SF SUMMARY for depth_only_pcgl_40_vs.vcs (core)
\shaders-core\vfx\depth_only_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------
Arguments in depth_only_pcgl_40_features.vcs header (2)
Depth S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
S_MODE_DEPTH(-1) S_MODE_DEPTH(-1)
S_MODE_PROJ_DEPTH(-1) S_MODE_PROJ_DEPTH(-1)
F_ALPHA_TEST(-1) S_ALPHA_TEST(0) S_ALPHA_TEST(0)
F_TRANSLUCENT(-1) S_TRANSLUCENT(1) S_TRANSLUCENT(1)
F_RENDER_BACKFACES(-1) (2) (2)
F_FOLIAGE_ANIMATION(-1) S_FOLIAGE_ANIMATION(3) (3)
F_MORPH_SUPPORTED(-1) S_MORPH_SUPPORTED(4) (4)
MaxZ-digits = 7 (1110101) MaxZ-digits = 4 (1010)
VSARGS = 7 PSARGS = 4
SF params for depth_only_pcgl_40_vs.vcs
index name layers arg3
[ 0] S_TRANSFORM_CONSTANT_BUFFER 1 7
[ 1] S_MODE_DEPTH 1 0
[ 2] S_MODE_PROJ_DEPTH 1 0
[ 3] S_ALPHA_TEST 1 0
[ 4] S_TRANSLUCENT 1 0
[ 5] S_FOLIAGE_ANIMATION 1 0
[ 6] S_MORPH_SUPPORTED 1 0
Compatibility rules
[ 0] EXC(3) 1,2 S_MODE_DEPTH, S_MODE_PROJ_DEPTH _ 1,2
[ 1] EXC(3) 4,3 S_TRANSLUCENT, S_ALPHA_TEST _ 1,2
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_BLEND_WEIGHT_COUNT 4 0 -1
[ 1] D_COMPRESSED_NORMALS_AND_TANGENTS 1 0 -1
[ 2] D_MORPH 1 0 -1
[ 3] D_FREEFORM_DEFORMATION 1 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,2) 2,6 D_MORPH, S_MORPH_SUPPORTED _ 1,2
[ 1] EXC(3) (3,3) 3,0 D_FREEFORM_DEFORMATION, D_BLEND_WEIGHT_COUNT _ 1,2
ZFRAMES (72)
------------
tcb m_dep m_pd alp_t tran fol_a mor_s
zframe[0x00000000] _ _ _ _ _ _ _
zframe[0x00000001] 1 _ _ _ _ _ _
zframe[0x00000002] _ 1 _ _ _ _ _
zframe[0x00000003] 1 1 _ _ _ _ _
zframe[0x00000004] _ _ 1 _ _ _ _
zframe[0x00000005] 1 _ 1 _ _ _ _
zframe[0x00000008] _ _ _ 1 _ _ _
zframe[0x00000009] 1 _ _ 1 _ _ _
zframe[0x0000000a] _ 1 _ 1 _ _ _
zframe[0x0000000b] 1 1 _ 1 _ _ _
zframe[0x0000000c] _ _ 1 1 _ _ _
zframe[0x0000000d] 1 _ 1 1 _ _ _
zframe[0x00000010] _ _ _ _ 1 _ _
zframe[0x00000011] 1 _ _ _ 1 _ _
zframe[0x00000012] _ 1 _ _ 1 _ _
zframe[0x00000013] 1 1 _ _ 1 _ _
zframe[0x00000014] _ _ 1 _ 1 _ _
zframe[0x00000015] 1 _ 1 _ 1 _ _
zframe[0x00000020] _ _ _ _ _ 1 _
zframe[0x00000021] 1 _ _ _ _ 1 _
zframe[0x00000022] _ 1 _ _ _ 1 _
zframe[0x00000023] 1 1 _ _ _ 1 _
zframe[0x00000024] _ _ 1 _ _ 1 _
zframe[0x00000025] 1 _ 1 _ _ 1 _
zframe[0x00000028] _ _ _ 1 _ 1 _
zframe[0x00000029] 1 _ _ 1 _ 1 _
zframe[0x0000002a] _ 1 _ 1 _ 1 _
zframe[0x0000002b] 1 1 _ 1 _ 1 _
zframe[0x0000002c] _ _ 1 1 _ 1 _
zframe[0x0000002d] 1 _ 1 1 _ 1 _
zframe[0x00000030] _ _ _ _ 1 1 _
zframe[0x00000031] 1 _ _ _ 1 1 _
zframe[0x00000032] _ 1 _ _ 1 1 _
zframe[0x00000033] 1 1 _ _ 1 1 _
zframe[0x00000034] _ _ 1 _ 1 1 _
zframe[0x00000035] 1 _ 1 _ 1 1 _
zframe[0x00000040] _ _ _ _ _ _ 1
zframe[0x00000041] 1 _ _ _ _ _ 1
zframe[0x00000042] _ 1 _ _ _ _ 1
zframe[0x00000043] 1 1 _ _ _ _ 1
zframe[0x00000044] _ _ 1 _ _ _ 1
zframe[0x00000045] 1 _ 1 _ _ _ 1
zframe[0x00000048] _ _ _ 1 _ _ 1
zframe[0x00000049] 1 _ _ 1 _ _ 1
zframe[0x0000004a] _ 1 _ 1 _ _ 1
zframe[0x0000004b] 1 1 _ 1 _ _ 1
zframe[0x0000004c] _ _ 1 1 _ _ 1
zframe[0x0000004d] 1 _ 1 1 _ _ 1
zframe[0x00000050] _ _ _ _ 1 _ 1
zframe[0x00000051] 1 _ _ _ 1 _ 1
zframe[0x00000052] _ 1 _ _ 1 _ 1
zframe[0x00000053] 1 1 _ _ 1 _ 1
zframe[0x00000054] _ _ 1 _ 1 _ 1
zframe[0x00000055] 1 _ 1 _ 1 _ 1
zframe[0x00000060] _ _ _ _ _ 1 1
zframe[0x00000061] 1 _ _ _ _ 1 1
zframe[0x00000062] _ 1 _ _ _ 1 1
zframe[0x00000063] 1 1 _ _ _ 1 1
zframe[0x00000064] _ _ 1 _ _ 1 1
zframe[0x00000065] 1 _ 1 _ _ 1 1
zframe[0x00000068] _ _ _ 1 _ 1 1
zframe[0x00000069] 1 _ _ 1 _ 1 1
zframe[0x0000006a] _ 1 _ 1 _ 1 1
zframe[0x0000006b] 1 1 _ 1 _ 1 1
zframe[0x0000006c] _ _ 1 1 _ 1 1
zframe[0x0000006d] 1 _ 1 1 _ 1 1
zframe[0x00000070] _ _ _ _ 1 1 1
zframe[0x00000071] 1 _ _ _ 1 1 1
zframe[0x00000072] _ 1 _ _ 1 1 1
zframe[0x00000073] 1 1 _ _ 1 1 1
zframe[0x00000074] _ _ 1 _ 1 1 1
zframe[0x00000075] 1 _ 1 _ 1 1 1