5)                                                S_HEROES_ONLY(5)                                  
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 5  (10101)                          
                                                   VSARGS = 1                                         PSARGS = 5                                        


dota/colorcorrection_pcgl_40_features + vs, ps files
----------------------------------------------------
Post-process color correction
Arguments in colorcorrection_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_DISABLE_SRGB(-1)                                 (0)                                                S_DISABLE_SRGB(0)                                 
F_UI_MATERIAL(-1)                                  S_UI_MATERIAL(1)                                   (1)                                               
F_COLORWARP_BLEND(-1)                              (2)                                                S_COLORWARP_BLEND(2)                              
F_PASSTHROUGH(-1)                                  (3)                                                S_PASSTHROUGH(3)                                  
F_IGNORE_HEROES(-1)                                (4)                                                S_IGNORE_HEROES(4)                                
F_HEROES_ONLY(-1)                                  (5)                                                S_HEROES_ONLY(5)                                  
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 5  (10101)                          
                                                   VSARGS = 1                                         PSARGS = 5                                        


dota/composite_portrait_ui_pcgl_30_features + vs, ps files
----------------------------------------------------------
Shader to composite heroes into UI
Arguments in composite_portrait_ui_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/composite_portrait_ui_pcgl_40_features + vs, ps files
----------------------------------------------------------
Shader to composite heroes into UI
Arguments in composite_portrait_ui_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/crystal_pcgl_30_features + vs, ps files
--------------------------------------------
Crystal shader.
Arguments in crystal_pcgl_30_features.vcs header (4)
Default        
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_SHADER_QUALITY(-1)                              
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(0)                                    S_NORMAL_MAP(0)                                   
F_SPECULAR_CUBE_MAP(-1)                            (1)                                                S_SPECULAR_CUBE_MAP(1)                            
F_SEPARATE_INTERIOR_CUBE_MAP(-1)                   (2)                                                S_SEPARATE_INTERIOR_CUBE_MAP(2)                   
F_TINT_MASK(-1)                                    (3)                                                S_TINT_MASK(3)                                    
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 8  (11111000)                       
                                                   VSARGS = 4                                         PSARGS = 9                                        


dota/crystal_pcgl_40_features + vs, ps files
--------------------------------------------
Crystal shader.
Arguments in crystal_pcgl_40_features.vcs header (4)
Default        
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_SHADER_QUALITY(-1)                              
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(0)                                    S_NORMAL_MAP(0)                                   
F_SPECULAR_CUBE_MAP(-1)                            (1)                                                S_SPECULAR_CUBE_MAP(1)                            
F_SEPARATE_INTERIOR_CUBE_MAP(-1)                   (2)                                                S_SEPARATE_INTERIOR_CUBE_MAP(2)                   
F_TINT_MASK(-1)                                    (3)                                                S_TINT_MASK(3)                                    
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 8  (11111000)                       
                                                   VSARGS = 4                                         PSARGS = 9                                        


dota/deferred_global_light_pcgl_30_features + vs, ps files
----------------------------------------------------------

Arguments in deferred_global_light_pcgl_30_features.vcs header (2)
Default  
ToolsVis S_MODE_TOOLS_VIS

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 3                                        


dota/deferred_global_light_pcgl_40_features + vs, ps files
----------------------------------------------------------

Arguments in deferred_global_light_pcgl_40_features.vcs header (2)
Default  
ToolsVis S_MODE_TOOLS_VIS

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 3                                        


dota/deferred_local_light_pcgl_30_features + vs, ps files
---------------------------------------------------------

Arguments in deferred_local_light_pcgl_30_features.vcs header (2)
Default  
ToolsVis S_MODE_TOOLS_VIS

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 2  (10)                             
                                                   VSARGS = 1                                         PSARGS = 3                                        


dota/deferred_local_light_pcgl_40_features + vs, ps files
---------------------------------------------------------

Arguments in deferred_local_light_pcgl_40_features.vcs header (2)
Default  
ToolsVis S_MODE_TOOLS_VIS

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 2  (10)                             
                                                   VSARGS = 1                                         PSARGS = 3                                        


dota/deferred_post_process_experimental_pcgl_30_features + vs, ps files
-----------------------------------------------------------------------
Experimental version for trying out some post processing effects - don't use yet!
Arguments in deferred_post_process_experimental_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
F_STYLE(-1)                                        (0)                                                S_STYLE(0)                                        
F_STYLIZED_FOG(-1)                                 (1)                                                S_STYLIZED_FOG(1)                                 
F_OUTLINES(-1)                                     (2)                                                S_OUTLINES(2)                                     
F_PAPER_FADE_EFFECT(-1)                            (3)                                                S_PAPER_FADE_EFFECT(3)                            
F_SET_MANUAL_FADE_VALUE(-1)                        (4)                                                S_SET_MANUAL_FADE_VALUE(4)                        
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 6  (111111)                         
                                                   VSARGS = 0                                         PSARGS = 7                                        


dota/deferred_post_process_experimental_pcgl_40_features + vs, ps files
-----------------------------------------------------------------------
Experimental version for trying out some post processing effects - don't use yet!
Arguments in deferred_post_process_experimental_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
F_STYLE(-1)                                        (0)                                                S_STYLE(0)                                        
F_STYLIZED_FOG(-1)                                 (1)                                                S_STYLIZED_FOG(1)                                 
F_OUTLINES(-1)                                     (2)                                                S_OUTLINES(2)                                     
F_PAPER_FADE_EFFECT(-1)                            (3)                                                S_PAPER_FADE_EFFECT(3)                            
F_SET_MANUAL_FADE_VALUE(-1)                        (4)                                                S_SET_MANUAL_FADE_VALUE(4)                        
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 6  (111111)                         
                                                   VSARGS = 0                                         PSARGS = 7                                        


dota/deferred_post_process_pcgl_30_features + vs, ps files
----------------------------------------------------------

Arguments in deferred_post_process_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 2                                        


dota/deferred_post_process_pcgl_40_features + vs, ps files
----------------------------------------------------------

Arguments in deferred_post_process_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 2                                        


dota/deferred_unlit_pcgl_30_features + vs, ps files
---------------------------------------------------

Arguments in deferred_unlit_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/deferred_unlit_pcgl_40_features + vs, ps files
---------------------------------------------------

