Compatibility blocks summary
Block  Rule  arg0  range0          range1  range2  
---------------------------------------------------
[ 0]   3     2     1,2             _       1,2     cables_pcgl_30_ps.vcs 
[ 1]   3     2     0,1,3           _       1,3     
[ 0]   3     2     2,1             _       1,2     cables_pcgl_30_vs.vcs 
[ 1]   3     2     0,1,2,3         _       1,4     
[ 0]   3     2     1,2             _       1,2     cables_pcgl_40_ps.vcs 
[ 1]   3     2     0,1,3           _       1,3     
[ 0]   3     2     2,1             _       1,2     cables_pcgl_40_vs.vcs 
[ 1]   3     2     0,1,2,3         _       1,4     
[ 0]   3     1     2,1             _       1,2     complex_pcgl_50_features.vcs Translucent and Alpha Test are not compatible
[ 1]   3     1     4,3             _       1,2     Clear Coat and Glass are not compatible
[ 0]   3     2     0,1             _       1,2     complex_pcgl_50_ps.vcs 
[ 1]   3     2     0,3             _       1,2     
[ 2]   3     2     0,1,7           _       1,3     
[ 3]   3     2     0,1,4           _       1,3     
[ 4]   3     2     0,1,5           _       1,3     
[ 5]   3     2     4,3             _       1,2     
[ 6]   3     2     6,5             _       1,2     
[ 0]   3     2     0,1             _       1,2     complex_pcgl_50_vs.vcs 
[ 0]   3     2     0,1,2           _       1,3     debugoverlay_wireframe_pcgl_30_ps.vcs 
[ 0]   3     2     1,2             _       1,2     debugoverlay_wireframe_pcgl_30_vs.vcs 
[ 0]   3     2     0,1,2           _       1,3     debugoverlay_wireframe_pcgl_40_ps.vcs 
[ 0]   3     2     1,2             _       1,2     debugoverlay_wireframe_pcgl_40_vs.vcs 
[ 0]   3     1     1,0             _       1,2     depth_only_pcgl_30_features.vcs Translucent and Alpha Test are not compatible
[ 0]   3     2     0,1             _       1,2     depth_only_pcgl_30_ps.vcs 
[ 1]   3     2     3,2             _       1,2     
[ 0]   3     2     1,2             _       1,2     depth_only_pcgl_30_vs.vcs 
[ 1]   3     2     4,3             _       1,2     
[ 0]   3     1     1,0             _       1,2     depth_only_pcgl_40_features.vcs Translucent and Alpha Test are not compatible
[ 0]   3     2     0,1             _       1,2     depth_only_pcgl_40_ps.vcs 
[ 1]   3     2     3,2             _       1,2     
[ 0]   3     2     1,2             _       1,2     depth_only_pcgl_40_vs.vcs 
[ 1]   3     2     4,3             _       1,2     
[ 0]   1     1     1,0             _       1,2     generic_light_pcgl_30_features.vcs Shadowing is only supported for spot lights
[ 0]   3     2     1,2,3           _       1,3     generic_light_pcgl_30_ps.vcs 
[ 1]   3     2     0               _       0,1     
[ 2]   1     2     5,4             _       1,2     
[ 0]   1     1     1,0             _       1,2     generic_light_pcgl_40_features.vcs Shadowing is only supported for spot lights
[ 0]   3     2     1,2,3           _       1,3     generic_light_pcgl_40_ps.vcs 
[ 1]   3     2     0               _       0,1     
[ 2]   1     2     5,4             _       1,2     
[ 0]   3     2     1,2,3           _       1,3     grasstile_pcgl_41_ps.vcs 
[ 0]   2     1     2,1             _       1,2     sampletexture_bicubic_pcgl_30_features.vcs Inverted alpha requires alpha blend
[ 0]   2     1     2,1             _       1,2     sampletexture_bicubic_pcgl_40_features.vcs Inverted alpha requires alpha blend
[ 0]   3     2     0,2             _       1,2     solidcolor_pcgl_30_ps.vcs 
[ 1]   3     2     2,0             _       1,2     
[ 0]   3     2     1,2             _       1,2     solidcolor_pcgl_30_vs.vcs 
[ 0]   3     2     0,2             _       1,2     solidcolor_pcgl_40_ps.vcs 
[ 1]   3     2     2,0             _       1,2     
[ 0]   3     2     1,2             _       1,2     solidcolor_pcgl_40_vs.vcs 
[ 0]   2     1     6,5             _       1,2     spritecard_pcgl_30_features.vcs AddressVClamp requires trail rendering
[ 1]   3     1     0,1             _       1,2     Cannot disable depth test and use reverse depth test at the same time
[ 2]   3     1     2,3             _       1,2     Cannot do mod2x and lighten at the same time
[ 0]   3     2     2,3             _       1,2     spritecard_pcgl_30_ps.vcs 
[ 1]   3     2     1,2,0,6         _       1,4     
[ 2]   2     2     9,7             _       1,2     
[ 3]   3     2     2,3,13          _       1,3     
[ 4]   3     2     10,14           _       1,2     
[ 0]   3     2     3,2             _       1,2     spritecard_pcgl_30_vs.vcs 
[ 1]   3     2     1,2,3,0,4       _       1,5     
[ 2]   2     2     7,6             _       1,2     
[ 3]   3     2     4,10            _       1,2     
[ 4]   2     2     7,6             _       1,2     
[ 0]   2     1     6,5             _       1,2     spritecard_pcgl_41_features.vcs AddressVClamp requires trail rendering
[ 1]   3     1     0,1             _       1,2     Cannot disable depth test and use reverse depth test at the same time
[ 2]   3     1     2,3             _       1,2     Cannot do mod2x and lighten at the same time
[ 0]   3     2     2,3             _       1,2     spritecard_pcgl_41_ps.vcs 
[ 1]   3     2     1,2,0,6         _       1,4     
[ 2]   2     2     9,7             _       1,2     
[ 3]   3     2     2,3,13          _       1,3     
[ 4]   3     2     10,14           _       1,2     
[ 0]   3     2     3,2             _       1,2     spritecard_pcgl_41_vs.vcs 
[ 1]   3     2     1,2,3,0,4       _       1,5     
[ 2]   2     2     7,6             _       1,2     
[ 3]   3     2     4,10            _       1,2     
[ 4]   2     2     7,6             _       1,2     
[ 0]   3     2     1,2             _       1,2     sunlight_pcgl_30_ps.vcs 
[ 1]   3     2     0               _       0,1     
[ 0]   3     2     1,2             _       1,2     sunlight_pcgl_40_ps.vcs 
[ 1]   3     2     0               _       0,1     
[ 0]   2     1     1,0             _       1,2     tools_generic_pcgl_30_features.vcs Requires translucency
[ 0]   2     1     1,0             _       1,2     tools_generic_pcgl_40_features.vcs Requires translucency
[ 0]   3     2     1,2             _       1,2     tools_modelviewer_wireframe_pcgl_30_vs.vcs 
[ 0]   3     2     1,2             _       1,2     tools_modelviewer_wireframe_pcgl_40_vs.vcs 
[ 0]   3     2     0,1,2           _       1,3     tools_solid_pcgl_30_ps.vcs 
[ 0]   3     2     1,2             _       1,2     tools_solid_pcgl_30_vs.vcs 
[ 0]   3     2     0,1,2           _       1,3     tools_solid_pcgl_40_ps.vcs 
[ 0]   3     2     1,2             _       1,2     tools_solid_pcgl_40_vs.vcs 
[ 0]   2     1     1,0             _       1,2     tools_sprite_pcgl_30_features.vcs Alpha testing requires texturing
[ 1]   3     1     5,4             _       1,2     Box-Culling only supported for screen-space sprites
[ 0]   2     2     2,1             _       1,2     tools_sprite_pcgl_30_ps.vcs 
[ 0]   3     2     2,3             _       1,2     tools_sprite_pcgl_30_vs.vcs 
[ 0]   2     1     1,0             _       1,2     tools_sprite_pcgl_40_features.vcs Alpha testing requires texturing
[ 1]   3     1     5,4             _       1,2     Box-Culling only supported for screen-space sprites
[ 0]   3     2     2,1             _       1,2     tools_sprite_pcgl_40_gs.vcs 
[ 0]   2     2     2,1             _       1,2     tools_sprite_pcgl_40_ps.vcs 
[ 0]   3     2     2,3             _       1,2     tools_sprite_pcgl_40_vs.vcs 
[ 0]   3     2     1,2             _       1,2     tools_visualize_tangent_frame_pcgl_40_vs.vcs 
[ 0]   3     2     0,3             _       1,2     tools_wireframe_pcgl_30_ps.vcs 
[ 0]   3     2     0,3             _       1,2     tools_wireframe_pcgl_40_ps.vcs 
[ 0]   3     1     1,2             _       1,2     ui_pcgl_30_features.vcs Alpha Texture and Additive are not compatible
[ 1]   3     1     2,3             _       1,2     Additive and Alpha Only are not compatible
[ 0]   3     1     1,2             _       1,2     ui_pcgl_40_features.vcs Alpha Texture and Additive are not compatible
[ 1]   3     1     2,3             _       1,2     Additive and Alpha Only are not compatible
[ 0]   2     1     1,0             _       1,2     ui_texture_on_model_pcgl_30_features.vcs Requires translucency
[ 0]   2     1     1,0             _       1,2     ui_texture_on_model_pcgl_40_features.vcs Requires translucency
[ 0]   3     1     2,3             _       1,2     visualize_cloth_pcgl_40_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0]   3     2     1,2,3,4,5       _       1,5     visualize_cloth_pcgl_40_ps.vcs 
[ 1]   3     2     3,1             _       1,2     
[ 2]   3     2     0               _       0,1     
[ 3]   3     2     7,6             _       1,2     
