Compatibility blocks, resolved names
Block  Rule  arg0  range0                                                                                                                  range1  range2
-----------------------------------------------------------------------------------------------------------------------------------------------------------
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2)                                                                                   _       1,2     cables_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_DEFERRED_GATHER, S_MODE_DEPTH, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (0,1,3)                                         _       1,3
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,1)                                                                                   _       1,2     cables_pcgl_30_vs.vcs
[ 1]   3     2     S_MODE_DEFERRED_GATHER, S_MODE_PROJ_DEPTH, S_MODE_DEPTH, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (0,1,2,3)                    _       1,4
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2)                                                                                   _       1,2     cables_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_DEFERRED_GATHER, S_MODE_DEPTH, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (0,1,3)                                         _       1,3
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,1)                                                                                   _       1,2     cables_pcgl_40_vs.vcs
[ 1]   3     2     S_MODE_DEFERRED_GATHER, S_MODE_PROJ_DEPTH, S_MODE_DEPTH, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (0,1,2,3)                    _       1,4
[ 0]   3     1     F_TRANSLUCENT, F_ALPHA_TEST (2,1)                                                                                       _       1,2     complex_pcgl_50_features.vcs
[ 1]   3     1     F_CLEAR_COAT, F_GLASS (4,3)                                                                                             _       1,2
[ 0]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (0,1)                                                                    _       1,2     complex_pcgl_50_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (0,3)                                                                              _       1,2
[ 2]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER, S_SELF_ILLUM (0,1,7)                                                    _       1,3
[ 3]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER, S_TRANSLUCENT (0,1,4)                                                   _       1,3
[ 4]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER, S_GLASS (0,1,5)                                                         _       1,3
[ 5]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (4,3)                                                                                       _       1,2
[ 6]   3     2     S_CLEAR_COAT, S_GLASS (6,5)                                                                                             _       1,2
[ 0]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (0,1)                                                                    _       1,2     complex_pcgl_50_vs.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_DEFERRED_GATHER (0,1,2)                                    _       1,3     debugoverlay_wireframe_pcgl_30_ps.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER (1,2)                                                              _       1,2     debugoverlay_wireframe_pcgl_30_vs.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_DEFERRED_GATHER (0,1,2)                                    _       1,3     debugoverlay_wireframe_pcgl_40_ps.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER (1,2)                                                              _       1,2     debugoverlay_wireframe_pcgl_40_vs.vcs
[ 0]   3     1     F_TRANSLUCENT, F_ALPHA_TEST (1,0)                                                                                       _       1,2     depth_only_pcgl_30_features.vcs
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (0,1)                                                                                   _       1,2     depth_only_pcgl_30_ps.vcs
[ 1]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (3,2)                                                                                       _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2)                                                                                   _       1,2     depth_only_pcgl_30_vs.vcs
[ 1]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (4,3)                                                                                       _       1,2
[ 0]   3     1     F_TRANSLUCENT, F_ALPHA_TEST (1,0)                                                                                       _       1,2     depth_only_pcgl_40_features.vcs
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (0,1)                                                                                   _       1,2     depth_only_pcgl_40_ps.vcs
[ 1]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (3,2)                                                                                       _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2)                                                                                   _       1,2     depth_only_pcgl_40_vs.vcs
[ 1]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (4,3)                                                                                       _       1,2
[ 0]   1     1     F_SHADOW_MODE, F_SPOT_LIGHT (1,0)                                                                                       _       1,2     generic_light_pcgl_30_features.vcs
[ 0]   3     2     S_MODE_PREPASS_LIGHT, S_MODE_FULL_DEFERRED_LIGHT, S_MODE_LIGHT_IRRADIANCE_SAMPLES (1,2,3)                               _       1,3     generic_light_pcgl_30_ps.vcs
[ 1]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 2]   1     2     S_SHADOW_MODE, S_SPOT_LIGHT (5,4)                                                                                       _       1,2
[ 0]   1     1     F_SHADOW_MODE, F_SPOT_LIGHT (1,0)                                                                                       _       1,2     generic_light_pcgl_40_features.vcs
[ 0]   3     2     S_MODE_PREPASS_LIGHT, S_MODE_FULL_DEFERRED_LIGHT, S_MODE_LIGHT_IRRADIANCE_SAMPLES (1,2,3)                               _       1,3     generic_light_pcgl_40_ps.vcs
[ 1]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 2]   1     2     S_SHADOW_MODE, S_SPOT_LIGHT (5,4)                                                                                       _       1,2
[ 0]   3     2     S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_TOOLS_WIREFRAME, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,3)                         _       1,3     grasstile_pcgl_41_ps.vcs
[ 0]   2     1     F_INVERT_ALPHA, F_ALPHA_BLEND (2,1)                                                                                     _       1,2     sampletexture_bicubic_pcgl_30_features.vcs
[ 0]   2     1     F_INVERT_ALPHA, F_ALPHA_BLEND (2,1)                                                                                     _       1,2     sampletexture_bicubic_pcgl_40_features.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_TOOLS_WIREFRAME (0,2)                                                                    _       1,2     solidcolor_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (2,0)                                                                    _       1,2
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_TOOLS_WIREFRAME (1,2)                                                                    _       1,2     solidcolor_pcgl_30_vs.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_TOOLS_WIREFRAME (0,2)                                                                    _       1,2     solidcolor_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (2,0)                                                                    _       1,2
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_TOOLS_WIREFRAME (1,2)                                                                    _       1,2     solidcolor_pcgl_40_vs.vcs
[ 0]   2     1     F_ADDRESS_V_CLAMP, F_DRAW_AS_TRAIL (6,5)                                                                                _       1,2     spritecard_pcgl_30_features.vcs
[ 1]   3     1     F_REVERSE_DEPTH, F_DISABLE_DEPTHTEST (0,1)                                                                              _       1,2
[ 2]   3     1     F_MOD2X, F_LIGHTEN_MODE (2,3)                                                                                           _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,3)                                                                                   _       1,2     spritecard_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_DEFERRED_GATHER, S_MODE_DEPTH, S_MODE_PREPASS_GBUFFER, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,0,6)               _       1,4
[ 2]   2     2     S_HAS_NO_NORMAL_FOR_LIGHTING, S_PER_PIXEL_LIGHTING (9,7)                                                                _       1,2
[ 3]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH, S_OPAQUE (2,3,13)                                                                      _       1,3
[ 4]   3     2     S_REFRACT, S_TEXTURE_LAYERS (10,14)                                                                                     _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (3,2)                                                                                   _       1,2     spritecard_pcgl_30_vs.vcs
[ 1]   3     2     S_MODE_DEFERRED_GATHER, S_MODE_PROJ_DEPTH, S_MODE_DEPTH, S_MODE_PREPASS_GBUFFER, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,3,0,4) _       1,5
[ 2]   2     2     S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (7,6)                                                                                _       1,2
[ 3]   3     2     S_MODE_FORWARD_DEBUG_LIGHTINGONLY, S_TEXTURE_LAYERS (4,10)                                                              _       1,2
[ 4]   2     2     S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (7,6)                                                                                _       1,2
[ 0]   2     1     F_ADDRESS_V_CLAMP, F_DRAW_AS_TRAIL (6,5)                                                                                _       1,2     spritecard_pcgl_41_features.vcs
[ 1]   3     1     F_REVERSE_DEPTH, F_DISABLE_DEPTHTEST (0,1)                                                                              _       1,2
[ 2]   3     1     F_MOD2X, F_LIGHTEN_MODE (2,3)                                                                                           _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,3)                                                                                   _       1,2     spritecard_pcgl_41_ps.vcs
[ 1]   3     2     S_MODE_DEFERRED_GATHER, S_MODE_DEPTH, S_MODE_PREPASS_GBUFFER, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,0,6)               _       1,4
[ 2]   2     2     S_HAS_NO_NORMAL_FOR_LIGHTING, S_PER_PIXEL_LIGHTING (9,7)                                                                _       1,2
[ 3]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH, S_OPAQUE (2,3,13)                                                                      _       1,3
[ 4]   3     2     S_REFRACT, S_TEXTURE_LAYERS (10,14)                                                                                     _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_PROJ_DEPTH (3,2)                                                                                   _       1,2     spritecard_pcgl_41_vs.vcs
[ 1]   3     2     S_MODE_DEFERRED_GATHER, S_MODE_PROJ_DEPTH, S_MODE_DEPTH, S_MODE_PREPASS_GBUFFER, S_MODE_FORWARD_DEBUG_LIGHTINGONLY (1,2,3,0,4) _       1,5
[ 2]   2     2     S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (7,6)                                                                                _       1,2
[ 3]   3     2     S_MODE_FORWARD_DEBUG_LIGHTINGONLY, S_TEXTURE_LAYERS (4,10)                                                              _       1,2
[ 4]   2     2     S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (7,6)                                                                                _       1,2
[ 0]   3     2     S_MODE_PREPASS_LIGHT, S_MODE_FULL_DEFERRED_LIGHT (1,2)                                                                  _       1,2     sunlight_pcgl_30_ps.vcs
[ 1]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 0]   3     2     S_MODE_PREPASS_LIGHT, S_MODE_FULL_DEFERRED_LIGHT (1,2)                                                                  _       1,2     sunlight_pcgl_40_ps.vcs
[ 1]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 0]   2     1     F_ADDITIVE_BLEND, F_TRANSLUCENT (1,0)                                                                                   _       1,2     tools_generic_pcgl_30_features.vcs
[ 0]   2     1     F_ADDITIVE_BLEND, F_TRANSLUCENT (1,0)                                                                                   _       1,2     tools_generic_pcgl_40_features.vcs
[ 0]   3     2     S_MODE_FORWARD, S_MODE_TOOLS_WIREFRAME (1,2)                                                                            _       1,2     tools_modelviewer_wireframe_pcgl_30_vs.vcs
[ 0]   3     2     S_MODE_FORWARD, S_MODE_TOOLS_WIREFRAME (1,2)                                                                            _       1,2     tools_modelviewer_wireframe_pcgl_40_vs.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_DEFERRED_GATHER (0,1,2)                                    _       1,3     tools_solid_pcgl_30_ps.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER (1,2)                                                              _       1,2     tools_solid_pcgl_30_vs.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_DEFERRED_GATHER (0,1,2)                                    _       1,3     tools_solid_pcgl_40_ps.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER (1,2)                                                              _       1,2     tools_solid_pcgl_40_vs.vcs
[ 0]   2     1     F_ALPHA_TEST, F_TEXTURED (1,0)                                                                                          _       1,2     tools_sprite_pcgl_30_features.vcs
[ 1]   3     1     F_CULL_LARGER_THAN_BOX, F_WORLD_SPACE_SIZE (5,4)                                                                        _       1,2
[ 0]   2     2     S_ALPHA_TEST, S_TEXTURED (2,1)                                                                                          _       1,2     tools_sprite_pcgl_30_ps.vcs
[ 0]   3     2     S_CULL_LARGER_THAN_BOX, S_WORLD_SPACE_SIZE (2,3)                                                                        _       1,2     tools_sprite_pcgl_30_vs.vcs
[ 0]   2     1     F_ALPHA_TEST, F_TEXTURED (1,0)                                                                                          _       1,2     tools_sprite_pcgl_40_features.vcs
[ 1]   3     1     F_CULL_LARGER_THAN_BOX, F_WORLD_SPACE_SIZE (5,4)                                                                        _       1,2
[ 0]   3     2     S_CULL_LARGER_THAN_BOX, S_WORLD_SPACE_SIZE (2,1)                                                                        _       1,2     tools_sprite_pcgl_40_gs.vcs
[ 0]   2     2     S_ALPHA_TEST, S_TEXTURED (2,1)                                                                                          _       1,2     tools_sprite_pcgl_40_ps.vcs
[ 0]   3     2     S_CULL_LARGER_THAN_BOX, S_WORLD_SPACE_SIZE (2,3)                                                                        _       1,2     tools_sprite_pcgl_40_vs.vcs
[ 0]   3     2     S_MODE_FORWARD, S_MODE_TOOLS_WIREFRAME (1,2)                                                                            _       1,2     tools_visualize_tangent_frame_pcgl_40_vs.vcs
[ 0]   3     2     S_MODE_DEPTH, S_TRANSLUCENT (0,3)                                                                                       _       1,2     tools_wireframe_pcgl_30_ps.vcs
[ 0]   3     2     S_MODE_DEPTH, S_TRANSLUCENT (0,3)                                                                                       _       1,2     tools_wireframe_pcgl_40_ps.vcs
[ 0]   3     1     F_ALPHA_TEXTURE, F_ADDITIVE (1,2)                                                                                       _       1,2     ui_pcgl_30_features.vcs
[ 1]   3     1     F_ADDITIVE, F_ALPHA_ONLY (2,3)                                                                                          _       1,2
[ 0]   3     1     F_ALPHA_TEXTURE, F_ADDITIVE (1,2)                                                                                       _       1,2     ui_pcgl_40_features.vcs
[ 1]   3     1     F_ADDITIVE, F_ALPHA_ONLY (2,3)                                                                                          _       1,2
[ 0]   2     1     F_ADDITIVE_BLEND, F_TRANSLUCENT (1,0)                                                                                   _       1,2     ui_texture_on_model_pcgl_30_features.vcs
[ 0]   2     1     F_ADDITIVE_BLEND, F_TRANSLUCENT (1,0)                                                                                   _       1,2     ui_texture_on_model_pcgl_40_features.vcs
[ 0]   3     1     F_TRIANGLE_EDGES, F_WIREFRAME (2,3)                                                                                     _       1,2     visualize_cloth_pcgl_40_features.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2,3,4,5) _       1,5     visualize_cloth_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (3,1)                                                                    _       1,2
[ 2]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 3]   3     2     S_TRIANGLE_EDGES, S_WIREFRAME (7,6)                                                                                     _       1,2
[ 0]   3     1     F_TRIANGLE_EDGES, F_WIREFRAME (1,2)                                                                                     _       1,2     visualize_nav_pcgl_40_features.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (2,3,4,5,6) _       1,5     visualize_nav_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (4,2)                                                                    _       1,2
[ 2]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 3]   3     2     S_TRIANGLE_EDGES, S_WIREFRAME (8,7)                                                                                     _       1,2