Arguments in deferred_unlit_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/dof_pcgl_30_features + vs, ps files
----------------------------------------
DOF shader
Arguments in dof_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/dof_pcgl_40_features + vs, ps files
----------------------------------------
DOF shader
Arguments in dof_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/dof2_pcgl_30_features + vs, ps files
-----------------------------------------
DOF2 shader
Arguments in dof2_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/dof2_pcgl_40_features + vs, ps files
-----------------------------------------
DOF2 shader
Arguments in dof2_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/dota_fow_pcgl_30_features + vs, ps files
---------------------------------------------
A shader for untextured and unlit meshes
Arguments in dota_fow_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/dota_fow_pcgl_40_features + vs, ps files
---------------------------------------------
A shader for untextured and unlit meshes
Arguments in dota_fow_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/dota_fow_unseen_pcgl_30_features + vs, ps files
----------------------------------------------------
Shader used to draw the unseen fow mask
Arguments in dota_fow_unseen_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/dota_fow_unseen_pcgl_40_features + vs, ps files
----------------------------------------------------
Shader used to draw the unseen fow mask
Arguments in dota_fow_unseen_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/downsample_depth_pcgl_30_features + vs, ps files
-----------------------------------------------------
Downsample/resolve depth buffer
Arguments in downsample_depth_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/downsample_depth_pcgl_40_features + vs, ps files
-----------------------------------------------------
Downsample/resolve depth buffer
Arguments in downsample_depth_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/flow_map_preview_pcgl_30_features + vs, ps files
-----------------------------------------------------
Flow Map Preview
Arguments in flow_map_preview_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/flow_map_preview_pcgl_40_features + vs, ps files
-----------------------------------------------------
Flow Map Preview
Arguments in flow_map_preview_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/fxaa_pcgl_30_features + vs, ps files
-----------------------------------------

Arguments in fxaa_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/fxaa_pcgl_40_features + vs, ps files
-----------------------------------------

Arguments in fxaa_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/global_lit_simple_pcgl_30_features + vs, ps files
------------------------------------------------------
Simple Dota shader, mostly used for static props.
Arguments in global_lit_simple_pcgl_30_features.vcs header (6)
Default        
DotaDeferred   S_MODE_DEFERRED
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(0)                                    S_NORMAL_MAP(0)                                   
F_RENDER_BACKFACES(-1)                             (1)                                                S_RENDER_BACKFACES(1)                             
F_ALPHA_TEST(-1)                                   (2)                                                S_ALPHA_TEST(2)                                   
F_ALPHA_STIPPLE(-1)                                (3)                                                S_ALPHA_STIPPLE(3)                                
F_TRANSLUCENT(-1)                                  (4)                                                S_TRANSLUCENT(4)                                  
F_ADDITIVE_BLEND(-1)                               (5)                                                S_ADDITIVE_BLEND(5)                               
F_ALPHA_ANGLE_POWER(-1)                            (6)                                                S_ALPHA_ANGLE_POWER(6)                            
F_DRAW_WITH_NON_TRANSLUCENT(-1)                    (7)                                                (7)                                               
F_SOLID_COLOR(-1)                                  (8)                                                S_SOLID_COLOR(8)                                  
F_SPECULAR(-1)                                     S_SPECULAR(9)                                      S_SPECULAR(9)                                     
F_SCROLL_UV(-1)                                    (10)                                               S_SCROLL_UV(10)                                   
F_MOD_2X(-1)                                       (11)                                               S_MOD_2X(11)                                      
F_OVERLAY(-1)                                      (12)                                               S_OVERLAY(12)                                     
F_FULLBRIGHT(-1)                                   (13)                                               S_FULLBRIGHT(13)                                  
F_ALLOW_LIGHTING_ON_TRANSLUCENT(-1)                (14)                                               S_ALLOW_LIGHTING_ON_TRANSLUCENT(14)               
F_PAINT_VERTEX_COLORS(-1)                          S_PAINT_VERTEX_COLORS(15)                          (15)                                              
F_TINT_MASK(-1)                                    (16)                                               S_TINT_MASK(16)                                   
F_TINT_MASK_2(-1)                                  (17)                                               S_TINT_MASK_2(17)                                 
F_MODULATE_SPECULAR_BY_ALPHA(-1)                   (18)                                               S_MODULATE_SPECULAR_BY_ALPHA(18)                  
F_DO_NOT_REFLECT(-1)                               (19)                                               (19)                                              
F_DO_NOT_CAST_SHADOWS(-1)                          (20)                                               (20)                                              
F_CAST_SHADOWS_ONLY(-1)                            (21)                                               (21)                                              
F_ENABLE_WIND(-1)                                  S_ENABLE_WIND(22)                                  (22)                                              
F_TRAVELLING_WIND_OBJECT_X(-1)                     S_TRAVELLING_WIND_OBJECT_X(23)                     (23)                                              
F_TRAVELLING_WIND_OBJECT_Z(-1)                     S_TRAVELLING_WIND_OBJECT_Z(24)                     (24)                                              
F_FLIP_TRAVELLING_WIND(-1)                         (25)                                               (25)                                              
F_PARALLAX_MAP(-1)                                 (26)                                               S_PARALLAX_MAP(26)                                
F_AO_MAP(-1)                                       S_AO_MAP(27)                                       S_AO_MAP(27)                                      
F_DISABLE_FOG_IN_TRANSLUCENT(-1)                   (28)                                               S_DISABLE_FOG_IN_TRANSLUCENT(28)                  
                                                   MaxZ-digits = 10  (1101111101)                     MaxZ-digits = 26  (11010110000101010011100001)    
                                                   VSARGS = 11                                        PSARGS = 27                                       