[ 0]   3     1     1,2             _       1,2     visualize_nav_pcgl_40_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0]   3     2     2,3,4,5,6       _       1,5     visualize_nav_pcgl_40_ps.vcs 
[ 1]   3     2     4,2             _       1,2     
[ 2]   3     2     0               _       0,1     
[ 3]   3     2     8,7             _       1,2     
[ 0]   3     1     2,3             _       1,2     visualize_physics_pcgl_40_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0]   3     2     1,2,3,4,5       _       1,5     visualize_physics_pcgl_40_ps.vcs 
[ 1]   3     2     3,1             _       1,2     
[ 2]   3     2     0               _       0,1     
[ 3]   3     2     7,6             _       1,2     
[ 0]   3     2     0               _       0,1     bloom_dota_pcgl_30_ps.vcs 
[ 0]   3     2     0               _       0,1     bloom_dota_pcgl_40_ps.vcs 
[ 0]   3     1     1,0             _       1,2     cables_pcgl_30_features.vcs Translucent and Alpha Test are not compatible
[ 1]   2     1     2,1             _       1,2     Requires translucency
[ 2]   2     1     3,1             _       1,2     Lighting on translucent requires translucent
[ 0]   3     2     1,2,3,4,5       _       1,5     cables_pcgl_30_ps.vcs 
[ 1]   3     2     2,4,3,6         _       1,4     
[ 2]   3     2     2,4,7           _       1,3     
[ 3]   2     2     7,6             1       1,2     
[ 4]   3     2     4,9             _       1,2     
[ 5]   3     2     2,4,10          _       1,3     
[ 6]   3     2     2,4,11          _       1,3     
[ 7]   3     2     2,4,12          _       1,3     
[ 8]   2     2     12,6            1       1,2     
[ 9]   2     2     13,1            _       1,2     
[10]   3     2     2,4,14          _       1,3     
[11]   3     2     2,3,4,0         _       1,4     
[12]   3     2     10,9            _       1,2     
[13]   2     2     11,10           _       1,2     
[14]   2     2     13,10           _       1,2     
[ 0]   3     2     2,3             _       1,2     cables_pcgl_30_vs.vcs 
[ 1]   3     2     2,4             _       1,2     
[ 2]   3     2     2,1             _       1,2     
[ 0]   3     1     1,0             _       1,2     cables_pcgl_40_features.vcs Translucent and Alpha Test are not compatible
[ 1]   2     1     2,1             _       1,2     Requires translucency
[ 2]   2     1     3,1             _       1,2     Lighting on translucent requires translucent
[ 0]   3     2     1,2,3,4,5       _       1,5     cables_pcgl_40_ps.vcs 
[ 1]   3     2     2,4,3,6         _       1,4     
[ 2]   3     2     2,4,7           _       1,3     
[ 3]   2     2     7,6             1       1,2     
[ 4]   3     2     4,9             _       1,2     
[ 5]   3     2     2,4,10          _       1,3     
[ 6]   3     2     2,4,11          _       1,3     
[ 7]   3     2     2,4,12          _       1,3     
[ 8]   2     2     12,6            1       1,2     
[ 9]   2     2     13,1            _       1,2     
[10]   3     2     2,4,14          _       1,3     
[11]   3     2     2,3,4,0         _       1,4     
[12]   3     2     10,9            _       1,2     
[13]   2     2     11,10           _       1,2     
[14]   2     2     13,10           _       1,2     
[ 0]   3     2     2,3             _       1,2     cables_pcgl_40_vs.vcs 
[ 1]   3     2     2,4             _       1,2     
[ 2]   3     2     2,1             _       1,2     
[ 0]   3     1     2,3             _       1,2     colorcorrection_pcgl_30_features.vcs Cannot blend colorwarps and use passthrough
[ 1]   3     1     4,5             _       1,2     Cannot both ignore and only effect heroes
[ 0]   3     2     1,2             _       1,2     colorcorrection_pcgl_30_ps.vcs 
[ 1]   3     2     3,4             _       1,2     
[ 2]   3     2     1,2             _       1,2     
[ 3]   3     2     3,4             _       1,2     
[ 0]   3     1     2,3             _       1,2     colorcorrection_pcgl_40_features.vcs Cannot blend colorwarps and use passthrough
[ 1]   3     1     4,5             _       1,2     Cannot both ignore and only effect heroes
[ 0]   3     2     1,2             _       1,2     colorcorrection_pcgl_40_ps.vcs 
[ 1]   3     2     3,4             _       1,2     
[ 2]   3     2     1,2             _       1,2     
[ 3]   3     2     3,4             _       1,2     
[ 0]   2     1     2,1             _       1,2     crystal_pcgl_30_features.vcs Separate interior cube map requires Specular cube map
[ 0]   3     2     1,2,3           _       1,3     crystal_pcgl_30_ps.vcs 
[ 1]   3     2     1,3,2,4         _       1,4     
[ 2]   3     2     1,3,5           _       1,3     
[ 3]   2     2     5,4             1       1,2     
[ 4]   3     2     1,2,3,6         _       1,4     
[ 5]   2     2     7,6             _       1,2     
[ 6]   3     2     1,3,8           _       1,3     
[ 7]   2     2     7,6             _       1,2     
[ 0]   3     2     2,3             _       1,2     crystal_pcgl_30_vs.vcs 
[ 0]   2     1     2,1             _       1,2     crystal_pcgl_40_features.vcs Separate interior cube map requires Specular cube map
[ 0]   3     2     1,2,3           _       1,3     crystal_pcgl_40_ps.vcs 
[ 1]   3     2     1,3,2,4         _       1,4     
[ 2]   3     2     1,3,5           _       1,3     
[ 3]   2     2     5,4             1       1,2     
[ 4]   3     2     1,2,3,6         _       1,4     
[ 5]   2     2     7,6             _       1,2     
[ 6]   3     2     1,3,8           _       1,3     
[ 7]   2     2     7,6             _       1,2     
[ 0]   3     2     2,3             _       1,2     crystal_pcgl_40_vs.vcs 
[ 0]   3     2     1,0             _       1,2     deferred_global_light_pcgl_30_ps.vcs 
[ 0]   3     2     1,0             _       1,2     deferred_global_light_pcgl_40_ps.vcs 
[ 0]   3     2     0               _       0,1     deferred_local_light_pcgl_30_ps.vcs 
[ 1]   3     2     1,2             _       1,2     
[ 0]   3     2     0               _       0,1     deferred_local_light_pcgl_40_ps.vcs 
[ 1]   3     2     1,2             _       1,2     
[ 0]   2     1     7,4             _       1,2     global_lit_simple_pcgl_30_features.vcs Requires Translucent
[ 1]   2     1     6,4             _       1,2     Requires Translucent
[ 2]   3     1     4,2             _       1,2     Translucent and Alpha Test are not compatible
[ 3]   2     1     5,4             _       1,2     Requires translucency
[ 4]   2     1     3,2             _       1,2     Alpha stipple requires alpha test
[ 5]   2     1     17,16           _       1,2     Tint Mask 2 require Tint Mask
[ 6]   3     1     18,8            _       1,2     ModulateSpecularByAlpha and SolidColor are not compatible
[ 7]   3     1     18,11           _       1,2     ModulateSpecularByAlpha and Mod 2X are not compatible
[ 8]   3     1     18,13           _       1,2     ModulateSpecularByAlpha and Fullbright are not compatible
[ 9]   3     1     18,4            _       1,2     ModulateSpecularByAlpha and Translucent are not compatible
[10]   2     1     18,9            _       1,2     ModulateSpecularByAlpha requires Specular
[11]   3     1     10,11           _       1,2     Scroll UV and Mod 2X are not compatible
[12]   3     1     8,2             _       1,2     Alpha Test and Solid Color are not compatible
[13]   3     1     8,4             _       1,2     Translucent and Solid Color are not compatible
[14]   3     1     8,9             _       1,2     Specular and Solid Color are not compatible
[15]   3     1     8,12            _       1,2     Overlay and Solid Color are not compatible
[16]   3     1     8,11            _       1,2     Mod 2X and Solid Color are not compatible
[17]   3     1     8,10            _       1,2     Scroll UV and Solid Color are not compatible
[18]   3     1     8,16            _       1,2     Tint mask and Solid Color are not compatible
[19]   3     1     8,17            _       1,2     Tint mask 2 and Solid Color are not compatible
[20]   3     1     13,9            _       1,2     Fullbright and Specular are not compatible
[21]   3     1     13,11           _       1,2     Fullbright and Mod 2X are not compatible
[22]   3     1     13,12           _       1,2     Fullbright and Overlay are not compatible
[23]   3     1     11,16           _       1,2     Mod 2X and tint mask are not compatible
[24]   3     1     11,17           _       1,2     Mod 2X and tint mask 2 are not compatible
[25]   2     1     14,4            _       1,2     Lighting on translucent requires translucent
[26]   3     1     14,13           _       1,2     Lighting on translucent and fullbright are not compatible
