Compatibility blocks summary
Block  Rule  arg0  range0          range1  range2  
---------------------------------------------------
[ 0]   3     1     2,1             _       1,2       Translucent and Alpha Test are not compatible                          complex_pcgl_50_features.vcs
[ 1]   3     1     4,3             _       1,2       Clear Coat and Glass are not compatible                                complex_pcgl_50_features.vcs
[ 0]   3     1     1,0             _       1,2       Translucent and Alpha Test are not compatible                          depth_only_pcgl_30_features.vcs
[ 0]   3     1     1,0             _       1,2       Translucent and Alpha Test are not compatible                          depth_only_pcgl_40_features.vcs
[ 0]   1     1     1,0             _       1,2       Shadowing is only supported for spot lights                            generic_light_pcgl_30_features.vcs
[ 0]   1     1     1,0             _       1,2       Shadowing is only supported for spot lights                            generic_light_pcgl_40_features.vcs
[ 0]   2     1     2,1             _       1,2       Inverted alpha requires alpha blend                                    sampletexture_bicubic_pcgl_30_features.vcs
[ 0]   2     1     2,1             _       1,2       Inverted alpha requires alpha blend                                    sampletexture_bicubic_pcgl_40_features.vcs
[ 0]   2     1     6,5             _       1,2       AddressVClamp requires trail rendering                                 spritecard_pcgl_30_features.vcs
[ 1]   3     1     0,1             _       1,2       Cannot disable depth test and use reverse depth test at the same time  spritecard_pcgl_30_features.vcs
[ 2]   3     1     2,3             _       1,2       Cannot do mod2x and lighten at the same time                           spritecard_pcgl_30_features.vcs
[ 0]   2     1     6,5             _       1,2       AddressVClamp requires trail rendering                                 spritecard_pcgl_41_features.vcs
[ 1]   3     1     0,1             _       1,2       Cannot disable depth test and use reverse depth test at the same time  spritecard_pcgl_41_features.vcs
[ 2]   3     1     2,3             _       1,2       Cannot do mod2x and lighten at the same time                           spritecard_pcgl_41_features.vcs
[ 0]   2     1     1,0             _       1,2       Requires translucency                                                  tools_generic_pcgl_30_features.vcs
[ 0]   2     1     1,0             _       1,2       Requires translucency                                                  tools_generic_pcgl_40_features.vcs
[ 0]   2     1     1,0             _       1,2       Alpha testing requires texturing                                       tools_sprite_pcgl_30_features.vcs
[ 1]   3     1     5,4             _       1,2       Box-Culling only supported for screen-space sprites                    tools_sprite_pcgl_30_features.vcs
[ 0]   2     1     1,0             _       1,2       Alpha testing requires texturing                                       tools_sprite_pcgl_40_features.vcs
[ 1]   3     1     5,4             _       1,2       Box-Culling only supported for screen-space sprites                    tools_sprite_pcgl_40_features.vcs
[ 0]   3     1     1,2             _       1,2       Alpha Texture and Additive are not compatible                          ui_pcgl_30_features.vcs
[ 1]   3     1     2,3             _       1,2       Additive and Alpha Only are not compatible                             ui_pcgl_30_features.vcs
[ 0]   3     1     1,2             _       1,2       Alpha Texture and Additive are not compatible                          ui_pcgl_40_features.vcs
[ 1]   3     1     2,3             _       1,2       Additive and Alpha Only are not compatible                             ui_pcgl_40_features.vcs
[ 0]   2     1     1,0             _       1,2       Requires translucency                                                  ui_texture_on_model_pcgl_30_features.vcs
[ 0]   2     1     1,0             _       1,2       Requires translucency                                                  ui_texture_on_model_pcgl_40_features.vcs
[ 0]   3     1     2,3             _       1,2       Triangle edges and wireframe a mutually exclusive.                     visualize_cloth_pcgl_40_features.vcs
[ 0]   3     1     1,2             _       1,2       Triangle edges and wireframe a mutually exclusive.                     visualize_nav_pcgl_40_features.vcs
[ 0]   3     1     2,3             _       1,2       Triangle edges and wireframe a mutually exclusive.                     visualize_physics_pcgl_40_features.vcs
[ 0]   3     1     1,0             _       1,2       Translucent and Alpha Test are not compatible                          cables_pcgl_30_features.vcs
[ 1]   2     1     2,1             _       1,2       Requires translucency                                                  cables_pcgl_30_features.vcs
[ 2]   2     1     3,1             _       1,2       Lighting on translucent requires translucent                           cables_pcgl_30_features.vcs
[ 0]   3     1     1,0             _       1,2       Translucent and Alpha Test are not compatible                          cables_pcgl_40_features.vcs
[ 1]   2     1     2,1             _       1,2       Requires translucency                                                  cables_pcgl_40_features.vcs
[ 2]   2     1     3,1             _       1,2       Lighting on translucent requires translucent                           cables_pcgl_40_features.vcs
[ 0]   3     1     2,3             _       1,2       Cannot blend colorwarps and use passthrough                            colorcorrection_pcgl_30_features.vcs
