SF SUMMARY for depth_only_pcgl_30_ps.vcs (core)
\shaders-core\vfx\depth_only_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------
Arguments in depth_only_pcgl_30_features.vcs header (2)
Depth S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
S_MODE_DEPTH(-1) S_MODE_DEPTH(-1)
S_MODE_PROJ_DEPTH(-1) S_MODE_PROJ_DEPTH(-1)
F_ALPHA_TEST(-1) S_ALPHA_TEST(0) S_ALPHA_TEST(0)
F_TRANSLUCENT(-1) S_TRANSLUCENT(1) S_TRANSLUCENT(1)
F_RENDER_BACKFACES(-1) (2) (2)
F_FOLIAGE_ANIMATION(-1) S_FOLIAGE_ANIMATION(3) (3)
F_MORPH_SUPPORTED(-1) S_MORPH_SUPPORTED(4) (4)
MaxZ-digits = 7 (1110101) MaxZ-digits = 4 (1010)
VSARGS = 7 PSARGS = 4
SF params for depth_only_pcgl_30_ps.vcs
index name layers arg3
[ 0] S_MODE_DEPTH 1 0
[ 1] S_MODE_PROJ_DEPTH 1 0
[ 2] S_ALPHA_TEST 1 0
[ 3] S_TRANSLUCENT 1 0
Compatibility rules
[ 0] EXC(3) 0,1 S_MODE_DEPTH, S_MODE_PROJ_DEPTH _ 1,2
[ 1] EXC(3) 3,2 S_TRANSLUCENT, S_ALPHA_TEST _ 1,2
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_WRITE_DEPTH_TO_COLOR 1 0 -1
[ 1] D_SHADOW_PASS 1 0 -1
[ 2] D_DISABLE_TRANSLUCENT_CLIP 1 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,2) 0,1 D_WRITE_DEPTH_TO_COLOR, S_MODE_PROJ_DEPTH _ 1,2
[ 1] INC(2) (3,2) 2,3 D_DISABLE_TRANSLUCENT_CLIP, S_TRANSLUCENT _ 1,2
ZFRAMES (9)
-----------
m_dep m_pd alp_t tran
zframe[0x00000000] _ _ _ _
zframe[0x00000001] 1 _ _ _
zframe[0x00000002] _ 1 _ _
zframe[0x00000004] _ _ 1 _
zframe[0x00000005] 1 _ 1 _
zframe[0x00000006] _ 1 1 _
zframe[0x00000008] _ _ _ 1
zframe[0x00000009] 1 _ _ 1
zframe[0x0000000a] _ 1 _ 1