dota/global_lit_simple_pcgl_40_features + vs, ps files
------------------------------------------------------
Simple Dota shader, mostly used for static props.
Arguments in global_lit_simple_pcgl_40_features.vcs header (6)
Default        
DotaDeferred   S_MODE_DEFERRED
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(0)                                    S_NORMAL_MAP(0)                                   
F_RENDER_BACKFACES(-1)                             (1)                                                S_RENDER_BACKFACES(1)                             
F_ALPHA_TEST(-1)                                   (2)                                                S_ALPHA_TEST(2)                                   
F_ALPHA_STIPPLE(-1)                                (3)                                                S_ALPHA_STIPPLE(3)                                
F_TRANSLUCENT(-1)                                  (4)                                                S_TRANSLUCENT(4)                                  
F_ADDITIVE_BLEND(-1)                               (5)                                                S_ADDITIVE_BLEND(5)                               
F_ALPHA_ANGLE_POWER(-1)                            (6)                                                S_ALPHA_ANGLE_POWER(6)                            
F_DRAW_WITH_NON_TRANSLUCENT(-1)                    (7)                                                (7)                                               
F_SOLID_COLOR(-1)                                  (8)                                                S_SOLID_COLOR(8)                                  
F_SPECULAR(-1)                                     S_SPECULAR(9)                                      S_SPECULAR(9)                                     
F_SCROLL_UV(-1)                                    (10)                                               S_SCROLL_UV(10)                                   
F_MOD_2X(-1)                                       (11)                                               S_MOD_2X(11)                                      
F_OVERLAY(-1)                                      (12)                                               S_OVERLAY(12)                                     
F_FULLBRIGHT(-1)                                   (13)                                               S_FULLBRIGHT(13)                                  
F_ALLOW_LIGHTING_ON_TRANSLUCENT(-1)                (14)                                               S_ALLOW_LIGHTING_ON_TRANSLUCENT(14)               
F_PAINT_VERTEX_COLORS(-1)                          S_PAINT_VERTEX_COLORS(15)                          (15)                                              
F_TINT_MASK(-1)                                    (16)                                               S_TINT_MASK(16)                                   
F_TINT_MASK_2(-1)                                  (17)                                               S_TINT_MASK_2(17)                                 
F_MODULATE_SPECULAR_BY_ALPHA(-1)                   (18)                                               S_MODULATE_SPECULAR_BY_ALPHA(18)                  
F_DO_NOT_REFLECT(-1)                               (19)                                               (19)                                              
F_DO_NOT_CAST_SHADOWS(-1)                          (20)                                               (20)                                              
F_CAST_SHADOWS_ONLY(-1)                            (21)                                               (21)                                              
F_ENABLE_WIND(-1)                                  S_ENABLE_WIND(22)                                  (22)                                              
F_TRAVELLING_WIND_OBJECT_X(-1)                     S_TRAVELLING_WIND_OBJECT_X(23)                     (23)                                              
F_TRAVELLING_WIND_OBJECT_Z(-1)                     S_TRAVELLING_WIND_OBJECT_Z(24)                     (24)                                              
F_FLIP_TRAVELLING_WIND(-1)                         (25)                                               (25)                                              
F_PARALLAX_MAP(-1)                                 (26)                                               S_PARALLAX_MAP(26)                                
F_AO_MAP(-1)                                       S_AO_MAP(27)                                       S_AO_MAP(27)                                      
F_DISABLE_FOG_IN_TRANSLUCENT(-1)                   (28)                                               S_DISABLE_FOG_IN_TRANSLUCENT(28)                  
                                                   MaxZ-digits = 10  (1101111101)                     MaxZ-digits = 26  (11010110000101010011100001)    
                                                   VSARGS = 11                                        PSARGS = 27                                       


dota/glow_output_pcgl_30_features + vs, ps files
------------------------------------------------
Outputs the glow overlay for dota
Arguments in glow_output_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/glow_output_pcgl_40_features + vs, ps files
------------------------------------------------
Outputs the glow overlay for dota
Arguments in glow_output_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/grasstile_pcgl_30_features + vs, ps files
----------------------------------------------
Grass Shader
Arguments in grasstile_pcgl_30_features.vcs header (2)
DotaDeferred 
DotaForward  S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 3                                         PSARGS = 2                                        


dota/grasstile_pcgl_41_features + vs, ps files
----------------------------------------------
Grass Shader
Arguments in grasstile_pcgl_41_features.vcs header (2)
DotaDeferred 
DotaForward  S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 3                                         PSARGS = 2                                        


dota/grasstile_preview_pcgl_30_features + vs, ps files
------------------------------------------------------
Standard shader for all non-blend surfaces
Arguments in grasstile_preview_pcgl_30_features.vcs header (1)
DotaForward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
F_TINT_MASK(-1)                                    (0)                                                S_TINT_MASK(0)                                    
F_SPECULAR(-1)                                     (1)                                                S_SPECULAR(1)                                     
F_SELF_ILLUM(-1)                                   (2)                                                S_SELF_ILLUM(2)                                   
F_DISABLE_TEXTURE_MIRRORING(-1)                    (3)                                                S_DISABLE_TEXTURE_MIRRORING(3)                    
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 4  (1111)                           
                                                   VSARGS = 1                                         PSARGS = 5                                        


dota/grasstile_preview_pcgl_41_features + vs, ps files
------------------------------------------------------
Standard shader for all non-blend surfaces
Arguments in grasstile_preview_pcgl_41_features.vcs header (1)
DotaForward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
F_TINT_MASK(-1)                                    (0)                                                S_TINT_MASK(0)                                    
F_SPECULAR(-1)                                     (1)                                                S_SPECULAR(1)                                     
F_SELF_ILLUM(-1)                                   (2)                                                S_SELF_ILLUM(2)                                   
F_DISABLE_TEXTURE_MIRRORING(-1)                    (3)                                                S_DISABLE_TEXTURE_MIRRORING(3)                    
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 4  (1111)                           
                                                   VSARGS = 1                                         PSARGS = 5                                        


dota/hero_pcgl_30_features + vs, ps files
-----------------------------------------
Dota Hero Shader
Arguments in hero_pcgl_30_features.vcs header (5)
DotaDeferred   
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_TOOLS_VIS(-1)                               S_MODE_TOOLS_VIS(-1)                              
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                   S_SHADER_QUALITY(-1)                               S_SHADER_QUALITY(-1)                              
F_RENDER_BACKFACES(-1)                             (0)                                                (0)                                               
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(1)                                   S_TRANSLUCENT(1)                                  
F_ALPHA_TEST(-1)                                   S_ALPHA_TEST(2)                                    S_ALPHA_TEST(2)                                   
F_ADDITIVE_BLEND(-1)                               (3)                                                (3)                                               
F_ALPHA_ANGLE_POWER(-1)                            (4)                                                S_ALPHA_ANGLE_POWER(4)                            
F_MASKS_1(-1)                                      (5)                                                S_MASKS_1(5)                                      
F_MASKS_2(-1)                                      (6)                                                S_MASKS_2(6)                                      
F_TINT_SELF_ILUM(-1)                               (7)                                                S_TINT_SELF_ILUM(7)                               
F_DETAIL(-1)                                       S_DETAIL(8)                                        S_DETAIL(8)                                       
F_DETAIL_2(-1)                                     S_DETAIL_2(9)                                      (9)                                               
F_SPECULAR_CUBE_MAP(-1)                            (10)                                               S_SPECULAR_CUBE_MAP(10)                           
F_MASK_CUBE_MAP_BY_METALNESS(-1)                   (11)                                               (11)                                              
F_MASK_CUBE_MAP_BY_SEPARATE_MASK(-1)               (12)                                               S_MASK_CUBE_MAP_BY_SEPARATE_MASK(12)              
F_COLOR_WARP(-1)                                   (13)                                               S_COLOR_WARP(13)                                  
F_DIFFUSE_WARP(-1)                                 (14)                                               S_DIFFUSE_WARP(14)                                
F_SPECULAR_WARP(-1)                                (15)                                               S_SPECULAR_WARP(15)                               
F_FRESNEL_COLOR_WARP(-1)                           (16)                                               S_FRESNEL_COLOR_WARP(16)                          
F_ENABLE_CLOAK(-1)                                 (17)                                               S_ENABLE_CLOAK(17)                                
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(18)                              (18)                                              
F_USE_STATUS_EFFECTS_PROXY(-1)                     S_USE_STATUS_EFFECTS_PROXY(19)                     S_USE_STATUS_EFFECTS_PROXY(19)                    
F_USE_HERO_EFFECTS_PROXY(-1)                       (20)                                               (20)                                              
F_DO_NOT_REFLECT(-1)                               (21)                                               (21)                                              
F_DO_NOT_CAST_SHADOWS(-1)                          (22)                                               (22)                                              
F_CAST_SHADOWS_ONLY(-1)                            (23)                                               (23)                                              
F_ENABLE_WIND(-1)                                  S_ENABLE_WIND(24)                                  (24)                                              
F_SEPARATE_ALPHA_TRANSFORM(-1)                     S_SEPARATE_ALPHA_TRANSFORM(25)                     S_SEPARATE_ALPHA_TRANSFORM(25)                    
F_SEPARATE_NORMAL_TRANSFORM(-1)                    S_SEPARATE_NORMAL_TRANSFORM(26)                    S_SEPARATE_NORMAL_TRANSFORM(26)                   
F_COLOR_TINT_AFFECTS_LIGHTING(-1)                  (27)                                               S_COLOR_TINT_AFFECTS_LIGHTING(27)                 
F_CLAMP_COLOR_TEXTURE(-1)                          (28)                                               S_CLAMP_COLOR_TEXTURE(28)                         
                                                   MaxZ-digits = 17  (10111111110100011)              MaxZ-digits = 25  (1100011001011111110110001)     
                                                   VSARGS = 16                                        PSARGS = 25                                       