[ 0]   3     1     F_TRIANGLE_EDGES, F_WIREFRAME (2,3)                                                                                     _       1,2     visualize_physics_pcgl_40_features.vcs
[ 0]   3     2     S_MODE_PREPASS_GBUFFER, S_MODE_FULL_DEFERRED_GBUFFER, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2,3,4,5) _       1,5     visualize_physics_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_MODE_PREPASS_GBUFFER (3,1)                                                                    _       1,2
[ 2]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 3]   3     2     S_TRIANGLE_EDGES, S_WIREFRAME (7,6)                                                                                     _       1,2
[ 0]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1     bloom_dota_pcgl_30_ps.vcs
[ 0]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1     bloom_dota_pcgl_40_ps.vcs
[ 0]   3     1     F_TRANSLUCENT, F_ALPHA_TEST (1,0)                                                                                       _       1,2     cables_pcgl_30_features.vcs
[ 1]   2     1     F_ADDITIVE_BLEND, F_TRANSLUCENT (2,1)                                                                                   _       1,2
[ 2]   2     1     F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_TRANSLUCENT (3,1)                                                                    _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5)                     _       1,5     cables_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6)                                      _       1,4
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,7)                                                              _       1,3
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (7,6)                                                                                    1       1,2
[ 4]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,9)                                                                              _       1,2
[ 5]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (2,4,10)                                                            _       1,3
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ADDITIVE_BLEND (2,4,11)                                                         _       1,3
[ 7]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,4,12)                                                               _       1,3
[ 8]   2     2     S_SPECULAR, S_SHADER_QUALITY (12,6)                                                                                     1       1,2
[ 9]   2     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MODE_FORWARD (13,1)                                                                  _       1,2
[10]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,14)                                                              _       1,3
[11]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0)                                       _       1,4
[12]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (10,9)                                                                                      _       1,2
[13]   2     2     S_ADDITIVE_BLEND, S_TRANSLUCENT (11,10)                                                                                 _       1,2
[14]   2     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_TRANSLUCENT (13,10)                                                                  _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_FORWARD (2,3)                                                                                      _       1,2     cables_pcgl_30_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (2,4)                                                                                        _       1,2
[ 2]   3     2     S_MODE_DEPTH, S_TOOLS_ENABLED (2,1)                                                                                     _       1,2
[ 0]   3     1     F_TRANSLUCENT, F_ALPHA_TEST (1,0)                                                                                       _       1,2     cables_pcgl_40_features.vcs
[ 1]   2     1     F_ADDITIVE_BLEND, F_TRANSLUCENT (2,1)                                                                                   _       1,2
[ 2]   2     1     F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_TRANSLUCENT (3,1)                                                                    _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5)                     _       1,5     cables_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6)                                      _       1,4
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,7)                                                              _       1,3
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (7,6)                                                                                    1       1,2
[ 4]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,9)                                                                              _       1,2
[ 5]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (2,4,10)                                                            _       1,3
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ADDITIVE_BLEND (2,4,11)                                                         _       1,3
[ 7]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,4,12)                                                               _       1,3
[ 8]   2     2     S_SPECULAR, S_SHADER_QUALITY (12,6)                                                                                     1       1,2
[ 9]   2     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MODE_FORWARD (13,1)                                                                  _       1,2
[10]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,14)                                                              _       1,3
[11]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0)                                       _       1,4
[12]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (10,9)                                                                                      _       1,2
[13]   2     2     S_ADDITIVE_BLEND, S_TRANSLUCENT (11,10)                                                                                 _       1,2
[14]   2     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_TRANSLUCENT (13,10)                                                                  _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_FORWARD (2,3)                                                                                      _       1,2     cables_pcgl_40_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (2,4)                                                                                        _       1,2
[ 2]   3     2     S_MODE_DEPTH, S_TOOLS_ENABLED (2,1)                                                                                     _       1,2
[ 0]   3     1     F_COLORWARP_BLEND, F_PASSTHROUGH (2,3)                                                                                  _       1,2     colorcorrection_pcgl_30_features.vcs
[ 1]   3     1     F_IGNORE_HEROES, F_HEROES_ONLY (4,5)                                                                                    _       1,2
[ 0]   3     2     S_COLORWARP_BLEND, S_PASSTHROUGH (1,2)                                                                                  _       1,2     colorcorrection_pcgl_30_ps.vcs
[ 1]   3     2     S_IGNORE_HEROES, S_HEROES_ONLY (3,4)                                                                                    _       1,2
[ 2]   3     2     S_COLORWARP_BLEND, S_PASSTHROUGH (1,2)                                                                                  _       1,2
[ 3]   3     2     S_IGNORE_HEROES, S_HEROES_ONLY (3,4)                                                                                    _       1,2
[ 0]   3     1     F_COLORWARP_BLEND, F_PASSTHROUGH (2,3)                                                                                  _       1,2     colorcorrection_pcgl_40_features.vcs
[ 1]   3     1     F_IGNORE_HEROES, F_HEROES_ONLY (4,5)                                                                                    _       1,2
[ 0]   3     2     S_COLORWARP_BLEND, S_PASSTHROUGH (1,2)                                                                                  _       1,2     colorcorrection_pcgl_40_ps.vcs
[ 1]   3     2     S_IGNORE_HEROES, S_HEROES_ONLY (3,4)                                                                                    _       1,2
[ 2]   3     2     S_COLORWARP_BLEND, S_PASSTHROUGH (1,2)                                                                                  _       1,2
[ 3]   3     2     S_IGNORE_HEROES, S_HEROES_ONLY (3,4)                                                                                    _       1,2
[ 0]   2     1     F_SEPARATE_INTERIOR_CUBE_MAP, F_SPECULAR_CUBE_MAP (2,1)                                                                 _       1,2     crystal_pcgl_30_features.vcs
[ 0]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                          _       1,3     crystal_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (1,3,2,4)                                      _       1,4
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (1,3,5)                                                              _       1,3
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (5,4)                                                                                    1       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_CUBE_MAP (1,2,3,6)                                   _       1,4
[ 5]   2     2     S_SEPARATE_INTERIOR_CUBE_MAP, S_SPECULAR_CUBE_MAP (7,6)                                                                 _       1,2
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (1,3,8)                                                               _       1,3
[ 7]   2     2     S_SEPARATE_INTERIOR_CUBE_MAP, S_SPECULAR_CUBE_MAP (7,6)                                                                 _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (2,3)                                                                                        _       1,2     crystal_pcgl_30_vs.vcs
[ 0]   2     1     F_SEPARATE_INTERIOR_CUBE_MAP, F_SPECULAR_CUBE_MAP (2,1)                                                                 _       1,2     crystal_pcgl_40_features.vcs
[ 0]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                          _       1,3     crystal_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (1,3,2,4)                                      _       1,4
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (1,3,5)                                                              _       1,3
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (5,4)                                                                                    1       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_CUBE_MAP (1,2,3,6)                                   _       1,4
[ 5]   2     2     S_SEPARATE_INTERIOR_CUBE_MAP, S_SPECULAR_CUBE_MAP (7,6)                                                                 _       1,2
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (1,3,8)                                                               _       1,3
[ 7]   2     2     S_SEPARATE_INTERIOR_CUBE_MAP, S_SPECULAR_CUBE_MAP (7,6)                                                                 _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (2,3)                                                                                        _       1,2     crystal_pcgl_40_vs.vcs
[ 0]   3     2     S_MODE_TOOLS_VIS, S_TOOLS_ENABLED (1,0)                                                                                 _       1,2     deferred_global_light_pcgl_30_ps.vcs
[ 0]   3     2     S_MODE_TOOLS_VIS, S_TOOLS_ENABLED (1,0)                                                                                 _       1,2     deferred_global_light_pcgl_40_ps.vcs
[ 0]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1     deferred_local_light_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_VIS, S_SHADER_QUALITY (1,2)                                                                                _       1,2
[ 0]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1     deferred_local_light_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_VIS, S_SHADER_QUALITY (1,2)                                                                                _       1,2
[ 0]   2     1     F_DRAW_WITH_NON_TRANSLUCENT, F_TRANSLUCENT (7,4)                                                                        _       1,2     global_lit_simple_pcgl_30_features.vcs
[ 1]   2     1     F_ALPHA_ANGLE_POWER, F_TRANSLUCENT (6,4)                                                                                _       1,2
[ 2]   3     1     F_TRANSLUCENT, F_ALPHA_TEST (4,2)                                                                                       _       1,2
[ 3]   2     1     F_ADDITIVE_BLEND, F_TRANSLUCENT (5,4)                                                                                   _       1,2
[ 4]   2     1     F_ALPHA_STIPPLE, F_ALPHA_TEST (3,2)                                                                                     _       1,2
[ 5]   2     1     F_TINT_MASK_2, F_TINT_MASK (17,16)                                                                                      _       1,2
[ 6]   3     1     F_MODULATE_SPECULAR_BY_ALPHA, F_SOLID_COLOR (18,8)                                                                      _       1,2
[ 7]   3     1     F_MODULATE_SPECULAR_BY_ALPHA, F_MOD_2X (18,11)                                                                          _       1,2
[ 8]   3     1     F_MODULATE_SPECULAR_BY_ALPHA, F_FULLBRIGHT (18,13)                                                                      _       1,2
[ 9]   3     1     F_MODULATE_SPECULAR_BY_ALPHA, F_TRANSLUCENT (18,4)                                                                      _       1,2
[10]   2     1     F_MODULATE_SPECULAR_BY_ALPHA, F_SPECULAR (18,9)                                                                         _       1,2
[11]   3     1     F_SCROLL_UV, F_MOD_2X (10,11)                                                                                           _       1,2
[12]   3     1     F_SOLID_COLOR, F_ALPHA_TEST (8,2)                                                                                       _       1,2
[13]   3     1     F_SOLID_COLOR, F_TRANSLUCENT (8,4)                                                                                      _       1,2
[14]   3     1     F_SOLID_COLOR, F_SPECULAR (8,9)                                                                                         _       1,2
[15]   3     1     F_SOLID_COLOR, F_OVERLAY (8,12)                                                                                         _       1,2
[16]   3     1     F_SOLID_COLOR, F_MOD_2X (8,11)                                                                                          _       1,2
[17]   3     1     F_SOLID_COLOR, F_SCROLL_UV (8,10)                                                                                       _       1,2
[18]   3     1     F_SOLID_COLOR, F_TINT_MASK (8,16)                                                                                       _       1,2
[19]   3     1     F_SOLID_COLOR, F_TINT_MASK_2 (8,17)                                                                                     _       1,2
[20]   3     1     F_FULLBRIGHT, F_SPECULAR (13,9)                                                                                         _       1,2
[21]   3     1     F_FULLBRIGHT, F_MOD_2X (13,11)                                                                                          _       1,2
[22]   3     1     F_FULLBRIGHT, F_OVERLAY (13,12)                                                                                         _       1,2
[23]   3     1     F_MOD_2X, F_TINT_MASK (11,16)                                                                                           _       1,2
[24]   3     1     F_MOD_2X, F_TINT_MASK_2 (11,17)                                                                                         _       1,2
[25]   2     1     F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_TRANSLUCENT (14,4)                                                                   _       1,2
[26]   3     1     F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_FULLBRIGHT (14,13)                                                                   _       1,2
[27]   3     1     F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_MOD_2X (14,11)                                                                       _       1,2
[28]   3     1     F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY, F_TRANSLUCENT (20,21,4)                                                     _       1,3
[29]   3     1     F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (19,21)                                                                           _       1,2
[30]   3     1     F_OVERLAY, F_CAST_SHADOWS_ONLY (12,21)                                                                                  _       1,2
[31]   3     1     F_OVERLAY, F_DO_NOT_CAST_SHADOWS (12,20)                                                                                _       1,2
[32]   3     1     F_OVERLAY, F_SCROLL_UV (12,10)                                                                                          _       1,2
[33]   3     1     F_OVERLAY, F_RENDER_BACKFACES (12,1)                                                                                    _       1,2
[34]   3     1     F_OVERLAY, F_ALPHA_TEST (12,2)                                                                                          _       1,2
[35]   3     1     F_ENABLE_WIND, F_OVERLAY (22,12)                                                                                        _       1,2
[36]   3     1     F_ENABLE_WIND, F_SCROLL_UV (22,10)                                                                                      _       1,2
[37]   2     1     F_TRAVELLING_WIND_OBJECT_X, F_ENABLE_WIND (23,22)                                                                       _       1,2
[38]   2     1     F_TRAVELLING_WIND_OBJECT_Z, F_ENABLE_WIND (24,22)                                                                       _       1,2
[39]   3     1     F_TRAVELLING_WIND_OBJECT_X, F_TRAVELLING_WIND_OBJECT_Z (23,24)                                                          _       1,2
