Compatibility blocks, resolved names
Block Rule arg0 range0 range1 range2
-----------------------------------------------------------------------------------------------------------------------------------------------------------
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2) _ 1,2 cables_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_DEFERRED_GATHER, S_MODE_DEPTH, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (0,1,3) _ 1,3
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,1) _ 1,2 cables_pcgl_30_vs.vcs
[ 1] 3 2 S_MODE_DEFERRED_GATHER, S_MODE_PROJ_DEPTH, S_MODE_DEPTH, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (0,1,2,3) _ 1,4
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2) _ 1,2 cables_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_DEFERRED_GATHER, S_MODE_DEPTH, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (0,1,3) _ 1,3
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,1) _ 1,2 cables_pcgl_40_vs.vcs
[ 1] 3 2 S_MODE_DEFERRED_GATHER, S_MODE_PROJ_DEPTH, S_MODE_DEPTH, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (0,1,2,3) _ 1,4
[ 0] 3 1 F_TRANSLUCENT, F_ALPHA_TEST (2,1) _ 1,2 complex_pcgl_50_features.vcs
[ 1] 3 1 F_CLEAR_COAT, F_GLASS (4,3) _ 1,2
[ 0] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (0,1) _ 1,2 complex_pcgl_50_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (0,3) _ 1,2
[ 2] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER, S_SELF_ILLUM (0,1,7) _ 1,3
[ 3] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER, S_TRANSLUCENT (0,1,4) _ 1,3
[ 4] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER, S_GLASS (0,1,5) _ 1,3
[ 5] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (4,3) _ 1,2
[ 6] 3 2 S_CLEAR_COAT, S_GLASS (6,5) _ 1,2
[ 0] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (0,1) _ 1,2 complex_pcgl_50_vs.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_DEFERRED_GATHER (0,1,2) _ 1,3 debugoverlay_wireframe_pcgl_30_ps.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER (1,2) _ 1,2 debugoverlay_wireframe_pcgl_30_vs.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_DEFERRED_GATHER (0,1,2) _ 1,3 debugoverlay_wireframe_pcgl_40_ps.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER (1,2) _ 1,2 debugoverlay_wireframe_pcgl_40_vs.vcs
[ 0] 3 1 F_TRANSLUCENT, F_ALPHA_TEST (1,0) _ 1,2 depth_only_pcgl_30_features.vcs
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (0,1) _ 1,2 depth_only_pcgl_30_ps.vcs
[ 1] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (3,2) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2) _ 1,2 depth_only_pcgl_30_vs.vcs
[ 1] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (4,3) _ 1,2
[ 0] 3 1 F_TRANSLUCENT, F_ALPHA_TEST (1,0) _ 1,2 depth_only_pcgl_40_features.vcs
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (0,1) _ 1,2 depth_only_pcgl_40_ps.vcs
[ 1] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (3,2) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2) _ 1,2 depth_only_pcgl_40_vs.vcs
[ 1] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (4,3) _ 1,2
[ 0] 1 1 F_SHADOW_MODE, F_SPOT_LIGHT (1,0) _ 1,2 generic_light_pcgl_30_features.vcs
[ 0] 3 2 S_MODE_PREPASS_LIGHT, S_MODE_FULL_DEFERRED_LIGHT, S_MODE_LIGHT_IRRADIANCE_SAMPLES (1,2,3) _ 1,3 generic_light_pcgl_30_ps.vcs
[ 1] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 2] 1 2 S_SHADOW_MODE, S_SPOT_LIGHT (5,4) _ 1,2
[ 0] 1 1 F_SHADOW_MODE, F_SPOT_LIGHT (1,0) _ 1,2 generic_light_pcgl_40_features.vcs
[ 0] 3 2 S_MODE_PREPASS_LIGHT, S_MODE_FULL_DEFERRED_LIGHT, S_MODE_LIGHT_IRRADIANCE_SAMPLES (1,2,3) _ 1,3 generic_light_pcgl_40_ps.vcs
[ 1] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 2] 1 2 S_SHADOW_MODE, S_SPOT_LIGHT (5,4) _ 1,2
[ 0] 3 2 S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_TOOLS_WIREFRAME, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,3) _ 1,3 grasstile_pcgl_41_ps.vcs
[ 0] 2 1 F_INVERT_ALPHA, F_ALPHA_BLEND (2,1) _ 1,2 sampletexture_bicubic_pcgl_30_features.vcs
[ 0] 2 1 F_INVERT_ALPHA, F_ALPHA_BLEND (2,1) _ 1,2 sampletexture_bicubic_pcgl_40_features.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_TOOLS_WIREFRAME (0,2) _ 1,2 solidcolor_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (2,0) _ 1,2
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_TOOLS_WIREFRAME (1,2) _ 1,2 solidcolor_pcgl_30_vs.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_TOOLS_WIREFRAME (0,2) _ 1,2 solidcolor_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (2,0) _ 1,2
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_TOOLS_WIREFRAME (1,2) _ 1,2 solidcolor_pcgl_40_vs.vcs
[ 0] 2 1 F_ADDRESS_V_CLAMP, F_DRAW_AS_TRAIL (6,5) _ 1,2 spritecard_pcgl_30_features.vcs
[ 1] 3 1 F_REVERSE_DEPTH, F_DISABLE_DEPTHTEST (0,1) _ 1,2
[ 2] 3 1 F_MOD2X, F_LIGHTEN_MODE (2,3) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,3) _ 1,2 spritecard_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_DEFERRED_GATHER, S_MODE_DEPTH, S_MODE_PREPASS_GBUFFER, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,0,6) _ 1,4
[ 2] 2 2 S_HAS_NO_NORMAL_FOR_LIGHTING, S_PER_PIXEL_LIGHTING (9,7) _ 1,2
[ 3] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH, S_OPAQUE (2,3,13) _ 1,3
[ 4] 3 2 S_REFRACT, S_TEXTURE_LAYERS (10,14) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (3,2) _ 1,2 spritecard_pcgl_30_vs.vcs
[ 1] 3 2 S_MODE_DEFERRED_GATHER, S_MODE_PROJ_DEPTH, S_MODE_DEPTH, S_MODE_PREPASS_GBUFFER, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,3,0,4) _ 1,5
[ 2] 2 2 S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (7,6) _ 1,2
[ 3] 3 2 S_MODE_FORWARD_DEBUG_LIGHTINGONLY, S_TEXTURE_LAYERS (4,10) _ 1,2
[ 4] 2 2 S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (7,6) _ 1,2
[ 0] 2 1 F_ADDRESS_V_CLAMP, F_DRAW_AS_TRAIL (6,5) _ 1,2 spritecard_pcgl_41_features.vcs
[ 1] 3 1 F_REVERSE_DEPTH, F_DISABLE_DEPTHTEST (0,1) _ 1,2
[ 2] 3 1 F_MOD2X, F_LIGHTEN_MODE (2,3) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,3) _ 1,2 spritecard_pcgl_41_ps.vcs
[ 1] 3 2 S_MODE_DEFERRED_GATHER, S_MODE_DEPTH, S_MODE_PREPASS_GBUFFER, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,0,6) _ 1,4
[ 2] 2 2 S_HAS_NO_NORMAL_FOR_LIGHTING, S_PER_PIXEL_LIGHTING (9,7) _ 1,2
[ 3] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH, S_OPAQUE (2,3,13) _ 1,3
[ 4] 3 2 S_REFRACT, S_TEXTURE_LAYERS (10,14) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH (3,2) _ 1,2 spritecard_pcgl_41_vs.vcs
[ 1] 3 2 S_MODE_DEFERRED_GATHER, S_MODE_PROJ_DEPTH, S_MODE_DEPTH, S_MODE_PREPASS_GBUFFER, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,3,0,4) _ 1,5
[ 2] 2 2 S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (7,6) _ 1,2
[ 3] 3 2 S_MODE_FORWARD_DEBUG_LIGHTINGONLY, S_TEXTURE_LAYERS (4,10) _ 1,2
[ 4] 2 2 S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (7,6) _ 1,2
[ 0] 3 2 S_MODE_PREPASS_LIGHT, S_MODE_FULL_DEFERRED_LIGHT (1,2) _ 1,2 sunlight_pcgl_30_ps.vcs
[ 1] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 0] 3 2 S_MODE_PREPASS_LIGHT, S_MODE_FULL_DEFERRED_LIGHT (1,2) _ 1,2 sunlight_pcgl_40_ps.vcs
[ 1] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 0] 2 1 F_ADDITIVE_BLEND, F_TRANSLUCENT (1,0) _ 1,2 tools_generic_pcgl_30_features.vcs
[ 0] 2 1 F_ADDITIVE_BLEND, F_TRANSLUCENT (1,0) _ 1,2 tools_generic_pcgl_40_features.vcs
[ 0] 3 2 S_MODE_FORWARD, S_MODE_TOOLS_WIREFRAME (1,2) _ 1,2 tools_modelviewer_wireframe_pcgl_30_vs.vcs
[ 0] 3 2 S_MODE_FORWARD, S_MODE_TOOLS_WIREFRAME (1,2) _ 1,2 tools_modelviewer_wireframe_pcgl_40_vs.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_DEFERRED_GATHER (0,1,2) _ 1,3 tools_solid_pcgl_30_ps.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER (1,2) _ 1,2 tools_solid_pcgl_30_vs.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_DEFERRED_GATHER (0,1,2) _ 1,3 tools_solid_pcgl_40_ps.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER (1,2) _ 1,2 tools_solid_pcgl_40_vs.vcs
[ 0] 2 1 F_ALPHA_TEST, F_TEXTURED (1,0) _ 1,2 tools_sprite_pcgl_30_features.vcs
[ 1] 3 1 F_CULL_LARGER_THAN_BOX, F_WORLD_SPACE_SIZE (5,4) _ 1,2
[ 0] 2 2 S_ALPHA_TEST, S_TEXTURED (2,1) _ 1,2 tools_sprite_pcgl_30_ps.vcs
[ 0] 3 2 S_CULL_LARGER_THAN_BOX, S_WORLD_SPACE_SIZE (2,3) _ 1,2 tools_sprite_pcgl_30_vs.vcs
[ 0] 2 1 F_ALPHA_TEST, F_TEXTURED (1,0) _ 1,2 tools_sprite_pcgl_40_features.vcs
[ 1] 3 1 F_CULL_LARGER_THAN_BOX, F_WORLD_SPACE_SIZE (5,4) _ 1,2
[ 0] 3 2 S_CULL_LARGER_THAN_BOX, S_WORLD_SPACE_SIZE (2,1) _ 1,2 tools_sprite_pcgl_40_gs.vcs
[ 0] 2 2 S_ALPHA_TEST, S_TEXTURED (2,1) _ 1,2 tools_sprite_pcgl_40_ps.vcs
[ 0] 3 2 S_CULL_LARGER_THAN_BOX, S_WORLD_SPACE_SIZE (2,3) _ 1,2 tools_sprite_pcgl_40_vs.vcs