dota/hero_pcgl_40_features + vs, ps files
-----------------------------------------
Dota Hero Shader
Arguments in hero_pcgl_40_features.vcs header (5)
DotaDeferred   
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_TOOLS_VIS(-1)                               S_MODE_TOOLS_VIS(-1)                              
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                   S_SHADER_QUALITY(-1)                               S_SHADER_QUALITY(-1)                              
F_RENDER_BACKFACES(-1)                             (0)                                                (0)                                               
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(1)                                   S_TRANSLUCENT(1)                                  
F_ALPHA_TEST(-1)                                   S_ALPHA_TEST(2)                                    S_ALPHA_TEST(2)                                   
F_ADDITIVE_BLEND(-1)                               (3)                                                (3)                                               
F_ALPHA_ANGLE_POWER(-1)                            (4)                                                S_ALPHA_ANGLE_POWER(4)                            
F_MASKS_1(-1)                                      (5)                                                S_MASKS_1(5)                                      
F_MASKS_2(-1)                                      (6)                                                S_MASKS_2(6)                                      
F_TINT_SELF_ILUM(-1)                               (7)                                                S_TINT_SELF_ILUM(7)                               
F_DETAIL(-1)                                       S_DETAIL(8)                                        S_DETAIL(8)                                       
F_DETAIL_2(-1)                                     S_DETAIL_2(9)                                      (9)                                               
F_SPECULAR_CUBE_MAP(-1)                            (10)                                               S_SPECULAR_CUBE_MAP(10)                           
F_MASK_CUBE_MAP_BY_METALNESS(-1)                   (11)                                               (11)                                              
F_MASK_CUBE_MAP_BY_SEPARATE_MASK(-1)               (12)                                               S_MASK_CUBE_MAP_BY_SEPARATE_MASK(12)              
F_COLOR_WARP(-1)                                   (13)                                               S_COLOR_WARP(13)                                  
F_DIFFUSE_WARP(-1)                                 (14)                                               S_DIFFUSE_WARP(14)                                
F_SPECULAR_WARP(-1)                                (15)                                               S_SPECULAR_WARP(15)                               
F_FRESNEL_COLOR_WARP(-1)                           (16)                                               S_FRESNEL_COLOR_WARP(16)                          
F_ENABLE_CLOAK(-1)                                 (17)                                               S_ENABLE_CLOAK(17)                                
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(18)                              (18)                                              
F_USE_STATUS_EFFECTS_PROXY(-1)                     S_USE_STATUS_EFFECTS_PROXY(19)                     S_USE_STATUS_EFFECTS_PROXY(19)                    
F_USE_HERO_EFFECTS_PROXY(-1)                       (20)                                               (20)                                              
F_DO_NOT_REFLECT(-1)                               (21)                                               (21)                                              
F_DO_NOT_CAST_SHADOWS(-1)                          (22)                                               (22)                                              
F_CAST_SHADOWS_ONLY(-1)                            (23)                                               (23)                                              
F_ENABLE_WIND(-1)                                  S_ENABLE_WIND(24)                                  (24)                                              
F_SEPARATE_ALPHA_TRANSFORM(-1)                     S_SEPARATE_ALPHA_TRANSFORM(25)                     S_SEPARATE_ALPHA_TRANSFORM(25)                    
F_SEPARATE_NORMAL_TRANSFORM(-1)                    S_SEPARATE_NORMAL_TRANSFORM(26)                    S_SEPARATE_NORMAL_TRANSFORM(26)                   
F_COLOR_TINT_AFFECTS_LIGHTING(-1)                  (27)                                               S_COLOR_TINT_AFFECTS_LIGHTING(27)                 
F_CLAMP_COLOR_TEXTURE(-1)                          (28)                                               S_CLAMP_COLOR_TEXTURE(28)                         
                                                   MaxZ-digits = 17  (10111111110100011)              MaxZ-digits = 25  (1100011001011111110110001)     
                                                   VSARGS = 16                                        PSARGS = 25                                       


dota/ice_surface_dota_pcgl_30_features + vs, ps files
-----------------------------------------------------
Ice Surface
Arguments in ice_surface_dota_pcgl_30_features.vcs header (4)
DotaForward    
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_TOOLS_VIS(-1)                               S_MODE_TOOLS_VIS(-1)                              
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_TOOLS_ENABLED(-1)                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(0)                               (0)                                               
                                                   MaxZ-digits = 5  (11001)                           MaxZ-digits = 3  (100)                            
                                                   VSARGS = 5                                         PSARGS = 4                                        


dota/ice_surface_dota_pcgl_40_features + vs, ps files
-----------------------------------------------------
Ice Surface
Arguments in ice_surface_dota_pcgl_40_features.vcs header (4)
DotaForward    
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_TOOLS_VIS(-1)                               S_MODE_TOOLS_VIS(-1)                              
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_TOOLS_ENABLED(-1)                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(0)                               (0)                                               
                                                   MaxZ-digits = 5  (11001)                           MaxZ-digits = 3  (100)                            
                                                   VSARGS = 5                                         PSARGS = 4                                        