[40]   2     1     F_FLIP_TRAVELLING_WIND, F_TRAVELLING_WIND_OBJECT_X, F_TRAVELLING_WIND_OBJECT_Z (25,23,24)                               _       1,3
[41]   2     1     F_PARALLAX_MAP, F_OVERLAY (26,12)                                                                                       _       1,2
[42]   2     1     F_PARALLAX_MAP, F_NORMAL_MAP (26,0)                                                                                     _       1,2
[43]   3     1     F_PARALLAX_MAP, F_MOD_2X (26,11)                                                                                        _       1,2
[44]   3     1     F_PARALLAX_MAP, F_SCROLL_UV (26,10)                                                                                     _       1,2
[45]   3     1     F_AO_MAP, F_PARALLAX_MAP (27,26)                                                                                        _       1,2
[46]   3     1     F_AO_MAP, F_OVERLAY (27,12)                                                                                             _       1,2
[47]   3     1     F_AO_MAP, F_MOD_2X (27,11)                                                                                              _       1,2
[48]   3     1     F_AO_MAP, F_SCROLL_UV (27,10)                                                                                           _       1,2
[49]   3     1     F_AO_MAP, F_ADDITIVE_BLEND (27,5)                                                                                       _       1,2
[50]   3     1     F_AO_MAP, F_SOLID_COLOR (27,8)                                                                                          _       1,2
[51]   3     1     F_AO_MAP, F_FULLBRIGHT (27,13)                                                                                          _       1,2
[52]   3     1     F_AO_MAP, F_TRANSLUCENT (27,4)                                                                                          _       1,2
[53]   2     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_TRANSLUCENT (28,4)                                                                      _       1,2
[54]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_OVERLAY (28,12)                                                                         _       1,2
[55]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_ADDITIVE_BLEND (28,5)                                                                   _       1,2
[56]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_AO_MAP (28,27)                                                                          _       1,2
[57]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_PARALLAX_MAP (28,26)                                                                    _       1,2
[58]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_TRAVELLING_WIND_OBJECT_X (28,23)                                                        _       1,2
[59]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_TRAVELLING_WIND_OBJECT_Z (28,24)                                                        _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5)                     _       1,5     global_lit_simple_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6)                                      _       1,4
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,7)                                                              _       1,3
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (7,6)                                                                                    1       1,2
[ 4]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,9)                                                                              _       1,2
[ 5]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_STIPPLE (2,4,10)                                                          _       1,3
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (2,4,11)                                                            _       1,3
[ 7]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ADDITIVE_BLEND (2,4,12)                                                         _       1,3
[ 8]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_ANGLE_POWER (2,4,13)                                                      _       1,3
[ 9]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SOLID_COLOR (2,4,14)                                                            _       1,3
[10]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,4,15)                                                               _       1,3
[11]   2     2     S_SPECULAR, S_SHADER_QUALITY (15,6)                                                                                     1       1,2
[12]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_OVERLAY (2,4,16)                                                                _       1,3
[13]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MOD_2X (2,4,17)                                                                 _       1,3
[14]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SCROLL_UV (2,4,18)                                                              _       1,3
[15]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FULLBRIGHT (2,4,19)                                                             _       1,3
[16]   2     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MODE_FORWARD (20,1)                                                                  _       1,2
[17]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,21)                                                              _       1,3
[18]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2 (2,4,22)                                                            _       1,3
[19]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0)                                       _       1,4
[20]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_FORWARD, S_MODULATE_SPECULAR_BY_ALPHA (2,3,4,1,23)       _       1,5
[21]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_AO_MAP (2,3,4,24)                                             _       1,4
[22]   2     2     S_AO_MAP, S_SHADER_QUALITY (24,6)                                                                                       _       1,2
[23]   3     2     S_PARALLAX_MAP, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH (25,3,4,2)                                       _       1,4
[24]   2     2     S_PARALLAX_MAP, S_NORMAL_MAP (25,7)                                                                                     _       1,2
[25]   2     2     S_PARALLAX_MAP, S_SHADER_QUALITY (25,6)                                                                                 _       1,2
[26]   2     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_MODE_FORWARD (26,1)                                                                     _       1,2
[27]   2     2     S_ALPHA_ANGLE_POWER, S_TRANSLUCENT (13,11)                                                                              _       1,2
[28]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (11,9)                                                                                      _       1,2
[29]   2     2     S_ADDITIVE_BLEND, S_TRANSLUCENT (12,11)                                                                                 _       1,2
[30]   2     2     S_ALPHA_STIPPLE, S_ALPHA_TEST (10,9)                                                                                    _       1,2
[31]   2     2     S_TINT_MASK_2, S_TINT_MASK (22,21)                                                                                      _       1,2
[32]   3     2     S_MODULATE_SPECULAR_BY_ALPHA, S_SOLID_COLOR (23,14)                                                                     _       1,2
[33]   3     2     S_MODULATE_SPECULAR_BY_ALPHA, S_MOD_2X (23,17)                                                                          _       1,2
[34]   3     2     S_MODULATE_SPECULAR_BY_ALPHA, S_FULLBRIGHT (23,19)                                                                      _       1,2
[35]   3     2     S_MODULATE_SPECULAR_BY_ALPHA, S_TRANSLUCENT (23,11)                                                                     _       1,2
[36]   2     2     S_MODULATE_SPECULAR_BY_ALPHA, S_SPECULAR (23,15)                                                                        _       1,2
[37]   3     2     S_SCROLL_UV, S_MOD_2X (18,17)                                                                                           _       1,2
[38]   3     2     S_SOLID_COLOR, S_ALPHA_TEST (14,9)                                                                                      _       1,2
[39]   3     2     S_SOLID_COLOR, S_TRANSLUCENT (14,11)                                                                                    _       1,2
[40]   3     2     S_SOLID_COLOR, S_SPECULAR (14,15)                                                                                       _       1,2
[41]   3     2     S_SOLID_COLOR, S_OVERLAY (14,16)                                                                                        _       1,2
[42]   3     2     S_SOLID_COLOR, S_MOD_2X (14,17)                                                                                         _       1,2
[43]   3     2     S_SOLID_COLOR, S_SCROLL_UV (14,18)                                                                                      _       1,2
[44]   3     2     S_SOLID_COLOR, S_TINT_MASK (14,21)                                                                                      _       1,2
[45]   3     2     S_SOLID_COLOR, S_TINT_MASK_2 (14,22)                                                                                    _       1,2
[46]   3     2     S_FULLBRIGHT, S_SPECULAR (19,15)                                                                                        _       1,2
[47]   3     2     S_FULLBRIGHT, S_MOD_2X (19,17)                                                                                          _       1,2
[48]   3     2     S_FULLBRIGHT, S_OVERLAY (19,16)                                                                                         _       1,2
[49]   3     2     S_MOD_2X, S_TINT_MASK (17,21)                                                                                           _       1,2
[50]   3     2     S_MOD_2X, S_TINT_MASK_2 (17,22)                                                                                         _       1,2
[51]   2     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_TRANSLUCENT (20,11)                                                                  _       1,2
[52]   3     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_FULLBRIGHT (20,19)                                                                   _       1,2
[53]   3     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MOD_2X (20,17)                                                                       _       1,2
[54]   3     2     S_OVERLAY, S_SCROLL_UV (16,18)                                                                                          _       1,2
[55]   3     2     S_OVERLAY, S_RENDER_BACKFACES (16,8)                                                                                    _       1,2
[56]   3     2     S_OVERLAY, S_ALPHA_TEST (16,9)                                                                                          _       1,2
[57]   2     2     S_PARALLAX_MAP, S_OVERLAY (25,16)                                                                                       _       1,2
[58]   2     2     S_PARALLAX_MAP, S_NORMAL_MAP (25,7)                                                                                     _       1,2
[59]   3     2     S_PARALLAX_MAP, S_MOD_2X (25,17)                                                                                        _       1,2
[60]   3     2     S_PARALLAX_MAP, S_SCROLL_UV (25,18)                                                                                     _       1,2
[61]   3     2     S_AO_MAP, S_PARALLAX_MAP (24,25)                                                                                        _       1,2
[62]   3     2     S_AO_MAP, S_OVERLAY (24,16)                                                                                             _       1,2
[63]   3     2     S_AO_MAP, S_MOD_2X (24,17)                                                                                              _       1,2
[64]   3     2     S_AO_MAP, S_SCROLL_UV (24,18)                                                                                           _       1,2
[65]   3     2     S_AO_MAP, S_ADDITIVE_BLEND (24,12)                                                                                      _       1,2
[66]   3     2     S_AO_MAP, S_SOLID_COLOR (24,14)                                                                                         _       1,2
[67]   3     2     S_AO_MAP, S_FULLBRIGHT (24,19)                                                                                          _       1,2
[68]   3     2     S_AO_MAP, S_TRANSLUCENT (24,11)                                                                                         _       1,2
[69]   2     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_TRANSLUCENT (26,11)                                                                     _       1,2
[70]   3     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_OVERLAY (26,16)                                                                         _       1,2
[71]   3     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_ADDITIVE_BLEND (26,12)                                                                  _       1,2
[72]   3     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_AO_MAP (26,24)                                                                          _       1,2
[73]   3     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_PARALLAX_MAP (26,25)                                                                    _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_FORWARD (2,3)                                                                                      _       1,2     global_lit_simple_pcgl_30_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (2,4)                                                                                        _       1,2
[ 2]   3     2     S_MODE_DEPTH, S_TOOLS_ENABLED (2,1)                                                                                     _       1,2
[ 3]   3     2     S_MODE_DEPTH, S_PAINT_VERTEX_COLORS (2,6)                                                                               _       1,2
[ 4]   2     2     S_TRAVELLING_WIND_OBJECT_X, S_ENABLE_WIND (8,7)                                                                         _       1,2
[ 5]   2     2     S_TRAVELLING_WIND_OBJECT_Z, S_ENABLE_WIND (9,7)                                                                         _       1,2
[ 6]   3     2     S_TRAVELLING_WIND_OBJECT_X, S_TRAVELLING_WIND_OBJECT_Z (8,9)                                                            _       1,2
[ 7]   3     2     S_MODE_DEPTH, S_AO_MAP (2,10)                                                                                           _       1,2
[ 8]   2     2     S_TRAVELLING_WIND_OBJECT_X, S_ENABLE_WIND (8,7)                                                                         _       1,2
[ 9]   2     2     S_TRAVELLING_WIND_OBJECT_Z, S_ENABLE_WIND (9,7)                                                                         _       1,2
[10]   3     2     S_TRAVELLING_WIND_OBJECT_X, S_TRAVELLING_WIND_OBJECT_Z (8,9)                                                            _       1,2
[ 0]   2     1     F_DRAW_WITH_NON_TRANSLUCENT, F_TRANSLUCENT (7,4)                                                                        _       1,2     global_lit_simple_pcgl_40_features.vcs
[ 1]   2     1     F_ALPHA_ANGLE_POWER, F_TRANSLUCENT (6,4)                                                                                _       1,2
[ 2]   3     1     F_TRANSLUCENT, F_ALPHA_TEST (4,2)                                                                                       _       1,2
[ 3]   2     1     F_ADDITIVE_BLEND, F_TRANSLUCENT (5,4)                                                                                   _       1,2
[ 4]   2     1     F_ALPHA_STIPPLE, F_ALPHA_TEST (3,2)                                                                                     _       1,2
[ 5]   2     1     F_TINT_MASK_2, F_TINT_MASK (17,16)                                                                                      _       1,2
[ 6]   3     1     F_MODULATE_SPECULAR_BY_ALPHA, F_SOLID_COLOR (18,8)                                                                      _       1,2
[ 7]   3     1     F_MODULATE_SPECULAR_BY_ALPHA, F_MOD_2X (18,11)                                                                          _       1,2
[ 8]   3     1     F_MODULATE_SPECULAR_BY_ALPHA, F_FULLBRIGHT (18,13)                                                                      _       1,2
[ 9]   3     1     F_MODULATE_SPECULAR_BY_ALPHA, F_TRANSLUCENT (18,4)                                                                      _       1,2
[10]   2     1     F_MODULATE_SPECULAR_BY_ALPHA, F_SPECULAR (18,9)                                                                         _       1,2
[11]   3     1     F_SCROLL_UV, F_MOD_2X (10,11)                                                                                           _       1,2
[12]   3     1     F_SOLID_COLOR, F_ALPHA_TEST (8,2)                                                                                       _       1,2
[13]   3     1     F_SOLID_COLOR, F_TRANSLUCENT (8,4)                                                                                      _       1,2
[14]   3     1     F_SOLID_COLOR, F_SPECULAR (8,9)                                                                                         _       1,2
[15]   3     1     F_SOLID_COLOR, F_OVERLAY (8,12)                                                                                         _       1,2
[16]   3     1     F_SOLID_COLOR, F_MOD_2X (8,11)                                                                                          _       1,2
[17]   3     1     F_SOLID_COLOR, F_SCROLL_UV (8,10)                                                                                       _       1,2
[18]   3     1     F_SOLID_COLOR, F_TINT_MASK (8,16)                                                                                       _       1,2
[19]   3     1     F_SOLID_COLOR, F_TINT_MASK_2 (8,17)                                                                                     _       1,2
