Compatibility blocks summary
Block Rule arg0 range0 range1 range2
---------------------------------------------------
[ 0] 3 1 2,1 _ 1,2 Translucent and Alpha Test are not compatible complex_pcgl_50_features.vcs
[ 1] 3 1 4,3 _ 1,2 Clear Coat and Glass are not compatible complex_pcgl_50_features.vcs
[ 0] 3 1 1,0 _ 1,2 Translucent and Alpha Test are not compatible depth_only_pcgl_30_features.vcs
[ 0] 3 1 1,0 _ 1,2 Translucent and Alpha Test are not compatible depth_only_pcgl_40_features.vcs
[ 0] 1 1 1,0 _ 1,2 Shadowing is only supported for spot lights generic_light_pcgl_30_features.vcs
[ 0] 1 1 1,0 _ 1,2 Shadowing is only supported for spot lights generic_light_pcgl_40_features.vcs
[ 0] 2 1 2,1 _ 1,2 Inverted alpha requires alpha blend sampletexture_bicubic_pcgl_30_features.vcs
[ 0] 2 1 2,1 _ 1,2 Inverted alpha requires alpha blend sampletexture_bicubic_pcgl_40_features.vcs
[ 0] 2 1 6,5 _ 1,2 AddressVClamp requires trail rendering spritecard_pcgl_30_features.vcs
[ 1] 3 1 0,1 _ 1,2 Cannot disable depth test and use reverse depth test at the same time spritecard_pcgl_30_features.vcs
[ 2] 3 1 2,3 _ 1,2 Cannot do mod2x and lighten at the same time spritecard_pcgl_30_features.vcs
[ 0] 2 1 6,5 _ 1,2 AddressVClamp requires trail rendering spritecard_pcgl_41_features.vcs
[ 1] 3 1 0,1 _ 1,2 Cannot disable depth test and use reverse depth test at the same time spritecard_pcgl_41_features.vcs
[ 2] 3 1 2,3 _ 1,2 Cannot do mod2x and lighten at the same time spritecard_pcgl_41_features.vcs
[ 0] 2 1 1,0 _ 1,2 Requires translucency tools_generic_pcgl_30_features.vcs
[ 0] 2 1 1,0 _ 1,2 Requires translucency tools_generic_pcgl_40_features.vcs
[ 0] 2 1 1,0 _ 1,2 Alpha testing requires texturing tools_sprite_pcgl_30_features.vcs
[ 1] 3 1 5,4 _ 1,2 Box-Culling only supported for screen-space sprites tools_sprite_pcgl_30_features.vcs
[ 0] 2 1 1,0 _ 1,2 Alpha testing requires texturing tools_sprite_pcgl_40_features.vcs
[ 1] 3 1 5,4 _ 1,2 Box-Culling only supported for screen-space sprites tools_sprite_pcgl_40_features.vcs
[ 0] 3 1 1,2 _ 1,2 Alpha Texture and Additive are not compatible ui_pcgl_30_features.vcs
[ 1] 3 1 2,3 _ 1,2 Additive and Alpha Only are not compatible ui_pcgl_30_features.vcs
[ 0] 3 1 1,2 _ 1,2 Alpha Texture and Additive are not compatible ui_pcgl_40_features.vcs
[ 1] 3 1 2,3 _ 1,2 Additive and Alpha Only are not compatible ui_pcgl_40_features.vcs
[ 0] 2 1 1,0 _ 1,2 Requires translucency ui_texture_on_model_pcgl_30_features.vcs
[ 0] 2 1 1,0 _ 1,2 Requires translucency ui_texture_on_model_pcgl_40_features.vcs
[ 0] 3 1 2,3 _ 1,2 Triangle edges and wireframe a mutually exclusive. visualize_cloth_pcgl_40_features.vcs
[ 0] 3 1 1,2 _ 1,2 Triangle edges and wireframe a mutually exclusive. visualize_nav_pcgl_40_features.vcs
[ 0] 3 1 2,3 _ 1,2 Triangle edges and wireframe a mutually exclusive. visualize_physics_pcgl_40_features.vcs
[ 0] 3 1 1,0 _ 1,2 Translucent and Alpha Test are not compatible cables_pcgl_30_features.vcs
[ 1] 2 1 2,1 _ 1,2 Requires translucency cables_pcgl_30_features.vcs
[ 2] 2 1 3,1 _ 1,2 Lighting on translucent requires translucent cables_pcgl_30_features.vcs
[ 0] 3 1 1,0 _ 1,2 Translucent and Alpha Test are not compatible cables_pcgl_40_features.vcs
[ 1] 2 1 2,1 _ 1,2 Requires translucency cables_pcgl_40_features.vcs
[ 2] 2 1 3,1 _ 1,2 Lighting on translucent requires translucent cables_pcgl_40_features.vcs
[ 0] 3 1 2,3 _ 1,2 Cannot blend colorwarps and use passthrough colorcorrection_pcgl_30_features.vcs
[ 1] 3 1 4,5 _ 1,2 Cannot both ignore and only effect heroes colorcorrection_pcgl_30_features.vcs
[ 0] 3 1 2,3 _ 1,2 Cannot blend colorwarps and use passthrough colorcorrection_pcgl_40_features.vcs