[27]   3     1     14,11           _       1,2     Lighting on translucent and Mod 2X are not compatible
[28]   3     1     20,21,4         _       1,3     Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive
[29]   3     1     19,21           _       1,2     Cast Shadow Only and Do not Reflect are mutually exclusive
[30]   3     1     12,21           _       1,2     Overlay and Cast Shadow Only are not compatible
[31]   3     1     12,20           _       1,2     Overlay and Do Not Cast Shadow Only are not compatible
[32]   3     1     12,10           _       1,2     Overlay and scroll UV are not compatible
[33]   3     1     12,1            _       1,2     Overlay and render backfaces are not compatible
[34]   3     1     12,2            _       1,2     Overlay and alpha test are not compatible
[35]   3     1     22,12           _       1,2     Wind and Overlay are not compatible
[36]   3     1     22,10           _       1,2     Wind and Scroll UV are not compatible
[37]   2     1     23,22           _       1,2     Wind that follows object X requires wind
[38]   2     1     24,22           _       1,2     Wind that follows object Z requires wind
[39]   3     1     23,24           _       1,2     Travelling wind cannot follow both object X and object Z
[40]   2     1     25,23,24        _       1,3     Flip must have travelling wind defined
[41]   2     1     26,12           _       1,2     Parallax mapping requires overlay
[42]   2     1     26,0            _       1,2     Parallax mapping requires normal map
[43]   3     1     26,11           _       1,2     Parallax mapping and mod2x are not compatible
[44]   3     1     26,10           _       1,2     Parallax mapping and scroll UV are not compatible
[45]   3     1     27,26           _       1,2     Ambient Occlusion Map and parallax mapping are not compatible
[46]   3     1     27,12           _       1,2     Ambient Occlusion Map overlay are not compatible
[47]   3     1     27,11           _       1,2     Ambient Occlusion Map and mod2x are not compatible
[48]   3     1     27,10           _       1,2     Ambient Occlusion Map and scroll UV are not compatible
[49]   3     1     27,5            _       1,2     Ambient Occlusion Map and additive blend are not compatible
[50]   3     1     27,8            _       1,2     Ambient Occlusion Map and solid color are not compatible
[51]   3     1     27,13           _       1,2     Ambient Occlusion Map and fullbright are not compatible
[52]   3     1     27,4            _       1,2     Ambient Occlusion Map and translucent are not compatible
[53]   2     1     28,4            _       1,2     Disable Fog in Translucent requires Translucent
[54]   3     1     28,12           _       1,2     Disable Fog in Translucent and overlay are not compatible
[55]   3     1     28,5            _       1,2     Disable Fog in Translucent and additive blending are not compatible
[56]   3     1     28,27           _       1,2     Disable Fog in Translucent and ao map are not compatible
[57]   3     1     28,26           _       1,2     Disable Fog in Translucent and parallax map are not compatible
[58]   3     1     28,23           _       1,2     Disable Fog in Translucent and travelling wind are not compatible
[59]   3     1     28,24           _       1,2     Disable Fog in Translucent and travelling wind are not compatible
[ 0]   3     2     1,2,3,4,5       _       1,5     global_lit_simple_pcgl_30_ps.vcs 
[ 1]   3     2     2,4,3,6         _       1,4     
[ 2]   3     2     2,4,7           _       1,3     
[ 3]   2     2     7,6             1       1,2     
[ 4]   3     2     4,9             _       1,2     
[ 5]   3     2     2,4,10          _       1,3     
[ 6]   3     2     2,4,11          _       1,3     
[ 7]   3     2     2,4,12          _       1,3     
[ 8]   3     2     2,4,13          _       1,3     
[ 9]   3     2     2,4,14          _       1,3     
[10]   3     2     2,4,15          _       1,3     
[11]   2     2     15,6            1       1,2     
[12]   3     2     2,4,16          _       1,3     
[13]   3     2     2,4,17          _       1,3     
[14]   3     2     2,4,18          _       1,3     
[15]   3     2     2,4,19          _       1,3     
[16]   2     2     20,1            _       1,2     
[17]   3     2     2,4,21          _       1,3     
[18]   3     2     2,4,22          _       1,3     
[19]   3     2     2,3,4,0         _       1,4     
[20]   3     2     2,3,4,1,23      _       1,5     
[21]   3     2     2,3,4,24        _       1,4     
[22]   2     2     24,6            _       1,2     
[23]   3     2     25,3,4,2        _       1,4     
[24]   2     2     25,7            _       1,2     
[25]   2     2     25,6            _       1,2     
[26]   2     2     26,1            _       1,2     
[27]   2     2     13,11           _       1,2     
[28]   3     2     11,9            _       1,2     
[29]   2     2     12,11           _       1,2     
[30]   2     2     10,9            _       1,2     
[31]   2     2     22,21           _       1,2     
[32]   3     2     23,14           _       1,2     
[33]   3     2     23,17           _       1,2     
[34]   3     2     23,19           _       1,2     
[35]   3     2     23,11           _       1,2     
[36]   2     2     23,15           _       1,2     
[37]   3     2     18,17           _       1,2     
[38]   3     2     14,9            _       1,2     
[39]   3     2     14,11           _       1,2     
[40]   3     2     14,15           _       1,2     
[41]   3     2     14,16           _       1,2     
[42]   3     2     14,17           _       1,2     
[43]   3     2     14,18           _       1,2     
[44]   3     2     14,21           _       1,2     
[45]   3     2     14,22           _       1,2     
[46]   3     2     19,15           _       1,2     
[47]   3     2     19,17           _       1,2     
[48]   3     2     19,16           _       1,2     
[49]   3     2     17,21           _       1,2     
[50]   3     2     17,22           _       1,2     
[51]   2     2     20,11           _       1,2     
[52]   3     2     20,19           _       1,2     
[53]   3     2     20,17           _       1,2     
[54]   3     2     16,18           _       1,2     
[55]   3     2     16,8            _       1,2     
[56]   3     2     16,9            _       1,2     
[57]   2     2     25,16           _       1,2     
[58]   2     2     25,7            _       1,2     
[59]   3     2     25,17           _       1,2     
[60]   3     2     25,18           _       1,2     
[61]   3     2     24,25           _       1,2     
[62]   3     2     24,16           _       1,2     
[63]   3     2     24,17           _       1,2     
[64]   3     2     24,18           _       1,2     
[65]   3     2     24,12           _       1,2     
[66]   3     2     24,14           _       1,2     
[67]   3     2     24,19           _       1,2     
[68]   3     2     24,11           _       1,2     
[69]   2     2     26,11           _       1,2     
[70]   3     2     26,16           _       1,2     
[71]   3     2     26,12           _       1,2     
[72]   3     2     26,24           _       1,2     
[73]   3     2     26,25           _       1,2     
[ 0]   3     2     2,3             _       1,2     global_lit_simple_pcgl_30_vs.vcs 
[ 1]   3     2     2,4             _       1,2     
[ 2]   3     2     2,1             _       1,2     
[ 3]   3     2     2,6             _       1,2     
[ 4]   2     2     8,7             _       1,2     
[ 5]   2     2     9,7             _       1,2     
[ 6]   3     2     8,9             _       1,2     
[ 7]   3     2     2,10            _       1,2     
[ 8]   2     2     8,7             _       1,2     
[ 9]   2     2     9,7             _       1,2     
[10]   3     2     8,9             _       1,2     
[ 0]   2     1     7,4             _       1,2     global_lit_simple_pcgl_40_features.vcs Requires Translucent
[ 1]   2     1     6,4             _       1,2     Requires Translucent
[ 2]   3     1     4,2             _       1,2     Translucent and Alpha Test are not compatible
[ 3]   2     1     5,4             _       1,2     Requires translucency
[ 4]   2     1     3,2             _       1,2     Alpha stipple requires alpha test
[ 5]   2     1     17,16           _       1,2     Tint Mask 2 require Tint Mask
[ 6]   3     1     18,8            _       1,2     ModulateSpecularByAlpha and SolidColor are not compatible
[ 7]   3     1     18,11           _       1,2     ModulateSpecularByAlpha and Mod 2X are not compatible
[ 8]   3     1     18,13           _       1,2     ModulateSpecularByAlpha and Fullbright are not compatible
[ 9]   3     1     18,4            _       1,2     ModulateSpecularByAlpha and Translucent are not compatible