[20]   3     1     F_FULLBRIGHT, F_SPECULAR (13,9)                                                                                         _       1,2
[21]   3     1     F_FULLBRIGHT, F_MOD_2X (13,11)                                                                                          _       1,2
[22]   3     1     F_FULLBRIGHT, F_OVERLAY (13,12)                                                                                         _       1,2
[23]   3     1     F_MOD_2X, F_TINT_MASK (11,16)                                                                                           _       1,2
[24]   3     1     F_MOD_2X, F_TINT_MASK_2 (11,17)                                                                                         _       1,2
[25]   2     1     F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_TRANSLUCENT (14,4)                                                                   _       1,2
[26]   3     1     F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_FULLBRIGHT (14,13)                                                                   _       1,2
[27]   3     1     F_ALLOW_LIGHTING_ON_TRANSLUCENT, F_MOD_2X (14,11)                                                                       _       1,2
[28]   3     1     F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY, F_TRANSLUCENT (20,21,4)                                                     _       1,3
[29]   3     1     F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (19,21)                                                                           _       1,2
[30]   3     1     F_OVERLAY, F_CAST_SHADOWS_ONLY (12,21)                                                                                  _       1,2
[31]   3     1     F_OVERLAY, F_DO_NOT_CAST_SHADOWS (12,20)                                                                                _       1,2
[32]   3     1     F_OVERLAY, F_SCROLL_UV (12,10)                                                                                          _       1,2
[33]   3     1     F_OVERLAY, F_RENDER_BACKFACES (12,1)                                                                                    _       1,2
[34]   3     1     F_OVERLAY, F_ALPHA_TEST (12,2)                                                                                          _       1,2
[35]   3     1     F_ENABLE_WIND, F_OVERLAY (22,12)                                                                                        _       1,2
[36]   3     1     F_ENABLE_WIND, F_SCROLL_UV (22,10)                                                                                      _       1,2
[37]   2     1     F_TRAVELLING_WIND_OBJECT_X, F_ENABLE_WIND (23,22)                                                                       _       1,2
[38]   2     1     F_TRAVELLING_WIND_OBJECT_Z, F_ENABLE_WIND (24,22)                                                                       _       1,2
[39]   3     1     F_TRAVELLING_WIND_OBJECT_X, F_TRAVELLING_WIND_OBJECT_Z (23,24)                                                          _       1,2
[40]   2     1     F_FLIP_TRAVELLING_WIND, F_TRAVELLING_WIND_OBJECT_X, F_TRAVELLING_WIND_OBJECT_Z (25,23,24)                               _       1,3
[41]   2     1     F_PARALLAX_MAP, F_OVERLAY (26,12)                                                                                       _       1,2
[42]   2     1     F_PARALLAX_MAP, F_NORMAL_MAP (26,0)                                                                                     _       1,2
[43]   3     1     F_PARALLAX_MAP, F_MOD_2X (26,11)                                                                                        _       1,2
[44]   3     1     F_PARALLAX_MAP, F_SCROLL_UV (26,10)                                                                                     _       1,2
[45]   3     1     F_AO_MAP, F_PARALLAX_MAP (27,26)                                                                                        _       1,2
[46]   3     1     F_AO_MAP, F_OVERLAY (27,12)                                                                                             _       1,2
[47]   3     1     F_AO_MAP, F_MOD_2X (27,11)                                                                                              _       1,2
[48]   3     1     F_AO_MAP, F_SCROLL_UV (27,10)                                                                                           _       1,2
[49]   3     1     F_AO_MAP, F_ADDITIVE_BLEND (27,5)                                                                                       _       1,2
[50]   3     1     F_AO_MAP, F_SOLID_COLOR (27,8)                                                                                          _       1,2
[51]   3     1     F_AO_MAP, F_FULLBRIGHT (27,13)                                                                                          _       1,2
[52]   3     1     F_AO_MAP, F_TRANSLUCENT (27,4)                                                                                          _       1,2
[53]   2     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_TRANSLUCENT (28,4)                                                                      _       1,2
[54]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_OVERLAY (28,12)                                                                         _       1,2
[55]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_ADDITIVE_BLEND (28,5)                                                                   _       1,2
[56]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_AO_MAP (28,27)                                                                          _       1,2
[57]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_PARALLAX_MAP (28,26)                                                                    _       1,2
[58]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_TRAVELLING_WIND_OBJECT_X (28,23)                                                        _       1,2
[59]   3     1     F_DISABLE_FOG_IN_TRANSLUCENT, F_TRAVELLING_WIND_OBJECT_Z (28,24)                                                        _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5)                     _       1,5     global_lit_simple_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6)                                      _       1,4
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,7)                                                              _       1,3
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (7,6)                                                                                    1       1,2
[ 4]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,9)                                                                              _       1,2
[ 5]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_STIPPLE (2,4,10)                                                          _       1,3
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (2,4,11)                                                            _       1,3
[ 7]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ADDITIVE_BLEND (2,4,12)                                                         _       1,3
[ 8]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_ANGLE_POWER (2,4,13)                                                      _       1,3
[ 9]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SOLID_COLOR (2,4,14)                                                            _       1,3
[10]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,4,15)                                                               _       1,3
[11]   2     2     S_SPECULAR, S_SHADER_QUALITY (15,6)                                                                                     1       1,2
[12]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_OVERLAY (2,4,16)                                                                _       1,3
[13]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MOD_2X (2,4,17)                                                                 _       1,3
[14]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SCROLL_UV (2,4,18)                                                              _       1,3
[15]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FULLBRIGHT (2,4,19)                                                             _       1,3
[16]   2     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MODE_FORWARD (20,1)                                                                  _       1,2
[17]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,21)                                                              _       1,3
[18]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2 (2,4,22)                                                            _       1,3
[19]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0)                                       _       1,4
[20]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_FORWARD, S_MODULATE_SPECULAR_BY_ALPHA (2,3,4,1,23)       _       1,5
[21]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_AO_MAP (2,3,4,24)                                             _       1,4
[22]   2     2     S_AO_MAP, S_SHADER_QUALITY (24,6)                                                                                       _       1,2
[23]   3     2     S_PARALLAX_MAP, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH (25,3,4,2)                                       _       1,4
[24]   2     2     S_PARALLAX_MAP, S_NORMAL_MAP (25,7)                                                                                     _       1,2
[25]   2     2     S_PARALLAX_MAP, S_SHADER_QUALITY (25,6)                                                                                 _       1,2
[26]   2     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_MODE_FORWARD (26,1)                                                                     _       1,2
[27]   2     2     S_ALPHA_ANGLE_POWER, S_TRANSLUCENT (13,11)                                                                              _       1,2
[28]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (11,9)                                                                                      _       1,2
[29]   2     2     S_ADDITIVE_BLEND, S_TRANSLUCENT (12,11)                                                                                 _       1,2
[30]   2     2     S_ALPHA_STIPPLE, S_ALPHA_TEST (10,9)                                                                                    _       1,2
[31]   2     2     S_TINT_MASK_2, S_TINT_MASK (22,21)                                                                                      _       1,2
[32]   3     2     S_MODULATE_SPECULAR_BY_ALPHA, S_SOLID_COLOR (23,14)                                                                     _       1,2
[33]   3     2     S_MODULATE_SPECULAR_BY_ALPHA, S_MOD_2X (23,17)                                                                          _       1,2
[34]   3     2     S_MODULATE_SPECULAR_BY_ALPHA, S_FULLBRIGHT (23,19)                                                                      _       1,2
[35]   3     2     S_MODULATE_SPECULAR_BY_ALPHA, S_TRANSLUCENT (23,11)                                                                     _       1,2
[36]   2     2     S_MODULATE_SPECULAR_BY_ALPHA, S_SPECULAR (23,15)                                                                        _       1,2
[37]   3     2     S_SCROLL_UV, S_MOD_2X (18,17)                                                                                           _       1,2
[38]   3     2     S_SOLID_COLOR, S_ALPHA_TEST (14,9)                                                                                      _       1,2
[39]   3     2     S_SOLID_COLOR, S_TRANSLUCENT (14,11)                                                                                    _       1,2
[40]   3     2     S_SOLID_COLOR, S_SPECULAR (14,15)                                                                                       _       1,2
[41]   3     2     S_SOLID_COLOR, S_OVERLAY (14,16)                                                                                        _       1,2
[42]   3     2     S_SOLID_COLOR, S_MOD_2X (14,17)                                                                                         _       1,2
[43]   3     2     S_SOLID_COLOR, S_SCROLL_UV (14,18)                                                                                      _       1,2
[44]   3     2     S_SOLID_COLOR, S_TINT_MASK (14,21)                                                                                      _       1,2
[45]   3     2     S_SOLID_COLOR, S_TINT_MASK_2 (14,22)                                                                                    _       1,2
[46]   3     2     S_FULLBRIGHT, S_SPECULAR (19,15)                                                                                        _       1,2
[47]   3     2     S_FULLBRIGHT, S_MOD_2X (19,17)                                                                                          _       1,2
[48]   3     2     S_FULLBRIGHT, S_OVERLAY (19,16)                                                                                         _       1,2
[49]   3     2     S_MOD_2X, S_TINT_MASK (17,21)                                                                                           _       1,2
[50]   3     2     S_MOD_2X, S_TINT_MASK_2 (17,22)                                                                                         _       1,2
[51]   2     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_TRANSLUCENT (20,11)                                                                  _       1,2
[52]   3     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_FULLBRIGHT (20,19)                                                                   _       1,2
[53]   3     2     S_ALLOW_LIGHTING_ON_TRANSLUCENT, S_MOD_2X (20,17)                                                                       _       1,2
[54]   3     2     S_OVERLAY, S_SCROLL_UV (16,18)                                                                                          _       1,2
[55]   3     2     S_OVERLAY, S_RENDER_BACKFACES (16,8)                                                                                    _       1,2
[56]   3     2     S_OVERLAY, S_ALPHA_TEST (16,9)                                                                                          _       1,2
[57]   2     2     S_PARALLAX_MAP, S_OVERLAY (25,16)                                                                                       _       1,2
[58]   2     2     S_PARALLAX_MAP, S_NORMAL_MAP (25,7)                                                                                     _       1,2
[59]   3     2     S_PARALLAX_MAP, S_MOD_2X (25,17)                                                                                        _       1,2
[60]   3     2     S_PARALLAX_MAP, S_SCROLL_UV (25,18)                                                                                     _       1,2
[61]   3     2     S_AO_MAP, S_PARALLAX_MAP (24,25)                                                                                        _       1,2
[62]   3     2     S_AO_MAP, S_OVERLAY (24,16)                                                                                             _       1,2
[63]   3     2     S_AO_MAP, S_MOD_2X (24,17)                                                                                              _       1,2
[64]   3     2     S_AO_MAP, S_SCROLL_UV (24,18)                                                                                           _       1,2
[65]   3     2     S_AO_MAP, S_ADDITIVE_BLEND (24,12)                                                                                      _       1,2
[66]   3     2     S_AO_MAP, S_SOLID_COLOR (24,14)                                                                                         _       1,2
[67]   3     2     S_AO_MAP, S_FULLBRIGHT (24,19)                                                                                          _       1,2
[68]   3     2     S_AO_MAP, S_TRANSLUCENT (24,11)                                                                                         _       1,2
[69]   2     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_TRANSLUCENT (26,11)                                                                     _       1,2
[70]   3     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_OVERLAY (26,16)                                                                         _       1,2
[71]   3     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_ADDITIVE_BLEND (26,12)                                                                  _       1,2
[72]   3     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_AO_MAP (26,24)                                                                          _       1,2
[73]   3     2     S_DISABLE_FOG_IN_TRANSLUCENT, S_PARALLAX_MAP (26,25)                                                                    _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_FORWARD (2,3)                                                                                      _       1,2     global_lit_simple_pcgl_40_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (2,4)                                                                                        _       1,2
[ 2]   3     2     S_MODE_DEPTH, S_TOOLS_ENABLED (2,1)                                                                                     _       1,2
[ 3]   3     2     S_MODE_DEPTH, S_PAINT_VERTEX_COLORS (2,6)                                                                               _       1,2
[ 4]   2     2     S_TRAVELLING_WIND_OBJECT_X, S_ENABLE_WIND (8,7)                                                                         _       1,2
[ 5]   2     2     S_TRAVELLING_WIND_OBJECT_Z, S_ENABLE_WIND (9,7)                                                                         _       1,2
[ 6]   3     2     S_TRAVELLING_WIND_OBJECT_X, S_TRAVELLING_WIND_OBJECT_Z (8,9)                                                            _       1,2
[ 7]   3     2     S_MODE_DEPTH, S_AO_MAP (2,10)                                                                                           _       1,2
[ 8]   2     2     S_TRAVELLING_WIND_OBJECT_X, S_ENABLE_WIND (8,7)                                                                         _       1,2
[ 9]   2     2     S_TRAVELLING_WIND_OBJECT_Z, S_ENABLE_WIND (9,7)                                                                         _       1,2
[10]   3     2     S_TRAVELLING_WIND_OBJECT_X, S_TRAVELLING_WIND_OBJECT_Z (8,9)                                                            _       1,2
[ 0]   3     1     F_TRANSLUCENT, F_ALPHA_TEST (1,2)                                                                                       _       1,2     hero_pcgl_30_features.vcs