[ 1]   3     1     4,5             _       1,2       Cannot both ignore and only effect heroes                              colorcorrection_pcgl_30_features.vcs
[ 0]   3     1     2,3             _       1,2       Cannot blend colorwarps and use passthrough                            colorcorrection_pcgl_40_features.vcs
[ 1]   3     1     4,5             _       1,2       Cannot both ignore and only effect heroes                              colorcorrection_pcgl_40_features.vcs
[ 0]   2     1     2,1             _       1,2       Separate interior cube map requires Specular cube map                  crystal_pcgl_30_features.vcs
[ 0]   2     1     2,1             _       1,2       Separate interior cube map requires Specular cube map                  crystal_pcgl_40_features.vcs
[ 0]   2     1     7,4             _       1,2       Requires Translucent                                                   global_lit_simple_pcgl_30_features.vcs
[ 1]   2     1     6,4             _       1,2       Requires Translucent                                                   global_lit_simple_pcgl_30_features.vcs
[ 2]   3     1     4,2             _       1,2       Translucent and Alpha Test are not compatible                          global_lit_simple_pcgl_30_features.vcs
[ 3]   2     1     5,4             _       1,2       Requires translucency                                                  global_lit_simple_pcgl_30_features.vcs
[ 4]   2     1     3,2             _       1,2       Alpha stipple requires alpha test                                      global_lit_simple_pcgl_30_features.vcs
[ 5]   2     1     17,16           _       1,2       Tint Mask 2 require Tint Mask                                          global_lit_simple_pcgl_30_features.vcs
[ 6]   3     1     18,8            _       1,2       ModulateSpecularByAlpha and SolidColor are not compatible              global_lit_simple_pcgl_30_features.vcs
[ 7]   3     1     18,11           _       1,2       ModulateSpecularByAlpha and Mod 2X are not compatible                  global_lit_simple_pcgl_30_features.vcs
[ 8]   3     1     18,13           _       1,2       ModulateSpecularByAlpha and Fullbright are not compatible              global_lit_simple_pcgl_30_features.vcs
[ 9]   3     1     18,4            _       1,2       ModulateSpecularByAlpha and Translucent are not compatible             global_lit_simple_pcgl_30_features.vcs
[10]   2     1     18,9            _       1,2       ModulateSpecularByAlpha requires Specular                              global_lit_simple_pcgl_30_features.vcs
[11]   3     1     10,11           _       1,2       Scroll UV and Mod 2X are not compatible                                global_lit_simple_pcgl_30_features.vcs
[12]   3     1     8,2             _       1,2       Alpha Test and Solid Color are not compatible                          global_lit_simple_pcgl_30_features.vcs
[13]   3     1     8,4             _       1,2       Translucent and Solid Color are not compatible                         global_lit_simple_pcgl_30_features.vcs
[14]   3     1     8,9             _       1,2       Specular and Solid Color are not compatible                            global_lit_simple_pcgl_30_features.vcs
[15]   3     1     8,12            _       1,2       Overlay and Solid Color are not compatible                             global_lit_simple_pcgl_30_features.vcs
[16]   3     1     8,11            _       1,2       Mod 2X and Solid Color are not compatible                              global_lit_simple_pcgl_30_features.vcs
[17]   3     1     8,10            _       1,2       Scroll UV and Solid Color are not compatible                           global_lit_simple_pcgl_30_features.vcs
[18]   3     1     8,16            _       1,2       Tint mask and Solid Color are not compatible                           global_lit_simple_pcgl_30_features.vcs
[19]   3     1     8,17            _       1,2       Tint mask 2 and Solid Color are not compatible                         global_lit_simple_pcgl_30_features.vcs
[20]   3     1     13,9            _       1,2       Fullbright and Specular are not compatible                             global_lit_simple_pcgl_30_features.vcs
[21]   3     1     13,11           _       1,2       Fullbright and Mod 2X are not compatible                               global_lit_simple_pcgl_30_features.vcs
[22]   3     1     13,12           _       1,2       Fullbright and Overlay are not compatible                              global_lit_simple_pcgl_30_features.vcs
[23]   3     1     11,16           _       1,2       Mod 2X and tint mask are not compatible                                global_lit_simple_pcgl_30_features.vcs
[24]   3     1     11,17           _       1,2       Mod 2X and tint mask 2 are not compatible                              global_lit_simple_pcgl_30_features.vcs
[25]   2     1     14,4            _       1,2       Lighting on translucent requires translucent                           global_lit_simple_pcgl_30_features.vcs
[26]   3     1     14,13           _       1,2       Lighting on translucent and fullbright are not compatible              global_lit_simple_pcgl_30_features.vcs
[27]   3     1     14,11           _       1,2       Lighting on translucent and Mod 2X are not compatible                  global_lit_simple_pcgl_30_features.vcs
[28]   3     1     20,21,4         _       1,3       Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive global_lit_simple_pcgl_30_features.vcs
[29]   3     1     19,21           _       1,2       Cast Shadow Only and Do not Reflect are mutually exclusive             global_lit_simple_pcgl_30_features.vcs