dota/multiblend_pcgl_30_features + vs, ps files
-----------------------------------------------
Shader for world surfaces that allows blending multiple textures.
Arguments in multiblend_pcgl_30_features.vcs header (4)
DotaDeferred   
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_SHADER_QUALITY(-1)                               S_SHADER_QUALITY(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(0)                                    S_NORMAL_MAP(0)                                   
F_RENDER_BACKFACES(-1)                             (1)                                                S_RENDER_BACKFACES(1)                             
F_SPECULAR(-1)                                     S_SPECULAR(2)                                      S_SPECULAR(2)                                     
F_SCROLL_WAVES(-1)                                 S_SCROLL_WAVES(3)                                  (3)                                               
F_TINT_MASK(-1)                                    (4)                                                S_TINT_MASK(4)                                    
F_TINT_MASK_2(-1)                                  (5)                                                S_TINT_MASK_2(5)                                  
F_LAYER_BORDER_TINT(-1)                            (6)                                                S_LAYER_BORDER_TINT(6)                            
F_NO_VERTEX_COLOR(-1)                              S_NO_VERTEX_COLOR(7)                               (7)                                               
F_PARALLAX_MAP_ON_0(-1)                            (8)                                                S_PARALLAX_MAP_ON_0(8)                            
F_PARALLAX_MAP_ON_1(-1)                            (9)                                                S_PARALLAX_MAP_ON_1(9)                            
F_PARALLAX_MAP_ON_2(-1)                            (10)                                               S_PARALLAX_MAP_ON_2(10)                           
F_PARALLAX_MAP_ON_3(-1)                            (11)                                               S_PARALLAX_MAP_ON_3(11)                           
F_GLOBAL_TINT(-1)                                  (12)                                               S_GLOBAL_TINT(12)                                 
F_WORLDSPACE_UVS(-1)                               S_WORLDSPACE_UVS(13)                               S_WORLDSPACE_UVS(13)                              
F_SHOW_WORLDSPACE_BLEND(-1)                        (14)                                               S_SHOW_WORLDSPACE_BLEND(14)                       
F_DO_NOT_REFLECT(-1)                               (15)                                               (15)                                              
F_DO_NOT_CAST_SHADOWS(-1)                          (16)                                               (16)                                              
F_CAST_SHADOWS_ONLY(-1)                            (17)                                               (17)                                              
                                                   MaxZ-digits = 9  (110111011)                       MaxZ-digits = 18  (101111111011011001)            
                                                   VSARGS = 10                                        PSARGS = 18                                       


dota/multiblend_pcgl_40_features + vs, ps files
-----------------------------------------------
Shader for world surfaces that allows blending multiple textures.
Arguments in multiblend_pcgl_40_features.vcs header (4)
DotaDeferred   
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_SHADER_QUALITY(-1)                               S_SHADER_QUALITY(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(0)                                    S_NORMAL_MAP(0)                                   
F_RENDER_BACKFACES(-1)                             (1)                                                S_RENDER_BACKFACES(1)                             
F_SPECULAR(-1)                                     S_SPECULAR(2)                                      S_SPECULAR(2)                                     
F_SCROLL_WAVES(-1)                                 S_SCROLL_WAVES(3)                                  (3)                                               
F_TINT_MASK(-1)                                    (4)                                                S_TINT_MASK(4)                                    
F_TINT_MASK_2(-1)                                  (5)                                                S_TINT_MASK_2(5)                                  
F_LAYER_BORDER_TINT(-1)                            (6)                                                S_LAYER_BORDER_TINT(6)                            
F_NO_VERTEX_COLOR(-1)                              S_NO_VERTEX_COLOR(7)                               (7)                                               
F_PARALLAX_MAP_ON_0(-1)                            (8)                                                S_PARALLAX_MAP_ON_0(8)                            
F_PARALLAX_MAP_ON_1(-1)                            (9)                                                S_PARALLAX_MAP_ON_1(9)                            
F_PARALLAX_MAP_ON_2(-1)                            (10)                                               S_PARALLAX_MAP_ON_2(10)                           
F_PARALLAX_MAP_ON_3(-1)                            (11)                                               S_PARALLAX_MAP_ON_3(11)                           
F_GLOBAL_TINT(-1)                                  (12)                                               S_GLOBAL_TINT(12)                                 
F_WORLDSPACE_UVS(-1)                               S_WORLDSPACE_UVS(13)                               S_WORLDSPACE_UVS(13)                              
F_SHOW_WORLDSPACE_BLEND(-1)                        (14)                                               S_SHOW_WORLDSPACE_BLEND(14)                       
F_DO_NOT_REFLECT(-1)                               (15)                                               (15)                                              
F_DO_NOT_CAST_SHADOWS(-1)                          (16)                                               (16)                                              
F_CAST_SHADOWS_ONLY(-1)                            (17)                                               (17)                                              
                                                   MaxZ-digits = 9  (110111011)                       MaxZ-digits = 18  (101111111011011001)            
                                                   VSARGS = 10                                        PSARGS = 18                                       


dota/projected_dota_pcgl_30_features + vs, ps files
---------------------------------------------------

Arguments in projected_dota_pcgl_30_features.vcs header (2)
Default  
ToolsVis S_MODE_TOOLS_VIS

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
F_SLOPED(-1)                                       (0)                                                S_SLOPED(0)                                       
F_FALLOFF(-1)                                      (1)                                                S_FALLOFF(1)                                      
F_MOD_2X(-1)                                       (2)                                                S_MOD_2X(2)                                       
F_ADDITIVE_BLENDING(-1)                            (3)                                                S_ADDITIVE_BLENDING(3)                            
F_USE_SHEETS(-1)                                   S_USE_SHEETS(4)                                    S_USE_SHEETS(4)                                   
F_NORMAL_MAP(-1)                                   (5)                                                S_NORMAL_MAP(5)                                   
F_DETAIL(-1)                                       (6)                                                S_DETAIL(6)                                       
F_USE_COLOR_TEXTURE_ALPHA_CHANNEL(-1)              S_USE_COLOR_TEXTURE_ALPHA_CHANNEL(7)               S_USE_COLOR_TEXTURE_ALPHA_CHANNEL(7)              
F_FOG(-1)                                          (8)                                                S_FOG(8)                                          
F_TINT_BY_FOW(-1)                                  (9)                                                S_TINT_BY_FOW(9)                                  
F_HEIGHT_FADE(-1)                                  (10)                                               S_HEIGHT_FADE(10)                                 
F_REFRACT(-1)                                      (11)                                               S_REFRACT(11)                                     
F_SPRAY_FEATURES(-1)                               (12)                                               S_SPRAY_FEATURES(12)                              
F_HEIGHT_MAP(-1)                                   (13)                                               S_HEIGHT_MAP(13)                                  
F_FLOW_EFFECT(-1)                                  (14)                                               S_FLOW_EFFECT(14)                                 
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 18  (101110011111000011)            
                                                   VSARGS = 3                                         PSARGS = 17                                       


dota/projected_dota_pcgl_40_features + vs, ps files
---------------------------------------------------

Arguments in projected_dota_pcgl_40_features.vcs header (2)
Default  
ToolsVis S_MODE_TOOLS_VIS