[10]   2     1     18,9            _       1,2     ModulateSpecularByAlpha requires Specular
[11]   3     1     10,11           _       1,2     Scroll UV and Mod 2X are not compatible
[12]   3     1     8,2             _       1,2     Alpha Test and Solid Color are not compatible
[13]   3     1     8,4             _       1,2     Translucent and Solid Color are not compatible
[14]   3     1     8,9             _       1,2     Specular and Solid Color are not compatible
[15]   3     1     8,12            _       1,2     Overlay and Solid Color are not compatible
[16]   3     1     8,11            _       1,2     Mod 2X and Solid Color are not compatible
[17]   3     1     8,10            _       1,2     Scroll UV and Solid Color are not compatible
[18]   3     1     8,16            _       1,2     Tint mask and Solid Color are not compatible
[19]   3     1     8,17            _       1,2     Tint mask 2 and Solid Color are not compatible
[20]   3     1     13,9            _       1,2     Fullbright and Specular are not compatible
[21]   3     1     13,11           _       1,2     Fullbright and Mod 2X are not compatible
[22]   3     1     13,12           _       1,2     Fullbright and Overlay are not compatible
[23]   3     1     11,16           _       1,2     Mod 2X and tint mask are not compatible
[24]   3     1     11,17           _       1,2     Mod 2X and tint mask 2 are not compatible
[25]   2     1     14,4            _       1,2     Lighting on translucent requires translucent
[26]   3     1     14,13           _       1,2     Lighting on translucent and fullbright are not compatible
[27]   3     1     14,11           _       1,2     Lighting on translucent and Mod 2X are not compatible
[28]   3     1     20,21,4         _       1,3     Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive
[29]   3     1     19,21           _       1,2     Cast Shadow Only and Do not Reflect are mutually exclusive
[30]   3     1     12,21           _       1,2     Overlay and Cast Shadow Only are not compatible
[31]   3     1     12,20           _       1,2     Overlay and Do Not Cast Shadow Only are not compatible
[32]   3     1     12,10           _       1,2     Overlay and scroll UV are not compatible
[33]   3     1     12,1            _       1,2     Overlay and render backfaces are not compatible
[34]   3     1     12,2            _       1,2     Overlay and alpha test are not compatible
[35]   3     1     22,12           _       1,2     Wind and Overlay are not compatible
[36]   3     1     22,10           _       1,2     Wind and Scroll UV are not compatible
[37]   2     1     23,22           _       1,2     Wind that follows object X requires wind
[38]   2     1     24,22           _       1,2     Wind that follows object Z requires wind
[39]   3     1     23,24           _       1,2     Travelling wind cannot follow both object X and object Z
[40]   2     1     25,23,24        _       1,3     Flip must have travelling wind defined
[41]   2     1     26,12           _       1,2     Parallax mapping requires overlay
[42]   2     1     26,0            _       1,2     Parallax mapping requires normal map
[43]   3     1     26,11           _       1,2     Parallax mapping and mod2x are not compatible
[44]   3     1     26,10           _       1,2     Parallax mapping and scroll UV are not compatible
[45]   3     1     27,26           _       1,2     Ambient Occlusion Map and parallax mapping are not compatible
[46]   3     1     27,12           _       1,2     Ambient Occlusion Map overlay are not compatible
[47]   3     1     27,11           _       1,2     Ambient Occlusion Map and mod2x are not compatible
[48]   3     1     27,10           _       1,2     Ambient Occlusion Map and scroll UV are not compatible
[49]   3     1     27,5            _       1,2     Ambient Occlusion Map and additive blend are not compatible
[50]   3     1     27,8            _       1,2     Ambient Occlusion Map and solid color are not compatible
[51]   3     1     27,13           _       1,2     Ambient Occlusion Map and fullbright are not compatible
[52]   3     1     27,4            _       1,2     Ambient Occlusion Map and translucent are not compatible
[53]   2     1     28,4            _       1,2     Disable Fog in Translucent requires Translucent
[54]   3     1     28,12           _       1,2     Disable Fog in Translucent and overlay are not compatible
[55]   3     1     28,5            _       1,2     Disable Fog in Translucent and additive blending are not compatible
[56]   3     1     28,27           _       1,2     Disable Fog in Translucent and ao map are not compatible
[57]   3     1     28,26           _       1,2     Disable Fog in Translucent and parallax map are not compatible
[58]   3     1     28,23           _       1,2     Disable Fog in Translucent and travelling wind are not compatible
[59]   3     1     28,24           _       1,2     Disable Fog in Translucent and travelling wind are not compatible
[ 0]   3     2     1,2,3,4,5       _       1,5     global_lit_simple_pcgl_40_ps.vcs 
[ 1]   3     2     2,4,3,6         _       1,4     
[ 2]   3     2     2,4,7           _       1,3     
[ 3]   2     2     7,6             1       1,2     
[ 4]   3     2     4,9             _       1,2     
[ 5]   3     2     2,4,10          _       1,3     
[ 6]   3     2     2,4,11          _       1,3     
[ 7]   3     2     2,4,12          _       1,3     
[ 8]   3     2     2,4,13          _       1,3     
[ 9]   3     2     2,4,14          _       1,3     
[10]   3     2     2,4,15          _       1,3     
[11]   2     2     15,6            1       1,2     
[12]   3     2     2,4,16          _       1,3     
[13]   3     2     2,4,17          _       1,3     
[14]   3     2     2,4,18          _       1,3     
[15]   3     2     2,4,19          _       1,3     
[16]   2     2     20,1            _       1,2     
[17]   3     2     2,4,21          _       1,3     
[18]   3     2     2,4,22          _       1,3     
[19]   3     2     2,3,4,0         _       1,4     
[20]   3     2     2,3,4,1,23      _       1,5     
[21]   3     2     2,3,4,24        _       1,4     
[22]   2     2     24,6            _       1,2     
[23]   3     2     25,3,4,2        _       1,4     
[24]   2     2     25,7            _       1,2     
[25]   2     2     25,6            _       1,2     
[26]   2     2     26,1            _       1,2     
[27]   2     2     13,11           _       1,2     
[28]   3     2     11,9            _       1,2     
[29]   2     2     12,11           _       1,2     
[30]   2     2     10,9            _       1,2     
[31]   2     2     22,21           _       1,2     
[32]   3     2     23,14           _       1,2     
[33]   3     2     23,17           _       1,2     
[34]   3     2     23,19           _       1,2     
[35]   3     2     23,11           _       1,2     
[36]   2     2     23,15           _       1,2     
[37]   3     2     18,17           _       1,2     
[38]   3     2     14,9            _       1,2     
[39]   3     2     14,11           _       1,2     
[40]   3     2     14,15           _       1,2     
[41]   3     2     14,16           _       1,2     
[42]   3     2     14,17           _       1,2     
[43]   3     2     14,18           _       1,2     
[44]   3     2     14,21           _       1,2     
[45]   3     2     14,22           _       1,2     
[46]   3     2     19,15           _       1,2     
[47]   3     2     19,17           _       1,2     
[48]   3     2     19,16           _       1,2     
[49]   3     2     17,21           _       1,2     
[50]   3     2     17,22           _       1,2     
[51]   2     2     20,11           _       1,2     
[52]   3     2     20,19           _       1,2     
[53]   3     2     20,17           _       1,2     
[54]   3     2     16,18           _       1,2     
[55]   3     2     16,8            _       1,2     
[56]   3     2     16,9            _       1,2     
[57]   2     2     25,16           _       1,2     
[58]   2     2     25,7            _       1,2     
[59]   3     2     25,17           _       1,2     
[60]   3     2     25,18           _       1,2     
[61]   3     2     24,25           _       1,2     
[62]   3     2     24,16           _       1,2     
[63]   3     2     24,17           _       1,2     
[64]   3     2     24,18           _       1,2     
[65]   3     2     24,12           _       1,2     
[66]   3     2     24,14           _       1,2     
[67]   3     2     24,19           _       1,2     
[68]   3     2     24,11           _       1,2     
[69]   2     2     26,11           _       1,2     
[70]   3     2     26,16           _       1,2     
