SF SUMMARY for vr_warp_pcgl_50_ps.vcs (core)
\shaders-core\vfx\vr_warp_pcgl_50_features.vcs + vs, ps files
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Arguments in vr_warp_pcgl_50_features.vcs header (1)
Default
FEATURES-FILE VS_FILE PS-FILE
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F_LOADING_SCREEN(-1) (0) S_LOADING_SCREEN(0)
MaxZ-digits = 0 (0) MaxZ-digits = 1 (1)
VSARGS = 0 PSARGS = 1
SF params for vr_warp_pcgl_50_ps.vcs
index name layers arg3
[ 0] S_LOADING_SCREEN 1 0
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_WARP 1 0 -1
[ 1] D_WARP_UVS_ON_MESH 1 0 -1
[ 2] D_SHOW_REVERSE_WARP_MESH 1 0 -1
[ 3] D_GHOSTING_CORRECTION 2 0 -1
[ 4] D_GHOST_CORRECTION_EDITING 1 0 -1
[ 5] D_DEBUG_WARP_UV 4 0 -1
[ 6] D_FXAA 1 0 -1
[ 7] D_FADE_COLOR 1 2 -1
[ 8] D_SOLID_COLOR 1 0 -1
[ 9] D_INPUT_TEXTURE_MSAA 1 0 -1
[10] D_SUBVIEW_MODE 1 0 -1
[11] D_CHECKER_PATTERN 1 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,3) 1,0 D_WARP_UVS_ON_MESH, D_WARP _ 1,2
[ 1] INC(2) (3,3) 2,1 D_SHOW_REVERSE_WARP_MESH, D_WARP_UVS_ON_MESH _ 1,2
[ 2] EXC(3) (3,3) 3,0 D_GHOSTING_CORRECTION, D_WARP _ 1,2
[ 3] INC(2) (3,3) 5,0 D_DEBUG_WARP_UV, D_WARP _ 1,2
[ 4] EXC(3) (3,3) 6,0 D_FXAA, D_WARP _ 1,2
[ 5] EXC(3) (3,3) 8,0 D_SOLID_COLOR, D_WARP _ 1,2
[ 6] EXC(3) (3,3) 8,7 D_SOLID_COLOR, D_FADE_COLOR _ 1,2
[ 7] EXC(3) (3,3) 8,6 D_SOLID_COLOR, D_FXAA _ 1,2
[ 8] EXC(3) (3,3) 8,3 D_SOLID_COLOR, D_GHOSTING_CORRECTION _ 1,2
[ 9] EXC(3) (3,3) 9,6 D_INPUT_TEXTURE_MSAA, D_FXAA _ 1,2
[10] EXC(3) (3,3) 0,9 D_WARP, D_INPUT_TEXTURE_MSAA _ 1,2
[11] EXC(3) (3,3) 2,9 D_SHOW_REVERSE_WARP_MESH, D_INPUT_TEXTURE_MSAA _ 1,2
[12] EXC(3) (3,3) 3,9 D_GHOSTING_CORRECTION, D_INPUT_TEXTURE_MSAA _ 1,2
[13] EXC(3) (3,3) 10,0 D_SUBVIEW_MODE, D_WARP _ 1,2
[14] EXC(3) (3,3) 10,9 D_SUBVIEW_MODE, D_INPUT_TEXTURE_MSAA _ 1,2
ZFRAMES (2)
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loa_s
zframe[0x00000000] _
zframe[0x00000001] 1