[ 1]   2     1     F_ALPHA_ANGLE_POWER, F_TRANSLUCENT (4,1)                                                                                _       1,2
[ 2]   2     1     F_TINT_SELF_ILUM, F_MASKS_1, F_MASKS_2 (7,5,6)                                                                          _       2,3
[ 3]   2     1     F_MASK_CUBE_MAP_BY_METALNESS, F_SPECULAR_CUBE_MAP (11,10)                                                               _       1,2
[ 4]   2     1     F_MASK_CUBE_MAP_BY_SEPARATE_MASK, F_SPECULAR_CUBE_MAP (12,10)                                                           _       1,2
[ 5]   3     1     F_MASK_CUBE_MAP_BY_SEPARATE_MASK, F_MASK_CUBE_MAP_BY_METALNESS (12,11)                                                  _       1,2
[ 6]   3     1     F_DIFFUSE_WARP, F_SPECULAR_WARP (14,15)                                                                                 _       1,2
[ 7]   3     1     F_FRESNEL_COLOR_WARP, F_DIFFUSE_WARP (16,14)                                                                            _       1,2
[ 8]   3     1     F_TINT_SELF_ILUM, F_ENABLE_CLOAK (7,17)                                                                                 _       1,2
[ 9]   3     1     F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY, F_TRANSLUCENT (22,23,1)                                                     _       1,3
[10]   3     1     F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (21,23)                                                                           _       1,2
[11]   2     1     F_SEPARATE_ALPHA_TRANSFORM, F_TRANSLUCENT, F_ALPHA_TEST, F_ADDITIVE_BLEND (25,1,2,3)                                    _       1,4
[12]   3     1     F_SEPARATE_ALPHA_TRANSFORM, F_ENABLE_CLOAK (25,17)                                                                      _       1,2
[13]   3     1     F_SEPARATE_NORMAL_TRANSFORM, F_ENABLE_CLOAK (26,17)                                                                     _       1,2
[14]   2     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_ADDITIVE_BLEND (27,3)                                                                  _       1,2
[15]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_DETAIL_2 (27,9)                                                                        _       1,2
[16]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_TRANSLUCENT (27,1)                                                                     _       1,2
[17]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_ALPHA_TEST (27,2)                                                                      _       1,2
[18]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_COLOR_WARP (27,13)                                                                     _       1,2
[19]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_DIFFUSE_WARP (27,14)                                                                   _       1,2
[20]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_SPECULAR_WARP (27,15)                                                                  _       1,2
[21]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_FRESNEL_COLOR_WARP (27,16)                                                             _       1,2
[22]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_ENABLE_CLOAK (27,17)                                                                   _       1,2
[23]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_TINT_SELF_ILUM (27,7)                                                                  _       1,2
[24]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_SPECULAR_CUBE_MAP (27,10)                                                              _       1,2
[25]   3     1     F_CLAMP_COLOR_TEXTURE, F_ENABLE_WIND (28,24)                                                                            _       1,2
[26]   3     1     F_CLAMP_COLOR_TEXTURE, F_SEPARATE_NORMAL_TRANSFORM (28,26)                                                              _       1,2
[27]   3     1     F_CLAMP_COLOR_TEXTURE, F_CAST_SHADOWS_ONLY (28,23)                                                                      _       1,2
[28]   3     1     F_CLAMP_COLOR_TEXTURE, F_MORPH_SUPPORTED (28,18)                                                                        _       1,2
[29]   3     1     F_CLAMP_COLOR_TEXTURE, F_ENABLE_CLOAK (28,17)                                                                           _       1,2
[30]   3     1     F_CLAMP_COLOR_TEXTURE, F_SPECULAR_CUBE_MAP (28,10)                                                                      _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3,4)                                        _       1,4     hero_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (2,4,5)                                                          _       1,3
[ 2]   3     2     S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (4,6)                                                                             _       1,2
[ 3]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,7)                                                                              _       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MASKS_1 (2,3,4,8)                                             _       1,4
[ 5]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MASKS_2 (2,3,4,9)                                             _       1,4
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_FRESNEL_COLOR_WARP (2,3,4,11)                                 _       1,4
[ 7]   2     2     S_FRESNEL_COLOR_WARP, S_SHADER_QUALITY (11,5)                                                                           1       1,2
[ 8]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_COLOR_WARP (2,3,4,12)                                         _       1,4
[ 9]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_DETAIL (2,3,4,13)                                             _       1,4
[10]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_DIFFUSE_WARP (2,3,4,14)                                       _       1,4
[11]   2     2     S_DIFFUSE_WARP, S_SHADER_QUALITY (14,5)                                                                                 1       1,2
[12]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_WARP (2,3,4,15)                                      _       1,4
[13]   2     2     S_SPECULAR_WARP, S_SHADER_QUALITY (15,5)                                                                                1       1,2
[14]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_CUBE_MAP (2,3,4,16)                                  _       1,4
[15]   2     2     S_SPECULAR_CUBE_MAP, S_SHADER_QUALITY (16,5)                                                                            1       1,2
[16]   2     2     S_ENABLE_CLOAK, S_MODE_FORWARD (17,1)                                                                                   _       1,2
[17]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0)                                       _       1,4
[18]   3     2     S_SEPARATE_ALPHA_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (19,2,3,4)                           _       1,4
[19]   2     2     S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (19,6,7)                                                        _       1,3
[20]   3     2     S_SEPARATE_NORMAL_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (20,2,3,4)                          _       1,4
[21]   2     2     S_SEPARATE_NORMAL_TRANSFORM, S_SHADER_QUALITY (20,5)                                                                    _       1,2
[22]   2     2     S_MASK_CUBE_MAP_BY_SEPARATE_MASK, S_SPECULAR_CUBE_MAP (21,16)                                                           _       1,2
[23]   2     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_MODE_FORWARD (22,1)                                                                    _       1,2
[24]   3     2     S_CLAMP_COLOR_TEXTURE, S_MODE_DEPTH (23,2)                                                                              _       1,2
[25]   3     2     S_CLAMP_COLOR_TEXTURE, S_MODE_TOOLS_VIS (23,3)                                                                          _       1,2
[26]   3     2     S_CLAMP_COLOR_TEXTURE, S_MODE_TOOLS_WIREFRAME (23,4)                                                                    _       1,2
[27]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_ANGLE_POWER (2,4,24)                                                      _       1,3
[28]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (6,7)                                                                                       _       1,2
[29]   2     2     S_ALPHA_ANGLE_POWER, S_TRANSLUCENT (24,6)                                                                               _       1,2
[30]   2     2     S_TINT_SELF_ILUM, S_MASKS_1, S_MASKS_2 (10,8,9)                                                                         _       2,3
[31]   2     2     S_MASK_CUBE_MAP_BY_SEPARATE_MASK, S_SPECULAR_CUBE_MAP (21,16)                                                           _       1,2
[32]   3     2     S_DIFFUSE_WARP, S_SPECULAR_WARP (14,15)                                                                                 _       1,2
[33]   3     2     S_FRESNEL_COLOR_WARP, S_DIFFUSE_WARP (11,14)                                                                            _       1,2
[34]   3     2     S_TINT_SELF_ILUM, S_ENABLE_CLOAK (10,17)                                                                                _       1,2
[35]   2     2     S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (19,6,7)                                                        _       1,3
[36]   3     2     S_SEPARATE_ALPHA_TRANSFORM, S_ENABLE_CLOAK (19,17)                                                                      _       1,2
[37]   3     2     S_SEPARATE_NORMAL_TRANSFORM, S_ENABLE_CLOAK (20,17)                                                                     _       1,2
[38]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_TRANSLUCENT (22,6)                                                                     _       1,2
[39]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_ALPHA_TEST (22,7)                                                                      _       1,2
[40]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_COLOR_WARP (22,12)                                                                     _       1,2
[41]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_DIFFUSE_WARP (22,14)                                                                   _       1,2
[42]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_SPECULAR_WARP (22,15)                                                                  _       1,2
[43]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_FRESNEL_COLOR_WARP (22,11)                                                             _       1,2
[44]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_ENABLE_CLOAK (22,17)                                                                   _       1,2
[45]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_TINT_SELF_ILUM (22,10)                                                                 _       1,2
[46]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_SPECULAR_CUBE_MAP (22,16)                                                              _       1,2
[47]   3     2     S_CLAMP_COLOR_TEXTURE, S_SEPARATE_NORMAL_TRANSFORM (23,20)                                                              _       1,2
[48]   3     2     S_CLAMP_COLOR_TEXTURE, S_ENABLE_CLOAK (23,17)                                                                           _       1,2
[49]   3     2     S_CLAMP_COLOR_TEXTURE, S_SPECULAR_CUBE_MAP (23,16)                                                                      _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (0,1,2,3)                                        _       1,4     hero_pcgl_30_psrs.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (3,4)                                                                              _       1,2
[ 2]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (5,4)                                                                                       _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (2,3,4,5)                                        _       1,4     hero_pcgl_30_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (3,5,6)                                                          _       1,3
[ 2]   3     2     S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (5,7)                                                                             _       1,2
[ 3]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (5,8)                                                                              _       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (3,4,5,1)                                       _       1,4
[ 5]   3     2     S_SEPARATE_ALPHA_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (12,3,4,5)                           _       1,4
[ 6]   2     2     S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (12,7,8)                                                        _       1,3
[ 7]   3     2     S_SEPARATE_NORMAL_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (13,3,4,5)                          _       1,4
[ 8]   2     2     S_SEPARATE_NORMAL_TRANSFORM, S_SHADER_QUALITY (13,6)                                                                    _       1,2
[ 9]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (7,8)                                                                                       _       1,2
[10]   2     2     S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (12,7,8)                                                        _       1,3
[ 0]   3     1     F_TRANSLUCENT, F_ALPHA_TEST (1,2)                                                                                       _       1,2     hero_pcgl_40_features.vcs
[ 1]   2     1     F_ALPHA_ANGLE_POWER, F_TRANSLUCENT (4,1)                                                                                _       1,2
[ 2]   2     1     F_TINT_SELF_ILUM, F_MASKS_1, F_MASKS_2 (7,5,6)                                                                          _       2,3
[ 3]   2     1     F_MASK_CUBE_MAP_BY_METALNESS, F_SPECULAR_CUBE_MAP (11,10)                                                               _       1,2
[ 4]   2     1     F_MASK_CUBE_MAP_BY_SEPARATE_MASK, F_SPECULAR_CUBE_MAP (12,10)                                                           _       1,2
[ 5]   3     1     F_MASK_CUBE_MAP_BY_SEPARATE_MASK, F_MASK_CUBE_MAP_BY_METALNESS (12,11)                                                  _       1,2
[ 6]   3     1     F_DIFFUSE_WARP, F_SPECULAR_WARP (14,15)                                                                                 _       1,2
[ 7]   3     1     F_FRESNEL_COLOR_WARP, F_DIFFUSE_WARP (16,14)                                                                            _       1,2
[ 8]   3     1     F_TINT_SELF_ILUM, F_ENABLE_CLOAK (7,17)                                                                                 _       1,2
[ 9]   3     1     F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY, F_TRANSLUCENT (22,23,1)                                                     _       1,3
[10]   3     1     F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (21,23)                                                                           _       1,2
[11]   2     1     F_SEPARATE_ALPHA_TRANSFORM, F_TRANSLUCENT, F_ALPHA_TEST, F_ADDITIVE_BLEND (25,1,2,3)                                    _       1,4
[12]   3     1     F_SEPARATE_ALPHA_TRANSFORM, F_ENABLE_CLOAK (25,17)                                                                      _       1,2
[13]   3     1     F_SEPARATE_NORMAL_TRANSFORM, F_ENABLE_CLOAK (26,17)                                                                     _       1,2
[14]   2     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_ADDITIVE_BLEND (27,3)                                                                  _       1,2
[15]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_DETAIL_2 (27,9)                                                                        _       1,2
[16]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_TRANSLUCENT (27,1)                                                                     _       1,2
[17]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_ALPHA_TEST (27,2)                                                                      _       1,2
[18]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_COLOR_WARP (27,13)                                                                     _       1,2
[19]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_DIFFUSE_WARP (27,14)                                                                   _       1,2
[20]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_SPECULAR_WARP (27,15)                                                                  _       1,2
[21]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_FRESNEL_COLOR_WARP (27,16)                                                             _       1,2
[22]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_ENABLE_CLOAK (27,17)                                                                   _       1,2
[23]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_TINT_SELF_ILUM (27,7)                                                                  _       1,2
[24]   3     1     F_COLOR_TINT_AFFECTS_LIGHTING, F_SPECULAR_CUBE_MAP (27,10)                                                              _       1,2
[25]   3     1     F_CLAMP_COLOR_TEXTURE, F_ENABLE_WIND (28,24)                                                                            _       1,2
[26]   3     1     F_CLAMP_COLOR_TEXTURE, F_SEPARATE_NORMAL_TRANSFORM (28,26)                                                              _       1,2
[27]   3     1     F_CLAMP_COLOR_TEXTURE, F_CAST_SHADOWS_ONLY (28,23)                                                                      _       1,2
[28]   3     1     F_CLAMP_COLOR_TEXTURE, F_MORPH_SUPPORTED (28,18)                                                                        _       1,2
[29]   3     1     F_CLAMP_COLOR_TEXTURE, F_ENABLE_CLOAK (28,17)                                                                           _       1,2
[30]   3     1     F_CLAMP_COLOR_TEXTURE, F_SPECULAR_CUBE_MAP (28,10)                                                                      _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3,4)                                        _       1,4     hero_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (2,4,5)                                                          _       1,3