[71]   3     2     26,12           _       1,2     
[72]   3     2     26,24           _       1,2     
[73]   3     2     26,25           _       1,2     
[ 0]   3     2     2,3             _       1,2     global_lit_simple_pcgl_40_vs.vcs 
[ 1]   3     2     2,4             _       1,2     
[ 2]   3     2     2,1             _       1,2     
[ 3]   3     2     2,6             _       1,2     
[ 4]   2     2     8,7             _       1,2     
[ 5]   2     2     9,7             _       1,2     
[ 6]   3     2     8,9             _       1,2     
[ 7]   3     2     2,10            _       1,2     
[ 8]   2     2     8,7             _       1,2     
[ 9]   2     2     9,7             _       1,2     
[10]   3     2     8,9             _       1,2     
[ 0]   3     1     1,2             _       1,2     hero_pcgl_30_features.vcs Translucent and Alpha Test are not compatible
[ 1]   2     1     4,1             _       1,2     Requires Translucent
[ 2]   2     1     7,5,6           _       2,3     Tint Self Ilum requires Masks1 and Masks2
[ 3]   2     1     11,10           _       1,2     Need to enable Specular Cube Map
[ 4]   2     1     12,10           _       1,2     Need to enable Specular Cube Map
[ 5]   3     1     12,11           _       1,2     Cube Map can only have one mask
[ 6]   3     1     14,15           _       1,2     Diffuse Warp and Specular Warp are not compatible
[ 7]   3     1     16,14           _       1,2     Fresnel Color Warp and Diffuse Warp are not compatible
[ 8]   3     1     7,17            _       1,2     Tint Self Ilum and Cloak are not compatible
[ 9]   3     1     22,23,1         _       1,3     Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive
[10]   3     1     21,23           _       1,2     Cast Shadow Only and Do not Reflect are mutually exclusive
[11]   2     1     25,1,2,3        _       1,4     Separate Alpha Transform requires Translucent, Alpha Test, or Additive Blend
[12]   3     1     25,17           _       1,2     Separate Alpha Transform and Cloak are mutually exclusive
[13]   3     1     26,17           _       1,2     Separate Normal Transform and Cloak are mutually exclusive
[14]   2     1     27,3            _       1,2     Color tint affects lighting requires additive blending
[15]   3     1     27,9            _       1,2     Color tint affects lighting and Detail 2 are mutually exclusive
[16]   3     1     27,1            _       1,2     Color tint affects lighting and translucent are mutually exclusive
[17]   3     1     27,2            _       1,2     Color tint affects lighting and alpha test are mutually exclusive
[18]   3     1     27,13           _       1,2     Color tint affects lighting does not work with color warping
[19]   3     1     27,14           _       1,2     Color tint affects lighting does not work with color warping
[20]   3     1     27,15           _       1,2     Color tint affects lighting does not work with color warping
[21]   3     1     27,16           _       1,2     Color tint affects lighting does not work with color warping
[22]   3     1     27,17           _       1,2     Color tint affects lighting does not work with cloaking
[23]   3     1     27,7            _       1,2     Color tint affects lighting does not work with tint self ilum
[24]   3     1     27,10           _       1,2     Color tint affects lighting does not work with specular cube map
[25]   3     1     28,24           _       1,2     Clamp Color is not compatible with Wind
[26]   3     1     28,26           _       1,2     Clamp Color is not compatible with Separate Normal Transform
[27]   3     1     28,23           _       1,2     Clamp Color is not compatible with Cast Shadows Only
[28]   3     1     28,18           _       1,2     Clamp Color is not compatible with Morphs
[29]   3     1     28,17           _       1,2     Clamp Color is not compatible with Cloak
[30]   3     1     28,10           _       1,2     Clamp Color is not compatible with Cube Map
[ 0]   3     2     1,2,3,4         _       1,4     hero_pcgl_30_ps.vcs 
[ 1]   3     2     2,4,5           _       1,3     
[ 2]   3     2     4,6             _       1,2     
[ 3]   3     2     4,7             _       1,2     
[ 4]   3     2     2,3,4,8         _       1,4     
[ 5]   3     2     2,3,4,9         _       1,4     
[ 6]   3     2     2,3,4,11        _       1,4     
[ 7]   2     2     11,5            1       1,2     
[ 8]   3     2     2,3,4,12        _       1,4     
[ 9]   3     2     2,3,4,13        _       1,4     
[10]   3     2     2,3,4,14        _       1,4     
[11]   2     2     14,5            1       1,2     
[12]   3     2     2,3,4,15        _       1,4     
[13]   2     2     15,5            1       1,2     
[14]   3     2     2,3,4,16        _       1,4     
[15]   2     2     16,5            1       1,2     
[16]   2     2     17,1            _       1,2     
[17]   3     2     2,3,4,0         _       1,4     
[18]   3     2     19,2,3,4        _       1,4     
[19]   2     2     19,6,7          _       1,3     
[20]   3     2     20,2,3,4        _       1,4     
[21]   2     2     20,5            _       1,2     
[22]   2     2     21,16           _       1,2     
[23]   2     2     22,1            _       1,2     
[24]   3     2     23,2            _       1,2     
[25]   3     2     23,3            _       1,2     
[26]   3     2     23,4            _       1,2     
[27]   3     2     2,4,24          _       1,3     
[28]   3     2     6,7             _       1,2     
[29]   2     2     24,6            _       1,2     
[30]   2     2     10,8,9          _       2,3     
[31]   2     2     21,16           _       1,2     
[32]   3     2     14,15           _       1,2     
[33]   3     2     11,14           _       1,2     
[34]   3     2     10,17           _       1,2     
[35]   2     2     19,6,7          _       1,3     
[36]   3     2     19,17           _       1,2     
[37]   3     2     20,17           _       1,2     
[38]   3     2     22,6            _       1,2     
[39]   3     2     22,7            _       1,2     
[40]   3     2     22,12           _       1,2     
[41]   3     2     22,14           _       1,2     
[42]   3     2     22,15           _       1,2     
[43]   3     2     22,11           _       1,2     
[44]   3     2     22,17           _       1,2     
[45]   3     2     22,10           _       1,2     
[46]   3     2     22,16           _       1,2     
[47]   3     2     23,20           _       1,2     
[48]   3     2     23,17           _       1,2     
[49]   3     2     23,16           _       1,2     
[ 0]   3     2     0,1,2,3         _       1,4     hero_pcgl_30_psrs.vcs 
[ 1]   3     2     3,4             _       1,2     
[ 2]   3     2     5,4             _       1,2     
[ 0]   3     2     2,3,4,5         _       1,4     hero_pcgl_30_vs.vcs 
[ 1]   3     2     3,5,6           _       1,3     
[ 2]   3     2     5,7             _       1,2     
[ 3]   3     2     5,8             _       1,2     
[ 4]   3     2     3,4,5,1         _       1,4     
[ 5]   3     2     12,3,4,5        _       1,4     
[ 6]   2     2     12,7,8          _       1,3     
[ 7]   3     2     13,3,4,5        _       1,4     
[ 8]   2     2     13,6            _       1,2     
[ 9]   3     2     7,8             _       1,2     
[10]   2     2     12,7,8          _       1,3     
[ 0]   3     1     1,2             _       1,2     hero_pcgl_40_features.vcs Translucent and Alpha Test are not compatible
[ 1]   2     1     4,1             _       1,2     Requires Translucent
[ 2]   2     1     7,5,6           _       2,3     Tint Self Ilum requires Masks1 and Masks2
[ 3]   2     1     11,10           _       1,2     Need to enable Specular Cube Map
[ 4]   2     1     12,10           _       1,2     Need to enable Specular Cube Map
[ 5]   3     1     12,11           _       1,2     Cube Map can only have one mask
[ 6]   3     1     14,15           _       1,2     Diffuse Warp and Specular Warp are not compatible
[ 7]   3     1     16,14           _       1,2     Fresnel Color Warp and Diffuse Warp are not compatible
[ 8]   3     1     7,17            _       1,2     Tint Self Ilum and Cloak are not compatible
[ 9]   3     1     22,23,1         _       1,3     Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive
[10]   3     1     21,23           _       1,2     Cast Shadow Only and Do not Reflect are mutually exclusive
[11]   2     1     25,1,2,3        _       1,4     Separate Alpha Transform requires Translucent, Alpha Test, or Additive Blend
[12]   3     1     25,17           _       1,2     Separate Alpha Transform and Cloak are mutually exclusive
