Compatibility blocks summary
Block Rule arg0 range0 range1 range2
---------------------------------------------------
[ 0] 3 2 1,2 _ 1,2 cables_pcgl_30_ps.vcs
[ 1] 3 2 0,1,3 _ 1,3
[ 0] 3 2 2,1 _ 1,2 cables_pcgl_30_vs.vcs
[ 1] 3 2 0,1,2,3 _ 1,4
[ 0] 3 2 1,2 _ 1,2 cables_pcgl_40_ps.vcs
[ 1] 3 2 0,1,3 _ 1,3
[ 0] 3 2 2,1 _ 1,2 cables_pcgl_40_vs.vcs
[ 1] 3 2 0,1,2,3 _ 1,4
[ 0] 3 1 2,1 _ 1,2 complex_pcgl_50_features.vcs Translucent and Alpha Test are not compatible
[ 1] 3 1 4,3 _ 1,2 Clear Coat and Glass are not compatible
[ 0] 3 2 0,1 _ 1,2 complex_pcgl_50_ps.vcs
[ 1] 3 2 0,3 _ 1,2
[ 2] 3 2 0,1,7 _ 1,3
[ 3] 3 2 0,1,4 _ 1,3
[ 4] 3 2 0,1,5 _ 1,3
[ 5] 3 2 4,3 _ 1,2
[ 6] 3 2 6,5 _ 1,2
[ 0] 3 2 0,1 _ 1,2 complex_pcgl_50_vs.vcs
[ 0] 3 2 0,1,2 _ 1,3 debugoverlay_wireframe_pcgl_30_ps.vcs
[ 0] 3 2 1,2 _ 1,2 debugoverlay_wireframe_pcgl_30_vs.vcs
[ 0] 3 2 0,1,2 _ 1,3 debugoverlay_wireframe_pcgl_40_ps.vcs
[ 0] 3 2 1,2 _ 1,2 debugoverlay_wireframe_pcgl_40_vs.vcs
[ 0] 3 1 1,0 _ 1,2 depth_only_pcgl_30_features.vcs Translucent and Alpha Test are not compatible
[ 0] 3 2 0,1 _ 1,2 depth_only_pcgl_30_ps.vcs
[ 1] 3 2 3,2 _ 1,2
[ 0] 3 2 1,2 _ 1,2 depth_only_pcgl_30_vs.vcs
[ 1] 3 2 4,3 _ 1,2
[ 0] 3 1 1,0 _ 1,2 depth_only_pcgl_40_features.vcs Translucent and Alpha Test are not compatible
[ 0] 3 2 0,1 _ 1,2 depth_only_pcgl_40_ps.vcs
[ 1] 3 2 3,2 _ 1,2
[ 0] 3 2 1,2 _ 1,2 depth_only_pcgl_40_vs.vcs
[ 1] 3 2 4,3 _ 1,2
[ 0] 1 1 1,0 _ 1,2 generic_light_pcgl_30_features.vcs Shadowing is only supported for spot lights
[ 0] 3 2 1,2,3 _ 1,3 generic_light_pcgl_30_ps.vcs
[ 1] 3 2 0 _ 0,1
[ 2] 1 2 5,4 _ 1,2
[ 0] 1 1 1,0 _ 1,2 generic_light_pcgl_40_features.vcs Shadowing is only supported for spot lights
[ 0] 3 2 1,2,3 _ 1,3 generic_light_pcgl_40_ps.vcs
[ 1] 3 2 0 _ 0,1
[ 2] 1 2 5,4 _ 1,2
[ 0] 3 2 1,2,3 _ 1,3 grasstile_pcgl_41_ps.vcs
[ 0] 2 1 2,1 _ 1,2 sampletexture_bicubic_pcgl_30_features.vcs Inverted alpha requires alpha blend
[ 0] 2 1 2,1 _ 1,2 sampletexture_bicubic_pcgl_40_features.vcs Inverted alpha requires alpha blend
[ 0] 3 2 0,2 _ 1,2 solidcolor_pcgl_30_ps.vcs
[ 1] 3 2 2,0 _ 1,2
[ 0] 3 2 1,2 _ 1,2 solidcolor_pcgl_30_vs.vcs
[ 0] 3 2 0,2 _ 1,2 solidcolor_pcgl_40_ps.vcs
[ 1] 3 2 2,0 _ 1,2
[ 0] 3 2 1,2 _ 1,2 solidcolor_pcgl_40_vs.vcs
[ 0] 2 1 6,5 _ 1,2 spritecard_pcgl_30_features.vcs AddressVClamp requires trail rendering
[ 1] 3 1 0,1 _ 1,2 Cannot disable depth test and use reverse depth test at the same time
[ 2] 3 1 2,3 _ 1,2 Cannot do mod2x and lighten at the same time
[ 0] 3 2 2,3 _ 1,2 spritecard_pcgl_30_ps.vcs
[ 1] 3 2 1,2,0,6 _ 1,4
[ 2] 2 2 9,7 _ 1,2
[ 3] 3 2 2,3,13 _ 1,3
[ 4] 3 2 10,14 _ 1,2
[ 0] 3 2 3,2 _ 1,2 spritecard_pcgl_30_vs.vcs
[ 1] 3 2 1,2,3,0,4 _ 1,5
[ 2] 2 2 7,6 _ 1,2
[ 3] 3 2 4,10 _ 1,2
[ 4] 2 2 7,6 _ 1,2
[ 0] 2 1 6,5 _ 1,2 spritecard_pcgl_41_features.vcs AddressVClamp requires trail rendering
[ 1] 3 1 0,1 _ 1,2 Cannot disable depth test and use reverse depth test at the same time
[ 2] 3 1 2,3 _ 1,2 Cannot do mod2x and lighten at the same time
[ 0] 3 2 2,3 _ 1,2 spritecard_pcgl_41_ps.vcs
[ 1] 3 2 1,2,0,6 _ 1,4
[ 2] 2 2 9,7 _ 1,2
[ 3] 3 2 2,3,13 _ 1,3
[ 4] 3 2 10,14 _ 1,2
[ 0] 3 2 3,2 _ 1,2 spritecard_pcgl_41_vs.vcs
[ 1] 3 2 1,2,3,0,4 _ 1,5
[ 2] 2 2 7,6 _ 1,2
[ 3] 3 2 4,10 _ 1,2
[ 4] 2 2 7,6 _ 1,2
[ 0] 3 2 1,2 _ 1,2 sunlight_pcgl_30_ps.vcs
[ 1] 3 2 0 _ 0,1
[ 0] 3 2 1,2 _ 1,2 sunlight_pcgl_40_ps.vcs
[ 1] 3 2 0 _ 0,1
[ 0] 2 1 1,0 _ 1,2 tools_generic_pcgl_30_features.vcs Requires translucency
[ 0] 2 1 1,0 _ 1,2 tools_generic_pcgl_40_features.vcs Requires translucency
[ 0] 3 2 1,2 _ 1,2 tools_modelviewer_wireframe_pcgl_30_vs.vcs
[ 0] 3 2 1,2 _ 1,2 tools_modelviewer_wireframe_pcgl_40_vs.vcs
[ 0] 3 2 0,1,2 _ 1,3 tools_solid_pcgl_30_ps.vcs
[ 0] 3 2 1,2 _ 1,2 tools_solid_pcgl_30_vs.vcs
[ 0] 3 2 0,1,2 _ 1,3 tools_solid_pcgl_40_ps.vcs
[ 0] 3 2 1,2 _ 1,2 tools_solid_pcgl_40_vs.vcs
[ 0] 2 1 1,0 _ 1,2 tools_sprite_pcgl_30_features.vcs Alpha testing requires texturing
[ 1] 3 1 5,4 _ 1,2 Box-Culling only supported for screen-space sprites
[ 0] 2 2 2,1 _ 1,2 tools_sprite_pcgl_30_ps.vcs
[ 0] 3 2 2,3 _ 1,2 tools_sprite_pcgl_30_vs.vcs
[ 0] 2 1 1,0 _ 1,2 tools_sprite_pcgl_40_features.vcs Alpha testing requires texturing
[ 1] 3 1 5,4 _ 1,2 Box-Culling only supported for screen-space sprites
[ 0] 3 2 2,1 _ 1,2 tools_sprite_pcgl_40_gs.vcs
[ 0] 2 2 2,1 _ 1,2 tools_sprite_pcgl_40_ps.vcs
[ 0] 3 2 2,3 _ 1,2 tools_sprite_pcgl_40_vs.vcs
[ 0] 3 2 1,2 _ 1,2 tools_visualize_tangent_frame_pcgl_40_vs.vcs
[ 0] 3 2 0,3 _ 1,2 tools_wireframe_pcgl_30_ps.vcs
[ 0] 3 2 0,3 _ 1,2 tools_wireframe_pcgl_40_ps.vcs
[ 0] 3 1 1,2 _ 1,2 ui_pcgl_30_features.vcs Alpha Texture and Additive are not compatible
[ 1] 3 1 2,3 _ 1,2 Additive and Alpha Only are not compatible
[ 0] 3 1 1,2 _ 1,2 ui_pcgl_40_features.vcs Alpha Texture and Additive are not compatible
[ 1] 3 1 2,3 _ 1,2 Additive and Alpha Only are not compatible