[30]   3     1     12,21           _       1,2       Overlay and Cast Shadow Only are not compatible                        global_lit_simple_pcgl_30_features.vcs
[31]   3     1     12,20           _       1,2       Overlay and Do Not Cast Shadow Only are not compatible                 global_lit_simple_pcgl_30_features.vcs
[32]   3     1     12,10           _       1,2       Overlay and scroll UV are not compatible                               global_lit_simple_pcgl_30_features.vcs
[33]   3     1     12,1            _       1,2       Overlay and render backfaces are not compatible                        global_lit_simple_pcgl_30_features.vcs
[34]   3     1     12,2            _       1,2       Overlay and alpha test are not compatible                              global_lit_simple_pcgl_30_features.vcs
[35]   3     1     22,12           _       1,2       Wind and Overlay are not compatible                                    global_lit_simple_pcgl_30_features.vcs
[36]   3     1     22,10           _       1,2       Wind and Scroll UV are not compatible                                  global_lit_simple_pcgl_30_features.vcs
[37]   2     1     23,22           _       1,2       Wind that follows object X requires wind                               global_lit_simple_pcgl_30_features.vcs
[38]   2     1     24,22           _       1,2       Wind that follows object Z requires wind                               global_lit_simple_pcgl_30_features.vcs
[39]   3     1     23,24           _       1,2       Travelling wind cannot follow both object X and object Z               global_lit_simple_pcgl_30_features.vcs
[40]   2     1     25,23,24        _       1,3       Flip must have travelling wind defined                                 global_lit_simple_pcgl_30_features.vcs
[41]   2     1     26,12           _       1,2       Parallax mapping requires overlay                                      global_lit_simple_pcgl_30_features.vcs
[42]   2     1     26,0            _       1,2       Parallax mapping requires normal map                                   global_lit_simple_pcgl_30_features.vcs
[43]   3     1     26,11           _       1,2       Parallax mapping and mod2x are not compatible                          global_lit_simple_pcgl_30_features.vcs
[44]   3     1     26,10           _       1,2       Parallax mapping and scroll UV are not compatible                      global_lit_simple_pcgl_30_features.vcs
[45]   3     1     27,26           _       1,2       Ambient Occlusion Map and parallax mapping are not compatible          global_lit_simple_pcgl_30_features.vcs
[46]   3     1     27,12           _       1,2       Ambient Occlusion Map overlay are not compatible                       global_lit_simple_pcgl_30_features.vcs
[47]   3     1     27,11           _       1,2       Ambient Occlusion Map and mod2x are not compatible                     global_lit_simple_pcgl_30_features.vcs
[48]   3     1     27,10           _       1,2       Ambient Occlusion Map and scroll UV are not compatible                 global_lit_simple_pcgl_30_features.vcs
[49]   3     1     27,5            _       1,2       Ambient Occlusion Map and additive blend are not compatible            global_lit_simple_pcgl_30_features.vcs
[50]   3     1     27,8            _       1,2       Ambient Occlusion Map and solid color are not compatible               global_lit_simple_pcgl_30_features.vcs
[51]   3     1     27,13           _       1,2       Ambient Occlusion Map and fullbright are not compatible                global_lit_simple_pcgl_30_features.vcs
[52]   3     1     27,4            _       1,2       Ambient Occlusion Map and translucent are not compatible               global_lit_simple_pcgl_30_features.vcs
[53]   2     1     28,4            _       1,2       Disable Fog in Translucent requires Translucent                        global_lit_simple_pcgl_30_features.vcs
[54]   3     1     28,12           _       1,2       Disable Fog in Translucent and overlay are not compatible              global_lit_simple_pcgl_30_features.vcs
[55]   3     1     28,5            _       1,2       Disable Fog in Translucent and additive blending are not compatible    global_lit_simple_pcgl_30_features.vcs
[56]   3     1     28,27           _       1,2       Disable Fog in Translucent and ao map are not compatible               global_lit_simple_pcgl_30_features.vcs
[57]   3     1     28,26           _       1,2       Disable Fog in Translucent and parallax map are not compatible         global_lit_simple_pcgl_30_features.vcs
[58]   3     1     28,23           _       1,2       Disable Fog in Translucent and travelling wind are not compatible      global_lit_simple_pcgl_30_features.vcs
[59]   3     1     28,24           _       1,2       Disable Fog in Translucent and travelling wind are not compatible      global_lit_simple_pcgl_30_features.vcs
[ 0]   2     1     7,4             _       1,2       Requires Translucent                                                   global_lit_simple_pcgl_40_features.vcs
[ 1]   2     1     6,4             _       1,2       Requires Translucent                                                   global_lit_simple_pcgl_40_features.vcs
[ 2]   3     1     4,2             _       1,2       Translucent and Alpha Test are not compatible                          global_lit_simple_pcgl_40_features.vcs
[ 3]   2     1     5,4             _       1,2       Requires translucency                                                  global_lit_simple_pcgl_40_features.vcs
[ 4]   2     1     3,2             _       1,2       Alpha stipple requires alpha test                                      global_lit_simple_pcgl_40_features.vcs