[ 0] 3 2 S_MODE_FORWARD, S_MODE_TOOLS_WIREFRAME (1,2) _ 1,2 tools_visualize_tangent_frame_pcgl_40_vs.vcs
[ 0] 3 2 S_MODE_DEPTH, S_TRANSLUCENT (0,3) _ 1,2 tools_wireframe_pcgl_30_ps.vcs
[ 0] 3 2 S_MODE_DEPTH, S_TRANSLUCENT (0,3) _ 1,2 tools_wireframe_pcgl_40_ps.vcs
[ 0] 3 1 F_ALPHA_TEXTURE, F_ADDITIVE (1,2) _ 1,2 ui_pcgl_30_features.vcs
[ 1] 3 1 F_ADDITIVE, F_ALPHA_ONLY (2,3) _ 1,2
[ 0] 3 1 F_ALPHA_TEXTURE, F_ADDITIVE (1,2) _ 1,2 ui_pcgl_40_features.vcs
[ 1] 3 1 F_ADDITIVE, F_ALPHA_ONLY (2,3) _ 1,2
[ 0] 2 1 F_ADDITIVE_BLEND, F_TRANSLUCENT (1,0) _ 1,2 ui_texture_on_model_pcgl_30_features.vcs
[ 0] 2 1 F_ADDITIVE_BLEND, F_TRANSLUCENT (1,0) _ 1,2 ui_texture_on_model_pcgl_40_features.vcs
[ 0] 3 1 F_TRIANGLE_EDGES, F_WIREFRAME (2,3) _ 1,2 visualize_cloth_pcgl_40_features.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2,3,4,5) _ 1,5 visualize_cloth_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (3,1) _ 1,2
[ 2] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 3] 3 2 S_TRIANGLE_EDGES, S_WIREFRAME (7,6) _ 1,2
[ 0] 3 1 F_TRIANGLE_EDGES, F_WIREFRAME (1,2) _ 1,2 visualize_nav_pcgl_40_features.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,3,4,5,6) _ 1,5 visualize_nav_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (4,2) _ 1,2
[ 2] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 3] 3 2 S_TRIANGLE_EDGES, S_WIREFRAME (8,7) _ 1,2
[ 0] 3 1 F_TRIANGLE_EDGES, F_WIREFRAME (2,3) _ 1,2 visualize_physics_pcgl_40_features.vcs
[ 0] 3 2 S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2,3,4,5) _ 1,5 visualize_physics_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (3,1) _ 1,2
[ 2] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 3] 3 2 S_TRIANGLE_EDGES, S_WIREFRAME (7,6) _ 1,2
[ 0] 3 2 S_TOOLS_ENABLED (0) _ 0,1 bloom_dota_pcgl_30_ps.vcs
[ 0] 3 2 S_TOOLS_ENABLED (0) _ 0,1 bloom_dota_pcgl_40_ps.vcs
[ 0] 3 1 F_TRANSLUCENT, F_ALPHA_TEST (1,0) _ 1,2 cables_pcgl_30_features.vcs
[ 1] 2 1 F_ADDITIVE_BLEND, F_TRANSLUCENT (2,1) _ 1,2
[ 2] 2 1 F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_TRANSLUCENT (3,1) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5) _ 1,5 cables_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6) _ 1,4
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,7) _ 1,3
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (7,6) 1 1,2
[ 4] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,9) _ 1,2
[ 5] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (2,4,10) _ 1,3
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ADDITIVE_BLEND (2,4,11) _ 1,3
[ 7] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,4,12) _ 1,3
[ 8] 2 2 S_SPECULAR, S_SHADER_QUALITY (12,6) 1 1,2
[ 9] 2 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MODE_FORWARD (13,1) _ 1,2
[10] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,14) _ 1,3
[11] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0) _ 1,4
[12] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (10,9) _ 1,2
[13] 2 2 S_ADDITIVE_BLEND, S_TRANSLUCENT (11,10) _ 1,2
[14] 2 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_TRANSLUCENT (13,10) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_FORWARD (2,3) _ 1,2 cables_pcgl_30_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (2,4) _ 1,2
[ 2] 3 2 S_MODE_DEPTH, S_TOOLS_ENABLED (2,1) _ 1,2
[ 0] 3 1 F_TRANSLUCENT, F_ALPHA_TEST (1,0) _ 1,2 cables_pcgl_40_features.vcs
[ 1] 2 1 F_ADDITIVE_BLEND, F_TRANSLUCENT (2,1) _ 1,2
[ 2] 2 1 F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_TRANSLUCENT (3,1) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5) _ 1,5 cables_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6) _ 1,4
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,7) _ 1,3
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (7,6) 1 1,2
[ 4] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,9) _ 1,2
[ 5] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (2,4,10) _ 1,3
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ADDITIVE_BLEND (2,4,11) _ 1,3
[ 7] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,4,12) _ 1,3
[ 8] 2 2 S_SPECULAR, S_SHADER_QUALITY (12,6) 1 1,2
[ 9] 2 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MODE_FORWARD (13,1) _ 1,2
[10] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,14) _ 1,3
[11] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0) _ 1,4
[12] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (10,9) _ 1,2
[13] 2 2 S_ADDITIVE_BLEND, S_TRANSLUCENT (11,10) _ 1,2
[14] 2 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_TRANSLUCENT (13,10) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_FORWARD (2,3) _ 1,2 cables_pcgl_40_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (2,4) _ 1,2
[ 2] 3 2 S_MODE_DEPTH, S_TOOLS_ENABLED (2,1) _ 1,2
[ 0] 3 1 F_COLORWARP_BLEND, F_PASSTHROUGH (2,3) _ 1,2 colorcorrection_pcgl_30_features.vcs
[ 1] 3 1 F_IGNORE_HEROES, F_HEROES_ONLY (4,5) _ 1,2
[ 0] 3 2 S_COLORWARP_BLEND, S_PASSTHROUGH (1,2) _ 1,2 colorcorrection_pcgl_30_ps.vcs
[ 1] 3 2 S_IGNORE_HEROES, S_HEROES_ONLY (3,4) _ 1,2
[ 2] 3 2 S_COLORWARP_BLEND, S_PASSTHROUGH (1,2) _ 1,2
[ 3] 3 2 S_IGNORE_HEROES, S_HEROES_ONLY (3,4) _ 1,2
[ 0] 3 1 F_COLORWARP_BLEND, F_PASSTHROUGH (2,3) _ 1,2 colorcorrection_pcgl_40_features.vcs
[ 1] 3 1 F_IGNORE_HEROES, F_HEROES_ONLY (4,5) _ 1,2
[ 0] 3 2 S_COLORWARP_BLEND, S_PASSTHROUGH (1,2) _ 1,2 colorcorrection_pcgl_40_ps.vcs
[ 1] 3 2 S_IGNORE_HEROES, S_HEROES_ONLY (3,4) _ 1,2
[ 2] 3 2 S_COLORWARP_BLEND, S_PASSTHROUGH (1,2) _ 1,2
[ 3] 3 2 S_IGNORE_HEROES, S_HEROES_ONLY (3,4) _ 1,2
[ 0] 2 1 F_SEPARATE_INTERIOR_CUBE_MAP, F_SPECULAR_CUBE_MAP (2,1) _ 1,2 crystal_pcgl_30_features.vcs
[ 0] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 crystal_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (1,3,2,4) _ 1,4
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (1,3,5) _ 1,3
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (5,4) 1 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_CUBE_MAP (1,2,3,6) _ 1,4
[ 5] 2 2 S_SEPARATE_INTERIOR_CUBE_MAP, S_SPECULAR_CUBE_MAP (7,6) _ 1,2
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (1,3,8) _ 1,3
[ 7] 2 2 S_SEPARATE_INTERIOR_CUBE_MAP, S_SPECULAR_CUBE_MAP (7,6) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (2,3) _ 1,2 crystal_pcgl_30_vs.vcs
[ 0] 2 1 F_SEPARATE_INTERIOR_CUBE_MAP, F_SPECULAR_CUBE_MAP (2,1) _ 1,2 crystal_pcgl_40_features.vcs
[ 0] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 crystal_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (1,3,2,4) _ 1,4
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (1,3,5) _ 1,3
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (5,4) 1 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_CUBE_MAP (1,2,3,6) _ 1,4
[ 5] 2 2 S_SEPARATE_INTERIOR_CUBE_MAP, S_SPECULAR_CUBE_MAP (7,6) _ 1,2
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (1,3,8) _ 1,3
[ 7] 2 2 S_SEPARATE_INTERIOR_CUBE_MAP, S_SPECULAR_CUBE_MAP (7,6) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (2,3) _ 1,2 crystal_pcgl_40_vs.vcs
[ 0] 3 2 S_MODE_TOOLS_VIS, S_TOOLS_ENABLED (1,0) _ 1,2 deferred_global_light_pcgl_30_ps.vcs
[ 0] 3 2 S_MODE_TOOLS_VIS, S_TOOLS_ENABLED (1,0) _ 1,2 deferred_global_light_pcgl_40_ps.vcs
[ 0] 3 2 S_TOOLS_ENABLED (0) _ 0,1 deferred_local_light_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_VIS, S_SHADER_QUALITY (1,2) _ 1,2
[ 0] 3 2 S_TOOLS_ENABLED (0) _ 0,1 deferred_local_light_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_VIS, S_SHADER_QUALITY (1,2) _ 1,2
[ 0] 2 1 F_DRAW_WITH_NON_TRANSLUCENT, F_TRANSLUCENT (7,4) _ 1,2 global_lit_simple_pcgl_30_features.vcs
[ 1] 2 1 F_ALPHA_ANGLE_POWER, F_TRANSLUCENT (6,4) _ 1,2
[ 2] 3 1 F_TRANSLUCENT, F_ALPHA_TEST (4,2) _ 1,2
[ 3] 2 1 F_ADDITIVE_BLEND, F_TRANSLUCENT (5,4) _ 1,2
[ 4] 2 1 F_ALPHA_STIPPLE, F_ALPHA_TEST (3,2) _ 1,2
[ 5] 2 1 F_TINT_MASK_2, F_TINT_MASK (17,16) _ 1,2
[ 6] 3 1 F_MODULATE_SPECULAR_BY_ALPHA, F_SOLID_COLOR (18,8) _ 1,2
[ 7] 3 1 F_MODULATE_SPECULAR_BY_ALPHA, F_MOD_2X (18,11) _ 1,2
[ 8] 3 1 F_MODULATE_SPECULAR_BY_ALPHA, F_FULLBRIGHT (18,13) _ 1,2
[ 9] 3 1 F_MODULATE_SPECULAR_BY_ALPHA, F_TRANSLUCENT (18,4) _ 1,2
[10] 2 1 F_MODULATE_SPECULAR_BY_ALPHA, F_SPECULAR (18,9) _ 1,2
[11] 3 1 F_SCROLL_UV, F_MOD_2X (10,11) _ 1,2
[12] 3 1 F_SOLID_COLOR, F_ALPHA_TEST (8,2) _ 1,2
[13] 3 1 F_SOLID_COLOR, F_TRANSLUCENT (8,4) _ 1,2
[14] 3 1 F_SOLID_COLOR, F_SPECULAR (8,9) _ 1,2
[15] 3 1 F_SOLID_COLOR, F_OVERLAY (8,12) _ 1,2
[16] 3 1 F_SOLID_COLOR, F_MOD_2X (8,11) _ 1,2
[17] 3 1 F_SOLID_COLOR, F_SCROLL_UV (8,10) _ 1,2
[18] 3 1 F_SOLID_COLOR, F_TINT_MASK (8,16) _ 1,2