[ 1] 3 1 4,5 _ 1,2 Cannot both ignore and only effect heroes colorcorrection_pcgl_40_features.vcs
[ 0] 2 1 2,1 _ 1,2 Separate interior cube map requires Specular cube map crystal_pcgl_30_features.vcs
[ 0] 2 1 2,1 _ 1,2 Separate interior cube map requires Specular cube map crystal_pcgl_40_features.vcs
[ 0] 2 1 7,4 _ 1,2 Requires Translucent global_lit_simple_pcgl_30_features.vcs
[ 1] 2 1 6,4 _ 1,2 Requires Translucent global_lit_simple_pcgl_30_features.vcs
[ 2] 3 1 4,2 _ 1,2 Translucent and Alpha Test are not compatible global_lit_simple_pcgl_30_features.vcs
[ 3] 2 1 5,4 _ 1,2 Requires translucency global_lit_simple_pcgl_30_features.vcs
[ 4] 2 1 3,2 _ 1,2 Alpha stipple requires alpha test global_lit_simple_pcgl_30_features.vcs
[ 5] 2 1 17,16 _ 1,2 Tint Mask 2 require Tint Mask global_lit_simple_pcgl_30_features.vcs
[ 6] 3 1 18,8 _ 1,2 ModulateSpecularByAlpha and SolidColor are not compatible global_lit_simple_pcgl_30_features.vcs
[ 7] 3 1 18,11 _ 1,2 ModulateSpecularByAlpha and Mod 2X are not compatible global_lit_simple_pcgl_30_features.vcs
[ 8] 3 1 18,13 _ 1,2 ModulateSpecularByAlpha and Fullbright are not compatible global_lit_simple_pcgl_30_features.vcs
[ 9] 3 1 18,4 _ 1,2 ModulateSpecularByAlpha and Translucent are not compatible global_lit_simple_pcgl_30_features.vcs
[10] 2 1 18,9 _ 1,2 ModulateSpecularByAlpha requires Specular global_lit_simple_pcgl_30_features.vcs
[11] 3 1 10,11 _ 1,2 Scroll UV and Mod 2X are not compatible global_lit_simple_pcgl_30_features.vcs
[12] 3 1 8,2 _ 1,2 Alpha Test and Solid Color are not compatible global_lit_simple_pcgl_30_features.vcs
[13] 3 1 8,4 _ 1,2 Translucent and Solid Color are not compatible global_lit_simple_pcgl_30_features.vcs
[14] 3 1 8,9 _ 1,2 Specular and Solid Color are not compatible global_lit_simple_pcgl_30_features.vcs
[15] 3 1 8,12 _ 1,2 Overlay and Solid Color are not compatible global_lit_simple_pcgl_30_features.vcs
[16] 3 1 8,11 _ 1,2 Mod 2X and Solid Color are not compatible global_lit_simple_pcgl_30_features.vcs
[17] 3 1 8,10 _ 1,2 Scroll UV and Solid Color are not compatible global_lit_simple_pcgl_30_features.vcs
[18] 3 1 8,16 _ 1,2 Tint mask and Solid Color are not compatible global_lit_simple_pcgl_30_features.vcs
[19] 3 1 8,17 _ 1,2 Tint mask 2 and Solid Color are not compatible global_lit_simple_pcgl_30_features.vcs
[20] 3 1 13,9 _ 1,2 Fullbright and Specular are not compatible global_lit_simple_pcgl_30_features.vcs
[21] 3 1 13,11 _ 1,2 Fullbright and Mod 2X are not compatible global_lit_simple_pcgl_30_features.vcs
[22] 3 1 13,12 _ 1,2 Fullbright and Overlay are not compatible global_lit_simple_pcgl_30_features.vcs
[23] 3 1 11,16 _ 1,2 Mod 2X and tint mask are not compatible global_lit_simple_pcgl_30_features.vcs
[24] 3 1 11,17 _ 1,2 Mod 2X and tint mask 2 are not compatible global_lit_simple_pcgl_30_features.vcs
[25] 2 1 14,4 _ 1,2 Lighting on translucent requires translucent global_lit_simple_pcgl_30_features.vcs
[26] 3 1 14,13 _ 1,2 Lighting on translucent and fullbright are not compatible global_lit_simple_pcgl_30_features.vcs
[27] 3 1 14,11 _ 1,2 Lighting on translucent and Mod 2X are not compatible global_lit_simple_pcgl_30_features.vcs
[28] 3 1 20,21,4 _ 1,3 Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive global_lit_simple_pcgl_30_features.vcs
[29] 3 1 19,21 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive global_lit_simple_pcgl_30_features.vcs
[30] 3 1 12,21 _ 1,2 Overlay and Cast Shadow Only are not compatible global_lit_simple_pcgl_30_features.vcs
[31] 3 1 12,20 _ 1,2 Overlay and Do Not Cast Shadow Only are not compatible global_lit_simple_pcgl_30_features.vcs
[32] 3 1 12,10 _ 1,2 Overlay and scroll UV are not compatible global_lit_simple_pcgl_30_features.vcs
