SF SUMMARY for crystal_pcgl_40_vs.vcs (dota)
\shaders\vfx\crystal_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------
Arguments in crystal_pcgl_40_features.vcs header (4)
Default
Depth S_MODE_DEPTH
ToolsVis S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
S_TOOLS_ENABLED(-1) S_TOOLS_ENABLED(-1)
S_MODE_DEPTH(-1) S_MODE_DEPTH(-1)
S_MODE_TOOLS_VIS(-1)
S_MODE_TOOLS_WIREFRAME(-1)
S_SHADER_QUALITY(-1)
F_NORMAL_MAP(-1) S_NORMAL_MAP(0) S_NORMAL_MAP(0)
F_SPECULAR_CUBE_MAP(-1) (1) S_SPECULAR_CUBE_MAP(1)
F_SEPARATE_INTERIOR_CUBE_MAP(-1) (2) S_SEPARATE_INTERIOR_CUBE_MAP(2)
F_TINT_MASK(-1) (3) S_TINT_MASK(3)
MaxZ-digits = 3 (101) MaxZ-digits = 8 (11111000)
VSARGS = 4 PSARGS = 9
SF params for crystal_pcgl_40_vs.vcs
index name layers arg3
[ 0] S_TRANSFORM_CONSTANT_BUFFER 1 7
[ 1] S_TOOLS_ENABLED 0 1
[ 2] S_MODE_DEPTH 1 0
[ 3] S_NORMAL_MAP 1 0
Compatibility rules
[ 0] EXC(3) 2,3 S_MODE_DEPTH, S_NORMAL_MAP _ 1,2
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_BLEND_WEIGHT_COUNT 4 0 -1
[ 1] D_COMPRESSED_NORMALS_AND_TANGENTS 1 0 -1
[ 2] D_SFM_LIGHTING 0 0 -1
[ 3] D_NORMAL_MAP 1 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,2) 2,1 D_SFM_LIGHTING, S_TOOLS_ENABLED _ 1,2
[ 1] INC(2) (3,2) 3,3 D_NORMAL_MAP, S_NORMAL_MAP _ 1,2
ZFRAMES (6)
-----------
tcb too_e m_dep nor_m
zframe[0x00000000] _ _ _ _
zframe[0x00000001] 1 _ _ _
zframe[0x00000002] _ _ 1 _
zframe[0x00000003] 1 _ 1 _
zframe[0x00000004] _ _ _ 1
zframe[0x00000005] 1 _ _ 1