SF SUMMARY for vr_warp_pcgl_50_ps.vcs (core)
\shaders-core\vfx\vr_warp_pcgl_50_features.vcs + vs, ps files
-------------------------------------------------------------
Arguments in vr_warp_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_LOADING_SCREEN(-1)                               (0)                                                S_LOADING_SCREEN(0)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


SF params for vr_warp_pcgl_50_ps.vcs
index   name                                     layers    arg3     
[ 0]    S_LOADING_SCREEN                         1         0        


DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_WARP                                   1       0       -1     
[ 1]    D_WARP_UVS_ON_MESH                       1       0       -1     
[ 2]    D_SHOW_REVERSE_WARP_MESH                 1       0       -1     
[ 3]    D_GHOSTING_CORRECTION                    2       0       -1     
[ 4]    D_GHOST_CORRECTION_EDITING               1       0       -1     
[ 5]    D_DEBUG_WARP_UV                          4       0       -1     
[ 6]    D_FXAA                                   1       0       -1     
[ 7]    D_FADE_COLOR                             1       2       -1     
[ 8]    D_SOLID_COLOR                            1       0       -1     
[ 9]    D_INPUT_TEXTURE_MSAA                     1       0       -1     
[10]    D_SUBVIEW_MODE                           1       0       -1     
[11]    D_CHECKER_PATTERN                        1       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,3)          1,0             D_WARP_UVS_ON_MESH, D_WARP                                            _         1,2     
[ 1]   INC(2)    (3,3)          2,1             D_SHOW_REVERSE_WARP_MESH, D_WARP_UVS_ON_MESH                          _         1,2     
[ 2]   EXC(3)    (3,3)          3,0             D_GHOSTING_CORRECTION, D_WARP                                         _         1,2     
[ 3]   INC(2)    (3,3)          5,0             D_DEBUG_WARP_UV, D_WARP                                               _         1,2     
[ 4]   EXC(3)    (3,3)          6,0             D_FXAA, D_WARP                                                        _         1,2     
[ 5]   EXC(3)    (3,3)          8,0             D_SOLID_COLOR, D_WARP                                                 _         1,2     
[ 6]   EXC(3)    (3,3)          8,7             D_SOLID_COLOR, D_FADE_COLOR                                           _         1,2     
[ 7]   EXC(3)    (3,3)          8,6             D_SOLID_COLOR, D_FXAA                                                 _         1,2     
[ 8]   EXC(3)    (3,3)          8,3             D_SOLID_COLOR, D_GHOSTING_CORRECTION                                  _         1,2     
[ 9]   EXC(3)    (3,3)          9,6             D_INPUT_TEXTURE_MSAA, D_FXAA                                          _         1,2     
[10]   EXC(3)    (3,3)          0,9             D_WARP, D_INPUT_TEXTURE_MSAA                                          _         1,2     
[11]   EXC(3)    (3,3)          2,9             D_SHOW_REVERSE_WARP_MESH, D_INPUT_TEXTURE_MSAA                        _         1,2     
[12]   EXC(3)    (3,3)          3,9             D_GHOSTING_CORRECTION, D_INPUT_TEXTURE_MSAA                           _         1,2     
[13]   EXC(3)    (3,3)          10,0            D_SUBVIEW_MODE, D_WARP                                                _         1,2     
[14]   EXC(3)    (3,3)          10,9            D_SUBVIEW_MODE, D_INPUT_TEXTURE_MSAA                                  _         1,2     


ZFRAMES (2)
-----------
                    loa_s
zframe[0x00000000]      _
zframe[0x00000001]      1