[33] 3 1 12,1 _ 1,2 Overlay and render backfaces are not compatible global_lit_simple_pcgl_30_features.vcs
[34] 3 1 12,2 _ 1,2 Overlay and alpha test are not compatible global_lit_simple_pcgl_30_features.vcs
[35] 3 1 22,12 _ 1,2 Wind and Overlay are not compatible global_lit_simple_pcgl_30_features.vcs
[36] 3 1 22,10 _ 1,2 Wind and Scroll UV are not compatible global_lit_simple_pcgl_30_features.vcs
[37] 2 1 23,22 _ 1,2 Wind that follows object X requires wind global_lit_simple_pcgl_30_features.vcs
[38] 2 1 24,22 _ 1,2 Wind that follows object Z requires wind global_lit_simple_pcgl_30_features.vcs
[39] 3 1 23,24 _ 1,2 Travelling wind cannot follow both object X and object Z global_lit_simple_pcgl_30_features.vcs
[40] 2 1 25,23,24 _ 1,3 Flip must have travelling wind defined global_lit_simple_pcgl_30_features.vcs
[41] 2 1 26,12 _ 1,2 Parallax mapping requires overlay global_lit_simple_pcgl_30_features.vcs
[42] 2 1 26,0 _ 1,2 Parallax mapping requires normal map global_lit_simple_pcgl_30_features.vcs
[43] 3 1 26,11 _ 1,2 Parallax mapping and mod2x are not compatible global_lit_simple_pcgl_30_features.vcs
[44] 3 1 26,10 _ 1,2 Parallax mapping and scroll UV are not compatible global_lit_simple_pcgl_30_features.vcs
[45] 3 1 27,26 _ 1,2 Ambient Occlusion Map and parallax mapping are not compatible global_lit_simple_pcgl_30_features.vcs
[46] 3 1 27,12 _ 1,2 Ambient Occlusion Map overlay are not compatible global_lit_simple_pcgl_30_features.vcs
[47] 3 1 27,11 _ 1,2 Ambient Occlusion Map and mod2x are not compatible global_lit_simple_pcgl_30_features.vcs
[48] 3 1 27,10 _ 1,2 Ambient Occlusion Map and scroll UV are not compatible global_lit_simple_pcgl_30_features.vcs
[49] 3 1 27,5 _ 1,2 Ambient Occlusion Map and additive blend are not compatible global_lit_simple_pcgl_30_features.vcs
[50] 3 1 27,8 _ 1,2 Ambient Occlusion Map and solid color are not compatible global_lit_simple_pcgl_30_features.vcs
[51] 3 1 27,13 _ 1,2 Ambient Occlusion Map and fullbright are not compatible global_lit_simple_pcgl_30_features.vcs
[52] 3 1 27,4 _ 1,2 Ambient Occlusion Map and translucent are not compatible global_lit_simple_pcgl_30_features.vcs
[53] 2 1 28,4 _ 1,2 Disable Fog in Translucent requires Translucent global_lit_simple_pcgl_30_features.vcs
[54] 3 1 28,12 _ 1,2 Disable Fog in Translucent and overlay are not compatible global_lit_simple_pcgl_30_features.vcs
[55] 3 1 28,5 _ 1,2 Disable Fog in Translucent and additive blending are not compatible global_lit_simple_pcgl_30_features.vcs
[56] 3 1 28,27 _ 1,2 Disable Fog in Translucent and ao map are not compatible global_lit_simple_pcgl_30_features.vcs
[57] 3 1 28,26 _ 1,2 Disable Fog in Translucent and parallax map are not compatible global_lit_simple_pcgl_30_features.vcs
[58] 3 1 28,23 _ 1,2 Disable Fog in Translucent and travelling wind are not compatible global_lit_simple_pcgl_30_features.vcs
[59] 3 1 28,24 _ 1,2 Disable Fog in Translucent and travelling wind are not compatible global_lit_simple_pcgl_30_features.vcs
[ 0] 2 1 7,4 _ 1,2 Requires Translucent global_lit_simple_pcgl_40_features.vcs
[ 1] 2 1 6,4 _ 1,2 Requires Translucent global_lit_simple_pcgl_40_features.vcs
[ 2] 3 1 4,2 _ 1,2 Translucent and Alpha Test are not compatible global_lit_simple_pcgl_40_features.vcs
[ 3] 2 1 5,4 _ 1,2 Requires translucency global_lit_simple_pcgl_40_features.vcs
[ 4] 2 1 3,2 _ 1,2 Alpha stipple requires alpha test global_lit_simple_pcgl_40_features.vcs
[ 5] 2 1 17,16 _ 1,2 Tint Mask 2 require Tint Mask global_lit_simple_pcgl_40_features.vcs
[ 6] 3 1 18,8 _ 1,2 ModulateSpecularByAlpha and SolidColor are not compatible global_lit_simple_pcgl_40_features.vcs
[ 7] 3 1 18,11 _ 1,2 ModulateSpecularByAlpha and Mod 2X are not compatible global_lit_simple_pcgl_40_features.vcs