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
F_SLOPED(-1)                                       (0)                                                S_SLOPED(0)                                       
F_FALLOFF(-1)                                      (1)                                                S_FALLOFF(1)                                      
F_MOD_2X(-1)                                       (2)                                                S_MOD_2X(2)                                       
F_ADDITIVE_BLENDING(-1)                            (3)                                                S_ADDITIVE_BLENDING(3)                            
F_USE_SHEETS(-1)                                   S_USE_SHEETS(4)                                    S_USE_SHEETS(4)                                   
F_NORMAL_MAP(-1)                                   (5)                                                S_NORMAL_MAP(5)                                   
F_DETAIL(-1)                                       (6)                                                S_DETAIL(6)                                       
F_USE_COLOR_TEXTURE_ALPHA_CHANNEL(-1)              S_USE_COLOR_TEXTURE_ALPHA_CHANNEL(7)               S_USE_COLOR_TEXTURE_ALPHA_CHANNEL(7)              
F_FOG(-1)                                          (8)                                                S_FOG(8)                                          
F_TINT_BY_FOW(-1)                                  (9)                                                S_TINT_BY_FOW(9)                                  
F_HEIGHT_FADE(-1)                                  (10)                                               S_HEIGHT_FADE(10)                                 
F_REFRACT(-1)                                      (11)                                               S_REFRACT(11)                                     
F_SPRAY_FEATURES(-1)                               (12)                                               S_SPRAY_FEATURES(12)                              
F_HEIGHT_MAP(-1)                                   (13)                                               S_HEIGHT_MAP(13)                                  
F_FLOW_EFFECT(-1)                                  (14)                                               S_FLOW_EFFECT(14)                                 
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 18  (101110011111000011)            
                                                   VSARGS = 3                                         PSARGS = 17                                       


dota/radial_distortion_pcgl_30_features + vs, ps files
------------------------------------------------------
Performs Radial Distortion for AR applications
Arguments in radial_distortion_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ALPHA_TO_COLOR(-1)                               (0)                                                S_ALPHA_TO_COLOR(0)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/radial_distortion_pcgl_40_features + vs, ps files
------------------------------------------------------
Performs Radial Distortion for AR applications
Arguments in radial_distortion_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ALPHA_TO_COLOR(-1)                               (0)                                                S_ALPHA_TO_COLOR(0)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/refract_pcgl_30_features + vs, ps files
--------------------------------------------
Refraction
Arguments in refract_pcgl_30_features.vcs header (1)
DotaForward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_USE_REFRACTED_ALPHA(-1)                          (0)                                                S_USE_REFRACTED_ALPHA(0)                          
F_BLUR(-1)                                         (1)                                                S_BLUR(1)                                         
F_SECONDARY_NORMAL(-1)                             S_SECONDARY_NORMAL(2)                              S_SECONDARY_NORMAL(2)                             
F_VERTEX_COLOR(-1)                                 S_VERTEX_COLOR(3)                                  S_VERTEX_COLOR(3)                                 
F_TINT_TEXTURE(-1)                                 S_TINT_TEXTURE(4)                                  S_TINT_TEXTURE(4)                                 
                                                   MaxZ-digits = 4  (1111)                            MaxZ-digits = 5  (10111)                          
                                                   VSARGS = 4                                         PSARGS = 5                                        


dota/refract_pcgl_40_features + vs, ps files
--------------------------------------------
Refraction
Arguments in refract_pcgl_40_features.vcs header (1)
DotaForward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_USE_REFRACTED_ALPHA(-1)                          (0)                                                S_USE_REFRACTED_ALPHA(0)                          
F_BLUR(-1)                                         (1)                                                S_BLUR(1)                                         
F_SECONDARY_NORMAL(-1)                             S_SECONDARY_NORMAL(2)                              S_SECONDARY_NORMAL(2)                             
F_VERTEX_COLOR(-1)                                 S_VERTEX_COLOR(3)                                  S_VERTEX_COLOR(3)                                 
F_TINT_TEXTURE(-1)                                 S_TINT_TEXTURE(4)                                  S_TINT_TEXTURE(4)                                 
                                                   MaxZ-digits = 4  (1111)                            MaxZ-digits = 5  (10111)                          
                                                   VSARGS = 4                                         PSARGS = 5                                        


dota/shadow_receiver_pcgl_30_features + vs, ps files
----------------------------------------------------
Used to receive shadows, but only render where there is shadow
Arguments in shadow_receiver_pcgl_30_features.vcs header (2)
DotaDeferred 
DotaForward  S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 2  (11)                             
                                                   VSARGS = 3                                         PSARGS = 3                                        


dota/shadow_receiver_pcgl_40_features + vs, ps files
----------------------------------------------------
Used to receive shadows, but only render where there is shadow
Arguments in shadow_receiver_pcgl_40_features.vcs header (2)
DotaDeferred 
DotaForward  S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 2  (11)                             
                                                   VSARGS = 3                                         PSARGS = 3                                        


dota/solid_sky_pcgl_30_features + vs, ps files
----------------------------------------------
Simple shader for solid sky color
Arguments in solid_sky_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/solid_sky_pcgl_40_features + vs, ps files
----------------------------------------------
Simple shader for solid sky color
Arguments in solid_sky_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/spring_meteor_pcgl_30_features + vs, ps files
--------------------------------------------------
Meteor shader
Arguments in spring_meteor_pcgl_30_features.vcs header (6)
Default        
DotaDeferred   S_MODE_DEFERRED
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
F_REFLECT_CUBE_MAP(-1)                             (0)                                                S_REFLECT_CUBE_MAP(0)                             
F_REFRACT_CUBE_MAP(-1)                             (1)                                                S_REFRACT_CUBE_MAP(1)                             
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(2)                                    S_NORMAL_MAP(2)                                   
F_OVERLAY(-1)                                      (3)                                                S_OVERLAY(3)                                      
F_TINT_MASK(-1)                                    (4)                                                S_TINT_MASK(4)                                    
F_TINT_CYCLE(-1)                                   (5)                                                S_TINT_CYCLE(5)                                   
F_TINT_CYCLE_LOOKUP_TEXTURE(-1)                    (6)                                                S_TINT_CYCLE_LOOKUP_TEXTURE(6)                    
F_ALPHA_TEST(-1)                                   (7)                                                S_ALPHA_TEST(7)                                   
                                                   MaxZ-digits = 4  (1101)                            MaxZ-digits = 14  (11111111110000)                
                                                   VSARGS = 5                                         PSARGS = 15                                       