[ 5]   2     1     17,16           _       1,2       Tint Mask 2 require Tint Mask                                          global_lit_simple_pcgl_40_features.vcs
[ 6]   3     1     18,8            _       1,2       ModulateSpecularByAlpha and SolidColor are not compatible              global_lit_simple_pcgl_40_features.vcs
[ 7]   3     1     18,11           _       1,2       ModulateSpecularByAlpha and Mod 2X are not compatible                  global_lit_simple_pcgl_40_features.vcs
[ 8]   3     1     18,13           _       1,2       ModulateSpecularByAlpha and Fullbright are not compatible              global_lit_simple_pcgl_40_features.vcs
[ 9]   3     1     18,4            _       1,2       ModulateSpecularByAlpha and Translucent are not compatible             global_lit_simple_pcgl_40_features.vcs
[10]   2     1     18,9            _       1,2       ModulateSpecularByAlpha requires Specular                              global_lit_simple_pcgl_40_features.vcs
[11]   3     1     10,11           _       1,2       Scroll UV and Mod 2X are not compatible                                global_lit_simple_pcgl_40_features.vcs
[12]   3     1     8,2             _       1,2       Alpha Test and Solid Color are not compatible                          global_lit_simple_pcgl_40_features.vcs
[13]   3     1     8,4             _       1,2       Translucent and Solid Color are not compatible                         global_lit_simple_pcgl_40_features.vcs
[14]   3     1     8,9             _       1,2       Specular and Solid Color are not compatible                            global_lit_simple_pcgl_40_features.vcs
[15]   3     1     8,12            _       1,2       Overlay and Solid Color are not compatible                             global_lit_simple_pcgl_40_features.vcs
[16]   3     1     8,11            _       1,2       Mod 2X and Solid Color are not compatible                              global_lit_simple_pcgl_40_features.vcs
[17]   3     1     8,10            _       1,2       Scroll UV and Solid Color are not compatible                           global_lit_simple_pcgl_40_features.vcs
[18]   3     1     8,16            _       1,2       Tint mask and Solid Color are not compatible                           global_lit_simple_pcgl_40_features.vcs
[19]   3     1     8,17            _       1,2       Tint mask 2 and Solid Color are not compatible                         global_lit_simple_pcgl_40_features.vcs
[20]   3     1     13,9            _       1,2       Fullbright and Specular are not compatible                             global_lit_simple_pcgl_40_features.vcs
[21]   3     1     13,11           _       1,2       Fullbright and Mod 2X are not compatible                               global_lit_simple_pcgl_40_features.vcs
[22]   3     1     13,12           _       1,2       Fullbright and Overlay are not compatible                              global_lit_simple_pcgl_40_features.vcs
[23]   3     1     11,16           _       1,2       Mod 2X and tint mask are not compatible                                global_lit_simple_pcgl_40_features.vcs
[24]   3     1     11,17           _       1,2       Mod 2X and tint mask 2 are not compatible                              global_lit_simple_pcgl_40_features.vcs
[25]   2     1     14,4            _       1,2       Lighting on translucent requires translucent                           global_lit_simple_pcgl_40_features.vcs
[26]   3     1     14,13           _       1,2       Lighting on translucent and fullbright are not compatible              global_lit_simple_pcgl_40_features.vcs
[27]   3     1     14,11           _       1,2       Lighting on translucent and Mod 2X are not compatible                  global_lit_simple_pcgl_40_features.vcs
[28]   3     1     20,21,4         _       1,3       Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive global_lit_simple_pcgl_40_features.vcs
[29]   3     1     19,21           _       1,2       Cast Shadow Only and Do not Reflect are mutually exclusive             global_lit_simple_pcgl_40_features.vcs
[30]   3     1     12,21           _       1,2       Overlay and Cast Shadow Only are not compatible                        global_lit_simple_pcgl_40_features.vcs
[31]   3     1     12,20           _       1,2       Overlay and Do Not Cast Shadow Only are not compatible                 global_lit_simple_pcgl_40_features.vcs
[32]   3     1     12,10           _       1,2       Overlay and scroll UV are not compatible                               global_lit_simple_pcgl_40_features.vcs
[33]   3     1     12,1            _       1,2       Overlay and render backfaces are not compatible                        global_lit_simple_pcgl_40_features.vcs
[34]   3     1     12,2            _       1,2       Overlay and alpha test are not compatible                              global_lit_simple_pcgl_40_features.vcs
[35]   3     1     22,12           _       1,2       Wind and Overlay are not compatible                                    global_lit_simple_pcgl_40_features.vcs
[36]   3     1     22,10           _       1,2       Wind and Scroll UV are not compatible                                  global_lit_simple_pcgl_40_features.vcs
[37]   2     1     23,22           _       1,2       Wind that follows object X requires wind                               global_lit_simple_pcgl_40_features.vcs
[38]   2     1     24,22           _       1,2       Wind that follows object Z requires wind                               global_lit_simple_pcgl_40_features.vcs
[39]   3     1     23,24           _       1,2       Travelling wind cannot follow both object X and object Z               global_lit_simple_pcgl_40_features.vcs
[40]   2     1     25,23,24        _       1,3       Flip must have travelling wind defined                                 global_lit_simple_pcgl_40_features.vcs
