SF SUMMARY for depth_only_pcgl_30_vs.vcs (core)
\shaders-core\vfx\depth_only_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------
Arguments in depth_only_pcgl_30_features.vcs header (2)
Depth           S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
F_ALPHA_TEST(-1)                                   S_ALPHA_TEST(0)                                    S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(1)                                   S_TRANSLUCENT(1)                                  
F_RENDER_BACKFACES(-1)                             (2)                                                (2)                                               
F_FOLIAGE_ANIMATION(-1)                            S_FOLIAGE_ANIMATION(3)                             (3)                                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(4)                               (4)                                               
                                                   MaxZ-digits = 7  (1110101)                         MaxZ-digits = 4  (1010)                           
                                                   VSARGS = 7                                         PSARGS = 4                                        


SF params for depth_only_pcgl_30_vs.vcs
index   name                                     layers    arg3     
[ 0]    S_TRANSFORM_CONSTANT_BUFFER              1         7        
[ 1]    S_MODE_DEPTH                             1         0        
[ 2]    S_MODE_PROJ_DEPTH                        1         0        
[ 3]    S_ALPHA_TEST                             1         0        
[ 4]    S_TRANSLUCENT                            1         0        
[ 5]    S_FOLIAGE_ANIMATION                      1         0        
[ 6]    S_MORPH_SUPPORTED                        1         0        

Compatibility rules
[ 0]   EXC(3)    1,2             S_MODE_DEPTH, S_MODE_PROJ_DEPTH                                       _       1,2     
[ 1]   EXC(3)    4,3             S_TRANSLUCENT, S_ALPHA_TEST                                           _       1,2     

DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_BLEND_WEIGHT_COUNT                     4       0       -1     
[ 1]    D_COMPRESSED_NORMALS_AND_TANGENTS        1       0       -1     
[ 2]    D_MORPH                                  1       0       -1     
[ 3]    D_FREEFORM_DEFORMATION                   1       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,2)          2,6             D_MORPH, S_MORPH_SUPPORTED                                            _         1,2     
[ 1]   EXC(3)    (3,3)          3,0             D_FREEFORM_DEFORMATION, D_BLEND_WEIGHT_COUNT                          _         1,2     


ZFRAMES (72)
------------
                      tcb m_dep  m_pd alp_t  tran fol_a mor_s
zframe[0x00000000]      _     _     _     _     _     _     _
zframe[0x00000001]      1     _     _     _     _     _     _
zframe[0x00000002]      _     1     _     _     _     _     _
zframe[0x00000003]      1     1     _     _     _     _     _
zframe[0x00000004]      _     _     1     _     _     _     _
zframe[0x00000005]      1     _     1     _     _     _     _
zframe[0x00000008]      _     _     _     1     _     _     _
zframe[0x00000009]      1     _     _     1     _     _     _
zframe[0x0000000a]      _     1     _     1     _     _     _
zframe[0x0000000b]      1     1     _     1     _     _     _
zframe[0x0000000c]      _     _     1     1     _     _     _
zframe[0x0000000d]      1     _     1     1     _     _     _
zframe[0x00000010]      _     _     _     _     1     _     _
zframe[0x00000011]      1     _     _     _     1     _     _
zframe[0x00000012]      _     1     _     _     1     _     _
zframe[0x00000013]      1     1     _     _     1     _     _
zframe[0x00000014]      _     _     1     _     1     _     _
zframe[0x00000015]      1     _     1     _     1     _     _
zframe[0x00000020]      _     _     _     _     _     1     _
zframe[0x00000021]      1     _     _     _     _     1     _
zframe[0x00000022]      _     1     _     _     _     1     _
zframe[0x00000023]      1     1     _     _     _     1     _
zframe[0x00000024]      _     _     1     _     _     1     _
zframe[0x00000025]      1     _     1     _     _     1     _
zframe[0x00000028]      _     _     _     1     _     1     _
zframe[0x00000029]      1     _     _     1     _     1     _
zframe[0x0000002a]      _     1     _     1     _     1     _
zframe[0x0000002b]      1     1     _     1     _     1     _
zframe[0x0000002c]      _     _     1     1     _     1     _
zframe[0x0000002d]      1     _     1     1     _     1     _
zframe[0x00000030]      _     _     _     _     1     1     _
zframe[0x00000031]      1     _     _     _     1     1     _
zframe[0x00000032]      _     1     _     _     1     1     _
zframe[0x00000033]      1     1     _     _     1     1     _
zframe[0x00000034]      _     _     1     _     1     1     _
zframe[0x00000035]      1     _     1     _     1     1     _
zframe[0x00000040]      _     _     _     _     _     _     1
zframe[0x00000041]      1     _     _     _     _     _     1
zframe[0x00000042]      _     1     _     _     _     _     1
zframe[0x00000043]      1     1     _     _     _     _     1
zframe[0x00000044]      _     _     1     _     _     _     1
zframe[0x00000045]      1     _     1     _     _     _     1
zframe[0x00000048]      _     _     _     1     _     _     1
zframe[0x00000049]      1     _     _     1     _     _     1
zframe[0x0000004a]      _     1     _     1     _     _     1
zframe[0x0000004b]      1     1     _     1     _     _     1
zframe[0x0000004c]      _     _     1     1     _     _     1
zframe[0x0000004d]      1     _     1     1     _     _     1
zframe[0x00000050]      _     _     _     _     1     _     1
zframe[0x00000051]      1     _     _     _     1     _     1
zframe[0x00000052]      _     1     _     _     1     _     1
zframe[0x00000053]      1     1     _     _     1     _     1
zframe[0x00000054]      _     _     1     _     1     _     1
zframe[0x00000055]      1     _     1     _     1     _     1
zframe[0x00000060]      _     _     _     _     _     1     1
zframe[0x00000061]      1     _     _     _     _     1     1
zframe[0x00000062]      _     1     _     _     _     1     1
zframe[0x00000063]      1     1     _     _     _     1     1
zframe[0x00000064]      _     _     1     _     _     1     1
zframe[0x00000065]      1     _     1     _     _     1     1
zframe[0x00000068]      _     _     _     1     _     1     1
zframe[0x00000069]      1     _     _     1     _     1     1
zframe[0x0000006a]      _     1     _     1     _     1     1
zframe[0x0000006b]      1     1     _     1     _     1     1
zframe[0x0000006c]      _     _     1     1     _     1     1
zframe[0x0000006d]      1     _     1     1     _     1     1
zframe[0x00000070]      _     _     _     _     1     1     1
zframe[0x00000071]      1     _     _     _     1     1     1
zframe[0x00000072]      _     1     _     _     1     1     1
zframe[0x00000073]      1     1     _     _     1     1     1
zframe[0x00000074]      _     _     1     _     1     1     1
zframe[0x00000075]      1     _     1     _     1     1     1