[19] 3 1 F_SOLID_COLOR, F_TINT_MASK_2 (8,17) _ 1,2
[20] 3 1 F_FULLBRIGHT, F_SPECULAR (13,9) _ 1,2
[21] 3 1 F_FULLBRIGHT, F_MOD_2X (13,11) _ 1,2
[22] 3 1 F_FULLBRIGHT, F_OVERLAY (13,12) _ 1,2
[23] 3 1 F_MOD_2X, F_TINT_MASK (11,16) _ 1,2
[24] 3 1 F_MOD_2X, F_TINT_MASK_2 (11,17) _ 1,2
[25] 2 1 F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_TRANSLUCENT (14,4) _ 1,2
[26] 3 1 F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_FULLBRIGHT (14,13) _ 1,2
[27] 3 1 F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_MOD_2X (14,11) _ 1,2
[28] 3 1 F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY, F_TRANSLUCENT (20,21,4) _ 1,3
[29] 3 1 F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (19,21) _ 1,2
[30] 3 1 F_OVERLAY, F_CAST_SHADOWS_ONLY (12,21) _ 1,2
[31] 3 1 F_OVERLAY, F_DO_NOT_CAST_SHADOWS (12,20) _ 1,2
[32] 3 1 F_OVERLAY, F_SCROLL_UV (12,10) _ 1,2
[33] 3 1 F_OVERLAY, F_RENDER_BACKFACES (12,1) _ 1,2
[34] 3 1 F_OVERLAY, F_ALPHA_TEST (12,2) _ 1,2
[35] 3 1 F_ENABLE_WIND, F_OVERLAY (22,12) _ 1,2
[36] 3 1 F_ENABLE_WIND, F_SCROLL_UV (22,10) _ 1,2
[37] 2 1 F_TRAVELLING_WIND_OBJECT_X, F_ENABLE_WIND (23,22) _ 1,2
[38] 2 1 F_TRAVELLING_WIND_OBJECT_Z, F_ENABLE_WIND (24,22) _ 1,2
[39] 3 1 F_TRAVELLING_WIND_OBJECT_X, F_TRAVELLING_WIND_OBJECT_Z (23,24) _ 1,2
[40] 2 1 F_FLIP_TRAVELLING_WIND, F_TRAVELLING_WIND_OBJECT_X, F_TRAVELLING_WIND_OBJECT_Z (25,23,24) _ 1,3
[41] 2 1 F_PARALLAX_MAP, F_OVERLAY (26,12) _ 1,2
[42] 2 1 F_PARALLAX_MAP, F_NORMAL_MAP (26,0) _ 1,2
[43] 3 1 F_PARALLAX_MAP, F_MOD_2X (26,11) _ 1,2
[44] 3 1 F_PARALLAX_MAP, F_SCROLL_UV (26,10) _ 1,2
[45] 3 1 F_AO_MAP, F_PARALLAX_MAP (27,26) _ 1,2
[46] 3 1 F_AO_MAP, F_OVERLAY (27,12) _ 1,2
[47] 3 1 F_AO_MAP, F_MOD_2X (27,11) _ 1,2
[48] 3 1 F_AO_MAP, F_SCROLL_UV (27,10) _ 1,2
[49] 3 1 F_AO_MAP, F_ADDITIVE_BLEND (27,5) _ 1,2
[50] 3 1 F_AO_MAP, F_SOLID_COLOR (27,8) _ 1,2
[51] 3 1 F_AO_MAP, F_FULLBRIGHT (27,13) _ 1,2
[52] 3 1 F_AO_MAP, F_TRANSLUCENT (27,4) _ 1,2
[53] 2 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_TRANSLUCENT (28,4) _ 1,2
[54] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_OVERLAY (28,12) _ 1,2
[55] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_ADDITIVE_BLEND (28,5) _ 1,2
[56] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_AO_MAP (28,27) _ 1,2
[57] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_PARALLAX_MAP (28,26) _ 1,2
[58] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_TRAVELLING_WIND_OBJECT_X (28,23) _ 1,2
[59] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_TRAVELLING_WIND_OBJECT_Z (28,24) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5) _ 1,5 global_lit_simple_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6) _ 1,4
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,7) _ 1,3
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (7,6) 1 1,2
[ 4] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,9) _ 1,2
[ 5] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_STIPPLE (2,4,10) _ 1,3
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (2,4,11) _ 1,3
[ 7] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ADDITIVE_BLEND (2,4,12) _ 1,3
[ 8] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_ANGLE_POWER (2,4,13) _ 1,3
[ 9] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SOLID_COLOR (2,4,14) _ 1,3
[10] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,4,15) _ 1,3
[11] 2 2 S_SPECULAR, S_SHADER_QUALITY (15,6) 1 1,2
[12] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_OVERLAY (2,4,16) _ 1,3
[13] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MOD_2X (2,4,17) _ 1,3
[14] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SCROLL_UV (2,4,18) _ 1,3
[15] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FULLBRIGHT (2,4,19) _ 1,3
[16] 2 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MODE_FORWARD (20,1) _ 1,2
[17] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,21) _ 1,3
[18] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2 (2,4,22) _ 1,3
[19] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0) _ 1,4
[20] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_FORWARD, S_MODULATE_SPECULAR_BY_ALPHA (2,3,4,1,23) _ 1,5
[21] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_AO_MAP (2,3,4,24) _ 1,4
[22] 2 2 S_AO_MAP, S_SHADER_QUALITY (24,6) _ 1,2
[23] 3 2 S_PARALLAX_MAP, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH (25,3,4,2) _ 1,4
[24] 2 2 S_PARALLAX_MAP, S_NORMAL_MAP (25,7) _ 1,2
[25] 2 2 S_PARALLAX_MAP, S_SHADER_QUALITY (25,6) _ 1,2
[26] 2 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_MODE_FORWARD (26,1) _ 1,2
[27] 2 2 S_ALPHA_ANGLE_POWER, S_TRANSLUCENT (13,11) _ 1,2
[28] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (11,9) _ 1,2
[29] 2 2 S_ADDITIVE_BLEND, S_TRANSLUCENT (12,11) _ 1,2
[30] 2 2 S_ALPHA_STIPPLE, S_ALPHA_TEST (10,9) _ 1,2
[31] 2 2 S_TINT_MASK_2, S_TINT_MASK (22,21) _ 1,2
[32] 3 2 S_MODULATE_SPECULAR_BY_ALPHA, S_SOLID_COLOR (23,14) _ 1,2
[33] 3 2 S_MODULATE_SPECULAR_BY_ALPHA, S_MOD_2X (23,17) _ 1,2
[34] 3 2 S_MODULATE_SPECULAR_BY_ALPHA, S_FULLBRIGHT (23,19) _ 1,2
[35] 3 2 S_MODULATE_SPECULAR_BY_ALPHA, S_TRANSLUCENT (23,11) _ 1,2
[36] 2 2 S_MODULATE_SPECULAR_BY_ALPHA, S_SPECULAR (23,15) _ 1,2
[37] 3 2 S_SCROLL_UV, S_MOD_2X (18,17) _ 1,2
[38] 3 2 S_SOLID_COLOR, S_ALPHA_TEST (14,9) _ 1,2
[39] 3 2 S_SOLID_COLOR, S_TRANSLUCENT (14,11) _ 1,2
[40] 3 2 S_SOLID_COLOR, S_SPECULAR (14,15) _ 1,2
[41] 3 2 S_SOLID_COLOR, S_OVERLAY (14,16) _ 1,2
[42] 3 2 S_SOLID_COLOR, S_MOD_2X (14,17) _ 1,2
[43] 3 2 S_SOLID_COLOR, S_SCROLL_UV (14,18) _ 1,2
[44] 3 2 S_SOLID_COLOR, S_TINT_MASK (14,21) _ 1,2
[45] 3 2 S_SOLID_COLOR, S_TINT_MASK_2 (14,22) _ 1,2
[46] 3 2 S_FULLBRIGHT, S_SPECULAR (19,15) _ 1,2
[47] 3 2 S_FULLBRIGHT, S_MOD_2X (19,17) _ 1,2
[48] 3 2 S_FULLBRIGHT, S_OVERLAY (19,16) _ 1,2
[49] 3 2 S_MOD_2X, S_TINT_MASK (17,21) _ 1,2
[50] 3 2 S_MOD_2X, S_TINT_MASK_2 (17,22) _ 1,2
[51] 2 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_TRANSLUCENT (20,11) _ 1,2
[52] 3 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_FULLBRIGHT (20,19) _ 1,2
[53] 3 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MOD_2X (20,17) _ 1,2
[54] 3 2 S_OVERLAY, S_SCROLL_UV (16,18) _ 1,2
[55] 3 2 S_OVERLAY, S_RENDER_BACKFACES (16,8) _ 1,2
[56] 3 2 S_OVERLAY, S_ALPHA_TEST (16,9) _ 1,2
[57] 2 2 S_PARALLAX_MAP, S_OVERLAY (25,16) _ 1,2
[58] 2 2 S_PARALLAX_MAP, S_NORMAL_MAP (25,7) _ 1,2
[59] 3 2 S_PARALLAX_MAP, S_MOD_2X (25,17) _ 1,2
[60] 3 2 S_PARALLAX_MAP, S_SCROLL_UV (25,18) _ 1,2
[61] 3 2 S_AO_MAP, S_PARALLAX_MAP (24,25) _ 1,2
[62] 3 2 S_AO_MAP, S_OVERLAY (24,16) _ 1,2
[63] 3 2 S_AO_MAP, S_MOD_2X (24,17) _ 1,2
[64] 3 2 S_AO_MAP, S_SCROLL_UV (24,18) _ 1,2
[65] 3 2 S_AO_MAP, S_ADDITIVE_BLEND (24,12) _ 1,2
[66] 3 2 S_AO_MAP, S_SOLID_COLOR (24,14) _ 1,2
[67] 3 2 S_AO_MAP, S_FULLBRIGHT (24,19) _ 1,2
[68] 3 2 S_AO_MAP, S_TRANSLUCENT (24,11) _ 1,2
[69] 2 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_TRANSLUCENT (26,11) _ 1,2
[70] 3 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_OVERLAY (26,16) _ 1,2
[71] 3 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_ADDITIVE_BLEND (26,12) _ 1,2
[72] 3 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_AO_MAP (26,24) _ 1,2
[73] 3 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_PARALLAX_MAP (26,25) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_FORWARD (2,3) _ 1,2 global_lit_simple_pcgl_30_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (2,4) _ 1,2
[ 2] 3 2 S_MODE_DEPTH, S_TOOLS_ENABLED (2,1) _ 1,2
[ 3] 3 2 S_MODE_DEPTH, S_PAINT_VERTEX_COLORS (2,6) _ 1,2
[ 4] 2 2 S_TRAVELLING_WIND_OBJECT_X, S_ENABLE_WIND (8,7) _ 1,2
[ 5] 2 2 S_TRAVELLING_WIND_OBJECT_Z, S_ENABLE_WIND (9,7) _ 1,2
[ 6] 3 2 S_TRAVELLING_WIND_OBJECT_X, S_TRAVELLING_WIND_OBJECT_Z (8,9) _ 1,2
[ 7] 3 2 S_MODE_DEPTH, S_AO_MAP (2,10) _ 1,2
[ 8] 2 2 S_TRAVELLING_WIND_OBJECT_X, S_ENABLE_WIND (8,7) _ 1,2
[ 9] 2 2 S_TRAVELLING_WIND_OBJECT_Z, S_ENABLE_WIND (9,7) _ 1,2
[10] 3 2 S_TRAVELLING_WIND_OBJECT_X, S_TRAVELLING_WIND_OBJECT_Z (8,9) _ 1,2
[ 0] 2 1 F_DRAW_WITH_NON_TRANSLUCENT, F_TRANSLUCENT (7,4) _ 1,2 global_lit_simple_pcgl_40_features.vcs
[ 1] 2 1 F_ALPHA_ANGLE_POWER, F_TRANSLUCENT (6,4) _ 1,2
[ 2] 3 1 F_TRANSLUCENT, F_ALPHA_TEST (4,2) _ 1,2
[ 3] 2 1 F_ADDITIVE_BLEND, F_TRANSLUCENT (5,4) _ 1,2
[ 4] 2 1 F_ALPHA_STIPPLE, F_ALPHA_TEST (3,2) _ 1,2
[ 5] 2 1 F_TINT_MASK_2, F_TINT_MASK (17,16) _ 1,2
[ 6] 3 1 F_MODULATE_SPECULAR_BY_ALPHA, F_SOLID_COLOR (18,8) _ 1,2
[ 7] 3 1 F_MODULATE_SPECULAR_BY_ALPHA, F_MOD_2X (18,11) _ 1,2
[ 8] 3 1 F_MODULATE_SPECULAR_BY_ALPHA, F_FULLBRIGHT (18,13) _ 1,2