[41]   2     1     26,12           _       1,2       Parallax mapping requires overlay                                      global_lit_simple_pcgl_40_features.vcs
[42]   2     1     26,0            _       1,2       Parallax mapping requires normal map                                   global_lit_simple_pcgl_40_features.vcs
[43]   3     1     26,11           _       1,2       Parallax mapping and mod2x are not compatible                          global_lit_simple_pcgl_40_features.vcs
[44]   3     1     26,10           _       1,2       Parallax mapping and scroll UV are not compatible                      global_lit_simple_pcgl_40_features.vcs
[45]   3     1     27,26           _       1,2       Ambient Occlusion Map and parallax mapping are not compatible          global_lit_simple_pcgl_40_features.vcs
[46]   3     1     27,12           _       1,2       Ambient Occlusion Map overlay are not compatible                       global_lit_simple_pcgl_40_features.vcs
[47]   3     1     27,11           _       1,2       Ambient Occlusion Map and mod2x are not compatible                     global_lit_simple_pcgl_40_features.vcs
[48]   3     1     27,10           _       1,2       Ambient Occlusion Map and scroll UV are not compatible                 global_lit_simple_pcgl_40_features.vcs
[49]   3     1     27,5            _       1,2       Ambient Occlusion Map and additive blend are not compatible            global_lit_simple_pcgl_40_features.vcs
[50]   3     1     27,8            _       1,2       Ambient Occlusion Map and solid color are not compatible               global_lit_simple_pcgl_40_features.vcs
[51]   3     1     27,13           _       1,2       Ambient Occlusion Map and fullbright are not compatible                global_lit_simple_pcgl_40_features.vcs
[52]   3     1     27,4            _       1,2       Ambient Occlusion Map and translucent are not compatible               global_lit_simple_pcgl_40_features.vcs
[53]   2     1     28,4            _       1,2       Disable Fog in Translucent requires Translucent                        global_lit_simple_pcgl_40_features.vcs
[54]   3     1     28,12           _       1,2       Disable Fog in Translucent and overlay are not compatible              global_lit_simple_pcgl_40_features.vcs
[55]   3     1     28,5            _       1,2       Disable Fog in Translucent and additive blending are not compatible    global_lit_simple_pcgl_40_features.vcs
[56]   3     1     28,27           _       1,2       Disable Fog in Translucent and ao map are not compatible               global_lit_simple_pcgl_40_features.vcs
[57]   3     1     28,26           _       1,2       Disable Fog in Translucent and parallax map are not compatible         global_lit_simple_pcgl_40_features.vcs
[58]   3     1     28,23           _       1,2       Disable Fog in Translucent and travelling wind are not compatible      global_lit_simple_pcgl_40_features.vcs
[59]   3     1     28,24           _       1,2       Disable Fog in Translucent and travelling wind are not compatible      global_lit_simple_pcgl_40_features.vcs
[ 0]   3     1     1,2             _       1,2       Translucent and Alpha Test are not compatible                          hero_pcgl_30_features.vcs
[ 1]   2     1     4,1             _       1,2       Requires Translucent                                                   hero_pcgl_30_features.vcs
[ 2]   2     1     7,5,6           _       2,3       Tint Self Ilum requires Masks1 and Masks2                              hero_pcgl_30_features.vcs
[ 3]   2     1     11,10           _       1,2       Need to enable Specular Cube Map                                       hero_pcgl_30_features.vcs
[ 4]   2     1     12,10           _       1,2       Need to enable Specular Cube Map                                       hero_pcgl_30_features.vcs
[ 5]   3     1     12,11           _       1,2       Cube Map can only have one mask                                        hero_pcgl_30_features.vcs
[ 6]   3     1     14,15           _       1,2       Diffuse Warp and Specular Warp are not compatible                      hero_pcgl_30_features.vcs
[ 7]   3     1     16,14           _       1,2       Fresnel Color Warp and Diffuse Warp are not compatible                 hero_pcgl_30_features.vcs
[ 8]   3     1     7,17            _       1,2       Tint Self Ilum and Cloak are not compatible                            hero_pcgl_30_features.vcs
[ 9]   3     1     22,23,1         _       1,3       Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive hero_pcgl_30_features.vcs
[10]   3     1     21,23           _       1,2       Cast Shadow Only and Do not Reflect are mutually exclusive             hero_pcgl_30_features.vcs
[11]   2     1     25,1,2,3        _       1,4       Separate Alpha Transform requires Translucent, Alpha Test, or Additive Blend hero_pcgl_30_features.vcs
[12]   3     1     25,17           _       1,2       Separate Alpha Transform and Cloak are mutually exclusive              hero_pcgl_30_features.vcs
[13]   3     1     26,17           _       1,2       Separate Normal Transform and Cloak are mutually exclusive             hero_pcgl_30_features.vcs
[14]   2     1     27,3            _       1,2       Color tint affects lighting requires additive blending                 hero_pcgl_30_features.vcs
[15]   3     1     27,9            _       1,2       Color tint affects lighting and Detail 2 are mutually exclusive        hero_pcgl_30_features.vcs
[16]   3     1     27,1            _       1,2       Color tint affects lighting and translucent are mutually exclusive     hero_pcgl_30_features.vcs
