SF SUMMARY for crystal_pcgl_30_vs.vcs (dota)
\shaders\vfx\crystal_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------
Arguments in crystal_pcgl_30_features.vcs header (4)
Default        
Depth          S_MODE_DEPTH
ToolsVis       S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_SHADER_QUALITY(-1)                              
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(0)                                    S_NORMAL_MAP(0)                                   
F_SPECULAR_CUBE_MAP(-1)                            (1)                                                S_SPECULAR_CUBE_MAP(1)                            
F_SEPARATE_INTERIOR_CUBE_MAP(-1)                   (2)                                                S_SEPARATE_INTERIOR_CUBE_MAP(2)                   
F_TINT_MASK(-1)                                    (3)                                                S_TINT_MASK(3)                                    
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 8  (11111000)                       
                                                   VSARGS = 4                                         PSARGS = 9                                        


SF params for crystal_pcgl_30_vs.vcs
index   name                                     layers    arg3     
[ 0]    S_TRANSFORM_CONSTANT_BUFFER              1         7        
[ 1]    S_TOOLS_ENABLED                          0         1        
[ 2]    S_MODE_DEPTH                             1         0        
[ 3]    S_NORMAL_MAP                             1         0        

Compatibility rules
[ 0]   EXC(3)    2,3             S_MODE_DEPTH, S_NORMAL_MAP                                            _       1,2     

DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_BLEND_WEIGHT_COUNT                     4       0       -1     
[ 1]    D_COMPRESSED_NORMALS_AND_TANGENTS        1       0       -1     
[ 2]    D_SFM_LIGHTING                           0       0       -1     
[ 3]    D_NORMAL_MAP                             1       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,2)          2,1             D_SFM_LIGHTING, S_TOOLS_ENABLED                                       _         1,2     
[ 1]   INC(2)    (3,2)          3,3             D_NORMAL_MAP, S_NORMAL_MAP                                            _         1,2     


ZFRAMES (6)
-----------
                      tcb too_e m_dep nor_m
zframe[0x00000000]      _     _     _     _
zframe[0x00000001]      1     _     _     _
zframe[0x00000002]      _     _     1     _
zframe[0x00000003]      1     _     1     _
zframe[0x00000004]      _     _     _     1
zframe[0x00000005]      1     _     _     1