[ 8] 3 1 18,13 _ 1,2 ModulateSpecularByAlpha and Fullbright are not compatible global_lit_simple_pcgl_40_features.vcs
[ 9] 3 1 18,4 _ 1,2 ModulateSpecularByAlpha and Translucent are not compatible global_lit_simple_pcgl_40_features.vcs
[10] 2 1 18,9 _ 1,2 ModulateSpecularByAlpha requires Specular global_lit_simple_pcgl_40_features.vcs
[11] 3 1 10,11 _ 1,2 Scroll UV and Mod 2X are not compatible global_lit_simple_pcgl_40_features.vcs
[12] 3 1 8,2 _ 1,2 Alpha Test and Solid Color are not compatible global_lit_simple_pcgl_40_features.vcs
[13] 3 1 8,4 _ 1,2 Translucent and Solid Color are not compatible global_lit_simple_pcgl_40_features.vcs
[14] 3 1 8,9 _ 1,2 Specular and Solid Color are not compatible global_lit_simple_pcgl_40_features.vcs
[15] 3 1 8,12 _ 1,2 Overlay and Solid Color are not compatible global_lit_simple_pcgl_40_features.vcs
[16] 3 1 8,11 _ 1,2 Mod 2X and Solid Color are not compatible global_lit_simple_pcgl_40_features.vcs
[17] 3 1 8,10 _ 1,2 Scroll UV and Solid Color are not compatible global_lit_simple_pcgl_40_features.vcs
[18] 3 1 8,16 _ 1,2 Tint mask and Solid Color are not compatible global_lit_simple_pcgl_40_features.vcs
[19] 3 1 8,17 _ 1,2 Tint mask 2 and Solid Color are not compatible global_lit_simple_pcgl_40_features.vcs
[20] 3 1 13,9 _ 1,2 Fullbright and Specular are not compatible global_lit_simple_pcgl_40_features.vcs
[21] 3 1 13,11 _ 1,2 Fullbright and Mod 2X are not compatible global_lit_simple_pcgl_40_features.vcs
[22] 3 1 13,12 _ 1,2 Fullbright and Overlay are not compatible global_lit_simple_pcgl_40_features.vcs
[23] 3 1 11,16 _ 1,2 Mod 2X and tint mask are not compatible global_lit_simple_pcgl_40_features.vcs
[24] 3 1 11,17 _ 1,2 Mod 2X and tint mask 2 are not compatible global_lit_simple_pcgl_40_features.vcs
[25] 2 1 14,4 _ 1,2 Lighting on translucent requires translucent global_lit_simple_pcgl_40_features.vcs
[26] 3 1 14,13 _ 1,2 Lighting on translucent and fullbright are not compatible global_lit_simple_pcgl_40_features.vcs
[27] 3 1 14,11 _ 1,2 Lighting on translucent and Mod 2X are not compatible global_lit_simple_pcgl_40_features.vcs
[28] 3 1 20,21,4 _ 1,3 Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive global_lit_simple_pcgl_40_features.vcs
[29] 3 1 19,21 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive global_lit_simple_pcgl_40_features.vcs
[30] 3 1 12,21 _ 1,2 Overlay and Cast Shadow Only are not compatible global_lit_simple_pcgl_40_features.vcs
[31] 3 1 12,20 _ 1,2 Overlay and Do Not Cast Shadow Only are not compatible global_lit_simple_pcgl_40_features.vcs
[32] 3 1 12,10 _ 1,2 Overlay and scroll UV are not compatible global_lit_simple_pcgl_40_features.vcs
[33] 3 1 12,1 _ 1,2 Overlay and render backfaces are not compatible global_lit_simple_pcgl_40_features.vcs
[34] 3 1 12,2 _ 1,2 Overlay and alpha test are not compatible global_lit_simple_pcgl_40_features.vcs
[35] 3 1 22,12 _ 1,2 Wind and Overlay are not compatible global_lit_simple_pcgl_40_features.vcs
[36] 3 1 22,10 _ 1,2 Wind and Scroll UV are not compatible global_lit_simple_pcgl_40_features.vcs
[37] 2 1 23,22 _ 1,2 Wind that follows object X requires wind global_lit_simple_pcgl_40_features.vcs
[38] 2 1 24,22 _ 1,2 Wind that follows object Z requires wind global_lit_simple_pcgl_40_features.vcs
[39] 3 1 23,24 _ 1,2 Travelling wind cannot follow both object X and object Z global_lit_simple_pcgl_40_features.vcs
[40] 2 1 25,23,24 _ 1,3 Flip must have travelling wind defined global_lit_simple_pcgl_40_features.vcs
[41] 2 1 26,12 _ 1,2 Parallax mapping requires overlay global_lit_simple_pcgl_40_features.vcs
[42] 2 1 26,0 _ 1,2 Parallax mapping requires normal map global_lit_simple_pcgl_40_features.vcs