[17]   3     1     27,2            _       1,2       Color tint affects lighting and alpha test are mutually exclusive      hero_pcgl_30_features.vcs
[18]   3     1     27,13           _       1,2       Color tint affects lighting does not work with color warping           hero_pcgl_30_features.vcs
[19]   3     1     27,14           _       1,2       Color tint affects lighting does not work with color warping           hero_pcgl_30_features.vcs
[20]   3     1     27,15           _       1,2       Color tint affects lighting does not work with color warping           hero_pcgl_30_features.vcs
[21]   3     1     27,16           _       1,2       Color tint affects lighting does not work with color warping           hero_pcgl_30_features.vcs
[22]   3     1     27,17           _       1,2       Color tint affects lighting does not work with cloaking                hero_pcgl_30_features.vcs
[23]   3     1     27,7            _       1,2       Color tint affects lighting does not work with tint self ilum          hero_pcgl_30_features.vcs
[24]   3     1     27,10           _       1,2       Color tint affects lighting does not work with specular cube map       hero_pcgl_30_features.vcs
[25]   3     1     28,24           _       1,2       Clamp Color is not compatible with Wind                                hero_pcgl_30_features.vcs
[26]   3     1     28,26           _       1,2       Clamp Color is not compatible with Separate Normal Transform           hero_pcgl_30_features.vcs
[27]   3     1     28,23           _       1,2       Clamp Color is not compatible with Cast Shadows Only                   hero_pcgl_30_features.vcs
[28]   3     1     28,18           _       1,2       Clamp Color is not compatible with Morphs                              hero_pcgl_30_features.vcs
[29]   3     1     28,17           _       1,2       Clamp Color is not compatible with Cloak                               hero_pcgl_30_features.vcs
[30]   3     1     28,10           _       1,2       Clamp Color is not compatible with Cube Map                            hero_pcgl_30_features.vcs
[ 0]   3     1     1,2             _       1,2       Translucent and Alpha Test are not compatible                          hero_pcgl_40_features.vcs
[ 1]   2     1     4,1             _       1,2       Requires Translucent                                                   hero_pcgl_40_features.vcs
[ 2]   2     1     7,5,6           _       2,3       Tint Self Ilum requires Masks1 and Masks2                              hero_pcgl_40_features.vcs
[ 3]   2     1     11,10           _       1,2       Need to enable Specular Cube Map                                       hero_pcgl_40_features.vcs
[ 4]   2     1     12,10           _       1,2       Need to enable Specular Cube Map                                       hero_pcgl_40_features.vcs
[ 5]   3     1     12,11           _       1,2       Cube Map can only have one mask                                        hero_pcgl_40_features.vcs
[ 6]   3     1     14,15           _       1,2       Diffuse Warp and Specular Warp are not compatible                      hero_pcgl_40_features.vcs
[ 7]   3     1     16,14           _       1,2       Fresnel Color Warp and Diffuse Warp are not compatible                 hero_pcgl_40_features.vcs
[ 8]   3     1     7,17            _       1,2       Tint Self Ilum and Cloak are not compatible                            hero_pcgl_40_features.vcs
[ 9]   3     1     22,23,1         _       1,3       Cast Shadow Only, Do not Cast Shadows, and Translucent are mutually exclusive hero_pcgl_40_features.vcs
[10]   3     1     21,23           _       1,2       Cast Shadow Only and Do not Reflect are mutually exclusive             hero_pcgl_40_features.vcs
[11]   2     1     25,1,2,3        _       1,4       Separate Alpha Transform requires Translucent, Alpha Test, or Additive Blend hero_pcgl_40_features.vcs
[12]   3     1     25,17           _       1,2       Separate Alpha Transform and Cloak are mutually exclusive              hero_pcgl_40_features.vcs
[13]   3     1     26,17           _       1,2       Separate Normal Transform and Cloak are mutually exclusive             hero_pcgl_40_features.vcs
[14]   2     1     27,3            _       1,2       Color tint affects lighting requires additive blending                 hero_pcgl_40_features.vcs
[15]   3     1     27,9            _       1,2       Color tint affects lighting and Detail 2 are mutually exclusive        hero_pcgl_40_features.vcs
[16]   3     1     27,1            _       1,2       Color tint affects lighting and translucent are mutually exclusive     hero_pcgl_40_features.vcs
[17]   3     1     27,2            _       1,2       Color tint affects lighting and alpha test are mutually exclusive      hero_pcgl_40_features.vcs
[18]   3     1     27,13           _       1,2       Color tint affects lighting does not work with color warping           hero_pcgl_40_features.vcs
[19]   3     1     27,14           _       1,2       Color tint affects lighting does not work with color warping           hero_pcgl_40_features.vcs
[20]   3     1     27,15           _       1,2       Color tint affects lighting does not work with color warping           hero_pcgl_40_features.vcs
[21]   3     1     27,16           _       1,2       Color tint affects lighting does not work with color warping           hero_pcgl_40_features.vcs
[22]   3     1     27,17           _       1,2       Color tint affects lighting does not work with cloaking                hero_pcgl_40_features.vcs
[23]   3     1     27,7            _       1,2       Color tint affects lighting does not work with tint self ilum          hero_pcgl_40_features.vcs
[24]   3     1     27,10           _       1,2       Color tint affects lighting does not work with specular cube map       hero_pcgl_40_features.vcs
