SF SUMMARY for depth_only_pcgl_30_ps.vcs (core)
\shaders-core\vfx\depth_only_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------
Arguments in depth_only_pcgl_30_features.vcs header (2)
Depth           S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
F_ALPHA_TEST(-1)                                   S_ALPHA_TEST(0)                                    S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(1)                                   S_TRANSLUCENT(1)                                  
F_RENDER_BACKFACES(-1)                             (2)                                                (2)                                               
F_FOLIAGE_ANIMATION(-1)                            S_FOLIAGE_ANIMATION(3)                             (3)                                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(4)                               (4)                                               
                                                   MaxZ-digits = 7  (1110101)                         MaxZ-digits = 4  (1010)                           
                                                   VSARGS = 7                                         PSARGS = 4                                        


SF params for depth_only_pcgl_30_ps.vcs
index   name                                     layers    arg3     
[ 0]    S_MODE_DEPTH                             1         0        
[ 1]    S_MODE_PROJ_DEPTH                        1         0        
[ 2]    S_ALPHA_TEST                             1         0        
[ 3]    S_TRANSLUCENT                            1         0        

Compatibility rules
[ 0]   EXC(3)    0,1             S_MODE_DEPTH, S_MODE_PROJ_DEPTH                                       _       1,2     
[ 1]   EXC(3)    3,2             S_TRANSLUCENT, S_ALPHA_TEST                                           _       1,2     

DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_WRITE_DEPTH_TO_COLOR                   1       0       -1     
[ 1]    D_SHADOW_PASS                            1       0       -1     
[ 2]    D_DISABLE_TRANSLUCENT_CLIP               1       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,2)          0,1             D_WRITE_DEPTH_TO_COLOR, S_MODE_PROJ_DEPTH                             _         1,2     
[ 1]   INC(2)    (3,2)          2,3             D_DISABLE_TRANSLUCENT_CLIP, S_TRANSLUCENT                             _         1,2     


ZFRAMES (9)
-----------
                    m_dep  m_pd alp_t  tran
zframe[0x00000000]      _     _     _     _
zframe[0x00000001]      1     _     _     _
zframe[0x00000002]      _     1     _     _
zframe[0x00000004]      _     _     1     _
zframe[0x00000005]      1     _     1     _
zframe[0x00000006]      _     1     1     _
zframe[0x00000008]      _     _     _     1
zframe[0x00000009]      1     _     _     1
zframe[0x0000000a]      _     1     _     1