[ 2]   3     2     S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (4,6)                                                                             _       1,2
[ 3]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (4,7)                                                                              _       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MASKS_1 (2,3,4,8)                                             _       1,4
[ 5]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MASKS_2 (2,3,4,9)                                             _       1,4
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_FRESNEL_COLOR_WARP (2,3,4,11)                                 _       1,4
[ 7]   2     2     S_FRESNEL_COLOR_WARP, S_SHADER_QUALITY (11,5)                                                                           1       1,2
[ 8]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_COLOR_WARP (2,3,4,12)                                         _       1,4
[ 9]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_DETAIL (2,3,4,13)                                             _       1,4
[10]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_DIFFUSE_WARP (2,3,4,14)                                       _       1,4
[11]   2     2     S_DIFFUSE_WARP, S_SHADER_QUALITY (14,5)                                                                                 1       1,2
[12]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_WARP (2,3,4,15)                                      _       1,4
[13]   2     2     S_SPECULAR_WARP, S_SHADER_QUALITY (15,5)                                                                                1       1,2
[14]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_SPECULAR_CUBE_MAP (2,3,4,16)                                  _       1,4
[15]   2     2     S_SPECULAR_CUBE_MAP, S_SHADER_QUALITY (16,5)                                                                            1       1,2
[16]   2     2     S_ENABLE_CLOAK, S_MODE_FORWARD (17,1)                                                                                   _       1,2
[17]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0)                                       _       1,4
[18]   3     2     S_SEPARATE_ALPHA_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (19,2,3,4)                           _       1,4
[19]   2     2     S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (19,6,7)                                                        _       1,3
[20]   3     2     S_SEPARATE_NORMAL_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (20,2,3,4)                          _       1,4
[21]   2     2     S_SEPARATE_NORMAL_TRANSFORM, S_SHADER_QUALITY (20,5)                                                                    _       1,2
[22]   2     2     S_MASK_CUBE_MAP_BY_SEPARATE_MASK, S_SPECULAR_CUBE_MAP (21,16)                                                           _       1,2
[23]   2     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_MODE_FORWARD (22,1)                                                                    _       1,2
[24]   3     2     S_CLAMP_COLOR_TEXTURE, S_MODE_DEPTH (23,2)                                                                              _       1,2
[25]   3     2     S_CLAMP_COLOR_TEXTURE, S_MODE_TOOLS_VIS (23,3)                                                                          _       1,2
[26]   3     2     S_CLAMP_COLOR_TEXTURE, S_MODE_TOOLS_WIREFRAME (23,4)                                                                    _       1,2
[27]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_ALPHA_ANGLE_POWER (2,4,24)                                                      _       1,3
[28]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (6,7)                                                                                       _       1,2
[29]   2     2     S_ALPHA_ANGLE_POWER, S_TRANSLUCENT (24,6)                                                                               _       1,2
[30]   2     2     S_TINT_SELF_ILUM, S_MASKS_1, S_MASKS_2 (10,8,9)                                                                         _       2,3
[31]   2     2     S_MASK_CUBE_MAP_BY_SEPARATE_MASK, S_SPECULAR_CUBE_MAP (21,16)                                                           _       1,2
[32]   3     2     S_DIFFUSE_WARP, S_SPECULAR_WARP (14,15)                                                                                 _       1,2
[33]   3     2     S_FRESNEL_COLOR_WARP, S_DIFFUSE_WARP (11,14)                                                                            _       1,2
[34]   3     2     S_TINT_SELF_ILUM, S_ENABLE_CLOAK (10,17)                                                                                _       1,2
[35]   2     2     S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (19,6,7)                                                        _       1,3
[36]   3     2     S_SEPARATE_ALPHA_TRANSFORM, S_ENABLE_CLOAK (19,17)                                                                      _       1,2
[37]   3     2     S_SEPARATE_NORMAL_TRANSFORM, S_ENABLE_CLOAK (20,17)                                                                     _       1,2
[38]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_TRANSLUCENT (22,6)                                                                     _       1,2
[39]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_ALPHA_TEST (22,7)                                                                      _       1,2
[40]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_COLOR_WARP (22,12)                                                                     _       1,2
[41]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_DIFFUSE_WARP (22,14)                                                                   _       1,2
[42]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_SPECULAR_WARP (22,15)                                                                  _       1,2
[43]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_FRESNEL_COLOR_WARP (22,11)                                                             _       1,2
[44]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_ENABLE_CLOAK (22,17)                                                                   _       1,2
[45]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_TINT_SELF_ILUM (22,10)                                                                 _       1,2
[46]   3     2     S_COLOR_TINT_AFFECTS_LIGHTING, S_SPECULAR_CUBE_MAP (22,16)                                                              _       1,2
[47]   3     2     S_CLAMP_COLOR_TEXTURE, S_SEPARATE_NORMAL_TRANSFORM (23,20)                                                              _       1,2
[48]   3     2     S_CLAMP_COLOR_TEXTURE, S_ENABLE_CLOAK (23,17)                                                                           _       1,2
[49]   3     2     S_CLAMP_COLOR_TEXTURE, S_SPECULAR_CUBE_MAP (23,16)                                                                      _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (0,1,2,3)                                        _       1,4     hero_pcgl_40_psrs.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (3,4)                                                                              _       1,2
[ 2]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (5,4)                                                                                       _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (2,3,4,5)                                        _       1,4     hero_pcgl_40_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (3,5,6)                                                          _       1,3
[ 2]   3     2     S_MODE_TOOLS_WIREFRAME, S_TRANSLUCENT (5,7)                                                                             _       1,2
[ 3]   3     2     S_MODE_TOOLS_WIREFRAME, S_ALPHA_TEST (5,8)                                                                              _       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (3,4,5,1)                                       _       1,4
[ 5]   3     2     S_SEPARATE_ALPHA_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (12,3,4,5)                           _       1,4
[ 6]   2     2     S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (12,7,8)                                                        _       1,3
[ 7]   3     2     S_SEPARATE_NORMAL_TRANSFORM, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (13,3,4,5)                          _       1,4
[ 8]   2     2     S_SEPARATE_NORMAL_TRANSFORM, S_SHADER_QUALITY (13,6)                                                                    _       1,2
[ 9]   3     2     S_TRANSLUCENT, S_ALPHA_TEST (7,8)                                                                                       _       1,2
[10]   2     2     S_SEPARATE_ALPHA_TRANSFORM, S_TRANSLUCENT, S_ALPHA_TEST (12,7,8)                                                        _       1,3
[ 0]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                          _       1,3     ice_surface_dota_pcgl_30_ps.vcs
[ 0]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                          _       1,3     ice_surface_dota_pcgl_30_vs.vcs
[ 0]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                          _       1,3     ice_surface_dota_pcgl_40_ps.vcs
[ 0]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                          _       1,3     ice_surface_dota_pcgl_40_vs.vcs
[ 0]   2     1     F_TINT_MASK_2, F_TINT_MASK (5,4)                                                                                        _       1,2     multiblend_pcgl_30_features.vcs
[ 1]   3     1     F_RENDER_BACKFACES, F_GLOBAL_TINT (1,12)                                                                                _       1,2
[ 2]   3     1     F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY (16,17)                                                                      _       1,2
[ 3]   3     1     F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (15,17)                                                                           _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                            _       1,3     multiblend_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (2,3,4)                                                          _       1,3
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,3,5)                                                              _       1,3
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (5,4)                                                                                    1       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,3,7)                                                                _       1,3
[ 5]   2     2     S_SPECULAR, S_SHADER_QUALITY (7,4)                                                                                      1       1,2
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,0)                                                           _       1,3
[ 7]   2     2     S_SHOW_WORLDSPACE_BLEND, S_WORLDSPACE_UVS (9,8)                                                                         _       1,2
[ 8]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,3,10)                                                              _       1,3
[ 9]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2 (2,3,11)                                                            _       1,3
[10]   2     2     S_LAYER_BORDER_TINT, S_SHADER_QUALITY (12,4)                                                                            1       1,2
[11]   3     2     S_PARALLAX_MAP_ON_0, S_RENDER_BACKFACES, S_MODE_DEPTH (13,6,2)                                                          _       1,3
[12]   2     2     S_PARALLAX_MAP_ON_0, S_NORMAL_MAP (13,5)                                                                                _       1,2
[13]   2     2     S_PARALLAX_MAP_ON_0, S_SHADER_QUALITY (13,4)                                                                            _       1,2
[14]   3     2     S_PARALLAX_MAP_ON_1, S_RENDER_BACKFACES, S_MODE_DEPTH (14,6,2)                                                          _       1,3
[15]   2     2     S_PARALLAX_MAP_ON_1, S_NORMAL_MAP (14,5)                                                                                _       1,2
[16]   2     2     S_PARALLAX_MAP_ON_1, S_SHADER_QUALITY (14,4)                                                                            _       1,2
[17]   3     2     S_PARALLAX_MAP_ON_2, S_RENDER_BACKFACES, S_MODE_DEPTH (15,6,2)                                                          _       1,3
[18]   2     2     S_PARALLAX_MAP_ON_2, S_NORMAL_MAP (15,5)                                                                                _       1,2
[19]   2     2     S_PARALLAX_MAP_ON_2, S_SHADER_QUALITY (15,4)                                                                            _       1,2
[20]   3     2     S_PARALLAX_MAP_ON_3, S_RENDER_BACKFACES, S_MODE_DEPTH (16,6,2)                                                          _       1,3
[21]   2     2     S_PARALLAX_MAP_ON_3, S_NORMAL_MAP (16,5)                                                                                _       1,2
[22]   2     2     S_PARALLAX_MAP_ON_3, S_SHADER_QUALITY (16,4)                                                                            _       1,2
[23]   3     2     S_MODE_DEPTH, S_RENDER_BACKFACES, S_GLOBAL_TINT (2,6,17)                                                                _       1,3
[24]   3     2     S_GLOBAL_TINT, S_SHOW_WORLDSPACE_BLEND (17,9)                                                                           _       1,2
[25]   2     2     S_TINT_MASK_2, S_TINT_MASK (11,10)                                                                                      _       1,2
[26]   3     2     S_RENDER_BACKFACES, S_GLOBAL_TINT (6,17)                                                                                _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH (2,3)                                                                                      _       1,2     multiblend_pcgl_30_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_SHADER_QUALITY (3,4)                                                                                    _       1,2
[ 2]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (3,5)                                                                                        _       1,2
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (5,4)                                                                                    1       1,2
[ 4]   3     2     S_MODE_DEPTH, S_TOOLS_ENABLED (3,1)                                                                                     _       1,2
[ 5]   3     2     S_MODE_DEPTH, S_WORLDSPACE_UVS, S_SCROLL_WAVES (3,8,7)                                                                  _       1,3
[ 0]   2     1     F_TINT_MASK_2, F_TINT_MASK (5,4)                                                                                        _       1,2     multiblend_pcgl_40_features.vcs
[ 1]   3     1     F_RENDER_BACKFACES, F_GLOBAL_TINT (1,12)                                                                                _       1,2
[ 2]   3     1     F_DO_NOT_CAST_SHADOWS, F_CAST_SHADOWS_ONLY (16,17)                                                                      _       1,2
[ 3]   3     1     F_DO_NOT_REFLECT, F_CAST_SHADOWS_ONLY (15,17)                                                                           _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                            _       1,3     multiblend_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SHADER_QUALITY (2,3,4)                                                          _       1,3
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,3,5)                                                              _       1,3
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (5,4)                                                                                    1       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_SPECULAR (2,3,7)                                                                _       1,3
[ 5]   2     2     S_SPECULAR, S_SHADER_QUALITY (7,4)                                                                                      1       1,2
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,0)                                                           _       1,3
[ 7]   2     2     S_SHOW_WORLDSPACE_BLEND, S_WORLDSPACE_UVS (9,8)                                                                         _       1,2
[ 8]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,3,10)                                                              _       1,3
[ 9]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK_2 (2,3,11)                                                            _       1,3
[10]   2     2     S_LAYER_BORDER_TINT, S_SHADER_QUALITY (12,4)                                                                            1       1,2
[11]   3     2     S_PARALLAX_MAP_ON_0, S_RENDER_BACKFACES, S_MODE_DEPTH (13,6,2)                                                          _       1,3
[12]   2     2     S_PARALLAX_MAP_ON_0, S_NORMAL_MAP (13,5)                                                                                _       1,2
[13]   2     2     S_PARALLAX_MAP_ON_0, S_SHADER_QUALITY (13,4)                                                                            _       1,2
[14]   3     2     S_PARALLAX_MAP_ON_1, S_RENDER_BACKFACES, S_MODE_DEPTH (14,6,2)                                                          _       1,3
[15]   2     2     S_PARALLAX_MAP_ON_1, S_NORMAL_MAP (14,5)                                                                                _       1,2
[16]   2     2     S_PARALLAX_MAP_ON_1, S_SHADER_QUALITY (14,4)                                                                            _       1,2
[17]   3     2     S_PARALLAX_MAP_ON_2, S_RENDER_BACKFACES, S_MODE_DEPTH (15,6,2)                                                          _       1,3
[18]   2     2     S_PARALLAX_MAP_ON_2, S_NORMAL_MAP (15,5)                                                                                _       1,2
[19]   2     2     S_PARALLAX_MAP_ON_2, S_SHADER_QUALITY (15,4)                                                                            _       1,2
[20]   3     2     S_PARALLAX_MAP_ON_3, S_RENDER_BACKFACES, S_MODE_DEPTH (16,6,2)                                                          _       1,3