[ 0] 2 1 1,0 _ 1,2 ui_texture_on_model_pcgl_30_features.vcs Requires translucency
[ 0] 2 1 1,0 _ 1,2 ui_texture_on_model_pcgl_40_features.vcs Requires translucency
[ 0] 3 1 2,3 _ 1,2 visualize_cloth_pcgl_40_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0] 3 2 1,2,3,4,5 _ 1,5 visualize_cloth_pcgl_40_ps.vcs
[ 1] 3 2 3,1 _ 1,2
[ 2] 3 2 0 _ 0,1
[ 3] 3 2 7,6 _ 1,2
[ 0] 3 1 1,2 _ 1,2 visualize_nav_pcgl_40_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0] 3 2 2,3,4,5,6 _ 1,5 visualize_nav_pcgl_40_ps.vcs
[ 1] 3 2 4,2 _ 1,2
[ 2] 3 2 0 _ 0,1
[ 3] 3 2 8,7 _ 1,2
[ 0] 3 1 2,3 _ 1,2 visualize_physics_pcgl_40_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0] 3 2 1,2,3,4,5 _ 1,5 visualize_physics_pcgl_40_ps.vcs
[ 1] 3 2 3,1 _ 1,2
[ 2] 3 2 0 _ 0,1
[ 3] 3 2 7,6 _ 1,2
[ 0] 3 2 0 _ 0,1 bloom_dota_pcgl_30_ps.vcs
[ 0] 3 2 0 _ 0,1 bloom_dota_pcgl_40_ps.vcs
[ 0] 3 1 1,0 _ 1,2 cables_pcgl_30_features.vcs Translucent and Alpha Test are not compatible
[ 1] 2 1 2,1 _ 1,2 Requires translucency
[ 2] 2 1 3,1 _ 1,2 Lighting on translucent requires translucent
[ 0] 3 2 1,2,3,4,5 _ 1,5 cables_pcgl_30_ps.vcs
[ 1] 3 2 2,4,3,6 _ 1,4
[ 2] 3 2 2,4,7 _ 1,3
[ 3] 2 2 7,6 1 1,2
[ 4] 3 2 4,9 _ 1,2
[ 5] 3 2 2,4,10 _ 1,3
[ 6] 3 2 2,4,11 _ 1,3
[ 7] 3 2 2,4,12 _ 1,3
[ 8] 2 2 12,6 1 1,2
[ 9] 2 2 13,1 _ 1,2
[10] 3 2 2,4,14 _ 1,3
[11] 3 2 2,3,4,0 _ 1,4
[12] 3 2 10,9 _ 1,2
[13] 2 2 11,10 _ 1,2
[14] 2 2 13,10 _ 1,2
[ 0] 3 2 2,3 _ 1,2 cables_pcgl_30_vs.vcs
[ 1] 3 2 2,4 _ 1,2
[ 2] 3 2 2,1 _ 1,2
[ 0] 3 1 1,0 _ 1,2 cables_pcgl_40_features.vcs Translucent and Alpha Test are not compatible
[ 1] 2 1 2,1 _ 1,2 Requires translucency
[ 2] 2 1 3,1 _ 1,2 Lighting on translucent requires translucent
[ 0] 3 2 1,2,3,4,5 _ 1,5 cables_pcgl_40_ps.vcs
[ 1] 3 2 2,4,3,6 _ 1,4
[ 2] 3 2 2,4,7 _ 1,3
[ 3] 2 2 7,6 1 1,2
[ 4] 3 2 4,9 _ 1,2
[ 5] 3 2 2,4,10 _ 1,3
[ 6] 3 2 2,4,11 _ 1,3
[ 7] 3 2 2,4,12 _ 1,3
[ 8] 2 2 12,6 1 1,2
[ 9] 2 2 13,1 _ 1,2
[10] 3 2 2,4,14 _ 1,3
[11] 3 2 2,3,4,0 _ 1,4
[12] 3 2 10,9 _ 1,2
[13] 2 2 11,10 _ 1,2
[14] 2 2 13,10 _ 1,2
[ 0] 3 2 2,3 _ 1,2 cables_pcgl_40_vs.vcs
[ 1] 3 2 2,4 _ 1,2
[ 2] 3 2 2,1 _ 1,2
[ 0] 3 1 2,3 _ 1,2 colorcorrection_pcgl_30_features.vcs Cannot blend colorwarps and use passthrough
[ 1] 3 1 4,5 _ 1,2 Cannot both ignore and only effect heroes
[ 0] 3 2 1,2 _ 1,2 colorcorrection_pcgl_30_ps.vcs
[ 1] 3 2 3,4 _ 1,2
[ 2] 3 2 1,2 _ 1,2
[ 3] 3 2 3,4 _ 1,2
[ 0] 3 1 2,3 _ 1,2 colorcorrection_pcgl_40_features.vcs Cannot blend colorwarps and use passthrough
[ 1] 3 1 4,5 _ 1,2 Cannot both ignore and only effect heroes
[ 0] 3 2 1,2 _ 1,2 colorcorrection_pcgl_40_ps.vcs
[ 1] 3 2 3,4 _ 1,2
[ 2] 3 2 1,2 _ 1,2
[ 3] 3 2 3,4 _ 1,2
[ 0] 2 1 2,1 _ 1,2 crystal_pcgl_30_features.vcs Separate interior cube map requires Specular cube map
[ 0] 3 2 1,2,3 _ 1,3 crystal_pcgl_30_ps.vcs
[ 1] 3 2 1,3,2,4 _ 1,4
[ 2] 3 2 1,3,5 _ 1,3
[ 3] 2 2 5,4 1 1,2
[ 4] 3 2 1,2,3,6 _ 1,4
[ 5] 2 2 7,6 _ 1,2
[ 6] 3 2 1,3,8 _ 1,3
[ 7] 2 2 7,6 _ 1,2
[ 0] 3 2 2,3 _ 1,2 crystal_pcgl_30_vs.vcs
[ 0] 2 1 2,1 _ 1,2 crystal_pcgl_40_features.vcs Separate interior cube map requires Specular cube map
[ 0] 3 2 1,2,3 _ 1,3 crystal_pcgl_40_ps.vcs
[ 1] 3 2 1,3,2,4 _ 1,4
[ 2] 3 2 1,3,5 _ 1,3
[ 3] 2 2 5,4 1 1,2
[ 4] 3 2 1,2,3,6 _ 1,4
[ 5] 2 2 7,6 _ 1,2
[ 6] 3 2 1,3,8 _ 1,3
[ 7] 2 2 7,6 _ 1,2
[ 0] 3 2 2,3 _ 1,2 crystal_pcgl_40_vs.vcs
[ 0] 3 2 1,0 _ 1,2 deferred_global_light_pcgl_30_ps.vcs
[ 0] 3 2 1,0 _ 1,2 deferred_global_light_pcgl_40_ps.vcs
[ 0] 3 2 0 _ 0,1 deferred_local_light_pcgl_30_ps.vcs
[ 1] 3 2 1,2 _ 1,2
[ 0] 3 2 0 _ 0,1 deferred_local_light_pcgl_40_ps.vcs
[ 1] 3 2 1,2 _ 1,2
[ 0] 2 1 7,4 _ 1,2 global_lit_simple_pcgl_30_features.vcs Requires Translucent
[ 1] 2 1 6,4 _ 1,2 Requires Translucent
[ 2] 3 1 4,2 _ 1,2 Translucent and Alpha Test are not compatible
[ 3] 2 1 5,4 _ 1,2 Requires translucency
[ 4] 2 1 3,2 _ 1,2 Alpha stipple requires alpha test
[ 5] 2 1 17,16 _ 1,2 Tint Mask 2 require Tint Mask
[ 6] 3 1 18,8 _ 1,2 ModulateSpecularByAlpha and SolidColor are not compatible
[ 7] 3 1 18,11 _ 1,2 ModulateSpecularByAlpha and Mod 2X are not compatible
[ 8] 3 1 18,13 _ 1,2 ModulateSpecularByAlpha and Fullbright are not compatible
[ 9] 3 1 18,4 _ 1,2 ModulateSpecularByAlpha and Translucent are not compatible
[10] 2 1 18,9 _ 1,2 ModulateSpecularByAlpha requires Specular
[11] 3 1 10,11 _ 1,2 Scroll UV and Mod 2X are not compatible
[12] 3 1 8,2 _ 1,2 Alpha Test and Solid Color are not compatible
[13] 3 1 8,4 _ 1,2 Translucent and Solid Color are not compatible
[14] 3 1 8,9 _ 1,2 Specular and Solid Color are not compatible
[15] 3 1 8,12 _ 1,2 Overlay and Solid Color are not compatible
[16] 3 1 8,11 _ 1,2 Mod 2X and Solid Color are not compatible
[17] 3 1 8,10 _ 1,2 Scroll UV and Solid Color are not compatible
[18] 3 1 8,16 _ 1,2 Tint mask and Solid Color are not compatible
[19] 3 1 8,17 _ 1,2 Tint mask 2 and Solid Color are not compatible