[13]   3     1     26,17           _       1,2     Separate Normal Transform and Cloak are mutually exclusive
[14]   2     1     27,3            _       1,2     Color tint affects lighting requires additive blending
[15]   3     1     27,9            _       1,2     Color tint affects lighting and Detail 2 are mutually exclusive
[16]   3     1     27,1            _       1,2     Color tint affects lighting and translucent are mutually exclusive
[17]   3     1     27,2            _       1,2     Color tint affects lighting and alpha test are mutually exclusive
[18]   3     1     27,13           _       1,2     Color tint affects lighting does not work with color warping
[19]   3     1     27,14           _       1,2     Color tint affects lighting does not work with color warping
[20]   3     1     27,15           _       1,2     Color tint affects lighting does not work with color warping
[21]   3     1     27,16           _       1,2     Color tint affects lighting does not work with color warping
[22]   3     1     27,17           _       1,2     Color tint affects lighting does not work with cloaking
[23]   3     1     27,7            _       1,2     Color tint affects lighting does not work with tint self ilum
[24]   3     1     27,10           _       1,2     Color tint affects lighting does not work with specular cube map
[25]   3     1     28,24           _       1,2     Clamp Color is not compatible with Wind
[26]   3     1     28,26           _       1,2     Clamp Color is not compatible with Separate Normal Transform
[27]   3     1     28,23           _       1,2     Clamp Color is not compatible with Cast Shadows Only
[28]   3     1     28,18           _       1,2     Clamp Color is not compatible with Morphs
[29]   3     1     28,17           _       1,2     Clamp Color is not compatible with Cloak
[30]   3     1     28,10           _       1,2     Clamp Color is not compatible with Cube Map
[ 0]   3     2     1,2,3,4         _       1,4     hero_pcgl_40_ps.vcs 
[ 1]   3     2     2,4,5           _       1,3     
[ 2]   3     2     4,6             _       1,2     
[ 3]   3     2     4,7             _       1,2     
[ 4]   3     2     2,3,4,8         _       1,4     
[ 5]   3     2     2,3,4,9         _       1,4     
[ 6]   3     2     2,3,4,11        _       1,4     
[ 7]   2     2     11,5            1       1,2     
[ 8]   3     2     2,3,4,12        _       1,4     
[ 9]   3     2     2,3,4,13        _       1,4     
[10]   3     2     2,3,4,14        _       1,4     
[11]   2     2     14,5            1       1,2     
[12]   3     2     2,3,4,15        _       1,4     
[13]   2     2     15,5            1       1,2     
[14]   3     2     2,3,4,16        _       1,4     
[15]   2     2     16,5            1       1,2     
[16]   2     2     17,1            _       1,2     
[17]   3     2     2,3,4,0         _       1,4     
[18]   3     2     19,2,3,4        _       1,4     
[19]   2     2     19,6,7          _       1,3     
[20]   3     2     20,2,3,4        _       1,4     
[21]   2     2     20,5            _       1,2     
[22]   2     2     21,16           _       1,2     
[23]   2     2     22,1            _       1,2     
[24]   3     2     23,2            _       1,2     
[25]   3     2     23,3            _       1,2     
[26]   3     2     23,4            _       1,2     
[27]   3     2     2,4,24          _       1,3     
[28]   3     2     6,7             _       1,2     
[29]   2     2     24,6            _       1,2     
[30]   2     2     10,8,9          _       2,3     
[31]   2     2     21,16           _       1,2     
[32]   3     2     14,15           _       1,2     
[33]   3     2     11,14           _       1,2     
[34]   3     2     10,17           _       1,2     
[35]   2     2     19,6,7          _       1,3     
[36]   3     2     19,17           _       1,2     
[37]   3     2     20,17           _       1,2     
[38]   3     2     22,6            _       1,2     
[39]   3     2     22,7            _       1,2     
[40]   3     2     22,12           _       1,2     
[41]   3     2     22,14           _       1,2     
[42]   3     2     22,15           _       1,2     
[43]   3     2     22,11           _       1,2     
[44]   3     2     22,17           _       1,2     
[45]   3     2     22,10           _       1,2     
[46]   3     2     22,16           _       1,2     
[47]   3     2     23,20           _       1,2     
[48]   3     2     23,17           _       1,2     
[49]   3     2     23,16           _       1,2     
[ 0]   3     2     0,1,2,3         _       1,4     hero_pcgl_40_psrs.vcs 
[ 1]   3     2     3,4             _       1,2     
[ 2]   3     2     5,4             _       1,2     
[ 0]   3     2     2,3,4,5         _       1,4     hero_pcgl_40_vs.vcs 
[ 1]   3     2     3,5,6           _       1,3     
[ 2]   3     2     5,7             _       1,2     
[ 3]   3     2     5,8             _       1,2     
[ 4]   3     2     3,4,5,1         _       1,4     
[ 5]   3     2     12,3,4,5        _       1,4     
[ 6]   2     2     12,7,8          _       1,3     
[ 7]   3     2     13,3,4,5        _       1,4     
[ 8]   2     2     13,6            _       1,2     
[ 9]   3     2     7,8             _       1,2     
[10]   2     2     12,7,8          _       1,3     
[ 0]   3     2     1,2,3           _       1,3     ice_surface_dota_pcgl_30_ps.vcs 
[ 0]   3     2     1,2,3           _       1,3     ice_surface_dota_pcgl_30_vs.vcs 
[ 0]   3     2     1,2,3           _       1,3     ice_surface_dota_pcgl_40_ps.vcs 
[ 0]   3     2     1,2,3           _       1,3     ice_surface_dota_pcgl_40_vs.vcs 
[ 0]   2     1     5,4             _       1,2     multiblend_pcgl_30_features.vcs Tint Mask 2 require Tint Mask
[ 1]   3     1     1,12            _       1,2     Global Tint cannot be used with Render Backfaces
[ 2]   3     1     16,17           _       1,2     Cast Shadow Only and Do not Cast Shadows are mutually exclusive
[ 3]   3     1     15,17           _       1,2     Cast Shadow Only and Do not Reflect are mutually exclusive
[ 0]   3     2     1,2,3           _       1,3     multiblend_pcgl_30_ps.vcs 
[ 1]   3     2     2,3,4           _       1,3     
[ 2]   3     2     2,3,5           _       1,3     
[ 3]   2     2     5,4             1       1,2     
[ 4]   3     2     2,3,7           _       1,3     
[ 5]   2     2     7,4             1       1,2     
[ 6]   3     2     2,3,0           _       1,3     
[ 7]   2     2     9,8             _       1,2     
[ 8]   3     2     2,3,10          _       1,3     
[ 9]   3     2     2,3,11          _       1,3     
[10]   2     2     12,4            1       1,2     
[11]   3     2     13,6,2          _       1,3     
[12]   2     2     13,5            _       1,2     
[13]   2     2     13,4            _       1,2     
[14]   3     2     14,6,2          _       1,3     
[15]   2     2     14,5            _       1,2     
[16]   2     2     14,4            _       1,2     
[17]   3     2     15,6,2          _       1,3     
[18]   2     2     15,5            _       1,2     
[19]   2     2     15,4            _       1,2     
[20]   3     2     16,6,2          _       1,3     
[21]   2     2     16,5            _       1,2     
[22]   2     2     16,4            _       1,2     
[23]   3     2     2,6,17          _       1,3     
[24]   3     2     17,9            _       1,2     
[25]   2     2     11,10           _       1,2     
[26]   3     2     6,17            _       1,2     
[ 0]   3     2     2,3             _       1,2     multiblend_pcgl_30_vs.vcs 
[ 1]   3     2     3,4             _       1,2     
[ 2]   3     2     3,5             _       1,2     
[ 3]   2     2     5,4             1       1,2     
[ 4]   3     2     3,1             _       1,2     
[ 5]   3     2     3,8,7           _       1,3     
[ 0]   2     1     5,4             _       1,2     multiblend_pcgl_40_features.vcs Tint Mask 2 require Tint Mask
[ 1]   3     1     1,12            _       1,2     Global Tint cannot be used with Render Backfaces
[ 2]   3     1     16,17           _       1,2     Cast Shadow Only and Do not Cast Shadows are mutually exclusive
[ 3]   3     1     15,17           _       1,2     Cast Shadow Only and Do not Reflect are mutually exclusive
[ 0]   3     2     1,2,3           _       1,3     multiblend_pcgl_40_ps.vcs 
[ 1]   3     2     2,3,4           _       1,3     
[ 2]   3     2     2,3,5           _       1,3     
[ 3]   2     2     5,4             1       1,2     
[ 4]   3     2     2,3,7           _       1,3     
[ 5]   2     2     7,4             1       1,2     
[ 6]   3     2     2,3,0           _       1,3     
[ 7]   2     2     9,8             _       1,2     
[ 8]   3     2     2,3,10          _       1,3     