[43] 3 1 26,11 _ 1,2 Parallax mapping and mod2x are not compatible global_lit_simple_pcgl_40_features.vcs
[44] 3 1 26,10 _ 1,2 Parallax mapping and scroll UV are not compatible global_lit_simple_pcgl_40_features.vcs
[45] 3 1 27,26 _ 1,2 Ambient Occlusion Map and parallax mapping are not compatible global_lit_simple_pcgl_40_features.vcs
[46] 3 1 27,12 _ 1,2 Ambient Occlusion Map overlay are not compatible global_lit_simple_pcgl_40_features.vcs
[47] 3 1 27,11 _ 1,2 Ambient Occlusion Map and mod2x are not compatible global_lit_simple_pcgl_40_features.vcs
[48] 3 1 27,10 _ 1,2 Ambient Occlusion Map and scroll UV are not compatible global_lit_simple_pcgl_40_features.vcs
[49] 3 1 27,5 _ 1,2 Ambient Occlusion Map and additive blend are not compatible global_lit_simple_pcgl_40_features.vcs
[50] 3 1 27,8 _ 1,2 Ambient Occlusion Map and solid color are not compatible global_lit_simple_pcgl_40_features.vcs
[51] 3 1 27,13 _ 1,2 Ambient Occlusion Map and fullbright are not compatible global_lit_simple_pcgl_40_features.vcs
[52] 3 1 27,4 _ 1,2 Ambient Occlusion Map and translucent are not compatible global_lit_simple_pcgl_40_features.vcs
[53] 2 1 28,4 _ 1,2 Disable Fog in Translucent requires Translucent global_lit_simple_pcgl_40_features.vcs
[54] 3 1 28,12 _ 1,2 Disable Fog in Translucent and overlay are not compatible global_lit_simple_pcgl_40_features.vcs
[55] 3 1 28,5 _ 1,2 Disable Fog in Translucent and additive blending are not compatible global_lit_simple_pcgl_40_features.vcs
[56] 3 1 28,27 _ 1,2 Disable Fog in Translucent and ao map are not compatible global_lit_simple_pcgl_40_features.vcs
[57] 3 1 28,26 _ 1,2 Disable Fog in Translucent and parallax map are not compatible global_lit_simple_pcgl_40_features.vcs
[58] 3 1 28,23 _ 1,2 Disable Fog in Translucent and travelling wind are not compatible global_lit_simple_pcgl_40_features.vcs
[59] 3 1 28,24 _ 1,2 Disable Fog in Translucent and travelling wind are not compatible global_lit_simple_pcgl_40_features.vcs
[ 0] 3 1 1,2 _ 1,2 Translucent and Alpha Test are not compatible hero_pcgl_30_features.vcs
[ 1] 2 1 4,1 _ 1,2 Requires Translucent hero_pcgl_30_features.vcs
[ 2] 2 1 7,5,6 _ 2,3 Tint Self Ilum requires Masks1 and Masks2 hero_pcgl_30_features.vcs
[ 3] 2 1 11,10 _ 1,2 Need to enable Specular Cube Map hero_pcgl_30_features.vcs
[ 4] 2 1 12,10 _ 1,2 Need to enable Specular Cube Map hero_pcgl_30_features.vcs
[ 5] 3 1 12,11 _ 1,2 Cube Map can only have one mask hero_pcgl_30_features.vcs
[ 6] 3 1 14,15 _ 1,2 Diffuse Warp and Specular Warp are not compatible hero_pcgl_30_features.vcs
[ 7] 3 1 16,14 _ 1,2 Fresnel Color Warp and Diffuse Warp are not compatible hero_pcgl_30_features.vcs
[ 8] 3 1 7,17 _ 1,2 Tint Self Ilum and Cloak are not compatible hero_pcgl_30_features.vcs
[ 9] 3 1 22,23,1 _ 1,3 Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive hero_pcgl_30_features.vcs
[10] 3 1 21,23 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive hero_pcgl_30_features.vcs
[11] 2 1 25,1,2,3 _ 1,4 Separate Alpha Transform requires Translucent, Alpha Test, or Additive Blend hero_pcgl_30_features.vcs
[12] 3 1 25,17 _ 1,2 Separate Alpha Transform and Cloak are mutually exclusive hero_pcgl_30_features.vcs
[13] 3 1 26,17 _ 1,2 Separate Normal Transform and Cloak are mutually exclusive hero_pcgl_30_features.vcs
[14] 2 1 27,3 _ 1,2 Color tint affects lighting requires additive blending hero_pcgl_30_features.vcs
[15] 3 1 27,9 _ 1,2 Color tint affects lighting and Detail 2 are mutually exclusive hero_pcgl_30_features.vcs
[16] 3 1 27,1 _ 1,2 Color tint affects lighting and translucent are mutually exclusive hero_pcgl_30_features.vcs
[17] 3 1 27,2 _ 1,2 Color tint affects lighting and alpha test are mutually exclusive hero_pcgl_30_features.vcs