[20] 3 1 13,9 _ 1,2 Fullbright and Specular are not compatible
[21] 3 1 13,11 _ 1,2 Fullbright and Mod 2X are not compatible
[22] 3 1 13,12 _ 1,2 Fullbright and Overlay are not compatible
[23] 3 1 11,16 _ 1,2 Mod 2X and tint mask are not compatible
[24] 3 1 11,17 _ 1,2 Mod 2X and tint mask 2 are not compatible
[25] 2 1 14,4 _ 1,2 Lighting on translucent requires translucent
[26] 3 1 14,13 _ 1,2 Lighting on translucent and fullbright are not compatible
[27] 3 1 14,11 _ 1,2 Lighting on translucent and Mod 2X are not compatible
[28] 3 1 20,21,4 _ 1,3 Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive
[29] 3 1 19,21 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive
[30] 3 1 12,21 _ 1,2 Overlay and Cast Shadow Only are not compatible
[31] 3 1 12,20 _ 1,2 Overlay and Do Not Cast Shadow Only are not compatible
[32] 3 1 12,10 _ 1,2 Overlay and scroll UV are not compatible
[33] 3 1 12,1 _ 1,2 Overlay and render backfaces are not compatible
[34] 3 1 12,2 _ 1,2 Overlay and alpha test are not compatible
[35] 3 1 22,12 _ 1,2 Wind and Overlay are not compatible
[36] 3 1 22,10 _ 1,2 Wind and Scroll UV are not compatible
[37] 2 1 23,22 _ 1,2 Wind that follows object X requires wind
[38] 2 1 24,22 _ 1,2 Wind that follows object Z requires wind
[39] 3 1 23,24 _ 1,2 Travelling wind cannot follow both object X and object Z
[40] 2 1 25,23,24 _ 1,3 Flip must have travelling wind defined
[41] 2 1 26,12 _ 1,2 Parallax mapping requires overlay
[42] 2 1 26,0 _ 1,2 Parallax mapping requires normal map
[43] 3 1 26,11 _ 1,2 Parallax mapping and mod2x are not compatible
[44] 3 1 26,10 _ 1,2 Parallax mapping and scroll UV are not compatible
[45] 3 1 27,26 _ 1,2 Ambient Occlusion Map and parallax mapping are not compatible
[46] 3 1 27,12 _ 1,2 Ambient Occlusion Map overlay are not compatible
[47] 3 1 27,11 _ 1,2 Ambient Occlusion Map and mod2x are not compatible
[48] 3 1 27,10 _ 1,2 Ambient Occlusion Map and scroll UV are not compatible
[49] 3 1 27,5 _ 1,2 Ambient Occlusion Map and additive blend are not compatible
[50] 3 1 27,8 _ 1,2 Ambient Occlusion Map and solid color are not compatible
[51] 3 1 27,13 _ 1,2 Ambient Occlusion Map and fullbright are not compatible
[52] 3 1 27,4 _ 1,2 Ambient Occlusion Map and translucent are not compatible
[53] 2 1 28,4 _ 1,2 Disable Fog in Translucent requires Translucent
[54] 3 1 28,12 _ 1,2 Disable Fog in Translucent and overlay are not compatible
[55] 3 1 28,5 _ 1,2 Disable Fog in Translucent and additive blending are not compatible
[56] 3 1 28,27 _ 1,2 Disable Fog in Translucent and ao map are not compatible
[57] 3 1 28,26 _ 1,2 Disable Fog in Translucent and parallax map are not compatible
[58] 3 1 28,23 _ 1,2 Disable Fog in Translucent and travelling wind are not compatible
[59] 3 1 28,24 _ 1,2 Disable Fog in Translucent and travelling wind are not compatible
[ 0] 3 2 1,2,3,4,5 _ 1,5 global_lit_simple_pcgl_30_ps.vcs
[ 1] 3 2 2,4,3,6 _ 1,4
[ 2] 3 2 2,4,7 _ 1,3
[ 3] 2 2 7,6 1 1,2
[ 4] 3 2 4,9 _ 1,2
[ 5] 3 2 2,4,10 _ 1,3
[ 6] 3 2 2,4,11 _ 1,3
[ 7] 3 2 2,4,12 _ 1,3
[ 8] 3 2 2,4,13 _ 1,3
[ 9] 3 2 2,4,14 _ 1,3
[10] 3 2 2,4,15 _ 1,3
[11] 2 2 15,6 1 1,2
[12] 3 2 2,4,16 _ 1,3
[13] 3 2 2,4,17 _ 1,3
[14] 3 2 2,4,18 _ 1,3
[15] 3 2 2,4,19 _ 1,3
[16] 2 2 20,1 _ 1,2
[17] 3 2 2,4,21 _ 1,3
[18] 3 2 2,4,22 _ 1,3
[19] 3 2 2,3,4,0 _ 1,4
[20] 3 2 2,3,4,1,23 _ 1,5
[21] 3 2 2,3,4,24 _ 1,4
[22] 2 2 24,6 _ 1,2
[23] 3 2 25,3,4,2 _ 1,4
[24] 2 2 25,7 _ 1,2
[25] 2 2 25,6 _ 1,2
[26] 2 2 26,1 _ 1,2
[27] 2 2 13,11 _ 1,2
[28] 3 2 11,9 _ 1,2
[29] 2 2 12,11 _ 1,2
[30] 2 2 10,9 _ 1,2
[31] 2 2 22,21 _ 1,2
[32] 3 2 23,14 _ 1,2
[33] 3 2 23,17 _ 1,2
[34] 3 2 23,19 _ 1,2
[35] 3 2 23,11 _ 1,2
[36] 2 2 23,15 _ 1,2
[37] 3 2 18,17 _ 1,2
[38] 3 2 14,9 _ 1,2
[39] 3 2 14,11 _ 1,2
[40] 3 2 14,15 _ 1,2
[41] 3 2 14,16 _ 1,2
[42] 3 2 14,17 _ 1,2
[43] 3 2 14,18 _ 1,2
[44] 3 2 14,21 _ 1,2
[45] 3 2 14,22 _ 1,2
[46] 3 2 19,15 _ 1,2
[47] 3 2 19,17 _ 1,2
[48] 3 2 19,16 _ 1,2
[49] 3 2 17,21 _ 1,2
[50] 3 2 17,22 _ 1,2
[51] 2 2 20,11 _ 1,2
[52] 3 2 20,19 _ 1,2
[53] 3 2 20,17 _ 1,2
[54] 3 2 16,18 _ 1,2
[55] 3 2 16,8 _ 1,2
[56] 3 2 16,9 _ 1,2
[57] 2 2 25,16 _ 1,2
[58] 2 2 25,7 _ 1,2
[59] 3 2 25,17 _ 1,2
[60] 3 2 25,18 _ 1,2
[61] 3 2 24,25 _ 1,2
[62] 3 2 24,16 _ 1,2
[63] 3 2 24,17 _ 1,2
[64] 3 2 24,18 _ 1,2
[65] 3 2 24,12 _ 1,2
[66] 3 2 24,14 _ 1,2
[67] 3 2 24,19 _ 1,2
[68] 3 2 24,11 _ 1,2
[69] 2 2 26,11 _ 1,2
[70] 3 2 26,16 _ 1,2
[71] 3 2 26,12 _ 1,2
[72] 3 2 26,24 _ 1,2
[73] 3 2 26,25 _ 1,2
[ 0] 3 2 2,3 _ 1,2 global_lit_simple_pcgl_30_vs.vcs
[ 1] 3 2 2,4 _ 1,2
[ 2] 3 2 2,1 _ 1,2
[ 3] 3 2 2,6 _ 1,2
[ 4] 2 2 8,7 _ 1,2
[ 5] 2 2 9,7 _ 1,2
[ 6] 3 2 8,9 _ 1,2
[ 7] 3 2 2,10 _ 1,2
[ 8] 2 2 8,7 _ 1,2
[ 9] 2 2 9,7 _ 1,2
[10] 3 2 8,9 _ 1,2
[ 0] 2 1 7,4 _ 1,2 global_lit_simple_pcgl_40_features.vcs Requires Translucent
[ 1] 2 1 6,4 _ 1,2 Requires Translucent
[ 2] 3 1 4,2 _ 1,2 Translucent and Alpha Test are not compatible