[ 9]   3     2     2,3,11          _       1,3     
[10]   2     2     12,4            1       1,2     
[11]   3     2     13,6,2          _       1,3     
[12]   2     2     13,5            _       1,2     
[13]   2     2     13,4            _       1,2     
[14]   3     2     14,6,2          _       1,3     
[15]   2     2     14,5            _       1,2     
[16]   2     2     14,4            _       1,2     
[17]   3     2     15,6,2          _       1,3     
[18]   2     2     15,5            _       1,2     
[19]   2     2     15,4            _       1,2     
[20]   3     2     16,6,2          _       1,3     
[21]   2     2     16,5            _       1,2     
[22]   2     2     16,4            _       1,2     
[23]   3     2     2,6,17          _       1,3     
[24]   3     2     17,9            _       1,2     
[25]   2     2     11,10           _       1,2     
[26]   3     2     6,17            _       1,2     
[ 0]   3     2     2,3             _       1,2     multiblend_pcgl_40_vs.vcs 
[ 1]   3     2     3,4             _       1,2     
[ 2]   3     2     3,5             _       1,2     
[ 3]   2     2     5,4             1       1,2     
[ 4]   3     2     3,1             _       1,2     
[ 5]   3     2     3,8,7           _       1,3     
[ 0]   3     1     8,2             _       1,2     projected_dota_pcgl_30_features.vcs Fog and Mod2X are not compatible
[ 1]   3     1     9,2             _       1,2     Tint by FOW and Mod2X are not compatible
[ 2]   2     1     11,5            _       1,2     Refract requires Normal Mapping
[ 3]   3     1     11,2            _       1,2     Refraction and Mod2X are not compatible
[ 4]   3     1     12,0            _       1,2     Spray features not compatible with anything
[ 5]   3     1     12,1            _       1,2     Spray features not compatible with anything
[ 6]   3     1     12,2            _       1,2     Spray features not compatible with anything
[ 7]   3     1     12,3            _       1,2     Spray features not compatible with anything
[ 8]   3     1     12,4            _       1,2     Spray features not compatible with anything
[ 9]   3     1     12,5            _       1,2     Spray features not compatible with anything
[10]   3     1     12,6            _       1,2     Spray features not compatible with anything
[11]   3     1     12,8            _       1,2     Spray features not compatible with anything
[12]   3     1     12,9            _       1,2     Spray features not compatible with anything
[13]   3     1     12,10           _       1,2     Spray features not compatible with anything
[14]   3     1     12,11           _       1,2     Spray features not compatible with anything
[15]   3     1     13,4            _       1,2     Height features not compatible with sheets
[ 0]   3     2     8,6             _       1,2     projected_dota_pcgl_30_ps.vcs 
[ 1]   3     2     9,6             _       1,2     
[ 2]   3     2     0               _       0,1     
[ 3]   3     2     10,4            _       1,2     
[ 4]   3     2     16,4            _       1,2     
[ 5]   2     2     13,7            _       1,2     
[ 6]   3     2     13,4            _       1,2     
[ 7]   3     2     12,2            _       1,2     
[ 8]   3     2     12,3            _       1,2     
[ 9]   3     2     12,4            _       1,2     
[10]   3     2     12,5            _       1,2     
[11]   3     2     12,6            _       1,2     
[12]   3     2     12,7            _       1,2     
[13]   3     2     12,8            _       1,2     
[14]   3     2     12,10           _       1,2     
[15]   3     2     12,16           _       1,2     
[16]   3     2     12,11           _       1,2     
[17]   3     2     12,13           _       1,2     
[18]   3     2     14,6            _       1,2     
[ 0]   3     2     2,1             _       1,2     projected_dota_pcgl_30_vs.vcs 
[ 0]   3     1     8,2             _       1,2     projected_dota_pcgl_40_features.vcs Fog and Mod2X are not compatible
[ 1]   3     1     9,2             _       1,2     Tint by FOW and Mod2X are not compatible
[ 2]   2     1     11,5            _       1,2     Refract requires Normal Mapping
[ 3]   3     1     11,2            _       1,2     Refraction and Mod2X are not compatible
[ 4]   3     1     12,0            _       1,2     Spray features not compatible with anything
[ 5]   3     1     12,1            _       1,2     Spray features not compatible with anything
[ 6]   3     1     12,2            _       1,2     Spray features not compatible with anything
[ 7]   3     1     12,3            _       1,2     Spray features not compatible with anything
[ 8]   3     1     12,4            _       1,2     Spray features not compatible with anything
[ 9]   3     1     12,5            _       1,2     Spray features not compatible with anything
[10]   3     1     12,6            _       1,2     Spray features not compatible with anything
[11]   3     1     12,8            _       1,2     Spray features not compatible with anything
[12]   3     1     12,9            _       1,2     Spray features not compatible with anything
[13]   3     1     12,10           _       1,2     Spray features not compatible with anything
[14]   3     1     12,11           _       1,2     Spray features not compatible with anything
[15]   3     1     13,4            _       1,2     Height features not compatible with sheets
[ 0]   3     2     8,6             _       1,2     projected_dota_pcgl_40_ps.vcs 
[ 1]   3     2     9,6             _       1,2     
[ 2]   3     2     0               _       0,1     
[ 3]   3     2     10,4            _       1,2     
[ 4]   3     2     16,4            _       1,2     
[ 5]   2     2     13,7            _       1,2     
[ 6]   3     2     13,4            _       1,2     
[ 7]   3     2     12,2            _       1,2     
[ 8]   3     2     12,3            _       1,2     
[ 9]   3     2     12,4            _       1,2     
[10]   3     2     12,5            _       1,2     
[11]   3     2     12,6            _       1,2     
[12]   3     2     12,7            _       1,2     
[13]   3     2     12,8            _       1,2     
[14]   3     2     12,10           _       1,2     
[15]   3     2     12,16           _       1,2     
[16]   3     2     12,11           _       1,2     
[17]   3     2     12,13           _       1,2     
[18]   3     2     14,6            _       1,2     
[ 0]   3     2     2,1             _       1,2     projected_dota_pcgl_40_vs.vcs 
[ 0]   3     1     1,0             _       1,2     refract_pcgl_30_features.vcs Blur and refracted alpha are incompatible
[ 0]   3     2     3,4             _       1,2     refract_pcgl_30_ps.vcs 
[ 0]   3     1     1,0             _       1,2     refract_pcgl_40_features.vcs Blur and refracted alpha are incompatible
[ 0]   3     2     3,4             _       1,2     refract_pcgl_40_ps.vcs 
[ 0]   2     1     1,0             _       1,2     spring_meteor_pcgl_30_features.vcs Refraction cube map requires Reflection cube map
[ 1]   2     1     6,5             _       1,2     Look Up Texture requires Tint Color Cyling
[ 0]   3     2     1,2,3,4,5       _       1,5     spring_meteor_pcgl_30_ps.vcs 
[ 1]   3     2     2,4,3,6         _       1,4     
[ 2]   3     2     2,3,4,7         _       1,4     
[ 3]   2     2     8,7             _       1,2     
[ 4]   3     2     2,4,9           _       1,3     
[ 5]   2     2     9,6             1       1,2     
[ 6]   3     2     2,4,10          _       1,3     
[ 7]   3     2     2,4,11          _       1,3     
[ 8]   3     2     2,4,12          _       1,3     
[ 9]   2     2     13,12           _       1,2     
[10]   3     2     2,3,4,0         _       1,4     
[11]   2     2     8,7             _       1,2     
[12]   2     2     13,12           _       1,2     
[ 0]   3     2     2,3             _       1,2     spring_meteor_pcgl_30_vs.vcs 
[ 1]   3     2     2,4             _       1,2     
[ 2]   3     2     2,1             _       1,2     
[ 0]   2     1     1,0             _       1,2     spring_meteor_pcgl_40_features.vcs Refraction cube map requires Reflection cube map
[ 1]   2     1     6,5             _       1,2     Look Up Texture requires Tint Color Cyling
[ 0]   3     2     1,2,3,4,5       _       1,5     spring_meteor_pcgl_40_ps.vcs 
[ 1]   3     2     2,4,3,6         _       1,4     
[ 2]   3     2     2,3,4,7         _       1,4     
[ 3]   2     2     8,7             _       1,2     
[ 4]   3     2     2,4,9           _       1,3     
[ 5]   2     2     9,6             1       1,2     
[ 6]   3     2     2,4,10          _       1,3     
[ 7]   3     2     2,4,11          _       1,3     