[ 9] 3 1 F_MODULATE_SPECULAR_BY_ALPHA, F_TRANSLUCENT (18,4) _ 1,2
[10] 2 1 F_MODULATE_SPECULAR_BY_ALPHA, F_SPECULAR (18,9) _ 1,2
[11] 3 1 F_SCROLL_UV, F_MOD_2X (10,11) _ 1,2
[12] 3 1 F_SOLID_COLOR, F_ALPHA_TEST (8,2) _ 1,2
[13] 3 1 F_SOLID_COLOR, F_TRANSLUCENT (8,4) _ 1,2
[14] 3 1 F_SOLID_COLOR, F_SPECULAR (8,9) _ 1,2
[15] 3 1 F_SOLID_COLOR, F_OVERLAY (8,12) _ 1,2
[16] 3 1 F_SOLID_COLOR, F_MOD_2X (8,11) _ 1,2
[17] 3 1 F_SOLID_COLOR, F_SCROLL_UV (8,10) _ 1,2
[18] 3 1 F_SOLID_COLOR, F_TINT_MASK (8,16) _ 1,2
[19] 3 1 F_SOLID_COLOR, F_TINT_MASK_2 (8,17) _ 1,2
[20] 3 1 F_FULLBRIGHT, F_SPECULAR (13,9) _ 1,2
[21] 3 1 F_FULLBRIGHT, F_MOD_2X (13,11) _ 1,2
[22] 3 1 F_FULLBRIGHT, F_OVERLAY (13,12) _ 1,2
[23] 3 1 F_MOD_2X, F_TINT_MASK (11,16) _ 1,2
[24] 3 1 F_MOD_2X, F_TINT_MASK_2 (11,17) _ 1,2
[25] 2 1 F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_TRANSLUCENT (14,4) _ 1,2
[26] 3 1 F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_FULLBRIGHT (14,13) _ 1,2
[27] 3 1 F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_MOD_2X (14,11) _ 1,2
[28] 3 1 F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY, F_TRANSLUCENT (20,21,4) _ 1,3
[29] 3 1 F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (19,21) _ 1,2
[30] 3 1 F_OVERLAY, F_CAST_SHADOWS_ONLY (12,21) _ 1,2
[31] 3 1 F_OVERLAY, F_DO_NOT_CAST_SHADOWS (12,20) _ 1,2
[32] 3 1 F_OVERLAY, F_SCROLL_UV (12,10) _ 1,2
[33] 3 1 F_OVERLAY, F_RENDER_BACKFACES (12,1) _ 1,2
[34] 3 1 F_OVERLAY, F_ALPHA_TEST (12,2) _ 1,2
[35] 3 1 F_ENABLE_WIND, F_OVERLAY (22,12) _ 1,2
[36] 3 1 F_ENABLE_WIND, F_SCROLL_UV (22,10) _ 1,2
[37] 2 1 F_TRAVELLING_WIND_OBJECT_X, F_ENABLE_WIND (23,22) _ 1,2
[38] 2 1 F_TRAVELLING_WIND_OBJECT_Z, F_ENABLE_WIND (24,22) _ 1,2
[39] 3 1 F_TRAVELLING_WIND_OBJECT_X, F_TRAVELLING_WIND_OBJECT_Z (23,24) _ 1,2
[40] 2 1 F_FLIP_TRAVELLING_WIND, F_TRAVELLING_WIND_OBJECT_X, F_TRAVELLING_WIND_OBJECT_Z (25,23,24) _ 1,3
[41] 2 1 F_PARALLAX_MAP, F_OVERLAY (26,12) _ 1,2
[42] 2 1 F_PARALLAX_MAP, F_NORMAL_MAP (26,0) _ 1,2
[43] 3 1 F_PARALLAX_MAP, F_MOD_2X (26,11) _ 1,2
[44] 3 1 F_PARALLAX_MAP, F_SCROLL_UV (26,10) _ 1,2
[45] 3 1 F_AO_MAP, F_PARALLAX_MAP (27,26) _ 1,2
[46] 3 1 F_AO_MAP, F_OVERLAY (27,12) _ 1,2
[47] 3 1 F_AO_MAP, F_MOD_2X (27,11) _ 1,2
[48] 3 1 F_AO_MAP, F_SCROLL_UV (27,10) _ 1,2
[49] 3 1 F_AO_MAP, F_ADDITIVE_BLEND (27,5) _ 1,2
[50] 3 1 F_AO_MAP, F_SOLID_COLOR (27,8) _ 1,2
[51] 3 1 F_AO_MAP, F_FULLBRIGHT (27,13) _ 1,2
[52] 3 1 F_AO_MAP, F_TRANSLUCENT (27,4) _ 1,2
[53] 2 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_TRANSLUCENT (28,4) _ 1,2
[54] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_OVERLAY (28,12) _ 1,2
[55] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_ADDITIVE_BLEND (28,5) _ 1,2
[56] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_AO_MAP (28,27) _ 1,2
[57] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_PARALLAX_MAP (28,26) _ 1,2
[58] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_TRAVELLING_WIND_OBJECT_X (28,23) _ 1,2
[59] 3 1 F_DISABLE_FOG_IN_TRANSLUCENT, F_TRAVELLING_WIND_OBJECT_Z (28,24) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5) _ 1,5 global_lit_simple_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6) _ 1,4
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,7) _ 1,3
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (7,6) 1 1,2
[ 4] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,9) _ 1,2
[ 5] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_STIPPLE (2,4,10) _ 1,3
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (2,4,11) _ 1,3
[ 7] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ADDITIVE_BLEND (2,4,12) _ 1,3
[ 8] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_ANGLE_POWER (2,4,13) _ 1,3
[ 9] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SOLID_COLOR (2,4,14) _ 1,3
[10] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,4,15) _ 1,3
[11] 2 2 S_SPECULAR, S_SHADER_QUALITY (15,6) 1 1,2
[12] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_OVERLAY (2,4,16) _ 1,3
[13] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MOD_2X (2,4,17) _ 1,3
[14] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SCROLL_UV (2,4,18) _ 1,3
[15] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FULLBRIGHT (2,4,19) _ 1,3
[16] 2 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MODE_FORWARD (20,1) _ 1,2
[17] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,21) _ 1,3
[18] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2 (2,4,22) _ 1,3
[19] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0) _ 1,4
[20] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_FORWARD, S_MODULATE_SPECULAR_BY_ALPHA (2,3,4,1,23) _ 1,5
[21] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_AO_MAP (2,3,4,24) _ 1,4
[22] 2 2 S_AO_MAP, S_SHADER_QUALITY (24,6) _ 1,2
[23] 3 2 S_PARALLAX_MAP, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH (25,3,4,2) _ 1,4
[24] 2 2 S_PARALLAX_MAP, S_NORMAL_MAP (25,7) _ 1,2
[25] 2 2 S_PARALLAX_MAP, S_SHADER_QUALITY (25,6) _ 1,2
[26] 2 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_MODE_FORWARD (26,1) _ 1,2
[27] 2 2 S_ALPHA_ANGLE_POWER, S_TRANSLUCENT (13,11) _ 1,2
[28] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (11,9) _ 1,2
[29] 2 2 S_ADDITIVE_BLEND, S_TRANSLUCENT (12,11) _ 1,2
[30] 2 2 S_ALPHA_STIPPLE, S_ALPHA_TEST (10,9) _ 1,2
[31] 2 2 S_TINT_MASK_2, S_TINT_MASK (22,21) _ 1,2
[32] 3 2 S_MODULATE_SPECULAR_BY_ALPHA, S_SOLID_COLOR (23,14) _ 1,2
[33] 3 2 S_MODULATE_SPECULAR_BY_ALPHA, S_MOD_2X (23,17) _ 1,2
[34] 3 2 S_MODULATE_SPECULAR_BY_ALPHA, S_FULLBRIGHT (23,19) _ 1,2
[35] 3 2 S_MODULATE_SPECULAR_BY_ALPHA, S_TRANSLUCENT (23,11) _ 1,2
[36] 2 2 S_MODULATE_SPECULAR_BY_ALPHA, S_SPECULAR (23,15) _ 1,2
[37] 3 2 S_SCROLL_UV, S_MOD_2X (18,17) _ 1,2
[38] 3 2 S_SOLID_COLOR, S_ALPHA_TEST (14,9) _ 1,2
[39] 3 2 S_SOLID_COLOR, S_TRANSLUCENT (14,11) _ 1,2
[40] 3 2 S_SOLID_COLOR, S_SPECULAR (14,15) _ 1,2
[41] 3 2 S_SOLID_COLOR, S_OVERLAY (14,16) _ 1,2
[42] 3 2 S_SOLID_COLOR, S_MOD_2X (14,17) _ 1,2
[43] 3 2 S_SOLID_COLOR, S_SCROLL_UV (14,18) _ 1,2
[44] 3 2 S_SOLID_COLOR, S_TINT_MASK (14,21) _ 1,2
[45] 3 2 S_SOLID_COLOR, S_TINT_MASK_2 (14,22) _ 1,2
[46] 3 2 S_FULLBRIGHT, S_SPECULAR (19,15) _ 1,2
[47] 3 2 S_FULLBRIGHT, S_MOD_2X (19,17) _ 1,2
[48] 3 2 S_FULLBRIGHT, S_OVERLAY (19,16) _ 1,2
[49] 3 2 S_MOD_2X, S_TINT_MASK (17,21) _ 1,2
[50] 3 2 S_MOD_2X, S_TINT_MASK_2 (17,22) _ 1,2
[51] 2 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_TRANSLUCENT (20,11) _ 1,2
[52] 3 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_FULLBRIGHT (20,19) _ 1,2
[53] 3 2 S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MOD_2X (20,17) _ 1,2
[54] 3 2 S_OVERLAY, S_SCROLL_UV (16,18) _ 1,2
[55] 3 2 S_OVERLAY, S_RENDER_BACKFACES (16,8) _ 1,2
[56] 3 2 S_OVERLAY, S_ALPHA_TEST (16,9) _ 1,2
[57] 2 2 S_PARALLAX_MAP, S_OVERLAY (25,16) _ 1,2
[58] 2 2 S_PARALLAX_MAP, S_NORMAL_MAP (25,7) _ 1,2
[59] 3 2 S_PARALLAX_MAP, S_MOD_2X (25,17) _ 1,2
[60] 3 2 S_PARALLAX_MAP, S_SCROLL_UV (25,18) _ 1,2
[61] 3 2 S_AO_MAP, S_PARALLAX_MAP (24,25) _ 1,2
[62] 3 2 S_AO_MAP, S_OVERLAY (24,16) _ 1,2
[63] 3 2 S_AO_MAP, S_MOD_2X (24,17) _ 1,2
[64] 3 2 S_AO_MAP, S_SCROLL_UV (24,18) _ 1,2
[65] 3 2 S_AO_MAP, S_ADDITIVE_BLEND (24,12) _ 1,2
[66] 3 2 S_AO_MAP, S_SOLID_COLOR (24,14) _ 1,2
[67] 3 2 S_AO_MAP, S_FULLBRIGHT (24,19) _ 1,2
[68] 3 2 S_AO_MAP, S_TRANSLUCENT (24,11) _ 1,2
[69] 2 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_TRANSLUCENT (26,11) _ 1,2
[70] 3 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_OVERLAY (26,16) _ 1,2
[71] 3 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_ADDITIVE_BLEND (26,12) _ 1,2
[72] 3 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_AO_MAP (26,24) _ 1,2
[73] 3 2 S_DISABLE_FOG_IN_TRANSLUCENT, S_PARALLAX_MAP (26,25) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_FORWARD (2,3) _ 1,2 global_lit_simple_pcgl_40_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (2,4) _ 1,2
[ 2] 3 2 S_MODE_DEPTH, S_TOOLS_ENABLED (2,1) _ 1,2
[ 3] 3 2 S_MODE_DEPTH, S_PAINT_VERTEX_COLORS (2,6) _ 1,2
[ 4] 2 2 S_TRAVELLING_WIND_OBJECT_X, S_ENABLE_WIND (8,7) _ 1,2
[ 5] 2 2 S_TRAVELLING_WIND_OBJECT_Z, S_ENABLE_WIND (9,7) _ 1,2
[ 6] 3 2 S_TRAVELLING_WIND_OBJECT_X, S_TRAVELLING_WIND_OBJECT_Z (8,9) _ 1,2
[ 7] 3 2 S_MODE_DEPTH, S_AO_MAP (2,10) _ 1,2
[ 8] 2 2 S_TRAVELLING_WIND_OBJECT_X, S_ENABLE_WIND (8,7) _ 1,2
[ 9] 2 2 S_TRAVELLING_WIND_OBJECT_Z, S_ENABLE_WIND (9,7) _ 1,2
[10] 3 2 S_TRAVELLING_WIND_OBJECT_X, S_TRAVELLING_WIND_OBJECT_Z (8,9) _ 1,2
[ 0] 3 1 F_TRANSLUCENT, F_ALPHA_TEST (1,2) _ 1,2 hero_pcgl_30_features.vcs