[ 3] 2 1 5,4 _ 1,2 Requires translucency
[ 4] 2 1 3,2 _ 1,2 Alpha stipple requires alpha test
[ 5] 2 1 17,16 _ 1,2 Tint Mask 2 require Tint Mask
[ 6] 3 1 18,8 _ 1,2 ModulateSpecularByAlpha and SolidColor are not compatible
[ 7] 3 1 18,11 _ 1,2 ModulateSpecularByAlpha and Mod 2X are not compatible
[ 8] 3 1 18,13 _ 1,2 ModulateSpecularByAlpha and Fullbright are not compatible
[ 9] 3 1 18,4 _ 1,2 ModulateSpecularByAlpha and Translucent are not compatible
[10] 2 1 18,9 _ 1,2 ModulateSpecularByAlpha requires Specular
[11] 3 1 10,11 _ 1,2 Scroll UV and Mod 2X are not compatible
[12] 3 1 8,2 _ 1,2 Alpha Test and Solid Color are not compatible
[13] 3 1 8,4 _ 1,2 Translucent and Solid Color are not compatible
[14] 3 1 8,9 _ 1,2 Specular and Solid Color are not compatible
[15] 3 1 8,12 _ 1,2 Overlay and Solid Color are not compatible
[16] 3 1 8,11 _ 1,2 Mod 2X and Solid Color are not compatible
[17] 3 1 8,10 _ 1,2 Scroll UV and Solid Color are not compatible
[18] 3 1 8,16 _ 1,2 Tint mask and Solid Color are not compatible
[19] 3 1 8,17 _ 1,2 Tint mask 2 and Solid Color are not compatible
[20] 3 1 13,9 _ 1,2 Fullbright and Specular are not compatible
[21] 3 1 13,11 _ 1,2 Fullbright and Mod 2X are not compatible
[22] 3 1 13,12 _ 1,2 Fullbright and Overlay are not compatible
[23] 3 1 11,16 _ 1,2 Mod 2X and tint mask are not compatible
[24] 3 1 11,17 _ 1,2 Mod 2X and tint mask 2 are not compatible
[25] 2 1 14,4 _ 1,2 Lighting on translucent requires translucent
[26] 3 1 14,13 _ 1,2 Lighting on translucent and fullbright are not compatible
[27] 3 1 14,11 _ 1,2 Lighting on translucent and Mod 2X are not compatible
[28] 3 1 20,21,4 _ 1,3 Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive
[29] 3 1 19,21 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive
[30] 3 1 12,21 _ 1,2 Overlay and Cast Shadow Only are not compatible
[31] 3 1 12,20 _ 1,2 Overlay and Do Not Cast Shadow Only are not compatible
[32] 3 1 12,10 _ 1,2 Overlay and scroll UV are not compatible
[33] 3 1 12,1 _ 1,2 Overlay and render backfaces are not compatible
[34] 3 1 12,2 _ 1,2 Overlay and alpha test are not compatible
[35] 3 1 22,12 _ 1,2 Wind and Overlay are not compatible
[36] 3 1 22,10 _ 1,2 Wind and Scroll UV are not compatible
[37] 2 1 23,22 _ 1,2 Wind that follows object X requires wind
[38] 2 1 24,22 _ 1,2 Wind that follows object Z requires wind
[39] 3 1 23,24 _ 1,2 Travelling wind cannot follow both object X and object Z
[40] 2 1 25,23,24 _ 1,3 Flip must have travelling wind defined
[41] 2 1 26,12 _ 1,2 Parallax mapping requires overlay
[42] 2 1 26,0 _ 1,2 Parallax mapping requires normal map
[43] 3 1 26,11 _ 1,2 Parallax mapping and mod2x are not compatible
[44] 3 1 26,10 _ 1,2 Parallax mapping and scroll UV are not compatible
[45] 3 1 27,26 _ 1,2 Ambient Occlusion Map and parallax mapping are not compatible
[46] 3 1 27,12 _ 1,2 Ambient Occlusion Map overlay are not compatible
[47] 3 1 27,11 _ 1,2 Ambient Occlusion Map and mod2x are not compatible
[48] 3 1 27,10 _ 1,2 Ambient Occlusion Map and scroll UV are not compatible
[49] 3 1 27,5 _ 1,2 Ambient Occlusion Map and additive blend are not compatible
[50] 3 1 27,8 _ 1,2 Ambient Occlusion Map and solid color are not compatible
[51] 3 1 27,13 _ 1,2 Ambient Occlusion Map and fullbright are not compatible
[52] 3 1 27,4 _ 1,2 Ambient Occlusion Map and translucent are not compatible
[53] 2 1 28,4 _ 1,2 Disable Fog in Translucent requires Translucent
[54] 3 1 28,12 _ 1,2 Disable Fog in Translucent and overlay are not compatible
[55] 3 1 28,5 _ 1,2 Disable Fog in Translucent and additive blending are not compatible
[56] 3 1 28,27 _ 1,2 Disable Fog in Translucent and ao map are not compatible
[57] 3 1 28,26 _ 1,2 Disable Fog in Translucent and parallax map are not compatible
[58] 3 1 28,23 _ 1,2 Disable Fog in Translucent and travelling wind are not compatible
[59] 3 1 28,24 _ 1,2 Disable Fog in Translucent and travelling wind are not compatible
[ 0] 3 2 1,2,3,4,5 _ 1,5 global_lit_simple_pcgl_40_ps.vcs
[ 1] 3 2 2,4,3,6 _ 1,4
[ 2] 3 2 2,4,7 _ 1,3
[ 3] 2 2 7,6 1 1,2
[ 4] 3 2 4,9 _ 1,2
[ 5] 3 2 2,4,10 _ 1,3
[ 6] 3 2 2,4,11 _ 1,3
[ 7] 3 2 2,4,12 _ 1,3
[ 8] 3 2 2,4,13 _ 1,3
[ 9] 3 2 2,4,14 _ 1,3
[10] 3 2 2,4,15 _ 1,3
[11] 2 2 15,6 1 1,2
[12] 3 2 2,4,16 _ 1,3
[13] 3 2 2,4,17 _ 1,3
[14] 3 2 2,4,18 _ 1,3
[15] 3 2 2,4,19 _ 1,3
[16] 2 2 20,1 _ 1,2
[17] 3 2 2,4,21 _ 1,3
[18] 3 2 2,4,22 _ 1,3
[19] 3 2 2,3,4,0 _ 1,4
[20] 3 2 2,3,4,1,23 _ 1,5
[21] 3 2 2,3,4,24 _ 1,4
[22] 2 2 24,6 _ 1,2
[23] 3 2 25,3,4,2 _ 1,4
[24] 2 2 25,7 _ 1,2
[25] 2 2 25,6 _ 1,2
[26] 2 2 26,1 _ 1,2
[27] 2 2 13,11 _ 1,2
[28] 3 2 11,9 _ 1,2
[29] 2 2 12,11 _ 1,2
[30] 2 2 10,9 _ 1,2
[31] 2 2 22,21 _ 1,2
[32] 3 2 23,14 _ 1,2
[33] 3 2 23,17 _ 1,2
[34] 3 2 23,19 _ 1,2
[35] 3 2 23,11 _ 1,2
[36] 2 2 23,15 _ 1,2
[37] 3 2 18,17 _ 1,2
[38] 3 2 14,9 _ 1,2
[39] 3 2 14,11 _ 1,2
[40] 3 2 14,15 _ 1,2
[41] 3 2 14,16 _ 1,2