[21]   2     2     S_PARALLAX_MAP_ON_3, S_NORMAL_MAP (16,5)                                                                                _       1,2
[22]   2     2     S_PARALLAX_MAP_ON_3, S_SHADER_QUALITY (16,4)                                                                            _       1,2
[23]   3     2     S_MODE_DEPTH, S_RENDER_BACKFACES, S_GLOBAL_TINT (2,6,17)                                                                _       1,3
[24]   3     2     S_GLOBAL_TINT, S_SHOW_WORLDSPACE_BLEND (17,9)                                                                           _       1,2
[25]   2     2     S_TINT_MASK_2, S_TINT_MASK (11,10)                                                                                      _       1,2
[26]   3     2     S_RENDER_BACKFACES, S_GLOBAL_TINT (6,17)                                                                                _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH (2,3)                                                                                      _       1,2     multiblend_pcgl_40_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_SHADER_QUALITY (3,4)                                                                                    _       1,2
[ 2]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (3,5)                                                                                        _       1,2
[ 3]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (5,4)                                                                                    1       1,2
[ 4]   3     2     S_MODE_DEPTH, S_TOOLS_ENABLED (3,1)                                                                                     _       1,2
[ 5]   3     2     S_MODE_DEPTH, S_WORLDSPACE_UVS, S_SCROLL_WAVES (3,8,7)                                                                  _       1,3
[ 0]   3     1     F_FOG, F_MOD_2X (8,2)                                                                                                   _       1,2     projected_dota_pcgl_30_features.vcs
[ 1]   3     1     F_TINT_BY_FOW, F_MOD_2X (9,2)                                                                                           _       1,2
[ 2]   2     1     F_REFRACT, F_NORMAL_MAP (11,5)                                                                                          _       1,2
[ 3]   3     1     F_REFRACT, F_MOD_2X (11,2)                                                                                              _       1,2
[ 4]   3     1     F_SPRAY_FEATURES, F_SLOPED (12,0)                                                                                       _       1,2
[ 5]   3     1     F_SPRAY_FEATURES, F_FALLOFF (12,1)                                                                                      _       1,2
[ 6]   3     1     F_SPRAY_FEATURES, F_MOD_2X (12,2)                                                                                       _       1,2
[ 7]   3     1     F_SPRAY_FEATURES, F_ADDITIVE_BLENDING (12,3)                                                                            _       1,2
[ 8]   3     1     F_SPRAY_FEATURES, F_USE_SHEETS (12,4)                                                                                   _       1,2
[ 9]   3     1     F_SPRAY_FEATURES, F_NORMAL_MAP (12,5)                                                                                   _       1,2
[10]   3     1     F_SPRAY_FEATURES, F_DETAIL (12,6)                                                                                       _       1,2
[11]   3     1     F_SPRAY_FEATURES, F_FOG (12,8)                                                                                          _       1,2
[12]   3     1     F_SPRAY_FEATURES, F_TINT_BY_FOW (12,9)                                                                                  _       1,2
[13]   3     1     F_SPRAY_FEATURES, F_HEIGHT_FADE (12,10)                                                                                 _       1,2
[14]   3     1     F_SPRAY_FEATURES, F_REFRACT (12,11)                                                                                     _       1,2
[15]   3     1     F_HEIGHT_MAP, F_USE_SHEETS (13,4)                                                                                       _       1,2
[ 0]   3     2     S_DETAIL, S_USE_SHEETS (8,6)                                                                                            _       1,2     projected_dota_pcgl_30_ps.vcs
[ 1]   3     2     S_USE_COLOR_TEXTURE_ALPHA_CHANNEL, S_USE_SHEETS (9,6)                                                                   _       1,2
[ 2]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 3]   3     2     S_FOG, S_MOD_2X (10,4)                                                                                                  _       1,2
[ 4]   3     2     S_TINT_BY_FOW, S_MOD_2X (16,4)                                                                                          _       1,2
[ 5]   2     2     S_REFRACT, S_NORMAL_MAP (13,7)                                                                                          _       1,2
[ 6]   3     2     S_REFRACT, S_MOD_2X (13,4)                                                                                              _       1,2
[ 7]   3     2     S_SPRAY_FEATURES, S_SLOPED (12,2)                                                                                       _       1,2
[ 8]   3     2     S_SPRAY_FEATURES, S_FALLOFF (12,3)                                                                                      _       1,2
[ 9]   3     2     S_SPRAY_FEATURES, S_MOD_2X (12,4)                                                                                       _       1,2
[10]   3     2     S_SPRAY_FEATURES, S_ADDITIVE_BLENDING (12,5)                                                                            _       1,2
[11]   3     2     S_SPRAY_FEATURES, S_USE_SHEETS (12,6)                                                                                   _       1,2
[12]   3     2     S_SPRAY_FEATURES, S_NORMAL_MAP (12,7)                                                                                   _       1,2
[13]   3     2     S_SPRAY_FEATURES, S_DETAIL (12,8)                                                                                       _       1,2
[14]   3     2     S_SPRAY_FEATURES, S_FOG (12,10)                                                                                         _       1,2
[15]   3     2     S_SPRAY_FEATURES, S_TINT_BY_FOW (12,16)                                                                                 _       1,2
[16]   3     2     S_SPRAY_FEATURES, S_HEIGHT_FADE (12,11)                                                                                 _       1,2
[17]   3     2     S_SPRAY_FEATURES, S_REFRACT (12,13)                                                                                     _       1,2
[18]   3     2     S_HEIGHT_MAP, S_USE_SHEETS (14,6)                                                                                       _       1,2
[ 0]   3     2     S_USE_COLOR_TEXTURE_ALPHA_CHANNEL, S_USE_SHEETS (2,1)                                                                   _       1,2     projected_dota_pcgl_30_vs.vcs
[ 0]   3     1     F_FOG, F_MOD_2X (8,2)                                                                                                   _       1,2     projected_dota_pcgl_40_features.vcs
[ 1]   3     1     F_TINT_BY_FOW, F_MOD_2X (9,2)                                                                                           _       1,2
[ 2]   2     1     F_REFRACT, F_NORMAL_MAP (11,5)                                                                                          _       1,2
[ 3]   3     1     F_REFRACT, F_MOD_2X (11,2)                                                                                              _       1,2
[ 4]   3     1     F_SPRAY_FEATURES, F_SLOPED (12,0)                                                                                       _       1,2
[ 5]   3     1     F_SPRAY_FEATURES, F_FALLOFF (12,1)                                                                                      _       1,2
[ 6]   3     1     F_SPRAY_FEATURES, F_MOD_2X (12,2)                                                                                       _       1,2
[ 7]   3     1     F_SPRAY_FEATURES, F_ADDITIVE_BLENDING (12,3)                                                                            _       1,2
[ 8]   3     1     F_SPRAY_FEATURES, F_USE_SHEETS (12,4)                                                                                   _       1,2
[ 9]   3     1     F_SPRAY_FEATURES, F_NORMAL_MAP (12,5)                                                                                   _       1,2
[10]   3     1     F_SPRAY_FEATURES, F_DETAIL (12,6)                                                                                       _       1,2
[11]   3     1     F_SPRAY_FEATURES, F_FOG (12,8)                                                                                          _       1,2
[12]   3     1     F_SPRAY_FEATURES, F_TINT_BY_FOW (12,9)                                                                                  _       1,2
[13]   3     1     F_SPRAY_FEATURES, F_HEIGHT_FADE (12,10)                                                                                 _       1,2
[14]   3     1     F_SPRAY_FEATURES, F_REFRACT (12,11)                                                                                     _       1,2
[15]   3     1     F_HEIGHT_MAP, F_USE_SHEETS (13,4)                                                                                       _       1,2
[ 0]   3     2     S_DETAIL, S_USE_SHEETS (8,6)                                                                                            _       1,2     projected_dota_pcgl_40_ps.vcs
[ 1]   3     2     S_USE_COLOR_TEXTURE_ALPHA_CHANNEL, S_USE_SHEETS (9,6)                                                                   _       1,2
[ 2]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 3]   3     2     S_FOG, S_MOD_2X (10,4)                                                                                                  _       1,2
[ 4]   3     2     S_TINT_BY_FOW, S_MOD_2X (16,4)                                                                                          _       1,2
[ 5]   2     2     S_REFRACT, S_NORMAL_MAP (13,7)                                                                                          _       1,2
[ 6]   3     2     S_REFRACT, S_MOD_2X (13,4)                                                                                              _       1,2
[ 7]   3     2     S_SPRAY_FEATURES, S_SLOPED (12,2)                                                                                       _       1,2
[ 8]   3     2     S_SPRAY_FEATURES, S_FALLOFF (12,3)                                                                                      _       1,2
[ 9]   3     2     S_SPRAY_FEATURES, S_MOD_2X (12,4)                                                                                       _       1,2
[10]   3     2     S_SPRAY_FEATURES, S_ADDITIVE_BLENDING (12,5)                                                                            _       1,2
[11]   3     2     S_SPRAY_FEATURES, S_USE_SHEETS (12,6)                                                                                   _       1,2
[12]   3     2     S_SPRAY_FEATURES, S_NORMAL_MAP (12,7)                                                                                   _       1,2
[13]   3     2     S_SPRAY_FEATURES, S_DETAIL (12,8)                                                                                       _       1,2
[14]   3     2     S_SPRAY_FEATURES, S_FOG (12,10)                                                                                         _       1,2
[15]   3     2     S_SPRAY_FEATURES, S_TINT_BY_FOW (12,16)                                                                                 _       1,2
[16]   3     2     S_SPRAY_FEATURES, S_HEIGHT_FADE (12,11)                                                                                 _       1,2
[17]   3     2     S_SPRAY_FEATURES, S_REFRACT (12,13)                                                                                     _       1,2
[18]   3     2     S_HEIGHT_MAP, S_USE_SHEETS (14,6)                                                                                       _       1,2
[ 0]   3     2     S_USE_COLOR_TEXTURE_ALPHA_CHANNEL, S_USE_SHEETS (2,1)                                                                   _       1,2     projected_dota_pcgl_40_vs.vcs
[ 0]   3     1     F_BLUR, F_USE_REFRACTED_ALPHA (1,0)                                                                                     _       1,2     refract_pcgl_30_features.vcs
[ 0]   3     2     S_BLUR, S_USE_REFRACTED_ALPHA (3,4)                                                                                     _       1,2     refract_pcgl_30_ps.vcs
[ 0]   3     1     F_BLUR, F_USE_REFRACTED_ALPHA (1,0)                                                                                     _       1,2     refract_pcgl_40_features.vcs
[ 0]   3     2     S_BLUR, S_USE_REFRACTED_ALPHA (3,4)                                                                                     _       1,2     refract_pcgl_40_ps.vcs
[ 0]   2     1     F_REFRACT_CUBE_MAP, F_REFLECT_CUBE_MAP (1,0)                                                                            _       1,2     spring_meteor_pcgl_30_features.vcs
[ 1]   2     1     F_TINT_CYCLE_LOOKUP_TEXTURE, F_TINT_CYCLE (6,5)                                                                         _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5)                     _       1,5     spring_meteor_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6)                                      _       1,4
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_REFLECT_CUBE_MAP (2,3,4,7)                                    _       1,4
[ 3]   2     2     S_REFRACT_CUBE_MAP, S_REFLECT_CUBE_MAP (8,7)                                                                            _       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,9)                                                              _       1,3
[ 5]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (9,6)                                                                                    1       1,2
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_OVERLAY (2,4,10)                                                                _       1,3
[ 7]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,11)                                                              _       1,3
[ 8]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_CYCLE (2,4,12)                                                             _       1,3
[ 9]   2     2     S_TINT_CYCLE_LOOKUP_TEXTURE, S_TINT_CYCLE (13,12)                                                                       _       1,2
[10]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0)                                       _       1,4
[11]   2     2     S_REFRACT_CUBE_MAP, S_REFLECT_CUBE_MAP (8,7)                                                                            _       1,2
[12]   2     2     S_TINT_CYCLE_LOOKUP_TEXTURE, S_TINT_CYCLE (13,12)                                                                       _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_FORWARD (2,3)                                                                                      _       1,2     spring_meteor_pcgl_30_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (2,4)                                                                                        _       1,2
[ 2]   3     2     S_MODE_DEPTH, S_TOOLS_ENABLED (2,1)                                                                                     _       1,2
[ 0]   2     1     F_REFRACT_CUBE_MAP, F_REFLECT_CUBE_MAP (1,0)                                                                            _       1,2     spring_meteor_pcgl_40_features.vcs
[ 1]   2     1     F_TINT_CYCLE_LOOKUP_TEXTURE, F_TINT_CYCLE (6,5)                                                                         _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_MODE_DEFERRED (1,2,3,4,5)                     _       1,5     spring_meteor_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_MODE_TOOLS_VIS, S_SHADER_QUALITY (2,4,3,6)                                      _       1,4
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_REFLECT_CUBE_MAP (2,3,4,7)                                    _       1,4
[ 3]   2     2     S_REFRACT_CUBE_MAP, S_REFLECT_CUBE_MAP (8,7)                                                                            _       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (2,4,9)                                                              _       1,3
[ 5]   2     2     S_NORMAL_MAP, S_SHADER_QUALITY (9,6)                                                                                    1       1,2
[ 6]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_OVERLAY (2,4,10)                                                                _       1,3
[ 7]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_MASK (2,4,11)                                                              _       1,3
[ 8]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_TINT_CYCLE (2,4,12)                                                             _       1,3
[ 9]   2     2     S_TINT_CYCLE_LOOKUP_TEXTURE, S_TINT_CYCLE (13,12)                                                                       _       1,2
[10]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME, S_TOOLS_ENABLED (2,3,4,0)                                       _       1,4
[11]   2     2     S_REFRACT_CUBE_MAP, S_REFLECT_CUBE_MAP (8,7)                                                                            _       1,2
[12]   2     2     S_TINT_CYCLE_LOOKUP_TEXTURE, S_TINT_CYCLE (13,12)                                                                       _       1,2
[ 0]   3     2     S_MODE_DEPTH, S_MODE_FORWARD (2,3)                                                                                      _       1,2     spring_meteor_pcgl_40_vs.vcs
[ 1]   3     2     S_MODE_DEPTH, S_NORMAL_MAP (2,4)                                                                                        _       1,2
[ 2]   3     2     S_MODE_DEPTH, S_TOOLS_ENABLED (2,1)                                                                                     _       1,2
[ 0]   2     1     F_ADDRESS_V_CLAMP, F_DRAW_AS_TRAIL (6,5)                                                                                _       1,2     spritecard_pcgl_30_features.vcs