[ 1] 2 1 F_ALPHA_ANGLE_POWER, F_TRANSLUCENT (4,1) _ 1,2
[ 2] 2 1 F_TINT_SELF_ILUM, F_MASKS_1, F_MASKS_2 (7,5,6) _ 2,3
[ 3] 2 1 F_MASK_CUBE_MAP_BY_METALNESS, F_SPECULAR_CUBE_MAP (11,10) _ 1,2
[ 4] 2 1 F_MASK_CUBE_MAP_BY_SEPARATE_MASK, F_SPECULAR_CUBE_MAP (12,10) _ 1,2
[ 5] 3 1 F_MASK_CUBE_MAP_BY_SEPARATE_MASK, F_MASK_CUBE_MAP_BY_METALNESS (12,11) _ 1,2
[ 6] 3 1 F_DIFFUSE_WARP, F_SPECULAR_WARP (14,15) _ 1,2
[ 7] 3 1 F_FRESNEL_COLOR_WARP, F_DIFFUSE_WARP (16,14) _ 1,2
[ 8] 3 1 F_TINT_SELF_ILUM, F_ENABLE_CLOAK (7,17) _ 1,2
[ 9] 3 1 F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY, F_TRANSLUCENT (22,23,1) _ 1,3
[10] 3 1 F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (21,23) _ 1,2
[11] 2 1 F_SEPARATE_ALPHA_TRANSFORM, F_TRANSLUCENT, F_ALPHA_TEST, F_ADDITIVE_BLEND (25,1,2,3) _ 1,4
[12] 3 1 F_SEPARATE_ALPHA_TRANSFORM, F_ENABLE_CLOAK (25,17) _ 1,2
[13] 3 1 F_SEPARATE_NORMAL_TRANSFORM, F_ENABLE_CLOAK (26,17) _ 1,2
[14] 2 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_ADDITIVE_BLEND (27,3) _ 1,2
[15] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_DETAIL_2 (27,9) _ 1,2
[16] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_TRANSLUCENT (27,1) _ 1,2
[17] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_ALPHA_TEST (27,2) _ 1,2
[18] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_COLOR_WARP (27,13) _ 1,2
[19] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_DIFFUSE_WARP (27,14) _ 1,2
[20] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_SPECULAR_WARP (27,15) _ 1,2
[21] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_FRESNEL_COLOR_WARP (27,16) _ 1,2
[22] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_ENABLE_CLOAK (27,17) _ 1,2
[23] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_TINT_SELF_ILUM (27,7) _ 1,2
[24] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_SPECULAR_CUBE_MAP (27,10) _ 1,2
[25] 3 1 F_CLAMP_COLOR_TEXTURE, F_ENABLE_WIND (28,24) _ 1,2
[26] 3 1 F_CLAMP_COLOR_TEXTURE, F_SEPARATE_NORMAL_TRANSFORM (28,26) _ 1,2
[27] 3 1 F_CLAMP_COLOR_TEXTURE, F_CAST_SHADOWS_ONLY (28,23) _ 1,2
[28] 3 1 F_CLAMP_COLOR_TEXTURE, F_MORPH_SUPPORTED (28,18) _ 1,2
[29] 3 1 F_CLAMP_COLOR_TEXTURE, F_ENABLE_CLOAK (28,17) _ 1,2
[30] 3 1 F_CLAMP_COLOR_TEXTURE, F_SPECULAR_CUBE_MAP (28,10) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3,4) _ 1,4 hero_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (2,4,5) _ 1,3
[ 2] 3 2 S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (4,6) _ 1,2
[ 3] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,7) _ 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MASKS_1 (2,3,4,8) _ 1,4
[ 5] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MASKS_2 (2,3,4,9) _ 1,4
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_FRESNEL_COLOR_WARP (2,3,4,11) _ 1,4
[ 7] 2 2 S_FRESNEL_COLOR_WARP, S_SHADER_QUALITY (11,5) 1 1,2
[ 8] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_COLOR_WARP (2,3,4,12) _ 1,4
[ 9] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_DETAIL (2,3,4,13) _ 1,4
[10] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_DIFFUSE_WARP (2,3,4,14) _ 1,4
[11] 2 2 S_DIFFUSE_WARP, S_SHADER_QUALITY (14,5) 1 1,2
[12] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_WARP (2,3,4,15) _ 1,4
[13] 2 2 S_SPECULAR_WARP, S_SHADER_QUALITY (15,5) 1 1,2
[14] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_CUBE_MAP (2,3,4,16) _ 1,4
[15] 2 2 S_SPECULAR_CUBE_MAP, S_SHADER_QUALITY (16,5) 1 1,2
[16] 2 2 S_ENABLE_CLOAK, S_MODE_FORWARD (17,1) _ 1,2
[17] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0) _ 1,4
[18] 3 2 S_SEPARATE_ALPHA_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (19,2,3,4) _ 1,4
[19] 2 2 S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (19,6,7) _ 1,3
[20] 3 2 S_SEPARATE_NORMAL_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (20,2,3,4) _ 1,4
[21] 2 2 S_SEPARATE_NORMAL_TRANSFORM, S_SHADER_QUALITY (20,5) _ 1,2
[22] 2 2 S_MASK_CUBE_MAP_BY_SEPARATE_MASK, S_SPECULAR_CUBE_MAP (21,16) _ 1,2
[23] 2 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_MODE_FORWARD (22,1) _ 1,2
[24] 3 2 S_CLAMP_COLOR_TEXTURE, S_MODE_DEPTH (23,2) _ 1,2
[25] 3 2 S_CLAMP_COLOR_TEXTURE, S_MODE_TOOLS_VIS (23,3) _ 1,2
[26] 3 2 S_CLAMP_COLOR_TEXTURE, S_MODE_TOOLS_WIREFRAME (23,4) _ 1,2
[27] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_ANGLE_POWER (2,4,24) _ 1,3
[28] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (6,7) _ 1,2
[29] 2 2 S_ALPHA_ANGLE_POWER, S_TRANSLUCENT (24,6) _ 1,2
[30] 2 2 S_TINT_SELF_ILUM, S_MASKS_1, S_MASKS_2 (10,8,9) _ 2,3
[31] 2 2 S_MASK_CUBE_MAP_BY_SEPARATE_MASK, S_SPECULAR_CUBE_MAP (21,16) _ 1,2
[32] 3 2 S_DIFFUSE_WARP, S_SPECULAR_WARP (14,15) _ 1,2
[33] 3 2 S_FRESNEL_COLOR_WARP, S_DIFFUSE_WARP (11,14) _ 1,2
[34] 3 2 S_TINT_SELF_ILUM, S_ENABLE_CLOAK (10,17) _ 1,2
[35] 2 2 S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (19,6,7) _ 1,3
[36] 3 2 S_SEPARATE_ALPHA_TRANSFORM, S_ENABLE_CLOAK (19,17) _ 1,2
[37] 3 2 S_SEPARATE_NORMAL_TRANSFORM, S_ENABLE_CLOAK (20,17) _ 1,2
[38] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_TRANSLUCENT (22,6) _ 1,2
[39] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_ALPHA_TEST (22,7) _ 1,2
[40] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_COLOR_WARP (22,12) _ 1,2
[41] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_DIFFUSE_WARP (22,14) _ 1,2
[42] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_SPECULAR_WARP (22,15) _ 1,2
[43] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_FRESNEL_COLOR_WARP (22,11) _ 1,2
[44] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_ENABLE_CLOAK (22,17) _ 1,2
[45] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_TINT_SELF_ILUM (22,10) _ 1,2
[46] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_SPECULAR_CUBE_MAP (22,16) _ 1,2
[47] 3 2 S_CLAMP_COLOR_TEXTURE, S_SEPARATE_NORMAL_TRANSFORM (23,20) _ 1,2
[48] 3 2 S_CLAMP_COLOR_TEXTURE, S_ENABLE_CLOAK (23,17) _ 1,2
[49] 3 2 S_CLAMP_COLOR_TEXTURE, S_SPECULAR_CUBE_MAP (23,16) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (0,1,2,3) _ 1,4 hero_pcgl_30_psrs.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (3,4) _ 1,2
[ 2] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (5,4) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (2,3,4,5) _ 1,4 hero_pcgl_30_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (3,5,6) _ 1,3
[ 2] 3 2 S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (5,7) _ 1,2
[ 3] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (5,8) _ 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (3,4,5,1) _ 1,4
[ 5] 3 2 S_SEPARATE_ALPHA_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (12,3,4,5) _ 1,4
[ 6] 2 2 S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (12,7,8) _ 1,3
[ 7] 3 2 S_SEPARATE_NORMAL_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (13,3,4,5) _ 1,4
[ 8] 2 2 S_SEPARATE_NORMAL_TRANSFORM, S_SHADER_QUALITY (13,6) _ 1,2
[ 9] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (7,8) _ 1,2
[10] 2 2 S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (12,7,8) _ 1,3
[ 0] 3 1 F_TRANSLUCENT, F_ALPHA_TEST (1,2) _ 1,2 hero_pcgl_40_features.vcs
[ 1] 2 1 F_ALPHA_ANGLE_POWER, F_TRANSLUCENT (4,1) _ 1,2
[ 2] 2 1 F_TINT_SELF_ILUM, F_MASKS_1, F_MASKS_2 (7,5,6) _ 2,3
[ 3] 2 1 F_MASK_CUBE_MAP_BY_METALNESS, F_SPECULAR_CUBE_MAP (11,10) _ 1,2
[ 4] 2 1 F_MASK_CUBE_MAP_BY_SEPARATE_MASK, F_SPECULAR_CUBE_MAP (12,10) _ 1,2
[ 5] 3 1 F_MASK_CUBE_MAP_BY_SEPARATE_MASK, F_MASK_CUBE_MAP_BY_METALNESS (12,11) _ 1,2
[ 6] 3 1 F_DIFFUSE_WARP, F_SPECULAR_WARP (14,15) _ 1,2
[ 7] 3 1 F_FRESNEL_COLOR_WARP, F_DIFFUSE_WARP (16,14) _ 1,2
[ 8] 3 1 F_TINT_SELF_ILUM, F_ENABLE_CLOAK (7,17) _ 1,2
[ 9] 3 1 F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY, F_TRANSLUCENT (22,23,1) _ 1,3
[10] 3 1 F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (21,23) _ 1,2
[11] 2 1 F_SEPARATE_ALPHA_TRANSFORM, F_TRANSLUCENT, F_ALPHA_TEST, F_ADDITIVE_BLEND (25,1,2,3) _ 1,4
[12] 3 1 F_SEPARATE_ALPHA_TRANSFORM, F_ENABLE_CLOAK (25,17) _ 1,2
[13] 3 1 F_SEPARATE_NORMAL_TRANSFORM, F_ENABLE_CLOAK (26,17) _ 1,2
[14] 2 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_ADDITIVE_BLEND (27,3) _ 1,2
[15] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_DETAIL_2 (27,9) _ 1,2
[16] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_TRANSLUCENT (27,1) _ 1,2
[17] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_ALPHA_TEST (27,2) _ 1,2
[18] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_COLOR_WARP (27,13) _ 1,2
[19] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_DIFFUSE_WARP (27,14) _ 1,2