dota/spring_meteor_pcgl_40_features + vs, ps files
--------------------------------------------------
Meteor shader
Arguments in spring_meteor_pcgl_40_features.vcs header (6)
Default        
DotaDeferred   S_MODE_DEFERRED
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
F_REFLECT_CUBE_MAP(-1)                             (0)                                                S_REFLECT_CUBE_MAP(0)                             
F_REFRACT_CUBE_MAP(-1)                             (1)                                                S_REFRACT_CUBE_MAP(1)                             
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(2)                                    S_NORMAL_MAP(2)                                   
F_OVERLAY(-1)                                      (3)                                                S_OVERLAY(3)                                      
F_TINT_MASK(-1)                                    (4)                                                S_TINT_MASK(4)                                    
F_TINT_CYCLE(-1)                                   (5)                                                S_TINT_CYCLE(5)                                   
F_TINT_CYCLE_LOOKUP_TEXTURE(-1)                    (6)                                                S_TINT_CYCLE_LOOKUP_TEXTURE(6)                    
F_ALPHA_TEST(-1)                                   (7)                                                S_ALPHA_TEST(7)                                   
                                                   MaxZ-digits = 4  (1101)                            MaxZ-digits = 14  (11111111110000)                
                                                   VSARGS = 5                                         PSARGS = 15                                       


dota/spritecard_pcgl_30_features + vs, ps files
-----------------------------------------------
Shader used by the particle system
Arguments in spritecard_pcgl_30_features.vcs header (2)
DotaForward    
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_SHADER_QUALITY(-1)                              
F_REVERSE_DEPTH(-1)                                (0)                                                S_REVERSE_DEPTH(0)                                
F_DISABLE_DEPTHTEST(-1)                            (1)                                                (1)                                               
F_MOD2X(-1)                                        (2)                                                S_MOD2X(2)                                        
F_LIGHTEN_MODE(-1)                                 (3)                                                (3)                                               
F_PARTICLE_ORIENTATION(-1)                         S_PARTICLE_ORIENTATION(4)                          (4)                                               
F_DRAW_AS_TRAIL(-1)                                S_DRAW_AS_TRAIL(5)                                 S_DRAW_AS_TRAIL(5)                                
F_ADDRESS_V_CLAMP(-1)                              S_ADDRESS_V_CLAMP(6)                               (6)                                               
F_PER_PIXEL_LIGHTING(-1)                           (7)                                                (7)                                               
F_TINT_BY_FOW(-1)                                  S_TINT_BY_FOW(8)                                   (8)                                               
F_GLOBAL_LIGHT(-1)                                 S_GLOBAL_LIGHT(9)                                  (9)                                               
F_FOG_PARTICLES(-1)                                S_FOG_PARTICLES(10)                                S_FOG_PARTICLES(10)                               
F_REFRACT(-1)                                      (11)                                               S_REFRACT(11)                                     
F_REFRACT_BLUR(-1)                                 (12)                                               S_REFRACT_BLUR(12)                                
F_NUM_SEQUENCES_PER_PARTICLE(-1)                   S_NUM_SEQUENCES_PER_PARTICLE(13)                   S_NUM_SEQUENCES_PER_PARTICLE(13)                  
F_SELF_ILLUM_OVER_1(-1)                            (14)                                               S_SELF_ILLUM_OVER_1(14)                           
F_VR(-1)                                           S_VR(15)                                           (15)                                              
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(16)                                   S_NORMAL_MAP(16)                                  
F_ENABLE_DESCRIPTOR_SET(-1)                        S_ENABLE_DESCRIPTOR_SET(17)                        S_ENABLE_DESCRIPTOR_SET(17)                       
F_HSV_SHIFT(-1)                                    (18)                                               S_HSV_SHIFT(18)                                   
F_TEXTURE_LAYERS(-1)                               S_TEXTURE_LAYERS(19)                               S_TEXTURE_LAYERS(19)                              
F_ANIMATE_IN_FPS(-1)                               S_ANIMATE_IN_FPS(20)                               (20)                                              
F_MAXLUMINANCE_BLENDING(-1)                        (21)                                               S_MAXLUMINANCE_BLENDING(21)                       
F_REFRACT_SOLID(-1)                                (22)                                               S_REFRACT_SOLID(22)                               
F_BLENDFRAMES_SEQ0(-1)                             (23)                                               S_BLENDFRAMES_SEQ0(23)                            
F_SATURATE_COLOR_PRE_ALPHA_BLEND(-1)               (24)                                               S_SATURATE_COLOR_PRE_ALPHA_BLEND(24)              
                                                   MaxZ-digits = 12  (110001111111)                   MaxZ-digits = 19  (1001100110111111100)           
                                                   VSARGS = 13                                        PSARGS = 19                                       


dota/spritecard_pcgl_40_features + vs, ps files
-----------------------------------------------
Shader used by the particle system
Arguments in spritecard_pcgl_40_features.vcs header (2)
DotaForward    
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_SHADER_QUALITY(-1)                              
F_REVERSE_DEPTH(-1)                                (0)                                                S_REVERSE_DEPTH(0)                                
F_DISABLE_DEPTHTEST(-1)                            (1)                                                (1)                                               
F_MOD2X(-1)                                        (2)                                                S_MOD2X(2)                                        
F_LIGHTEN_MODE(-1)                                 (3)                                                (3)                                               
F_PARTICLE_ORIENTATION(-1)                         S_PARTICLE_ORIENTATION(4)                          (4)                                               
F_DRAW_AS_TRAIL(-1)                                S_DRAW_AS_TRAIL(5)                                 S_DRAW_AS_TRAIL(5)                                
F_ADDRESS_V_CLAMP(-1)                              S_ADDRESS_V_CLAMP(6)                               (6)                                               
F_PER_PIXEL_LIGHTING(-1)                           (7)                                                (7)                                               
F_TINT_BY_FOW(-1)                                  S_TINT_BY_FOW(8)                                   (8)                                               
F_GLOBAL_LIGHT(-1)                                 S_GLOBAL_LIGHT(9)                                  (9)                                               
F_FOG_PARTICLES(-1)                                S_FOG_PARTICLES(10)                                S_FOG_PARTICLES(10)                               
F_REFRACT(-1)                                      (11)                                               S_REFRACT(11)                                     
F_REFRACT_BLUR(-1)                                 (12)                                               S_REFRACT_BLUR(12)                                
F_NUM_SEQUENCES_PER_PARTICLE(-1)                   S_NUM_SEQUENCES_PER_PARTICLE(13)                   S_NUM_SEQUENCES_PER_PARTICLE(13)                  
F_SELF_ILLUM_OVER_1(-1)                            (14)                                               S_SELF_ILLUM_OVER_1(14)                           
F_VR(-1)                                           S_VR(15)                                           (15)                                              
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(16)                                   S_NORMAL_MAP(16)                                  
F_ENABLE_DESCRIPTOR_SET(-1)                        S_ENABLE_DESCRIPTOR_SET(17)                        S_ENABLE_DESCRIPTOR_SET(17)                       
F_HSV_SHIFT(-1)                                    (18)                                               S_HSV_SHIFT(18)                                   
F_TEXTURE_LAYERS(-1)                               S_TEXTURE_LAYERS(19)                               S_TEXTURE_LAYERS(19)                              
F_ANIMATE_IN_FPS(-1)                               S_ANIMATE_IN_FPS(20)                               (20)                                              
F_MAXLUMINANCE_BLENDING(-1)                        (21)                                               S_MAXLUMINANCE_BLENDING(21)                       
F_REFRACT_SOLID(-1)                                (22)                                               S_REFRACT_SOLID(22)                               
F_BLENDFRAMES_SEQ0(-1)                             (23)                                               S_BLENDFRAMES_SEQ0(23)                            
F_SATURATE_COLOR_PRE_ALPHA_BLEND(-1)               (24)                                               S_SATURATE_COLOR_PRE_ALPHA_BLEND(24)              
                                                   MaxZ-digits = 14  (10110011111111)                 MaxZ-digits = 20  (10011001100111111100)          
                                                   VSARGS = 13                                        PSARGS = 19                                       


dota/ssao_pcgl_30_features + vs, ps files
-----------------------------------------