[ 1]   3     1     F_NORMAL_MAP, F_REFRACT_SOLID (16,22)                                                                                   _       1,2
[ 2]   3     1     F_REVERSE_DEPTH, F_DISABLE_DEPTHTEST (0,1)                                                                              _       1,2
[ 3]   3     1     F_NORMAL_MAP, F_DRAW_AS_TRAIL (16,5)                                                                                    _       1,2
[ 4]   3     1     F_NORMAL_MAP, F_GLOBAL_LIGHT (16,9)                                                                                     _       1,2
[ 5]   3     1     F_NORMAL_MAP, F_REFRACT (16,11)                                                                                         _       1,2
[ 6]   3     1     F_NORMAL_MAP, F_REFRACT_BLUR (16,12)                                                                                    _       1,2
[ 7]   3     1     F_NORMAL_MAP, F_MOD2X (16,2)                                                                                            _       1,2
[ 8]   2     1     F_NORMAL_MAP, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS (16,19,19,19)                                        0,1,2   1,4
[ 9]   2     1     F_REFRACT, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS (11,19,19)                                                                0,1     1,3
[ 0]   3     2     S_MODE_TOOLS_WIREFRAME, S_MOD2X (0,1)                                                                                   _       1,2     spritecard_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_NUM_SEQUENCES_PER_PARTICLE (0,5)                                                              _       1,2
[ 2]   2     2     S_REFRACT_BLUR, S_REFRACT (7,6)                                                                                         _       1,2
[ 3]   3     2     S_MODE_TOOLS_WIREFRAME, S_REFRACT (0,6)                                                                                 _       1,2
[ 4]   3     2     S_MODE_TOOLS_WIREFRAME, S_REFRACT_BLUR (0,7)                                                                            _       1,2
[ 5]   3     2     S_MODE_TOOLS_WIREFRAME, S_SELF_ILLUM_OVER_1 (0,8)                                                                       _       1,2
[ 6]   3     2     S_MOD2X, S_FOG_PARTICLES (1,9)                                                                                          _       1,2
[ 7]   3     2     S_REFRACT, S_FOG_PARTICLES (6,9)                                                                                        _       1,2
[ 8]   2     2     S_FOG_PARTICLES, S_SHADER_QUALITY (9,3)                                                                                 1       1,2
[ 9]   3     2     S_MODE_TOOLS_WIREFRAME, S_FOG_PARTICLES (0,9)                                                                           _       1,2
[10]   3     2     S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (0,10)                                                                             _       1,2
[11]   3     2     S_MODE_TOOLS_WIREFRAME, S_TEXTURE_LAYERS (0,14)                                                                         _       1,2
[12]   3     2     S_MODE_TOOLS_WIREFRAME, S_MAXLUMINANCE_BLENDING (0,15)                                                                  _       1,2
[13]   2     2     S_REFRACT_SOLID, S_REFRACT (16,6)                                                                                       _       1,2
[14]   3     2     S_MODE_TOOLS_WIREFRAME, S_REFRACT_SOLID (0,16)                                                                          _       1,2
[15]   3     2     S_MODE_TOOLS_WIREFRAME, S_BLENDFRAMES_SEQ0 (0,17)                                                                       _       1,2
[16]   3     2     S_MOD2X, S_SATURATE_COLOR_PRE_ALPHA_BLEND (1,18)                                                                        _       1,2
[17]   3     2     S_MODE_TOOLS_WIREFRAME, S_SATURATE_COLOR_PRE_ALPHA_BLEND (0,18)                                                         _       1,2
[18]   3     2     S_NORMAL_MAP, S_REFRACT_SOLID (10,16)                                                                                   _       1,2
[19]   3     2     S_NORMAL_MAP, S_DRAW_AS_TRAIL (10,13)                                                                                   _       1,2
[20]   3     2     S_NORMAL_MAP, S_REFRACT (10,6)                                                                                          _       1,2
[21]   3     2     S_NORMAL_MAP, S_REFRACT_BLUR (10,7)                                                                                     _       1,2
[22]   3     2     S_NORMAL_MAP, S_MOD2X (10,1)                                                                                            _       1,2
[23]   2     2     S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (10,14,14,14)                                        0,1,2   1,4
[24]   2     2     S_REFRACT, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (6,14,14)                                                                 0,1     1,3
[ 0]   3     2     S_MODE_TOOLS_WIREFRAME, S_REFRACT (0,2)                                                                                 _       1,2     spritecard_pcgl_30_psrs.vcs
[ 0]   2     2     S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (2,1)                                                                                _       1,2     spritecard_pcgl_30_vs.vcs
[ 1]   2     2     S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (2,1)                                                                                _       1,2
[ 2]   3     2     S_NORMAL_MAP, S_DRAW_AS_TRAIL (9,1)                                                                                     _       1,2
[ 3]   3     2     S_NORMAL_MAP, S_GLOBAL_LIGHT (9,6)                                                                                      _       1,2
[ 4]   2     2     S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (9,11,11,11)                                         0,1,2   1,4
[ 0]   2     1     F_ADDRESS_V_CLAMP, F_DRAW_AS_TRAIL (6,5)                                                                                _       1,2     spritecard_pcgl_40_features.vcs
[ 1]   3     1     F_NORMAL_MAP, F_REFRACT_SOLID (16,22)                                                                                   _       1,2
[ 2]   3     1     F_REVERSE_DEPTH, F_DISABLE_DEPTHTEST (0,1)                                                                              _       1,2
[ 3]   3     1     F_NORMAL_MAP, F_DRAW_AS_TRAIL (16,5)                                                                                    _       1,2
[ 4]   3     1     F_NORMAL_MAP, F_GLOBAL_LIGHT (16,9)                                                                                     _       1,2
[ 5]   3     1     F_NORMAL_MAP, F_REFRACT (16,11)                                                                                         _       1,2
[ 6]   3     1     F_NORMAL_MAP, F_REFRACT_BLUR (16,12)                                                                                    _       1,2
[ 7]   3     1     F_NORMAL_MAP, F_MOD2X (16,2)                                                                                            _       1,2
[ 8]   2     1     F_NORMAL_MAP, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS (16,19,19,19)                                        0,1,2   1,4
[ 9]   2     1     F_REFRACT, F_TEXTURE_LAYERS, F_TEXTURE_LAYERS (11,19,19)                                                                0,1     1,3
[ 0]   3     2     S_MODE_TOOLS_WIREFRAME, S_MOD2X (0,1)                                                                                   _       1,2     spritecard_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_TOOLS_WIREFRAME, S_NUM_SEQUENCES_PER_PARTICLE (0,5)                                                              _       1,2
[ 2]   2     2     S_REFRACT_BLUR, S_REFRACT (7,6)                                                                                         _       1,2
[ 3]   3     2     S_MODE_TOOLS_WIREFRAME, S_REFRACT (0,6)                                                                                 _       1,2
[ 4]   3     2     S_MODE_TOOLS_WIREFRAME, S_REFRACT_BLUR (0,7)                                                                            _       1,2
[ 5]   3     2     S_MODE_TOOLS_WIREFRAME, S_SELF_ILLUM_OVER_1 (0,8)                                                                       _       1,2
[ 6]   3     2     S_MOD2X, S_FOG_PARTICLES (1,9)                                                                                          _       1,2
[ 7]   3     2     S_REFRACT, S_FOG_PARTICLES (6,9)                                                                                        _       1,2
[ 8]   2     2     S_FOG_PARTICLES, S_SHADER_QUALITY (9,3)                                                                                 1       1,2
[ 9]   3     2     S_MODE_TOOLS_WIREFRAME, S_FOG_PARTICLES (0,9)                                                                           _       1,2
[10]   3     2     S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP (0,10)                                                                             _       1,2
[11]   3     2     S_MODE_TOOLS_WIREFRAME, S_TEXTURE_LAYERS (0,14)                                                                         _       1,2
[12]   3     2     S_MODE_TOOLS_WIREFRAME, S_MAXLUMINANCE_BLENDING (0,15)                                                                  _       1,2
[13]   2     2     S_REFRACT_SOLID, S_REFRACT (16,6)                                                                                       _       1,2
[14]   3     2     S_MODE_TOOLS_WIREFRAME, S_REFRACT_SOLID (0,16)                                                                          _       1,2
[15]   3     2     S_MODE_TOOLS_WIREFRAME, S_BLENDFRAMES_SEQ0 (0,17)                                                                       _       1,2
[16]   3     2     S_MOD2X, S_SATURATE_COLOR_PRE_ALPHA_BLEND (1,18)                                                                        _       1,2
[17]   3     2     S_MODE_TOOLS_WIREFRAME, S_SATURATE_COLOR_PRE_ALPHA_BLEND (0,18)                                                         _       1,2
[18]   3     2     S_NORMAL_MAP, S_REFRACT_SOLID (10,16)                                                                                   _       1,2
[19]   3     2     S_NORMAL_MAP, S_DRAW_AS_TRAIL (10,13)                                                                                   _       1,2
[20]   3     2     S_NORMAL_MAP, S_REFRACT (10,6)                                                                                          _       1,2
[21]   3     2     S_NORMAL_MAP, S_REFRACT_BLUR (10,7)                                                                                     _       1,2
[22]   3     2     S_NORMAL_MAP, S_MOD2X (10,1)                                                                                            _       1,2
[23]   2     2     S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (10,14,14,14)                                        0,1,2   1,4
[24]   2     2     S_REFRACT, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (6,14,14)                                                                 0,1     1,3
[ 0]   3     2     S_MODE_TOOLS_WIREFRAME, S_REFRACT (0,2)                                                                                 _       1,2     spritecard_pcgl_40_psrs.vcs
[ 0]   2     2     S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (2,1)                                                                                _       1,2     spritecard_pcgl_40_vs.vcs
[ 1]   2     2     S_ADDRESS_V_CLAMP, S_DRAW_AS_TRAIL (2,1)                                                                                _       1,2
[ 2]   3     2     S_NORMAL_MAP, S_DRAW_AS_TRAIL (9,1)                                                                                     _       1,2
[ 3]   3     2     S_NORMAL_MAP, S_GLOBAL_LIGHT (9,6)                                                                                      _       1,2
[ 4]   2     2     S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS (9,11,11,11)                                         0,1,2   1,4
[ 0]   3     1     F_ALPHA_TEXTURE, F_ADDITIVE (1,2)                                                                                       _       1,2     ui_twotexture_pcgl_30_features.vcs
[ 0]   3     1     F_ALPHA_TEXTURE, F_ADDITIVE (1,2)                                                                                       _       1,2     ui_twotexture_pcgl_40_features.vcs
[ 0]   3     1     F_TRIANGLE_EDGES, F_WIREFRAME (2,3)                                                                                     _       1,2     visualize_physics_pcgl_30_features.vcs
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEFERRED, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2,3,4,5)                    _       1,5     visualize_physics_pcgl_30_ps.vcs
[ 1]   2     2     S_SHADER_QUALITY, S_MODE_DEFERRED (9,2)                                                                                 _       1,2
[ 2]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 3]   3     2     S_TRIANGLE_EDGES, S_WIREFRAME (7,6)                                                                                     _       1,2
[ 0]   3     1     F_TRIANGLE_EDGES, F_WIREFRAME (2,3)                                                                                     _       1,2     visualize_physics_pcgl_40_features.vcs
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEFERRED, S_MODE_TOOLS_WIREFRAME, S_MODE_DEPTH, S_MODE_PROJ_DEPTH (1,2,3,4,5)                    _       1,5     visualize_physics_pcgl_40_ps.vcs
[ 1]   2     2     S_SHADER_QUALITY, S_MODE_DEFERRED (9,2)                                                                                 _       1,2
[ 2]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 3]   3     2     S_TRIANGLE_EDGES, S_WIREFRAME (7,6)                                                                                     _       1,2
[ 0]   1     1     F_FLOW_COLOR, F_FLOW_NORMALS (4,3)                                                                                      _       1,2     water_dota_pcgl_30_features.vcs
[ 1]   1     1     F_FLOW_DEBUG, F_FLOW_NORMALS (5,3)                                                                                      _       1,2
[ 2]   3     1     F_FORCE_CHEAP_WATER, F_FORCE_NULL_WATER (6,7)                                                                           _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                            _       1,3     water_dota_pcgl_30_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_NORMALS (2,3,6)                                                            _       1,3
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_COLOR (2,3,7)                                                              _       1,3
[ 3]   2     2     S_FLOW_DEBUG, S_FLOW_NORMALS (8,6)                                                                                      _       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_DEBUG (2,3,8)                                                              _       1,3
[ 5]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_USE_FOG_COLOR (2,3,9)                                                           _       1,3
[ 6]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 7]   3     2     S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER (10,11)                                                                         _       1,2
[ 8]   1     2     S_FLOW_COLOR, S_FLOW_NORMALS (7,6)                                                                                      _       1,2
[ 9]   1     2     S_FLOW_DEBUG, S_FLOW_NORMALS (8,6)                                                                                      _       1,2
[10]   3     2     S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER (10,11)                                                                         _       1,2
[ 0]   3     2     S_TOOLS_ENABLED (1)                                                                                                     _       0,1     water_dota_pcgl_30_vs.vcs
[ 0]   1     1     F_FLOW_COLOR, F_FLOW_NORMALS (4,3)                                                                                      _       1,2     water_dota_pcgl_40_features.vcs
[ 1]   1     1     F_FLOW_DEBUG, F_FLOW_NORMALS (5,3)                                                                                      _       1,2
[ 2]   3     1     F_FORCE_CHEAP_WATER, F_FORCE_NULL_WATER (6,7)                                                                           _       1,2
[ 0]   3     2     S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME (1,2,3)                                                            _       1,3     water_dota_pcgl_40_ps.vcs
[ 1]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_NORMALS (2,3,6)                                                            _       1,3
[ 2]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_COLOR (2,3,7)                                                              _       1,3
[ 3]   2     2     S_FLOW_DEBUG, S_FLOW_NORMALS (8,6)                                                                                      _       1,2
[ 4]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_DEBUG (2,3,8)                                                              _       1,3
[ 5]   3     2     S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_USE_FOG_COLOR (2,3,9)                                                           _       1,3
[ 6]   3     2     S_TOOLS_ENABLED (0)                                                                                                     _       0,1
[ 7]   3     2     S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER (10,11)                                                                         _       1,2
[ 8]   1     2     S_FLOW_COLOR, S_FLOW_NORMALS (7,6)                                                                                      _       1,2
[ 9]   1     2     S_FLOW_DEBUG, S_FLOW_NORMALS (8,6)                                                                                      _       1,2
[10]   3     2     S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER (10,11)                                                                         _       1,2
[ 0]   3     2     S_TOOLS_ENABLED (1)                                                                                                     _       0,1     water_dota_pcgl_40_vs.vcs