[42] 3 2 14,17 _ 1,2
[43] 3 2 14,18 _ 1,2
[44] 3 2 14,21 _ 1,2
[45] 3 2 14,22 _ 1,2
[46] 3 2 19,15 _ 1,2
[47] 3 2 19,17 _ 1,2
[48] 3 2 19,16 _ 1,2
[49] 3 2 17,21 _ 1,2
[50] 3 2 17,22 _ 1,2
[51] 2 2 20,11 _ 1,2
[52] 3 2 20,19 _ 1,2
[53] 3 2 20,17 _ 1,2
[54] 3 2 16,18 _ 1,2
[55] 3 2 16,8 _ 1,2
[56] 3 2 16,9 _ 1,2
[57] 2 2 25,16 _ 1,2
[58] 2 2 25,7 _ 1,2
[59] 3 2 25,17 _ 1,2
[60] 3 2 25,18 _ 1,2
[61] 3 2 24,25 _ 1,2
[62] 3 2 24,16 _ 1,2
[63] 3 2 24,17 _ 1,2
[64] 3 2 24,18 _ 1,2
[65] 3 2 24,12 _ 1,2
[66] 3 2 24,14 _ 1,2
[67] 3 2 24,19 _ 1,2
[68] 3 2 24,11 _ 1,2
[69] 2 2 26,11 _ 1,2
[70] 3 2 26,16 _ 1,2
[71] 3 2 26,12 _ 1,2
[72] 3 2 26,24 _ 1,2
[73] 3 2 26,25 _ 1,2
[ 0] 3 2 2,3 _ 1,2 global_lit_simple_pcgl_40_vs.vcs
[ 1] 3 2 2,4 _ 1,2
[ 2] 3 2 2,1 _ 1,2
[ 3] 3 2 2,6 _ 1,2
[ 4] 2 2 8,7 _ 1,2
[ 5] 2 2 9,7 _ 1,2
[ 6] 3 2 8,9 _ 1,2
[ 7] 3 2 2,10 _ 1,2
[ 8] 2 2 8,7 _ 1,2
[ 9] 2 2 9,7 _ 1,2
[10] 3 2 8,9 _ 1,2
[ 0] 3 1 1,2 _ 1,2 hero_pcgl_30_features.vcs Translucent and Alpha Test are not compatible
[ 1] 2 1 4,1 _ 1,2 Requires Translucent
[ 2] 2 1 7,5,6 _ 2,3 Tint Self Ilum requires Masks1 and Masks2
[ 3] 2 1 11,10 _ 1,2 Need to enable Specular Cube Map
[ 4] 2 1 12,10 _ 1,2 Need to enable Specular Cube Map
[ 5] 3 1 12,11 _ 1,2 Cube Map can only have one mask
[ 6] 3 1 14,15 _ 1,2 Diffuse Warp and Specular Warp are not compatible
[ 7] 3 1 16,14 _ 1,2 Fresnel Color Warp and Diffuse Warp are not compatible
[ 8] 3 1 7,17 _ 1,2 Tint Self Ilum and Cloak are not compatible
[ 9] 3 1 22,23,1 _ 1,3 Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive
[10] 3 1 21,23 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive
[11] 2 1 25,1,2,3 _ 1,4 Separate Alpha Transform requires Translucent, Alpha Test, or Additive Blend
[12] 3 1 25,17 _ 1,2 Separate Alpha Transform and Cloak are mutually exclusive
[13] 3 1 26,17 _ 1,2 Separate Normal Transform and Cloak are mutually exclusive
[14] 2 1 27,3 _ 1,2 Color tint affects lighting requires additive blending
[15] 3 1 27,9 _ 1,2 Color tint affects lighting and Detail 2 are mutually exclusive
[16] 3 1 27,1 _ 1,2 Color tint affects lighting and translucent are mutually exclusive
[17] 3 1 27,2 _ 1,2 Color tint affects lighting and alpha test are mutually exclusive
[18] 3 1 27,13 _ 1,2 Color tint affects lighting does not work with color warping
[19] 3 1 27,14 _ 1,2 Color tint affects lighting does not work with color warping
[20] 3 1 27,15 _ 1,2 Color tint affects lighting does not work with color warping
[21] 3 1 27,16 _ 1,2 Color tint affects lighting does not work with color warping
[22] 3 1 27,17 _ 1,2 Color tint affects lighting does not work with cloaking
[23] 3 1 27,7 _ 1,2 Color tint affects lighting does not work with tint self ilum
[24] 3 1 27,10 _ 1,2 Color tint affects lighting does not work with specular cube map
[25] 3 1 28,24 _ 1,2 Clamp Color is not compatible with Wind
[26] 3 1 28,26 _ 1,2 Clamp Color is not compatible with Separate Normal Transform
[27] 3 1 28,23 _ 1,2 Clamp Color is not compatible with Cast Shadows Only
[28] 3 1 28,18 _ 1,2 Clamp Color is not compatible with Morphs
[29] 3 1 28,17 _ 1,2 Clamp Color is not compatible with Cloak
[30] 3 1 28,10 _ 1,2 Clamp Color is not compatible with Cube Map
[ 0] 3 2 1,2,3,4 _ 1,4 hero_pcgl_30_ps.vcs
[ 1] 3 2 2,4,5 _ 1,3
[ 2] 3 2 4,6 _ 1,2
[ 3] 3 2 4,7 _ 1,2
[ 4] 3 2 2,3,4,8 _ 1,4
[ 5] 3 2 2,3,4,9 _ 1,4
[ 6] 3 2 2,3,4,11 _ 1,4
[ 7] 2 2 11,5 1 1,2
[ 8] 3 2 2,3,4,12 _ 1,4
[ 9] 3 2 2,3,4,13 _ 1,4
[10] 3 2 2,3,4,14 _ 1,4
[11] 2 2 14,5 1 1,2
[12] 3 2 2,3,4,15 _ 1,4
[13] 2 2 15,5 1 1,2
[14] 3 2 2,3,4,16 _ 1,4
[15] 2 2 16,5 1 1,2
[16] 2 2 17,1 _ 1,2
[17] 3 2 2,3,4,0 _ 1,4
[18] 3 2 19,2,3,4 _ 1,4
[19] 2 2 19,6,7 _ 1,3
[20] 3 2 20,2,3,4 _ 1,4
[21] 2 2 20,5 _ 1,2
[22] 2 2 21,16 _ 1,2
[23] 2 2 22,1 _ 1,2
[24] 3 2 23,2 _ 1,2
[25] 3 2 23,3 _ 1,2
[26] 3 2 23,4 _ 1,2
[27] 3 2 2,4,24 _ 1,3
[28] 3 2 6,7 _ 1,2
[29] 2 2 24,6 _ 1,2
[30] 2 2 10,8,9 _ 2,3
[31] 2 2 21,16 _ 1,2
[32] 3 2 14,15 _ 1,2
[33] 3 2 11,14 _ 1,2
[34] 3 2 10,17 _ 1,2
[35] 2 2 19,6,7 _ 1,3
[36] 3 2 19,17 _ 1,2
[37] 3 2 20,17 _ 1,2
[38] 3 2 22,6 _ 1,2
[39] 3 2 22,7 _ 1,2
[40] 3 2 22,12 _ 1,2
[41] 3 2 22,14 _ 1,2
[42] 3 2 22,15 _ 1,2
[43] 3 2 22,11 _ 1,2
[44] 3 2 22,17 _ 1,2
[45] 3 2 22,10 _ 1,2
[46] 3 2 22,16 _ 1,2
[47] 3 2 23,20 _ 1,2
[48] 3 2 23,17 _ 1,2
[49] 3 2 23,16 _ 1,2
[ 0] 3 2 0,1,2,3 _ 1,4 hero_pcgl_30_psrs.vcs
[ 1] 3 2 3,4 _ 1,2
[ 2] 3 2 5,4 _ 1,2
[ 0] 3 2 2,3,4,5 _ 1,4 hero_pcgl_30_vs.vcs
[ 1] 3 2 3,5,6 _ 1,3
[ 2] 3 2 5,7 _ 1,2
[ 3] 3 2 5,8 _ 1,2
[ 4] 3 2 3,4,5,1 _ 1,4
[ 5] 3 2 12,3,4,5 _ 1,4
[ 6] 2 2 12,7,8 _ 1,3
[ 7] 3 2 13,3,4,5 _ 1,4
[ 8] 2 2 13,6 _ 1,2
[ 9] 3 2 7,8 _ 1,2
[10] 2 2 12,7,8 _ 1,3
[ 0] 3 1 1,2 _ 1,2 hero_pcgl_40_features.vcs Translucent and Alpha Test are not compatible
[ 1] 2 1 4,1 _ 1,2 Requires Translucent
[ 2] 2 1 7,5,6 _ 2,3 Tint Self Ilum requires Masks1 and Masks2
[ 3] 2 1 11,10 _ 1,2 Need to enable Specular Cube Map