[18] 3 1 27,13 _ 1,2 Color tint affects lighting does not work with color warping hero_pcgl_30_features.vcs
[19] 3 1 27,14 _ 1,2 Color tint affects lighting does not work with color warping hero_pcgl_30_features.vcs
[20] 3 1 27,15 _ 1,2 Color tint affects lighting does not work with color warping hero_pcgl_30_features.vcs
[21] 3 1 27,16 _ 1,2 Color tint affects lighting does not work with color warping hero_pcgl_30_features.vcs
[22] 3 1 27,17 _ 1,2 Color tint affects lighting does not work with cloaking hero_pcgl_30_features.vcs
[23] 3 1 27,7 _ 1,2 Color tint affects lighting does not work with tint self ilum hero_pcgl_30_features.vcs
[24] 3 1 27,10 _ 1,2 Color tint affects lighting does not work with specular cube map hero_pcgl_30_features.vcs
[25] 3 1 28,24 _ 1,2 Clamp Color is not compatible with Wind hero_pcgl_30_features.vcs
[26] 3 1 28,26 _ 1,2 Clamp Color is not compatible with Separate Normal Transform hero_pcgl_30_features.vcs
[27] 3 1 28,23 _ 1,2 Clamp Color is not compatible with Cast Shadows Only hero_pcgl_30_features.vcs
[28] 3 1 28,18 _ 1,2 Clamp Color is not compatible with Morphs hero_pcgl_30_features.vcs
[29] 3 1 28,17 _ 1,2 Clamp Color is not compatible with Cloak hero_pcgl_30_features.vcs
[30] 3 1 28,10 _ 1,2 Clamp Color is not compatible with Cube Map hero_pcgl_30_features.vcs
[ 0] 3 1 1,2 _ 1,2 Translucent and Alpha Test are not compatible hero_pcgl_40_features.vcs
[ 1] 2 1 4,1 _ 1,2 Requires Translucent hero_pcgl_40_features.vcs
[ 2] 2 1 7,5,6 _ 2,3 Tint Self Ilum requires Masks1 and Masks2 hero_pcgl_40_features.vcs
[ 3] 2 1 11,10 _ 1,2 Need to enable Specular Cube Map hero_pcgl_40_features.vcs
[ 4] 2 1 12,10 _ 1,2 Need to enable Specular Cube Map hero_pcgl_40_features.vcs
[ 5] 3 1 12,11 _ 1,2 Cube Map can only have one mask hero_pcgl_40_features.vcs
[ 6] 3 1 14,15 _ 1,2 Diffuse Warp and Specular Warp are not compatible hero_pcgl_40_features.vcs
[ 7] 3 1 16,14 _ 1,2 Fresnel Color Warp and Diffuse Warp are not compatible hero_pcgl_40_features.vcs
[ 8] 3 1 7,17 _ 1,2 Tint Self Ilum and Cloak are not compatible hero_pcgl_40_features.vcs
[ 9] 3 1 22,23,1 _ 1,3 Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive hero_pcgl_40_features.vcs
[10] 3 1 21,23 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive hero_pcgl_40_features.vcs
[11] 2 1 25,1,2,3 _ 1,4 Separate Alpha Transform requires Translucent, Alpha Test, or Additive Blend hero_pcgl_40_features.vcs
[12] 3 1 25,17 _ 1,2 Separate Alpha Transform and Cloak are mutually exclusive hero_pcgl_40_features.vcs
[13] 3 1 26,17 _ 1,2 Separate Normal Transform and Cloak are mutually exclusive hero_pcgl_40_features.vcs
[14] 2 1 27,3 _ 1,2 Color tint affects lighting requires additive blending hero_pcgl_40_features.vcs
[15] 3 1 27,9 _ 1,2 Color tint affects lighting and Detail 2 are mutually exclusive hero_pcgl_40_features.vcs
[16] 3 1 27,1 _ 1,2 Color tint affects lighting and translucent are mutually exclusive hero_pcgl_40_features.vcs
[17] 3 1 27,2 _ 1,2 Color tint affects lighting and alpha test are mutually exclusive hero_pcgl_40_features.vcs
[18] 3 1 27,13 _ 1,2 Color tint affects lighting does not work with color warping hero_pcgl_40_features.vcs
[19] 3 1 27,14 _ 1,2 Color tint affects lighting does not work with color warping hero_pcgl_40_features.vcs
[20] 3 1 27,15 _ 1,2 Color tint affects lighting does not work with color warping hero_pcgl_40_features.vcs
[21] 3 1 27,16 _ 1,2 Color tint affects lighting does not work with color warping hero_pcgl_40_features.vcs
[22] 3 1 27,17 _ 1,2 Color tint affects lighting does not work with cloaking hero_pcgl_40_features.vcs
[23] 3 1 27,7 _ 1,2 Color tint affects lighting does not work with tint self ilum hero_pcgl_40_features.vcs