[20] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_SPECULAR_WARP (27,15) _ 1,2
[21] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_FRESNEL_COLOR_WARP (27,16) _ 1,2
[22] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_ENABLE_CLOAK (27,17) _ 1,2
[23] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_TINT_SELF_ILUM (27,7) _ 1,2
[24] 3 1 F_COLOR_TINT_AFFECTS_LIGHTING, F_SPECULAR_CUBE_MAP (27,10) _ 1,2
[25] 3 1 F_CLAMP_COLOR_TEXTURE, F_ENABLE_WIND (28,24) _ 1,2
[26] 3 1 F_CLAMP_COLOR_TEXTURE, F_SEPARATE_NORMAL_TRANSFORM (28,26) _ 1,2
[27] 3 1 F_CLAMP_COLOR_TEXTURE, F_CAST_SHADOWS_ONLY (28,23) _ 1,2
[28] 3 1 F_CLAMP_COLOR_TEXTURE, F_MORPH_SUPPORTED (28,18) _ 1,2
[29] 3 1 F_CLAMP_COLOR_TEXTURE, F_ENABLE_CLOAK (28,17) _ 1,2
[30] 3 1 F_CLAMP_COLOR_TEXTURE, F_SPECULAR_CUBE_MAP (28,10) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3,4) _ 1,4 hero_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (2,4,5) _ 1,3
[ 2] 3 2 S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (4,6) _ 1,2
[ 3] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,7) _ 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MASKS_1 (2,3,4,8) _ 1,4
[ 5] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MASKS_2 (2,3,4,9) _ 1,4
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_FRESNEL_COLOR_WARP (2,3,4,11) _ 1,4
[ 7] 2 2 S_FRESNEL_COLOR_WARP, S_SHADER_QUALITY (11,5) 1 1,2
[ 8] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_COLOR_WARP (2,3,4,12) _ 1,4
[ 9] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_DETAIL (2,3,4,13) _ 1,4
[10] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_DIFFUSE_WARP (2,3,4,14) _ 1,4
[11] 2 2 S_DIFFUSE_WARP, S_SHADER_QUALITY (14,5) 1 1,2
[12] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_WARP (2,3,4,15) _ 1,4
[13] 2 2 S_SPECULAR_WARP, S_SHADER_QUALITY (15,5) 1 1,2
[14] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_CUBE_MAP (2,3,4,16) _ 1,4
[15] 2 2 S_SPECULAR_CUBE_MAP, S_SHADER_QUALITY (16,5) 1 1,2
[16] 2 2 S_ENABLE_CLOAK, S_MODE_FORWARD (17,1) _ 1,2
[17] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0) _ 1,4
[18] 3 2 S_SEPARATE_ALPHA_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (19,2,3,4) _ 1,4
[19] 2 2 S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (19,6,7) _ 1,3
[20] 3 2 S_SEPARATE_NORMAL_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (20,2,3,4) _ 1,4
[21] 2 2 S_SEPARATE_NORMAL_TRANSFORM, S_SHADER_QUALITY (20,5) _ 1,2
[22] 2 2 S_MASK_CUBE_MAP_BY_SEPARATE_MASK, S_SPECULAR_CUBE_MAP (21,16) _ 1,2
[23] 2 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_MODE_FORWARD (22,1) _ 1,2
[24] 3 2 S_CLAMP_COLOR_TEXTURE, S_MODE_DEPTH (23,2) _ 1,2
[25] 3 2 S_CLAMP_COLOR_TEXTURE, S_MODE_TOOLS_VIS (23,3) _ 1,2
[26] 3 2 S_CLAMP_COLOR_TEXTURE, S_MODE_TOOLS_WIREFRAME (23,4) _ 1,2
[27] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_ANGLE_POWER (2,4,24) _ 1,3
[28] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (6,7) _ 1,2
[29] 2 2 S_ALPHA_ANGLE_POWER, S_TRANSLUCENT (24,6) _ 1,2
[30] 2 2 S_TINT_SELF_ILUM, S_MASKS_1, S_MASKS_2 (10,8,9) _ 2,3
[31] 2 2 S_MASK_CUBE_MAP_BY_SEPARATE_MASK, S_SPECULAR_CUBE_MAP (21,16) _ 1,2
[32] 3 2 S_DIFFUSE_WARP, S_SPECULAR_WARP (14,15) _ 1,2
[33] 3 2 S_FRESNEL_COLOR_WARP, S_DIFFUSE_WARP (11,14) _ 1,2
[34] 3 2 S_TINT_SELF_ILUM, S_ENABLE_CLOAK (10,17) _ 1,2
[35] 2 2 S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (19,6,7) _ 1,3
[36] 3 2 S_SEPARATE_ALPHA_TRANSFORM, S_ENABLE_CLOAK (19,17) _ 1,2
[37] 3 2 S_SEPARATE_NORMAL_TRANSFORM, S_ENABLE_CLOAK (20,17) _ 1,2
[38] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_TRANSLUCENT (22,6) _ 1,2
[39] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_ALPHA_TEST (22,7) _ 1,2
[40] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_COLOR_WARP (22,12) _ 1,2
[41] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_DIFFUSE_WARP (22,14) _ 1,2
[42] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_SPECULAR_WARP (22,15) _ 1,2
[43] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_FRESNEL_COLOR_WARP (22,11) _ 1,2
[44] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_ENABLE_CLOAK (22,17) _ 1,2
[45] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_TINT_SELF_ILUM (22,10) _ 1,2
[46] 3 2 S_COLOR_TINT_AFFECTS_LIGHTING, S_SPECULAR_CUBE_MAP (22,16) _ 1,2
[47] 3 2 S_CLAMP_COLOR_TEXTURE, S_SEPARATE_NORMAL_TRANSFORM (23,20) _ 1,2
[48] 3 2 S_CLAMP_COLOR_TEXTURE, S_ENABLE_CLOAK (23,17) _ 1,2
[49] 3 2 S_CLAMP_COLOR_TEXTURE, S_SPECULAR_CUBE_MAP (23,16) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (0,1,2,3) _ 1,4 hero_pcgl_40_psrs.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (3,4) _ 1,2
[ 2] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (5,4) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (2,3,4,5) _ 1,4 hero_pcgl_40_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (3,5,6) _ 1,3
[ 2] 3 2 S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (5,7) _ 1,2
[ 3] 3 2 S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (5,8) _ 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (3,4,5,1) _ 1,4
[ 5] 3 2 S_SEPARATE_ALPHA_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (12,3,4,5) _ 1,4
[ 6] 2 2 S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (12,7,8) _ 1,3
[ 7] 3 2 S_SEPARATE_NORMAL_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (13,3,4,5) _ 1,4
[ 8] 2 2 S_SEPARATE_NORMAL_TRANSFORM, S_SHADER_QUALITY (13,6) _ 1,2
[ 9] 3 2 S_TRANSLUCENT, S_ALPHA_TEST (7,8) _ 1,2
[10] 2 2 S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (12,7,8) _ 1,3
[ 0] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 ice_surface_dota_pcgl_30_ps.vcs
[ 0] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 ice_surface_dota_pcgl_30_vs.vcs
[ 0] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 ice_surface_dota_pcgl_40_ps.vcs
[ 0] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 ice_surface_dota_pcgl_40_vs.vcs
[ 0] 2 1 F_TINT_MASK_2, F_TINT_MASK (5,4) _ 1,2 multiblend_pcgl_30_features.vcs
[ 1] 3 1 F_RENDER_BACKFACES, F_GLOBAL_TINT (1,12) _ 1,2
[ 2] 3 1 F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY (16,17) _ 1,2
[ 3] 3 1 F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (15,17) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 multiblend_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (2,3,4) _ 1,3
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,3,5) _ 1,3
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (5,4) 1 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,3,7) _ 1,3
[ 5] 2 2 S_SPECULAR, S_SHADER_QUALITY (7,4) 1 1,2
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,0) _ 1,3
[ 7] 2 2 S_SHOW_WORLDSPACE_BLEND, S_WORLDSPACE_UVS (9,8) _ 1,2
[ 8] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,3,10) _ 1,3
[ 9] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2 (2,3,11) _ 1,3
[10] 2 2 S_LAYER_BORDER_TINT, S_SHADER_QUALITY (12,4) 1 1,2
[11] 3 2 S_PARALLAX_MAP_ON_0, S_RENDER_BACKFACES, S_MODE_DEPTH (13,6,2) _ 1,3
[12] 2 2 S_PARALLAX_MAP_ON_0, S_NORMAL_MAP (13,5) _ 1,2
[13] 2 2 S_PARALLAX_MAP_ON_0, S_SHADER_QUALITY (13,4) _ 1,2
[14] 3 2 S_PARALLAX_MAP_ON_1, S_RENDER_BACKFACES, S_MODE_DEPTH (14,6,2) _ 1,3
[15] 2 2 S_PARALLAX_MAP_ON_1, S_NORMAL_MAP (14,5) _ 1,2
[16] 2 2 S_PARALLAX_MAP_ON_1, S_SHADER_QUALITY (14,4) _ 1,2
[17] 3 2 S_PARALLAX_MAP_ON_2, S_RENDER_BACKFACES, S_MODE_DEPTH (15,6,2) _ 1,3
[18] 2 2 S_PARALLAX_MAP_ON_2, S_NORMAL_MAP (15,5) _ 1,2
[19] 2 2 S_PARALLAX_MAP_ON_2, S_SHADER_QUALITY (15,4) _ 1,2
[20] 3 2 S_PARALLAX_MAP_ON_3, S_RENDER_BACKFACES, S_MODE_DEPTH (16,6,2) _ 1,3
[21] 2 2 S_PARALLAX_MAP_ON_3, S_NORMAL_MAP (16,5) _ 1,2
[22] 2 2 S_PARALLAX_MAP_ON_3, S_SHADER_QUALITY (16,4) _ 1,2
[23] 3 2 S_MODE_DEPTH, S_RENDER_BACKFACES, S_GLOBAL_TINT (2,6,17) _ 1,3
[24] 3 2 S_GLOBAL_TINT, S_SHOW_WORLDSPACE_BLEND (17,9) _ 1,2
[25] 2 2 S_TINT_MASK_2, S_TINT_MASK (11,10) _ 1,2
[26] 3 2 S_RENDER_BACKFACES, S_GLOBAL_TINT (6,17) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH (2,3) _ 1,2 multiblend_pcgl_30_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_SHADER_QUALITY (3,4) _ 1,2
[ 2] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (3,5) _ 1,2
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (5,4) 1 1,2
[ 4] 3 2 S_MODE_DEPTH, S_TOOLS_ENABLED (3,1) _ 1,2
[ 5] 3 2 S_MODE_DEPTH, S_WORLDSPACE_UVS, S_SCROLL_WAVES (3,8,7) _ 1,3
[ 0] 2 1 F_TINT_MASK_2, F_TINT_MASK (5,4) _ 1,2 multiblend_pcgl_40_features.vcs
[ 1] 3 1 F_RENDER_BACKFACES, F_GLOBAL_TINT (1,12) _ 1,2
[ 2] 3 1 F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY (16,17) _ 1,2