Arguments in ssao_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_MOLTEN_VK(-1)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/ssao_pcgl_40_features + vs, ps files
-----------------------------------------

Arguments in ssao_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_MOLTEN_VK(-1)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


dota/ui_twotexture_pcgl_30_features + vs, ps files
--------------------------------------------------
Used to draw UI elements
Arguments in ui_twotexture_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_STENCIL_MASKING(-1)                              (0)                                                S_STENCIL_MASKING(0)                              
F_ALPHA_TEXTURE(-1)                                (1)                                                S_ALPHA_TEXTURE(1)                                
F_ADDITIVE(-1)                                     (2)                                                (2)                                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


dota/ui_twotexture_pcgl_40_features + vs, ps files
--------------------------------------------------
Used to draw UI elements
Arguments in ui_twotexture_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_STENCIL_MASKING(-1)                              (0)                                                S_STENCIL_MASKING(0)                              
F_ALPHA_TEXTURE(-1)                                (1)                                                S_ALPHA_TEXTURE(1)                                
F_ADDITIVE(-1)                                     (2)                                                (2)                                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


dota/upsample_pcgl_30_features + vs, ps files
---------------------------------------------
Upsamples textures
Arguments in upsample_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/upsample_pcgl_40_features + vs, ps files
---------------------------------------------
Upsamples textures
Arguments in upsample_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


dota/visualize_physics_pcgl_30_features + vs, ps files
------------------------------------------------------
Simple shader to use as a starting point for writing new shaders
Arguments in visualize_physics_pcgl_30_features.vcs header (7)
Default         
DotaDeferred    S_MODE_DEFERRED
DotaForward     S_MODE_FORWARD
ToolsUtil       
Depth           S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH
ToolsWireframe  S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_DEFERRED(-1)                               
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_PROJ_DEPTH(-1)                             
                                                                                                      S_SHADER_QUALITY(-1)                              
F_VERTEX_COLORS(-1)                                S_VERTEX_COLORS(0)                                 (0)                                               
F_DISABLE_DEPTHTEST(-1)                            (1)                                                S_DISABLE_DEPTHTEST(1)                            
F_TRIANGLE_EDGES(-1)                               (2)                                                S_TRIANGLE_EDGES(2)                               
F_WIREFRAME(-1)                                    (3)                                                S_WIREFRAME(3)                                    
F_TRANSLUCENT(-1)                                  (4)                                                (4)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 9  (111000010)                      
                                                   VSARGS = 2                                         PSARGS = 10                                       


dota/visualize_physics_pcgl_40_features + vs, ps files
------------------------------------------------------
Simple shader to use as a starting point for writing new shaders
Arguments in visualize_physics_pcgl_40_features.vcs header (7)
Default         
DotaDeferred    S_MODE_DEFERRED
DotaForward     S_MODE_FORWARD
ToolsUtil       
Depth           S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH
ToolsWireframe  S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_DEFERRED(-1)                               
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_PROJ_DEPTH(-1)                             
                                                                                                      S_SHADER_QUALITY(-1)                              
F_VERTEX_COLORS(-1)                                S_VERTEX_COLORS(0)                                 (0)                                               
F_DISABLE_DEPTHTEST(-1)                            (1)                                                S_DISABLE_DEPTHTEST(1)                            
F_TRIANGLE_EDGES(-1)                               (2)                                                S_TRIANGLE_EDGES(2)                               
F_WIREFRAME(-1)                                    (3)                                                S_WIREFRAME(3)                                    
F_TRANSLUCENT(-1)                                  (4)                                                (4)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 9  (111000010)                      
                                                   VSARGS = 2                                         PSARGS = 10                                       


dota/water_dota_pcgl_30_features + vs, ps files
-----------------------------------------------
Dota Water
Arguments in water_dota_pcgl_30_features.vcs header (4)
DotaDeferred   
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
F_RENDER_BACKFACES(-1)                             (0)                                                S_RENDER_BACKFACES(0)                             
F_FRESNEL(-1)                                      (1)                                                S_FRESNEL(1)                                      
F_USE_FOG_COLOR(-1)                                (2)                                                S_USE_FOG_COLOR(2)                                
F_FLOW_NORMALS(-1)                                 (3)                                                S_FLOW_NORMALS(3)                                 
F_FLOW_COLOR(-1)                                   (4)                                                S_FLOW_COLOR(4)                                   
F_FLOW_DEBUG(-1)                                   (5)                                                S_FLOW_DEBUG(5)                                   
F_FORCE_CHEAP_WATER(-1)                            (6)                                                S_FORCE_CHEAP_WATER(6)                            
F_FORCE_NULL_WATER(-1)                             (7)                                                S_FORCE_NULL_WATER(7)                             
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 12  (100011111001)                  
                                                   VSARGS = 2                                         PSARGS = 12                                       


dota/water_dota_pcgl_40_features + vs, ps files
-----------------------------------------------
Dota Water
Arguments in water_dota_pcgl_40_features.vcs header (4)
DotaDeferred   
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
F_RENDER_BACKFACES(-1)                             (0)                                                S_RENDER_BACKFACES(0)                             
F_FRESNEL(-1)                                      (1)                                                S_FRESNEL(1)                                      
F_USE_FOG_COLOR(-1)                                (2)                                                S_USE_FOG_COLOR(2)                                
F_FLOW_NORMALS(-1)                                 (3)                                                S_FLOW_NORMALS(3)                                 
F_FLOW_COLOR(-1)                                   (4)                                                S_FLOW_COLOR(4)                                   
F_FLOW_DEBUG(-1)                                   (5)                                                S_FLOW_DEBUG(5)                                   
F_FORCE_CHEAP_WATER(-1)                            (6)                                                S_FORCE_CHEAP_WATER(6)                            
F_FORCE_NULL_WATER(-1)                             (7)                                                S_FORCE_NULL_WATER(7)                             
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 12  (100011111001)                  
                                                   VSARGS = 2                                         PSARGS = 12