[ 4] 2 1 12,10 _ 1,2 Need to enable Specular Cube Map
[ 5] 3 1 12,11 _ 1,2 Cube Map can only have one mask
[ 6] 3 1 14,15 _ 1,2 Diffuse Warp and Specular Warp are not compatible
[ 7] 3 1 16,14 _ 1,2 Fresnel Color Warp and Diffuse Warp are not compatible
[ 8] 3 1 7,17 _ 1,2 Tint Self Ilum and Cloak are not compatible
[ 9] 3 1 22,23,1 _ 1,3 Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive
[10] 3 1 21,23 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive
[11] 2 1 25,1,2,3 _ 1,4 Separate Alpha Transform requires Translucent, Alpha Test, or Additive Blend
[12] 3 1 25,17 _ 1,2 Separate Alpha Transform and Cloak are mutually exclusive
[13] 3 1 26,17 _ 1,2 Separate Normal Transform and Cloak are mutually exclusive
[14] 2 1 27,3 _ 1,2 Color tint affects lighting requires additive blending
[15] 3 1 27,9 _ 1,2 Color tint affects lighting and Detail 2 are mutually exclusive
[16] 3 1 27,1 _ 1,2 Color tint affects lighting and translucent are mutually exclusive
[17] 3 1 27,2 _ 1,2 Color tint affects lighting and alpha test are mutually exclusive
[18] 3 1 27,13 _ 1,2 Color tint affects lighting does not work with color warping
[19] 3 1 27,14 _ 1,2 Color tint affects lighting does not work with color warping
[20] 3 1 27,15 _ 1,2 Color tint affects lighting does not work with color warping
[21] 3 1 27,16 _ 1,2 Color tint affects lighting does not work with color warping
[22] 3 1 27,17 _ 1,2 Color tint affects lighting does not work with cloaking
[23] 3 1 27,7 _ 1,2 Color tint affects lighting does not work with tint self ilum
[24] 3 1 27,10 _ 1,2 Color tint affects lighting does not work with specular cube map
[25] 3 1 28,24 _ 1,2 Clamp Color is not compatible with Wind
[26] 3 1 28,26 _ 1,2 Clamp Color is not compatible with Separate Normal Transform
[27] 3 1 28,23 _ 1,2 Clamp Color is not compatible with Cast Shadows Only
[28] 3 1 28,18 _ 1,2 Clamp Color is not compatible with Morphs
[29] 3 1 28,17 _ 1,2 Clamp Color is not compatible with Cloak
[30] 3 1 28,10 _ 1,2 Clamp Color is not compatible with Cube Map
[ 0] 3 2 1,2,3,4 _ 1,4 hero_pcgl_40_ps.vcs
[ 1] 3 2 2,4,5 _ 1,3
[ 2] 3 2 4,6 _ 1,2
[ 3] 3 2 4,7 _ 1,2
[ 4] 3 2 2,3,4,8 _ 1,4
[ 5] 3 2 2,3,4,9 _ 1,4
[ 6] 3 2 2,3,4,11 _ 1,4
[ 7] 2 2 11,5 1 1,2
[ 8] 3 2 2,3,4,12 _ 1,4
[ 9] 3 2 2,3,4,13 _ 1,4
[10] 3 2 2,3,4,14 _ 1,4
[11] 2 2 14,5 1 1,2
[12] 3 2 2,3,4,15 _ 1,4
[13] 2 2 15,5 1 1,2
[14] 3 2 2,3,4,16 _ 1,4
[15] 2 2 16,5 1 1,2
[16] 2 2 17,1 _ 1,2
[17] 3 2 2,3,4,0 _ 1,4
[18] 3 2 19,2,3,4 _ 1,4
[19] 2 2 19,6,7 _ 1,3
[20] 3 2 20,2,3,4 _ 1,4
[21] 2 2 20,5 _ 1,2
[22] 2 2 21,16 _ 1,2
[23] 2 2 22,1 _ 1,2
[24] 3 2 23,2 _ 1,2
[25] 3 2 23,3 _ 1,2
[26] 3 2 23,4 _ 1,2
[27] 3 2 2,4,24 _ 1,3
[28] 3 2 6,7 _ 1,2
[29] 2 2 24,6 _ 1,2
[30] 2 2 10,8,9 _ 2,3
[31] 2 2 21,16 _ 1,2
[32] 3 2 14,15 _ 1,2
[33] 3 2 11,14 _ 1,2
[34] 3 2 10,17 _ 1,2
[35] 2 2 19,6,7 _ 1,3
[36] 3 2 19,17 _ 1,2
[37] 3 2 20,17 _ 1,2
[38] 3 2 22,6 _ 1,2
[39] 3 2 22,7 _ 1,2
[40] 3 2 22,12 _ 1,2
[41] 3 2 22,14 _ 1,2
[42] 3 2 22,15 _ 1,2
[43] 3 2 22,11 _ 1,2
[44] 3 2 22,17 _ 1,2
[45] 3 2 22,10 _ 1,2
[46] 3 2 22,16 _ 1,2
[47] 3 2 23,20 _ 1,2
[48] 3 2 23,17 _ 1,2
[49] 3 2 23,16 _ 1,2
[ 0] 3 2 0,1,2,3 _ 1,4 hero_pcgl_40_psrs.vcs
[ 1] 3 2 3,4 _ 1,2
[ 2] 3 2 5,4 _ 1,2
[ 0] 3 2 2,3,4,5 _ 1,4 hero_pcgl_40_vs.vcs
[ 1] 3 2 3,5,6 _ 1,3
[ 2] 3 2 5,7 _ 1,2
[ 3] 3 2 5,8 _ 1,2
[ 4] 3 2 3,4,5,1 _ 1,4
[ 5] 3 2 12,3,4,5 _ 1,4
[ 6] 2 2 12,7,8 _ 1,3
[ 7] 3 2 13,3,4,5 _ 1,4
[ 8] 2 2 13,6 _ 1,2
[ 9] 3 2 7,8 _ 1,2
[10] 2 2 12,7,8 _ 1,3
[ 0] 3 2 1,2,3 _ 1,3 ice_surface_dota_pcgl_30_ps.vcs
[ 0] 3 2 1,2,3 _ 1,3 ice_surface_dota_pcgl_30_vs.vcs
[ 0] 3 2 1,2,3 _ 1,3 ice_surface_dota_pcgl_40_ps.vcs
[ 0] 3 2 1,2,3 _ 1,3 ice_surface_dota_pcgl_40_vs.vcs
[ 0] 2 1 5,4 _ 1,2 multiblend_pcgl_30_features.vcs Tint Mask 2 require Tint Mask
[ 1] 3 1 1,12 _ 1,2 Global Tint cannot be used with Render Backfaces
[ 2] 3 1 16,17 _ 1,2 Cast Shadow Only and Do not Cast Shadows are mutually exclusive
[ 3] 3 1 15,17 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive
[ 0] 3 2 1,2,3 _ 1,3 multiblend_pcgl_30_ps.vcs
[ 1] 3 2 2,3,4 _ 1,3
[ 2] 3 2 2,3,5 _ 1,3
[ 3] 2 2 5,4 1 1,2
[ 4] 3 2 2,3,7 _ 1,3
[ 5] 2 2 7,4 1 1,2
[ 6] 3 2 2,3,0 _ 1,3
[ 7] 2 2 9,8 _ 1,2
[ 8] 3 2 2,3,10 _ 1,3
[ 9] 3 2 2,3,11 _ 1,3
[10] 2 2 12,4 1 1,2
[11] 3 2 13,6,2 _ 1,3
[12] 2 2 13,5 _ 1,2
[13] 2 2 13,4 _ 1,2
[14] 3 2 14,6,2 _ 1,3
[15] 2 2 14,5 _ 1,2
[16] 2 2 14,4 _ 1,2
[17] 3 2 15,6,2 _ 1,3
[18] 2 2 15,5 _ 1,2
[19] 2 2 15,4 _ 1,2
[20] 3 2 16,6,2 _ 1,3
[21] 2 2 16,5 _ 1,2
[22] 2 2 16,4 _ 1,2
[23] 3 2 2,6,17 _ 1,3
[24] 3 2 17,9 _ 1,2
[25] 2 2 11,10 _ 1,2
[26] 3 2 6,17 _ 1,2
[ 0] 3 2 2,3 _ 1,2 multiblend_pcgl_30_vs.vcs
[ 1] 3 2 3,4 _ 1,2
[ 2] 3 2 3,5 _ 1,2
[ 3] 2 2 5,4 1 1,2
[ 4] 3 2 3,1 _ 1,2
[ 5] 3 2 3,8,7 _ 1,3
[ 0] 2 1 5,4 _ 1,2 multiblend_pcgl_40_features.vcs Tint Mask 2 require Tint Mask
[ 1] 3 1 1,12 _ 1,2 Global Tint cannot be used with Render Backfaces