[24] 3 1 27,10 _ 1,2 Color tint affects lighting does not work with specular cube map hero_pcgl_40_features.vcs
[25] 3 1 28,24 _ 1,2 Clamp Color is not compatible with Wind hero_pcgl_40_features.vcs
[26] 3 1 28,26 _ 1,2 Clamp Color is not compatible with Separate Normal Transform hero_pcgl_40_features.vcs
[27] 3 1 28,23 _ 1,2 Clamp Color is not compatible with Cast Shadows Only hero_pcgl_40_features.vcs
[28] 3 1 28,18 _ 1,2 Clamp Color is not compatible with Morphs hero_pcgl_40_features.vcs
[29] 3 1 28,17 _ 1,2 Clamp Color is not compatible with Cloak hero_pcgl_40_features.vcs
[30] 3 1 28,10 _ 1,2 Clamp Color is not compatible with Cube Map hero_pcgl_40_features.vcs
[ 0] 2 1 5,4 _ 1,2 Tint Mask 2 require Tint Mask multiblend_pcgl_30_features.vcs
[ 1] 3 1 1,12 _ 1,2 Global Tint cannot be used with Render Backfaces multiblend_pcgl_30_features.vcs
[ 2] 3 1 16,17 _ 1,2 Cast Shadow Only and Do not Cast Shadows are mutually exclusive multiblend_pcgl_30_features.vcs
[ 3] 3 1 15,17 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive multiblend_pcgl_30_features.vcs
[ 0] 2 1 5,4 _ 1,2 Tint Mask 2 require Tint Mask multiblend_pcgl_40_features.vcs
[ 1] 3 1 1,12 _ 1,2 Global Tint cannot be used with Render Backfaces multiblend_pcgl_40_features.vcs
[ 2] 3 1 16,17 _ 1,2 Cast Shadow Only and Do not Cast Shadows are mutually exclusive multiblend_pcgl_40_features.vcs
[ 3] 3 1 15,17 _ 1,2 Cast Shadow Only and Do not Reflect are mutually exclusive multiblend_pcgl_40_features.vcs
[ 0] 3 1 8,2 _ 1,2 Fog and Mod2X are not compatible projected_dota_pcgl_30_features.vcs
[ 1] 3 1 9,2 _ 1,2 Tint by FOW and Mod2X are not compatible projected_dota_pcgl_30_features.vcs
[ 2] 2 1 11,5 _ 1,2 Refract requires Normal Mapping projected_dota_pcgl_30_features.vcs
[ 3] 3 1 11,2 _ 1,2 Refraction and Mod2X are not compatible projected_dota_pcgl_30_features.vcs
[ 4] 3 1 12,0 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[ 5] 3 1 12,1 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[ 6] 3 1 12,2 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[ 7] 3 1 12,3 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[ 8] 3 1 12,4 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[ 9] 3 1 12,5 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[10] 3 1 12,6 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[11] 3 1 12,8 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[12] 3 1 12,9 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[13] 3 1 12,10 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[14] 3 1 12,11 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_30_features.vcs
[15] 3 1 13,4 _ 1,2 Height features not compatible with sheets projected_dota_pcgl_30_features.vcs
[ 0] 3 1 8,2 _ 1,2 Fog and Mod2X are not compatible projected_dota_pcgl_40_features.vcs
[ 1] 3 1 9,2 _ 1,2 Tint by FOW and Mod2X are not compatible projected_dota_pcgl_40_features.vcs
[ 2] 2 1 11,5 _ 1,2 Refract requires Normal Mapping projected_dota_pcgl_40_features.vcs
[ 3] 3 1 11,2 _ 1,2 Refraction and Mod2X are not compatible projected_dota_pcgl_40_features.vcs
[ 4] 3 1 12,0 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[ 5] 3 1 12,1 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[ 6] 3 1 12,2 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[ 7] 3 1 12,3 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[ 8] 3 1 12,4 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[ 9] 3 1 12,5 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[10] 3 1 12,6 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[11] 3 1 12,8 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[12] 3 1 12,9 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[13] 3 1 12,10 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[14] 3 1 12,11 _ 1,2 Spray features not compatible with anything projected_dota_pcgl_40_features.vcs