[ 3] 3 1 F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (15,17) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 multiblend_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (2,3,4) _ 1,3
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,3,5) _ 1,3
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (5,4) 1 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,3,7) _ 1,3
[ 5] 2 2 S_SPECULAR, S_SHADER_QUALITY (7,4) 1 1,2
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,0) _ 1,3
[ 7] 2 2 S_SHOW_WORLDSPACE_BLEND, S_WORLDSPACE_UVS (9,8) _ 1,2
[ 8] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,3,10) _ 1,3
[ 9] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2 (2,3,11) _ 1,3
[10] 2 2 S_LAYER_BORDER_TINT, S_SHADER_QUALITY (12,4) 1 1,2
[11] 3 2 S_PARALLAX_MAP_ON_0, S_RENDER_BACKFACES, S_MODE_DEPTH (13,6,2) _ 1,3
[12] 2 2 S_PARALLAX_MAP_ON_0, S_NORMAL_MAP (13,5) _ 1,2
[13] 2 2 S_PARALLAX_MAP_ON_0, S_SHADER_QUALITY (13,4) _ 1,2
[14] 3 2 S_PARALLAX_MAP_ON_1, S_RENDER_BACKFACES, S_MODE_DEPTH (14,6,2) _ 1,3
[15] 2 2 S_PARALLAX_MAP_ON_1, S_NORMAL_MAP (14,5) _ 1,2
[16] 2 2 S_PARALLAX_MAP_ON_1, S_SHADER_QUALITY (14,4) _ 1,2
[17] 3 2 S_PARALLAX_MAP_ON_2, S_RENDER_BACKFACES, S_MODE_DEPTH (15,6,2) _ 1,3
[18] 2 2 S_PARALLAX_MAP_ON_2, S_NORMAL_MAP (15,5) _ 1,2
[19] 2 2 S_PARALLAX_MAP_ON_2, S_SHADER_QUALITY (15,4) _ 1,2
[20] 3 2 S_PARALLAX_MAP_ON_3, S_RENDER_BACKFACES, S_MODE_DEPTH (16,6,2) _ 1,3
[21] 2 2 S_PARALLAX_MAP_ON_3, S_NORMAL_MAP (16,5) _ 1,2
[22] 2 2 S_PARALLAX_MAP_ON_3, S_SHADER_QUALITY (16,4) _ 1,2
[23] 3 2 S_MODE_DEPTH, S_RENDER_BACKFACES, S_GLOBAL_TINT (2,6,17) _ 1,3
[24] 3 2 S_GLOBAL_TINT, S_SHOW_WORLDSPACE_BLEND (17,9) _ 1,2
[25] 2 2 S_TINT_MASK_2, S_TINT_MASK (11,10) _ 1,2
[26] 3 2 S_RENDER_BACKFACES, S_GLOBAL_TINT (6,17) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH (2,3) _ 1,2 multiblend_pcgl_40_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_SHADER_QUALITY (3,4) _ 1,2
[ 2] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (3,5) _ 1,2
[ 3] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (5,4) 1 1,2
[ 4] 3 2 S_MODE_DEPTH, S_TOOLS_ENABLED (3,1) _ 1,2
[ 5] 3 2 S_MODE_DEPTH, S_WORLDSPACE_UVS, S_SCROLL_WAVES (3,8,7) _ 1,3
[ 0] 3 1 F_FOG, F_MOD_2X (8,2) _ 1,2 projected_dota_pcgl_30_features.vcs
[ 1] 3 1 F_TINT_BY_FOW, F_MOD_2X (9,2) _ 1,2
[ 2] 2 1 F_REFRACT, F_NORMAL_MAP (11,5) _ 1,2
[ 3] 3 1 F_REFRACT, F_MOD_2X (11,2) _ 1,2
[ 4] 3 1 F_SPRAY_FEATURES, F_SLOPED (12,0) _ 1,2
[ 5] 3 1 F_SPRAY_FEATURES, F_FALLOFF (12,1) _ 1,2
[ 6] 3 1 F_SPRAY_FEATURES, F_MOD_2X (12,2) _ 1,2
[ 7] 3 1 F_SPRAY_FEATURES, F_ADDITIVE_BLENDING (12,3) _ 1,2
[ 8] 3 1 F_SPRAY_FEATURES, F_USE_SHEETS (12,4) _ 1,2
[ 9] 3 1 F_SPRAY_FEATURES, F_NORMAL_MAP (12,5) _ 1,2
[10] 3 1 F_SPRAY_FEATURES, F_DETAIL (12,6) _ 1,2
[11] 3 1 F_SPRAY_FEATURES, F_FOG (12,8) _ 1,2
[12] 3 1 F_SPRAY_FEATURES, F_TINT_BY_FOW (12,9) _ 1,2
[13] 3 1 F_SPRAY_FEATURES, F_HEIGHT_FADE (12,10) _ 1,2
[14] 3 1 F_SPRAY_FEATURES, F_REFRACT (12,11) _ 1,2
[15] 3 1 F_HEIGHT_MAP, F_USE_SHEETS (13,4) _ 1,2
[ 0] 3 2 S_DETAIL, S_USE_SHEETS (8,6) _ 1,2 projected_dota_pcgl_30_ps.vcs
[ 1] 3 2 S_USE_COLOR_TEXTURE_ALPHA_CHANNEL, S_USE_SHEETS (9,6) _ 1,2
[ 2] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 3] 3 2 S_FOG, S_MOD_2X (10,4) _ 1,2
[ 4] 3 2 S_TINT_BY_FOW, S_MOD_2X (16,4) _ 1,2
[ 5] 2 2 S_REFRACT, S_NORMAL_MAP (13,7) _ 1,2
[ 6] 3 2 S_REFRACT, S_MOD_2X (13,4) _ 1,2
[ 7] 3 2 S_SPRAY_FEATURES, S_SLOPED (12,2) _ 1,2
[ 8] 3 2 S_SPRAY_FEATURES, S_FALLOFF (12,3) _ 1,2
[ 9] 3 2 S_SPRAY_FEATURES, S_MOD_2X (12,4) _ 1,2
[10] 3 2 S_SPRAY_FEATURES, S_ADDITIVE_BLENDING (12,5) _ 1,2
[11] 3 2 S_SPRAY_FEATURES, S_USE_SHEETS (12,6) _ 1,2
[12] 3 2 S_SPRAY_FEATURES, S_NORMAL_MAP (12,7) _ 1,2
[13] 3 2 S_SPRAY_FEATURES, S_DETAIL (12,8) _ 1,2
[14] 3 2 S_SPRAY_FEATURES, S_FOG (12,10) _ 1,2
[15] 3 2 S_SPRAY_FEATURES, S_TINT_BY_FOW (12,16) _ 1,2
[16] 3 2 S_SPRAY_FEATURES, S_HEIGHT_FADE (12,11) _ 1,2
[17] 3 2 S_SPRAY_FEATURES, S_REFRACT (12,13) _ 1,2
[18] 3 2 S_HEIGHT_MAP, S_USE_SHEETS (14,6) _ 1,2
[ 0] 3 2 S_USE_COLOR_TEXTURE_ALPHA_CHANNEL, S_USE_SHEETS (2,1) _ 1,2 projected_dota_pcgl_30_vs.vcs
[ 0] 3 1 F_FOG, F_MOD_2X (8,2) _ 1,2 projected_dota_pcgl_40_features.vcs
[ 1] 3 1 F_TINT_BY_FOW, F_MOD_2X (9,2) _ 1,2
[ 2] 2 1 F_REFRACT, F_NORMAL_MAP (11,5) _ 1,2
[ 3] 3 1 F_REFRACT, F_MOD_2X (11,2) _ 1,2
[ 4] 3 1 F_SPRAY_FEATURES, F_SLOPED (12,0) _ 1,2
[ 5] 3 1 F_SPRAY_FEATURES, F_FALLOFF (12,1) _ 1,2
[ 6] 3 1 F_SPRAY_FEATURES, F_MOD_2X (12,2) _ 1,2
[ 7] 3 1 F_SPRAY_FEATURES, F_ADDITIVE_BLENDING (12,3) _ 1,2
[ 8] 3 1 F_SPRAY_FEATURES, F_USE_SHEETS (12,4) _ 1,2
[ 9] 3 1 F_SPRAY_FEATURES, F_NORMAL_MAP (12,5) _ 1,2
[10] 3 1 F_SPRAY_FEATURES, F_DETAIL (12,6) _ 1,2
[11] 3 1 F_SPRAY_FEATURES, F_FOG (12,8) _ 1,2
[12] 3 1 F_SPRAY_FEATURES, F_TINT_BY_FOW (12,9) _ 1,2
[13] 3 1 F_SPRAY_FEATURES, F_HEIGHT_FADE (12,10) _ 1,2
[14] 3 1 F_SPRAY_FEATURES, F_REFRACT (12,11) _ 1,2
[15] 3 1 F_HEIGHT_MAP, F_USE_SHEETS (13,4) _ 1,2
[ 0] 3 2 S_DETAIL, S_USE_SHEETS (8,6) _ 1,2 projected_dota_pcgl_40_ps.vcs
[ 1] 3 2 S_USE_COLOR_TEXTURE_ALPHA_CHANNEL, S_USE_SHEETS (9,6) _ 1,2
[ 2] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 3] 3 2 S_FOG, S_MOD_2X (10,4) _ 1,2
[ 4] 3 2 S_TINT_BY_FOW, S_MOD_2X (16,4) _ 1,2
[ 5] 2 2 S_REFRACT, S_NORMAL_MAP (13,7) _ 1,2
[ 6] 3 2 S_REFRACT, S_MOD_2X (13,4) _ 1,2
[ 7] 3 2 S_SPRAY_FEATURES, S_SLOPED (12,2) _ 1,2
[ 8] 3 2 S_SPRAY_FEATURES, S_FALLOFF (12,3) _ 1,2
[ 9] 3 2 S_SPRAY_FEATURES, S_MOD_2X (12,4) _ 1,2
[10] 3 2 S_SPRAY_FEATURES, S_ADDITIVE_BLENDING (12,5) _ 1,2
[11] 3 2 S_SPRAY_FEATURES, S_USE_SHEETS (12,6) _ 1,2
[12] 3 2 S_SPRAY_FEATURES, S_NORMAL_MAP (12,7) _ 1,2
[13] 3 2 S_SPRAY_FEATURES, S_DETAIL (12,8) _ 1,2
[14] 3 2 S_SPRAY_FEATURES, S_FOG (12,10) _ 1,2
[15] 3 2 S_SPRAY_FEATURES, S_TINT_BY_FOW (12,16) _ 1,2
[16] 3 2 S_SPRAY_FEATURES, S_HEIGHT_FADE (12,11) _ 1,2
[17] 3 2 S_SPRAY_FEATURES, S_REFRACT (12,13) _ 1,2
[18] 3 2 S_HEIGHT_MAP, S_USE_SHEETS (14,6) _ 1,2
[ 0] 3 2 S_USE_COLOR_TEXTURE_ALPHA_CHANNEL, S_USE_SHEETS (2,1) _ 1,2 projected_dota_pcgl_40_vs.vcs
[ 0] 3 1 F_BLUR, F_USE_REFRACTED_ALPHA (1,0) _ 1,2 refract_pcgl_30_features.vcs
[ 0] 3 2 S_BLUR, S_USE_REFRACTED_ALPHA (3,4) _ 1,2 refract_pcgl_30_ps.vcs
[ 0] 3 1 F_BLUR, F_USE_REFRACTED_ALPHA (1,0) _ 1,2 refract_pcgl_40_features.vcs
[ 0] 3 2 S_BLUR, S_USE_REFRACTED_ALPHA (3,4) _ 1,2 refract_pcgl_40_ps.vcs
[ 0] 2 1 F_REFRACT_CUBE_MAP, F_REFLECT_CUBE_MAP (1,0) _ 1,2 spring_meteor_pcgl_30_features.vcs
[ 1] 2 1 F_TINT_CYCLE_LOOKUP_TEXTURE, F_TINT_CYCLE (6,5) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5) _ 1,5 spring_meteor_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6) _ 1,4
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_REFLECT_CUBE_MAP (2,3,4,7) _ 1,4
[ 3] 2 2 S_REFRACT_CUBE_MAP, S_REFLECT_CUBE_MAP (8,7) _ 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,9) _ 1,3
[ 5] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (9,6) 1 1,2
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_OVERLAY (2,4,10) _ 1,3
[ 7] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,11) _ 1,3
[ 8] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_CYCLE (2,4,12) _ 1,3
[ 9] 2 2 S_TINT_CYCLE_LOOKUP_TEXTURE, S_TINT_CYCLE (13,12) _ 1,2
[10] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0) _ 1,4
[11] 2 2 S_REFRACT_CUBE_MAP, S_REFLECT_CUBE_MAP (8,7) _ 1,2
[12] 2 2 S_TINT_CYCLE_LOOKUP_TEXTURE, S_TINT_CYCLE (13,12) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_FORWARD (2,3) _ 1,2 spring_meteor_pcgl_30_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (2,4) _ 1,2
[ 2] 3 2 S_MODE_DEPTH, S_TOOLS_ENABLED (2,1) _ 1,2
[ 0] 2 1 F_REFRACT_CUBE_MAP, F_REFLECT_CUBE_MAP (1,0) _ 1,2 spring_meteor_pcgl_40_features.vcs
[ 1] 2 1 F_TINT_CYCLE_LOOKUP_TEXTURE, F_TINT_CYCLE (6,5) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5) _ 1,5 spring_meteor_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6) _ 1,4
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_REFLECT_CUBE_MAP (2,3,4,7) _ 1,4
[ 3] 2 2 S_REFRACT_CUBE_MAP, S_REFLECT_CUBE_MAP (8,7) _ 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,9) _ 1,3
[ 5] 2 2 S_NORMAL_MAP, S_SHADER_QUALITY (9,6) 1 1,2
[ 6] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_OVERLAY (2,4,10) _ 1,3
[ 7] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,11) _ 1,3
[ 8] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_CYCLE (2,4,12) _ 1,3
[ 9] 2 2 S_TINT_CYCLE_LOOKUP_TEXTURE, S_TINT_CYCLE (13,12) _ 1,2
[10] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0) _ 1,4
[11] 2 2 S_REFRACT_CUBE_MAP, S_REFLECT_CUBE_MAP (8,7) _ 1,2