[ 8]   3     2     2,4,12          _       1,3     
[ 9]   2     2     13,12           _       1,2     
[10]   3     2     2,3,4,0         _       1,4     
[11]   2     2     8,7             _       1,2     
[12]   2     2     13,12           _       1,2     
[ 0]   3     2     2,3             _       1,2     spring_meteor_pcgl_40_vs.vcs 
[ 1]   3     2     2,4             _       1,2     
[ 2]   3     2     2,1             _       1,2     
[ 0]   2     1     6,5             _       1,2     spritecard_pcgl_30_features.vcs AddressVClamp requires trail rendering
[ 1]   3     1     16,22           _       1,2     Normal map and refract are not compatible
[ 2]   3     1     0,1             _       1,2     Cannot disable depth test and use reverse depth test at the same time
[ 3]   3     1     16,5            _       1,2     Cannot use normal maps with trails
[ 4]   3     1     16,9            _       1,2     Normal map and vertex global light are not compatible
[ 5]   3     1     16,11           _       1,2     Normal map and refract are not compatible
[ 6]   3     1     16,12           _       1,2     Normal map and refract are not compatible
[ 7]   3     1     16,2            _       1,2     Normal map and mod2x are not compatible
[ 8]   2     1     16,19,19,19     0,1,2   1,4     Normal map requires Less than 3 Layers due to DX9
[ 9]   2     1     11,19,19        0,1     1,3     Refract requires Less than 2 Layers due to DX9
[ 0]   3     2     0,1             _       1,2     spritecard_pcgl_30_ps.vcs 
[ 1]   3     2     0,5             _       1,2     
[ 2]   2     2     7,6             _       1,2     
[ 3]   3     2     0,6             _       1,2     
[ 4]   3     2     0,7             _       1,2     
[ 5]   3     2     0,8             _       1,2     
[ 6]   3     2     1,9             _       1,2     
[ 7]   3     2     6,9             _       1,2     
[ 8]   2     2     9,3             1       1,2     
[ 9]   3     2     0,9             _       1,2     
[10]   3     2     0,10            _       1,2     
[11]   3     2     0,14            _       1,2     
[12]   3     2     0,15            _       1,2     
[13]   2     2     16,6            _       1,2     
[14]   3     2     0,16            _       1,2     
[15]   3     2     0,17            _       1,2     
[16]   3     2     1,18            _       1,2     
[17]   3     2     0,18            _       1,2     
[18]   3     2     10,16           _       1,2     
[19]   3     2     10,13           _       1,2     
[20]   3     2     10,6            _       1,2     
[21]   3     2     10,7            _       1,2     
[22]   3     2     10,1            _       1,2     
[23]   2     2     10,14,14,14     0,1,2   1,4     
[24]   2     2     6,14,14         0,1     1,3     
[ 0]   3     2     0,2             _       1,2     spritecard_pcgl_30_psrs.vcs 
[ 0]   2     2     2,1             _       1,2     spritecard_pcgl_30_vs.vcs 
[ 1]   2     2     2,1             _       1,2     
[ 2]   3     2     9,1             _       1,2     
[ 3]   3     2     9,6             _       1,2     
[ 4]   2     2     9,11,11,11      0,1,2   1,4     
[ 0]   2     1     6,5             _       1,2     spritecard_pcgl_40_features.vcs AddressVClamp requires trail rendering
[ 1]   3     1     16,22           _       1,2     Normal map and refract are not compatible
[ 2]   3     1     0,1             _       1,2     Cannot disable depth test and use reverse depth test at the same time
[ 3]   3     1     16,5            _       1,2     Cannot use normal maps with trails
[ 4]   3     1     16,9            _       1,2     Normal map and vertex global light are not compatible
[ 5]   3     1     16,11           _       1,2     Normal map and refract are not compatible
[ 6]   3     1     16,12           _       1,2     Normal map and refract are not compatible
[ 7]   3     1     16,2            _       1,2     Normal map and mod2x are not compatible
[ 8]   2     1     16,19,19,19     0,1,2   1,4     Normal map requires Less than 3 Layers due to DX9
[ 9]   2     1     11,19,19        0,1     1,3     Refract requires Less than 2 Layers due to DX9
[ 0]   3     2     0,1             _       1,2     spritecard_pcgl_40_ps.vcs 
[ 1]   3     2     0,5             _       1,2     
[ 2]   2     2     7,6             _       1,2     
[ 3]   3     2     0,6             _       1,2     
[ 4]   3     2     0,7             _       1,2     
[ 5]   3     2     0,8             _       1,2     
[ 6]   3     2     1,9             _       1,2     
[ 7]   3     2     6,9             _       1,2     
[ 8]   2     2     9,3             1       1,2     
[ 9]   3     2     0,9             _       1,2     
[10]   3     2     0,10            _       1,2     
[11]   3     2     0,14            _       1,2     
[12]   3     2     0,15            _       1,2     
[13]   2     2     16,6            _       1,2     
[14]   3     2     0,16            _       1,2     
[15]   3     2     0,17            _       1,2     
[16]   3     2     1,18            _       1,2     
[17]   3     2     0,18            _       1,2     
[18]   3     2     10,16           _       1,2     
[19]   3     2     10,13           _       1,2     
[20]   3     2     10,6            _       1,2     
[21]   3     2     10,7            _       1,2     
[22]   3     2     10,1            _       1,2     
[23]   2     2     10,14,14,14     0,1,2   1,4     
[24]   2     2     6,14,14         0,1     1,3     
[ 0]   3     2     0,2             _       1,2     spritecard_pcgl_40_psrs.vcs 
[ 0]   2     2     2,1             _       1,2     spritecard_pcgl_40_vs.vcs 
[ 1]   2     2     2,1             _       1,2     
[ 2]   3     2     9,1             _       1,2     
[ 3]   3     2     9,6             _       1,2     
[ 4]   2     2     9,11,11,11      0,1,2   1,4     
[ 0]   3     1     1,2             _       1,2     ui_twotexture_pcgl_30_features.vcs Alpha Texture and Additive are not compatible
[ 0]   3     1     1,2             _       1,2     ui_twotexture_pcgl_40_features.vcs Alpha Texture and Additive are not compatible
[ 0]   3     1     2,3             _       1,2     visualize_physics_pcgl_30_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0]   3     2     1,2,3,4,5       _       1,5     visualize_physics_pcgl_30_ps.vcs 
[ 1]   2     2     9,2             _       1,2     
[ 2]   3     2     0               _       0,1     
[ 3]   3     2     7,6             _       1,2     
[ 0]   3     1     2,3             _       1,2     visualize_physics_pcgl_40_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0]   3     2     1,2,3,4,5       _       1,5     visualize_physics_pcgl_40_ps.vcs 
[ 1]   2     2     9,2             _       1,2     
[ 2]   3     2     0               _       0,1     
[ 3]   3     2     7,6             _       1,2     
[ 0]   1     1     4,3             _       1,2     water_dota_pcgl_30_features.vcs Flow Color requires Flow Normals
[ 1]   1     1     5,3             _       1,2     Flow Color requires Flow Normals
[ 2]   3     1     6,7             _       1,2     Cannot have both cheap and null water
[ 0]   3     2     1,2,3           _       1,3     water_dota_pcgl_30_ps.vcs 
[ 1]   3     2     2,3,6           _       1,3     
[ 2]   3     2     2,3,7           _       1,3     
[ 3]   2     2     8,6             _       1,2     
[ 4]   3     2     2,3,8           _       1,3     
[ 5]   3     2     2,3,9           _       1,3     
[ 6]   3     2     0               _       0,1     
[ 7]   3     2     10,11           _       1,2     
[ 8]   1     2     7,6             _       1,2     
[ 9]   1     2     8,6             _       1,2     
[10]   3     2     10,11           _       1,2     
[ 0]   3     2     1               _       0,1     water_dota_pcgl_30_vs.vcs 
[ 0]   1     1     4,3             _       1,2     water_dota_pcgl_40_features.vcs Flow Color requires Flow Normals
[ 1]   1     1     5,3             _       1,2     Flow Color requires Flow Normals
[ 2]   3     1     6,7             _       1,2     Cannot have both cheap and null water
[ 0]   3     2     1,2,3           _       1,3     water_dota_pcgl_40_ps.vcs 
[ 1]   3     2     2,3,6           _       1,3     
[ 2]   3     2     2,3,7           _       1,3     
[ 3]   2     2     8,6             _       1,2     
[ 4]   3     2     2,3,8           _       1,3     
[ 5]   3     2     2,3,9           _       1,3     
[ 6]   3     2     0               _       0,1     
[ 7]   3     2     10,11           _       1,2     
[ 8]   1     2     7,6             _       1,2     
[ 9]   1     2     8,6             _       1,2     
[10]   3     2     10,11           _       1,2     
[ 0]   3     2     1               _       0,1     water_dota_pcgl_40_vs.vcs