[25]   3     1     28,24           _       1,2       Clamp Color is not compatible with Wind                                hero_pcgl_40_features.vcs
[26]   3     1     28,26           _       1,2       Clamp Color is not compatible with Separate Normal Transform           hero_pcgl_40_features.vcs
[27]   3     1     28,23           _       1,2       Clamp Color is not compatible with Cast Shadows Only                   hero_pcgl_40_features.vcs
[28]   3     1     28,18           _       1,2       Clamp Color is not compatible with Morphs                              hero_pcgl_40_features.vcs
[29]   3     1     28,17           _       1,2       Clamp Color is not compatible with Cloak                               hero_pcgl_40_features.vcs
[30]   3     1     28,10           _       1,2       Clamp Color is not compatible with Cube Map                            hero_pcgl_40_features.vcs
[ 0]   2     1     5,4             _       1,2       Tint Mask 2 require Tint Mask                                          multiblend_pcgl_30_features.vcs
[ 1]   3     1     1,12            _       1,2       Global Tint cannot be used with Render Backfaces                       multiblend_pcgl_30_features.vcs
[ 2]   3     1     16,17           _       1,2       Cast Shadow Only and Do not Cast Shadows are mutually exclusive        multiblend_pcgl_30_features.vcs
[ 3]   3     1     15,17           _       1,2       Cast Shadow Only and Do not Reflect are mutually exclusive             multiblend_pcgl_30_features.vcs
[ 0]   2     1     5,4             _       1,2       Tint Mask 2 require Tint Mask                                          multiblend_pcgl_40_features.vcs
[ 1]   3     1     1,12            _       1,2       Global Tint cannot be used with Render Backfaces                       multiblend_pcgl_40_features.vcs
[ 2]   3     1     16,17           _       1,2       Cast Shadow Only and Do not Cast Shadows are mutually exclusive        multiblend_pcgl_40_features.vcs
[ 3]   3     1     15,17           _       1,2       Cast Shadow Only and Do not Reflect are mutually exclusive             multiblend_pcgl_40_features.vcs
[ 0]   3     1     8,2             _       1,2       Fog and Mod2X are not compatible                                       projected_dota_pcgl_30_features.vcs
[ 1]   3     1     9,2             _       1,2       Tint by FOW and Mod2X are not compatible                               projected_dota_pcgl_30_features.vcs
[ 2]   2     1     11,5            _       1,2       Refract requires Normal Mapping                                        projected_dota_pcgl_30_features.vcs
[ 3]   3     1     11,2            _       1,2       Refraction and Mod2X are not compatible                                projected_dota_pcgl_30_features.vcs
[ 4]   3     1     12,0            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[ 5]   3     1     12,1            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[ 6]   3     1     12,2            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[ 7]   3     1     12,3            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[ 8]   3     1     12,4            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[ 9]   3     1     12,5            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[10]   3     1     12,6            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[11]   3     1     12,8            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[12]   3     1     12,9            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[13]   3     1     12,10           _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[14]   3     1     12,11           _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_30_features.vcs
[15]   3     1     13,4            _       1,2       Height features not compatible with sheets                             projected_dota_pcgl_30_features.vcs
[ 0]   3     1     8,2             _       1,2       Fog and Mod2X are not compatible                                       projected_dota_pcgl_40_features.vcs
[ 1]   3     1     9,2             _       1,2       Tint by FOW and Mod2X are not compatible                               projected_dota_pcgl_40_features.vcs
[ 2]   2     1     11,5            _       1,2       Refract requires Normal Mapping                                        projected_dota_pcgl_40_features.vcs
[ 3]   3     1     11,2            _       1,2       Refraction and Mod2X are not compatible                                projected_dota_pcgl_40_features.vcs
[ 4]   3     1     12,0            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[ 5]   3     1     12,1            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[ 6]   3     1     12,2            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[ 7]   3     1     12,3            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[ 8]   3     1     12,4            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[ 9]   3     1     12,5            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[10]   3     1     12,6            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[11]   3     1     12,8            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[12]   3     1     12,9            _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[13]   3     1     12,10           _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[14]   3     1     12,11           _       1,2       Spray features not compatible with anything                            projected_dota_pcgl_40_features.vcs