[12] 2 2 S_TINT_CYCLE_LOOKUP_TEXTURE, S_TINT_CYCLE (13,12) _ 1,2
[ 0] 3 2 S_MODE_DEPTH, S_MODE_FORWARD (2,3) _ 1,2 spring_meteor_pcgl_40_vs.vcs
[ 1] 3 2 S_MODE_DEPTH, S_NORMAL_MAP (2,4) _ 1,2
[ 2] 3 2 S_MODE_DEPTH, S_TOOLS_ENABLED (2,1) _ 1,2
[ 0] 2 1 F_ADDRESS_V_CLAMP, F_DRAW_AS_TRAIL (6,5) _ 1,2 spritecard_pcgl_30_features.vcs
[ 1] 3 1 F_NORMAL_MAP, F_REFRACT_SOLID (16,22) _ 1,2
[ 2] 3 1 F_REVERSE_DEPTH, F_DISABLE_DEPTHTEST (0,1) _ 1,2
[ 3] 3 1 F_NORMAL_MAP, F_DRAW_AS_TRAIL (16,5) _ 1,2
[ 4] 3 1 F_NORMAL_MAP, F_GLOBAL_LIGHT (16,9) _ 1,2
[ 5] 3 1 F_NORMAL_MAP, F_REFRACT (16,11) _ 1,2
[ 6] 3 1 F_NORMAL_MAP, F_REFRACT_BLUR (16,12) _ 1,2
[ 7] 3 1 F_NORMAL_MAP, F_MOD2X (16,2) _ 1,2
[ 8] 2 1 F_NORMAL_MAP, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS (16,19,19,19) 0,1,2 1,4
[ 9] 2 1 F_REFRACT, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS (11,19,19) 0,1 1,3
[ 0] 3 2 S_MODE_TOOLS_WIREFRAME, S_MOD2X (0,1) _ 1,2 spritecard_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_NUM_SEQUENCES_PER_PARTICLE (0,5) _ 1,2
[ 2] 2 2 S_REFRACT_BLUR, S_REFRACT (7,6) _ 1,2
[ 3] 3 2 S_MODE_TOOLS_WIREFRAME, S_REFRACT (0,6) _ 1,2
[ 4] 3 2 S_MODE_TOOLS_WIREFRAME, S_REFRACT_BLUR (0,7) _ 1,2
[ 5] 3 2 S_MODE_TOOLS_WIREFRAME, S_SELF_ILLUM_OVER_1 (0,8) _ 1,2
[ 6] 3 2 S_MOD2X, S_FOG_PARTICLES (1,9) _ 1,2
[ 7] 3 2 S_REFRACT, S_FOG_PARTICLES (6,9) _ 1,2
[ 8] 2 2 S_FOG_PARTICLES, S_SHADER_QUALITY (9,3) 1 1,2
[ 9] 3 2 S_MODE_TOOLS_WIREFRAME, S_FOG_PARTICLES (0,9) _ 1,2
[10] 3 2 S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (0,10) _ 1,2
[11] 3 2 S_MODE_TOOLS_WIREFRAME, S_TEXTURE_LAYERS (0,14) _ 1,2
[12] 3 2 S_MODE_TOOLS_WIREFRAME, S_MAXLUMINANCE_BLENDING (0,15) _ 1,2
[13] 2 2 S_REFRACT_SOLID, S_REFRACT (16,6) _ 1,2
[14] 3 2 S_MODE_TOOLS_WIREFRAME, S_REFRACT_SOLID (0,16) _ 1,2
[15] 3 2 S_MODE_TOOLS_WIREFRAME, S_BLENDFRAMES_SEQ0 (0,17) _ 1,2
[16] 3 2 S_MOD2X, S_SATURATE_COLOR_PRE_ALPHA_BLEND (1,18) _ 1,2
[17] 3 2 S_MODE_TOOLS_WIREFRAME, S_SATURATE_COLOR_PRE_ALPHA_BLEND (0,18) _ 1,2
[18] 3 2 S_NORMAL_MAP, S_REFRACT_SOLID (10,16) _ 1,2
[19] 3 2 S_NORMAL_MAP, S_DRAW_AS_TRAIL (10,13) _ 1,2
[20] 3 2 S_NORMAL_MAP, S_REFRACT (10,6) _ 1,2
[21] 3 2 S_NORMAL_MAP, S_REFRACT_BLUR (10,7) _ 1,2
[22] 3 2 S_NORMAL_MAP, S_MOD2X (10,1) _ 1,2
[23] 2 2 S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (10,14,14,14) 0,1,2 1,4
[24] 2 2 S_REFRACT, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (6,14,14) 0,1 1,3
[ 0] 3 2 S_MODE_TOOLS_WIREFRAME, S_REFRACT (0,2) _ 1,2 spritecard_pcgl_30_psrs.vcs
[ 0] 2 2 S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (2,1) _ 1,2 spritecard_pcgl_30_vs.vcs
[ 1] 2 2 S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (2,1) _ 1,2
[ 2] 3 2 S_NORMAL_MAP, S_DRAW_AS_TRAIL (9,1) _ 1,2
[ 3] 3 2 S_NORMAL_MAP, S_GLOBAL_LIGHT (9,6) _ 1,2
[ 4] 2 2 S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (9,11,11,11) 0,1,2 1,4
[ 0] 2 1 F_ADDRESS_V_CLAMP, F_DRAW_AS_TRAIL (6,5) _ 1,2 spritecard_pcgl_40_features.vcs
[ 1] 3 1 F_NORMAL_MAP, F_REFRACT_SOLID (16,22) _ 1,2
[ 2] 3 1 F_REVERSE_DEPTH, F_DISABLE_DEPTHTEST (0,1) _ 1,2
[ 3] 3 1 F_NORMAL_MAP, F_DRAW_AS_TRAIL (16,5) _ 1,2
[ 4] 3 1 F_NORMAL_MAP, F_GLOBAL_LIGHT (16,9) _ 1,2
[ 5] 3 1 F_NORMAL_MAP, F_REFRACT (16,11) _ 1,2
[ 6] 3 1 F_NORMAL_MAP, F_REFRACT_BLUR (16,12) _ 1,2
[ 7] 3 1 F_NORMAL_MAP, F_MOD2X (16,2) _ 1,2
[ 8] 2 1 F_NORMAL_MAP, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS (16,19,19,19) 0,1,2 1,4
[ 9] 2 1 F_REFRACT, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS (11,19,19) 0,1 1,3
[ 0] 3 2 S_MODE_TOOLS_WIREFRAME, S_MOD2X (0,1) _ 1,2 spritecard_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_TOOLS_WIREFRAME, S_NUM_SEQUENCES_PER_PARTICLE (0,5) _ 1,2
[ 2] 2 2 S_REFRACT_BLUR, S_REFRACT (7,6) _ 1,2
[ 3] 3 2 S_MODE_TOOLS_WIREFRAME, S_REFRACT (0,6) _ 1,2
[ 4] 3 2 S_MODE_TOOLS_WIREFRAME, S_REFRACT_BLUR (0,7) _ 1,2
[ 5] 3 2 S_MODE_TOOLS_WIREFRAME, S_SELF_ILLUM_OVER_1 (0,8) _ 1,2
[ 6] 3 2 S_MOD2X, S_FOG_PARTICLES (1,9) _ 1,2
[ 7] 3 2 S_REFRACT, S_FOG_PARTICLES (6,9) _ 1,2
[ 8] 2 2 S_FOG_PARTICLES, S_SHADER_QUALITY (9,3) 1 1,2
[ 9] 3 2 S_MODE_TOOLS_WIREFRAME, S_FOG_PARTICLES (0,9) _ 1,2
[10] 3 2 S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (0,10) _ 1,2
[11] 3 2 S_MODE_TOOLS_WIREFRAME, S_TEXTURE_LAYERS (0,14) _ 1,2
[12] 3 2 S_MODE_TOOLS_WIREFRAME, S_MAXLUMINANCE_BLENDING (0,15) _ 1,2
[13] 2 2 S_REFRACT_SOLID, S_REFRACT (16,6) _ 1,2
[14] 3 2 S_MODE_TOOLS_WIREFRAME, S_REFRACT_SOLID (0,16) _ 1,2
[15] 3 2 S_MODE_TOOLS_WIREFRAME, S_BLENDFRAMES_SEQ0 (0,17) _ 1,2
[16] 3 2 S_MOD2X, S_SATURATE_COLOR_PRE_ALPHA_BLEND (1,18) _ 1,2
[17] 3 2 S_MODE_TOOLS_WIREFRAME, S_SATURATE_COLOR_PRE_ALPHA_BLEND (0,18) _ 1,2
[18] 3 2 S_NORMAL_MAP, S_REFRACT_SOLID (10,16) _ 1,2
[19] 3 2 S_NORMAL_MAP, S_DRAW_AS_TRAIL (10,13) _ 1,2
[20] 3 2 S_NORMAL_MAP, S_REFRACT (10,6) _ 1,2
[21] 3 2 S_NORMAL_MAP, S_REFRACT_BLUR (10,7) _ 1,2
[22] 3 2 S_NORMAL_MAP, S_MOD2X (10,1) _ 1,2
[23] 2 2 S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (10,14,14,14) 0,1,2 1,4
[24] 2 2 S_REFRACT, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (6,14,14) 0,1 1,3
[ 0] 3 2 S_MODE_TOOLS_WIREFRAME, S_REFRACT (0,2) _ 1,2 spritecard_pcgl_40_psrs.vcs
[ 0] 2 2 S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (2,1) _ 1,2 spritecard_pcgl_40_vs.vcs
[ 1] 2 2 S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (2,1) _ 1,2
[ 2] 3 2 S_NORMAL_MAP, S_DRAW_AS_TRAIL (9,1) _ 1,2
[ 3] 3 2 S_NORMAL_MAP, S_GLOBAL_LIGHT (9,6) _ 1,2
[ 4] 2 2 S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (9,11,11,11) 0,1,2 1,4
[ 0] 3 1 F_ALPHA_TEXTURE, F_ADDITIVE (1,2) _ 1,2 ui_twotexture_pcgl_30_features.vcs
[ 0] 3 1 F_ALPHA_TEXTURE, F_ADDITIVE (1,2) _ 1,2 ui_twotexture_pcgl_40_features.vcs
[ 0] 3 1 F_TRIANGLE_EDGES, F_WIREFRAME (2,3) _ 1,2 visualize_physics_pcgl_30_features.vcs
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEFERRED, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2,3,4,5) _ 1,5 visualize_physics_pcgl_30_ps.vcs
[ 1] 2 2 S_SHADER_QUALITY, S_MODE_DEFERRED (9,2) _ 1,2
[ 2] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 3] 3 2 S_TRIANGLE_EDGES, S_WIREFRAME (7,6) _ 1,2
[ 0] 3 1 F_TRIANGLE_EDGES, F_WIREFRAME (2,3) _ 1,2 visualize_physics_pcgl_40_features.vcs
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEFERRED, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2,3,4,5) _ 1,5 visualize_physics_pcgl_40_ps.vcs
[ 1] 2 2 S_SHADER_QUALITY, S_MODE_DEFERRED (9,2) _ 1,2
[ 2] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 3] 3 2 S_TRIANGLE_EDGES, S_WIREFRAME (7,6) _ 1,2
[ 0] 1 1 F_FLOW_COLOR, F_FLOW_NORMALS (4,3) _ 1,2 water_dota_pcgl_30_features.vcs
[ 1] 1 1 F_FLOW_DEBUG, F_FLOW_NORMALS (5,3) _ 1,2
[ 2] 3 1 F_FORCE_CHEAP_WATER, F_FORCE_NULL_WATER (6,7) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 water_dota_pcgl_30_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_NORMALS (2,3,6) _ 1,3
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_COLOR (2,3,7) _ 1,3
[ 3] 2 2 S_FLOW_DEBUG, S_FLOW_NORMALS (8,6) _ 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_DEBUG (2,3,8) _ 1,3
[ 5] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_USE_FOG_COLOR (2,3,9) _ 1,3
[ 6] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 7] 3 2 S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER (10,11) _ 1,2
[ 8] 1 2 S_FLOW_COLOR, S_FLOW_NORMALS (7,6) _ 1,2
[ 9] 1 2 S_FLOW_DEBUG, S_FLOW_NORMALS (8,6) _ 1,2
[10] 3 2 S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER (10,11) _ 1,2
[ 0] 3 2 S_TOOLS_ENABLED (1) _ 0,1 water_dota_pcgl_30_vs.vcs
[ 0] 1 1 F_FLOW_COLOR, F_FLOW_NORMALS (4,3) _ 1,2 water_dota_pcgl_40_features.vcs
[ 1] 1 1 F_FLOW_DEBUG, F_FLOW_NORMALS (5,3) _ 1,2
[ 2] 3 1 F_FORCE_CHEAP_WATER, F_FORCE_NULL_WATER (6,7) _ 1,2
[ 0] 3 2 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME (1,2,3) _ 1,3 water_dota_pcgl_40_ps.vcs
[ 1] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_NORMALS (2,3,6) _ 1,3
[ 2] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_COLOR (2,3,7) _ 1,3
[ 3] 2 2 S_FLOW_DEBUG, S_FLOW_NORMALS (8,6) _ 1,2
[ 4] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_DEBUG (2,3,8) _ 1,3
[ 5] 3 2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_USE_FOG_COLOR (2,3,9) _ 1,3
[ 6] 3 2 S_TOOLS_ENABLED (0) _ 0,1
[ 7] 3 2 S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER (10,11) _ 1,2
[ 8] 1 2 S_FLOW_COLOR, S_FLOW_NORMALS (7,6) _ 1,2
[ 9] 1 2 S_FLOW_DEBUG, S_FLOW_NORMALS (8,6) _ 1,2
[10] 3 2 S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER (10,11) _ 1,2
[ 0] 3 2 S_TOOLS_ENABLED (1) _ 0,1 water_dota_pcgl_40_vs.vcs