[15] 3 1 13,4 _ 1,2 Height features not compatible with sheets projected_dota_pcgl_40_features.vcs
[ 0] 3 1 1,0 _ 1,2 Blur and refracted alpha are incompatible refract_pcgl_30_features.vcs
[ 0] 3 1 1,0 _ 1,2 Blur and refracted alpha are incompatible refract_pcgl_40_features.vcs
[ 0] 2 1 1,0 _ 1,2 Refraction cube map requires Reflection cube map spring_meteor_pcgl_30_features.vcs
[ 1] 2 1 6,5 _ 1,2 Look Up Texture requires Tint Color Cyling spring_meteor_pcgl_30_features.vcs
[ 0] 2 1 1,0 _ 1,2 Refraction cube map requires Reflection cube map spring_meteor_pcgl_40_features.vcs
[ 1] 2 1 6,5 _ 1,2 Look Up Texture requires Tint Color Cyling spring_meteor_pcgl_40_features.vcs
[ 0] 2 1 6,5 _ 1,2 AddressVClamp requires trail rendering spritecard_pcgl_30_features.vcs
[ 1] 3 1 16,22 _ 1,2 Normal map and refract are not compatible spritecard_pcgl_30_features.vcs
[ 2] 3 1 0,1 _ 1,2 Cannot disable depth test and use reverse depth test at the same time spritecard_pcgl_30_features.vcs
[ 3] 3 1 16,5 _ 1,2 Cannot use normal maps with trails spritecard_pcgl_30_features.vcs
[ 4] 3 1 16,9 _ 1,2 Normal map and vertex global light are not compatible spritecard_pcgl_30_features.vcs
[ 5] 3 1 16,11 _ 1,2 Normal map and refract are not compatible spritecard_pcgl_30_features.vcs
[ 6] 3 1 16,12 _ 1,2 Normal map and refract are not compatible spritecard_pcgl_30_features.vcs
[ 7] 3 1 16,2 _ 1,2 Normal map and mod2x are not compatible spritecard_pcgl_30_features.vcs
[ 8] 2 1 16,19,19,19 0,1,2 1,4 Normal map requires Less than 3 Layers due to DX9 spritecard_pcgl_30_features.vcs
[ 9] 2 1 11,19,19 0,1 1,3 Refract requires Less than 2 Layers due to DX9 spritecard_pcgl_30_features.vcs
[ 0] 2 1 6,5 _ 1,2 AddressVClamp requires trail rendering spritecard_pcgl_40_features.vcs
[ 1] 3 1 16,22 _ 1,2 Normal map and refract are not compatible spritecard_pcgl_40_features.vcs
[ 2] 3 1 0,1 _ 1,2 Cannot disable depth test and use reverse depth test at the same time spritecard_pcgl_40_features.vcs
[ 3] 3 1 16,5 _ 1,2 Cannot use normal maps with trails spritecard_pcgl_40_features.vcs
[ 4] 3 1 16,9 _ 1,2 Normal map and vertex global light are not compatible spritecard_pcgl_40_features.vcs
[ 5] 3 1 16,11 _ 1,2 Normal map and refract are not compatible spritecard_pcgl_40_features.vcs
[ 6] 3 1 16,12 _ 1,2 Normal map and refract are not compatible spritecard_pcgl_40_features.vcs
[ 7] 3 1 16,2 _ 1,2 Normal map and mod2x are not compatible spritecard_pcgl_40_features.vcs
[ 8] 2 1 16,19,19,19 0,1,2 1,4 Normal map requires Less than 3 Layers due to DX9 spritecard_pcgl_40_features.vcs
[ 9] 2 1 11,19,19 0,1 1,3 Refract requires Less than 2 Layers due to DX9 spritecard_pcgl_40_features.vcs
[ 0] 3 1 1,2 _ 1,2 Alpha Texture and Additive are not compatible ui_twotexture_pcgl_30_features.vcs
[ 0] 3 1 1,2 _ 1,2 Alpha Texture and Additive are not compatible ui_twotexture_pcgl_40_features.vcs
[ 0] 3 1 2,3 _ 1,2 Triangle edges and wireframe a mutually exclusive. visualize_physics_pcgl_30_features.vcs
[ 0] 3 1 2,3 _ 1,2 Triangle edges and wireframe a mutually exclusive. visualize_physics_pcgl_40_features.vcs
[ 0] 1 1 4,3 _ 1,2 Flow Color requires Flow Normals water_dota_pcgl_30_features.vcs
[ 1] 1 1 5,3 _ 1,2 Flow Color requires Flow Normals water_dota_pcgl_30_features.vcs
[ 2] 3 1 6,7 _ 1,2 Cannot have both cheap and null water water_dota_pcgl_30_features.vcs
[ 0] 1 1 4,3 _ 1,2 Flow Color requires Flow Normals water_dota_pcgl_40_features.vcs
[ 1] 1 1 5,3 _ 1,2 Flow Color requires Flow Normals water_dota_pcgl_40_features.vcs
[ 2] 3 1 6,7 _ 1,2 Cannot have both cheap and null water water_dota_pcgl_40_features.vcs