[ 2] 3 1 16,17 _ 1,2 Cast Shadow Only and Do not Cast Shadows are mutually exclusive
[ 3] 3 1 15,17 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive
[ 0] 3 2 1,2,3 _ 1,3 multiblend_pcgl_40_ps.vcs
[ 1] 3 2 2,3,4 _ 1,3
[ 2] 3 2 2,3,5 _ 1,3
[ 3] 2 2 5,4 1 1,2
[ 4] 3 2 2,3,7 _ 1,3
[ 5] 2 2 7,4 1 1,2
[ 6] 3 2 2,3,0 _ 1,3
[ 7] 2 2 9,8 _ 1,2
[ 8] 3 2 2,3,10 _ 1,3
[ 9] 3 2 2,3,11 _ 1,3
[10] 2 2 12,4 1 1,2
[11] 3 2 13,6,2 _ 1,3
[12] 2 2 13,5 _ 1,2
[13] 2 2 13,4 _ 1,2
[14] 3 2 14,6,2 _ 1,3
[15] 2 2 14,5 _ 1,2
[16] 2 2 14,4 _ 1,2
[17] 3 2 15,6,2 _ 1,3
[18] 2 2 15,5 _ 1,2
[19] 2 2 15,4 _ 1,2
[20] 3 2 16,6,2 _ 1,3
[21] 2 2 16,5 _ 1,2
[22] 2 2 16,4 _ 1,2
[23] 3 2 2,6,17 _ 1,3
[24] 3 2 17,9 _ 1,2
[25] 2 2 11,10 _ 1,2
[26] 3 2 6,17 _ 1,2
[ 0] 3 2 2,3 _ 1,2 multiblend_pcgl_40_vs.vcs
[ 1] 3 2 3,4 _ 1,2
[ 2] 3 2 3,5 _ 1,2
[ 3] 2 2 5,4 1 1,2
[ 4] 3 2 3,1 _ 1,2
[ 5] 3 2 3,8,7 _ 1,3
[ 0] 3 1 8,2 _ 1,2 projected_dota_pcgl_30_features.vcs Fog and Mod2X are not compatible
[ 1] 3 1 9,2 _ 1,2 Tint by FOW and Mod2X are not compatible
[ 2] 2 1 11,5 _ 1,2 Refract requires Normal Mapping
[ 3] 3 1 11,2 _ 1,2 Refraction and Mod2X are not compatible
[ 4] 3 1 12,0 _ 1,2 Spray features not compatible with anything
[ 5] 3 1 12,1 _ 1,2 Spray features not compatible with anything
[ 6] 3 1 12,2 _ 1,2 Spray features not compatible with anything
[ 7] 3 1 12,3 _ 1,2 Spray features not compatible with anything
[ 8] 3 1 12,4 _ 1,2 Spray features not compatible with anything
[ 9] 3 1 12,5 _ 1,2 Spray features not compatible with anything
[10] 3 1 12,6 _ 1,2 Spray features not compatible with anything
[11] 3 1 12,8 _ 1,2 Spray features not compatible with anything
[12] 3 1 12,9 _ 1,2 Spray features not compatible with anything
[13] 3 1 12,10 _ 1,2 Spray features not compatible with anything
[14] 3 1 12,11 _ 1,2 Spray features not compatible with anything
[15] 3 1 13,4 _ 1,2 Height features not compatible with sheets
[ 0] 3 2 8,6 _ 1,2 projected_dota_pcgl_30_ps.vcs
[ 1] 3 2 9,6 _ 1,2
[ 2] 3 2 0 _ 0,1
[ 3] 3 2 10,4 _ 1,2
[ 4] 3 2 16,4 _ 1,2
[ 5] 2 2 13,7 _ 1,2
[ 6] 3 2 13,4 _ 1,2
[ 7] 3 2 12,2 _ 1,2
[ 8] 3 2 12,3 _ 1,2
[ 9] 3 2 12,4 _ 1,2
[10] 3 2 12,5 _ 1,2
[11] 3 2 12,6 _ 1,2
[12] 3 2 12,7 _ 1,2
[13] 3 2 12,8 _ 1,2
[14] 3 2 12,10 _ 1,2
[15] 3 2 12,16 _ 1,2
[16] 3 2 12,11 _ 1,2
[17] 3 2 12,13 _ 1,2
[18] 3 2 14,6 _ 1,2
[ 0] 3 2 2,1 _ 1,2 projected_dota_pcgl_30_vs.vcs
[ 0] 3 1 8,2 _ 1,2 projected_dota_pcgl_40_features.vcs Fog and Mod2X are not compatible
[ 1] 3 1 9,2 _ 1,2 Tint by FOW and Mod2X are not compatible
[ 2] 2 1 11,5 _ 1,2 Refract requires Normal Mapping
[ 3] 3 1 11,2 _ 1,2 Refraction and Mod2X are not compatible
[ 4] 3 1 12,0 _ 1,2 Spray features not compatible with anything
[ 5] 3 1 12,1 _ 1,2 Spray features not compatible with anything
[ 6] 3 1 12,2 _ 1,2 Spray features not compatible with anything
[ 7] 3 1 12,3 _ 1,2 Spray features not compatible with anything
[ 8] 3 1 12,4 _ 1,2 Spray features not compatible with anything
[ 9] 3 1 12,5 _ 1,2 Spray features not compatible with anything
[10] 3 1 12,6 _ 1,2 Spray features not compatible with anything
[11] 3 1 12,8 _ 1,2 Spray features not compatible with anything
[12] 3 1 12,9 _ 1,2 Spray features not compatible with anything
[13] 3 1 12,10 _ 1,2 Spray features not compatible with anything
[14] 3 1 12,11 _ 1,2 Spray features not compatible with anything
[15] 3 1 13,4 _ 1,2 Height features not compatible with sheets
[ 0] 3 2 8,6 _ 1,2 projected_dota_pcgl_40_ps.vcs
[ 1] 3 2 9,6 _ 1,2
[ 2] 3 2 0 _ 0,1
[ 3] 3 2 10,4 _ 1,2
[ 4] 3 2 16,4 _ 1,2
[ 5] 2 2 13,7 _ 1,2
[ 6] 3 2 13,4 _ 1,2
[ 7] 3 2 12,2 _ 1,2
[ 8] 3 2 12,3 _ 1,2
[ 9] 3 2 12,4 _ 1,2
[10] 3 2 12,5 _ 1,2
[11] 3 2 12,6 _ 1,2
[12] 3 2 12,7 _ 1,2
[13] 3 2 12,8 _ 1,2
[14] 3 2 12,10 _ 1,2
[15] 3 2 12,16 _ 1,2
[16] 3 2 12,11 _ 1,2
[17] 3 2 12,13 _ 1,2
[18] 3 2 14,6 _ 1,2
[ 0] 3 2 2,1 _ 1,2 projected_dota_pcgl_40_vs.vcs
[ 0] 3 1 1,0 _ 1,2 refract_pcgl_30_features.vcs Blur and refracted alpha are incompatible
[ 0] 3 2 3,4 _ 1,2 refract_pcgl_30_ps.vcs
[ 0] 3 1 1,0 _ 1,2 refract_pcgl_40_features.vcs Blur and refracted alpha are incompatible
[ 0] 3 2 3,4 _ 1,2 refract_pcgl_40_ps.vcs
[ 0] 2 1 1,0 _ 1,2 spring_meteor_pcgl_30_features.vcs Refraction cube map requires Reflection cube map
[ 1] 2 1 6,5 _ 1,2 Look Up Texture requires Tint Color Cyling
[ 0] 3 2 1,2,3,4,5 _ 1,5 spring_meteor_pcgl_30_ps.vcs
[ 1] 3 2 2,4,3,6 _ 1,4
[ 2] 3 2 2,3,4,7 _ 1,4
[ 3] 2 2 8,7 _ 1,2
[ 4] 3 2 2,4,9 _ 1,3
[ 5] 2 2 9,6 1 1,2
[ 6] 3 2 2,4,10 _ 1,3
[ 7] 3 2 2,4,11 _ 1,3
[ 8] 3 2 2,4,12 _ 1,3
[ 9] 2 2 13,12 _ 1,2
[10] 3 2 2,3,4,0 _ 1,4
[11] 2 2 8,7 _ 1,2
[12] 2 2 13,12 _ 1,2
[ 0] 3 2 2,3 _ 1,2 spring_meteor_pcgl_30_vs.vcs
[ 1] 3 2 2,4 _ 1,2
[ 2] 3 2 2,1 _ 1,2
[ 0] 2 1 1,0 _ 1,2 spring_meteor_pcgl_40_features.vcs Refraction cube map requires Reflection cube map
[ 1] 2 1 6,5 _ 1,2 Look Up Texture requires Tint Color Cyling