[15]   3     1     13,4            _       1,2       Height features not compatible with sheets                             projected_dota_pcgl_40_features.vcs
[ 0]   3     1     1,0             _       1,2       Blur and refracted alpha are incompatible                              refract_pcgl_30_features.vcs
[ 0]   3     1     1,0             _       1,2       Blur and refracted alpha are incompatible                              refract_pcgl_40_features.vcs
[ 0]   2     1     1,0             _       1,2       Refraction cube map requires Reflection cube map                       spring_meteor_pcgl_30_features.vcs
[ 1]   2     1     6,5             _       1,2       Look Up Texture requires Tint Color Cyling                             spring_meteor_pcgl_30_features.vcs
[ 0]   2     1     1,0             _       1,2       Refraction cube map requires Reflection cube map                       spring_meteor_pcgl_40_features.vcs
[ 1]   2     1     6,5             _       1,2       Look Up Texture requires Tint Color Cyling                             spring_meteor_pcgl_40_features.vcs
[ 0]   2     1     6,5             _       1,2       AddressVClamp requires trail rendering                                 spritecard_pcgl_30_features.vcs
[ 1]   3     1     16,22           _       1,2       Normal map and refract are not compatible                              spritecard_pcgl_30_features.vcs
[ 2]   3     1     0,1             _       1,2       Cannot disable depth test and use reverse depth test at the same time  spritecard_pcgl_30_features.vcs
[ 3]   3     1     16,5            _       1,2       Cannot use normal maps with trails                                     spritecard_pcgl_30_features.vcs
[ 4]   3     1     16,9            _       1,2       Normal map and vertex global light are not compatible                  spritecard_pcgl_30_features.vcs
[ 5]   3     1     16,11           _       1,2       Normal map and refract are not compatible                              spritecard_pcgl_30_features.vcs
[ 6]   3     1     16,12           _       1,2       Normal map and refract are not compatible                              spritecard_pcgl_30_features.vcs
[ 7]   3     1     16,2            _       1,2       Normal map and mod2x are not compatible                                spritecard_pcgl_30_features.vcs
[ 8]   2     1     16,19,19,19     0,1,2   1,4       Normal map requires Less than 3 Layers due to DX9                      spritecard_pcgl_30_features.vcs
[ 9]   2     1     11,19,19        0,1     1,3       Refract requires Less than 2 Layers due to DX9                         spritecard_pcgl_30_features.vcs
[ 0]   2     1     6,5             _       1,2       AddressVClamp requires trail rendering                                 spritecard_pcgl_40_features.vcs
[ 1]   3     1     16,22           _       1,2       Normal map and refract are not compatible                              spritecard_pcgl_40_features.vcs
[ 2]   3     1     0,1             _       1,2       Cannot disable depth test and use reverse depth test at the same time  spritecard_pcgl_40_features.vcs
[ 3]   3     1     16,5            _       1,2       Cannot use normal maps with trails                                     spritecard_pcgl_40_features.vcs
[ 4]   3     1     16,9            _       1,2       Normal map and vertex global light are not compatible                  spritecard_pcgl_40_features.vcs
[ 5]   3     1     16,11           _       1,2       Normal map and refract are not compatible                              spritecard_pcgl_40_features.vcs
[ 6]   3     1     16,12           _       1,2       Normal map and refract are not compatible                              spritecard_pcgl_40_features.vcs
[ 7]   3     1     16,2            _       1,2       Normal map and mod2x are not compatible                                spritecard_pcgl_40_features.vcs
[ 8]   2     1     16,19,19,19     0,1,2   1,4       Normal map requires Less than 3 Layers due to DX9                      spritecard_pcgl_40_features.vcs
[ 9]   2     1     11,19,19        0,1     1,3       Refract requires Less than 2 Layers due to DX9                         spritecard_pcgl_40_features.vcs
[ 0]   3     1     1,2             _       1,2       Alpha Texture and Additive are not compatible                          ui_twotexture_pcgl_30_features.vcs
[ 0]   3     1     1,2             _       1,2       Alpha Texture and Additive are not compatible                          ui_twotexture_pcgl_40_features.vcs
[ 0]   3     1     2,3             _       1,2       Triangle edges and wireframe a mutually exclusive.                     visualize_physics_pcgl_30_features.vcs
[ 0]   3     1     2,3             _       1,2       Triangle edges and wireframe a mutually exclusive.                     visualize_physics_pcgl_40_features.vcs
[ 0]   1     1     4,3             _       1,2       Flow Color requires Flow Normals                                       water_dota_pcgl_30_features.vcs
[ 1]   1     1     5,3             _       1,2       Flow Color requires Flow Normals                                       water_dota_pcgl_30_features.vcs
[ 2]   3     1     6,7             _       1,2       Cannot have both cheap and null water                                  water_dota_pcgl_30_features.vcs
[ 0]   1     1     4,3             _       1,2       Flow Color requires Flow Normals                                       water_dota_pcgl_40_features.vcs
[ 1]   1     1     5,3             _       1,2       Flow Color requires Flow Normals                                       water_dota_pcgl_40_features.vcs
[ 2]   3     1     6,7             _       1,2       Cannot have both cheap and null water                                  water_dota_pcgl_40_features.vcs