[ 0] 3 2 1,2,3,4,5 _ 1,5 spring_meteor_pcgl_40_ps.vcs
[ 1] 3 2 2,4,3,6 _ 1,4
[ 2] 3 2 2,3,4,7 _ 1,4
[ 3] 2 2 8,7 _ 1,2
[ 4] 3 2 2,4,9 _ 1,3
[ 5] 2 2 9,6 1 1,2
[ 6] 3 2 2,4,10 _ 1,3
[ 7] 3 2 2,4,11 _ 1,3
[ 8] 3 2 2,4,12 _ 1,3
[ 9] 2 2 13,12 _ 1,2
[10] 3 2 2,3,4,0 _ 1,4
[11] 2 2 8,7 _ 1,2
[12] 2 2 13,12 _ 1,2
[ 0] 3 2 2,3 _ 1,2 spring_meteor_pcgl_40_vs.vcs
[ 1] 3 2 2,4 _ 1,2
[ 2] 3 2 2,1 _ 1,2
[ 0] 2 1 6,5 _ 1,2 spritecard_pcgl_30_features.vcs AddressVClamp requires trail rendering
[ 1] 3 1 16,22 _ 1,2 Normal map and refract are not compatible
[ 2] 3 1 0,1 _ 1,2 Cannot disable depth test and use reverse depth test at the same time
[ 3] 3 1 16,5 _ 1,2 Cannot use normal maps with trails
[ 4] 3 1 16,9 _ 1,2 Normal map and vertex global light are not compatible
[ 5] 3 1 16,11 _ 1,2 Normal map and refract are not compatible
[ 6] 3 1 16,12 _ 1,2 Normal map and refract are not compatible
[ 7] 3 1 16,2 _ 1,2 Normal map and mod2x are not compatible
[ 8] 2 1 16,19,19,19 0,1,2 1,4 Normal map requires Less than 3 Layers due to DX9
[ 9] 2 1 11,19,19 0,1 1,3 Refract requires Less than 2 Layers due to DX9
[ 0] 3 2 0,1 _ 1,2 spritecard_pcgl_30_ps.vcs
[ 1] 3 2 0,5 _ 1,2
[ 2] 2 2 7,6 _ 1,2
[ 3] 3 2 0,6 _ 1,2
[ 4] 3 2 0,7 _ 1,2
[ 5] 3 2 0,8 _ 1,2
[ 6] 3 2 1,9 _ 1,2
[ 7] 3 2 6,9 _ 1,2
[ 8] 2 2 9,3 1 1,2
[ 9] 3 2 0,9 _ 1,2
[10] 3 2 0,10 _ 1,2
[11] 3 2 0,14 _ 1,2
[12] 3 2 0,15 _ 1,2
[13] 2 2 16,6 _ 1,2
[14] 3 2 0,16 _ 1,2
[15] 3 2 0,17 _ 1,2
[16] 3 2 1,18 _ 1,2
[17] 3 2 0,18 _ 1,2
[18] 3 2 10,16 _ 1,2
[19] 3 2 10,13 _ 1,2
[20] 3 2 10,6 _ 1,2
[21] 3 2 10,7 _ 1,2
[22] 3 2 10,1 _ 1,2
[23] 2 2 10,14,14,14 0,1,2 1,4
[24] 2 2 6,14,14 0,1 1,3
[ 0] 3 2 0,2 _ 1,2 spritecard_pcgl_30_psrs.vcs
[ 0] 2 2 2,1 _ 1,2 spritecard_pcgl_30_vs.vcs
[ 1] 2 2 2,1 _ 1,2
[ 2] 3 2 9,1 _ 1,2
[ 3] 3 2 9,6 _ 1,2
[ 4] 2 2 9,11,11,11 0,1,2 1,4
[ 0] 2 1 6,5 _ 1,2 spritecard_pcgl_40_features.vcs AddressVClamp requires trail rendering
[ 1] 3 1 16,22 _ 1,2 Normal map and refract are not compatible
[ 2] 3 1 0,1 _ 1,2 Cannot disable depth test and use reverse depth test at the same time
[ 3] 3 1 16,5 _ 1,2 Cannot use normal maps with trails
[ 4] 3 1 16,9 _ 1,2 Normal map and vertex global light are not compatible
[ 5] 3 1 16,11 _ 1,2 Normal map and refract are not compatible
[ 6] 3 1 16,12 _ 1,2 Normal map and refract are not compatible
[ 7] 3 1 16,2 _ 1,2 Normal map and mod2x are not compatible
[ 8] 2 1 16,19,19,19 0,1,2 1,4 Normal map requires Less than 3 Layers due to DX9
[ 9] 2 1 11,19,19 0,1 1,3 Refract requires Less than 2 Layers due to DX9
[ 0] 3 2 0,1 _ 1,2 spritecard_pcgl_40_ps.vcs
[ 1] 3 2 0,5 _ 1,2
[ 2] 2 2 7,6 _ 1,2
[ 3] 3 2 0,6 _ 1,2
[ 4] 3 2 0,7 _ 1,2
[ 5] 3 2 0,8 _ 1,2
[ 6] 3 2 1,9 _ 1,2
[ 7] 3 2 6,9 _ 1,2
[ 8] 2 2 9,3 1 1,2
[ 9] 3 2 0,9 _ 1,2
[10] 3 2 0,10 _ 1,2
[11] 3 2 0,14 _ 1,2
[12] 3 2 0,15 _ 1,2
[13] 2 2 16,6 _ 1,2
[14] 3 2 0,16 _ 1,2
[15] 3 2 0,17 _ 1,2
[16] 3 2 1,18 _ 1,2
[17] 3 2 0,18 _ 1,2
[18] 3 2 10,16 _ 1,2
[19] 3 2 10,13 _ 1,2
[20] 3 2 10,6 _ 1,2
[21] 3 2 10,7 _ 1,2
[22] 3 2 10,1 _ 1,2
[23] 2 2 10,14,14,14 0,1,2 1,4
[24] 2 2 6,14,14 0,1 1,3
[ 0] 3 2 0,2 _ 1,2 spritecard_pcgl_40_psrs.vcs
[ 0] 2 2 2,1 _ 1,2 spritecard_pcgl_40_vs.vcs
[ 1] 2 2 2,1 _ 1,2
[ 2] 3 2 9,1 _ 1,2
[ 3] 3 2 9,6 _ 1,2
[ 4] 2 2 9,11,11,11 0,1,2 1,4
[ 0] 3 1 1,2 _ 1,2 ui_twotexture_pcgl_30_features.vcs Alpha Texture and Additive are not compatible
[ 0] 3 1 1,2 _ 1,2 ui_twotexture_pcgl_40_features.vcs Alpha Texture and Additive are not compatible
[ 0] 3 1 2,3 _ 1,2 visualize_physics_pcgl_30_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0] 3 2 1,2,3,4,5 _ 1,5 visualize_physics_pcgl_30_ps.vcs
[ 1] 2 2 9,2 _ 1,2
[ 2] 3 2 0 _ 0,1
[ 3] 3 2 7,6 _ 1,2
[ 0] 3 1 2,3 _ 1,2 visualize_physics_pcgl_40_features.vcs Triangle edges and wireframe a mutually exclusive.
[ 0] 3 2 1,2,3,4,5 _ 1,5 visualize_physics_pcgl_40_ps.vcs
[ 1] 2 2 9,2 _ 1,2
[ 2] 3 2 0 _ 0,1
[ 3] 3 2 7,6 _ 1,2
[ 0] 1 1 4,3 _ 1,2 water_dota_pcgl_30_features.vcs Flow Color requires Flow Normals
[ 1] 1 1 5,3 _ 1,2 Flow Color requires Flow Normals
[ 2] 3 1 6,7 _ 1,2 Cannot have both cheap and null water
[ 0] 3 2 1,2,3 _ 1,3 water_dota_pcgl_30_ps.vcs
[ 1] 3 2 2,3,6 _ 1,3
[ 2] 3 2 2,3,7 _ 1,3
[ 3] 2 2 8,6 _ 1,2
[ 4] 3 2 2,3,8 _ 1,3
[ 5] 3 2 2,3,9 _ 1,3
[ 6] 3 2 0 _ 0,1
[ 7] 3 2 10,11 _ 1,2
[ 8] 1 2 7,6 _ 1,2
[ 9] 1 2 8,6 _ 1,2
[10] 3 2 10,11 _ 1,2
[ 0] 3 2 1 _ 0,1 water_dota_pcgl_30_vs.vcs
[ 0] 1 1 4,3 _ 1,2 water_dota_pcgl_40_features.vcs Flow Color requires Flow Normals
[ 1] 1 1 5,3 _ 1,2 Flow Color requires Flow Normals
[ 2] 3 1 6,7 _ 1,2 Cannot have both cheap and null water
[ 0] 3 2 1,2,3 _ 1,3 water_dota_pcgl_40_ps.vcs
[ 1] 3 2 2,3,6 _ 1,3
[ 2] 3 2 2,3,7 _ 1,3
[ 3] 2 2 8,6 _ 1,2
[ 4] 3 2 2,3,8 _ 1,3
[ 5] 3 2 2,3,9 _ 1,3
[ 6] 3 2 0 _ 0,1
[ 7] 3 2 10,11 _ 1,2
[ 8] 1 2 7,6 _ 1,2
[ 9] 1 2 8,6 _ 1,2
[10] 3 2 10,11 _ 1,2
[ 0] 3 2 1 _ 0,1 water_dota_pcgl_40_vs.vcs