SF SUMMARY for deferred_global_light_pcgl_40_ps.vcs (dota)
\shaders\vfx\deferred_global_light_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------------
Arguments in deferred_global_light_pcgl_40_features.vcs header (2)
Default  
ToolsVis S_MODE_TOOLS_VIS

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_VIS(-1)                              
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 3                                        


SF params for deferred_global_light_pcgl_40_ps.vcs
index   name                                     layers    arg3     
[ 0]    S_TOOLS_ENABLED                          0         1        
[ 1]    S_MODE_TOOLS_VIS                         1         0        
[ 2]    S_SHADER_QUALITY                         1         2        

Compatibility rules
[ 0]   EXC(3)    1,0             S_MODE_TOOLS_VIS, S_TOOLS_ENABLED                                     _       1,2     

DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_SFM_LIGHTING                           0       0       -1     
[ 1]    D_SPECULAR_GBUFFER_DISABLED              1       0       -1     
[ 2]    D_GLOBAL_LIGHT_SHADOWS                   1       0       -1     
[ 3]    D_SSAO                                   1       0       -1     
[ 4]    D_SUBRECT_RENDER                         1       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,2)          0,0             D_SFM_LIGHTING, S_TOOLS_ENABLED                                       _         1,2     
[ 1]   EXC(3)    (2,3)          1,0             S_MODE_TOOLS_VIS, D_SFM_LIGHTING                                      _         1,2     
[ 2]   EXC(3)    (3,3)          0,4             D_SFM_LIGHTING, D_SUBRECT_RENDER                                      _         1,2     


ZFRAMES (4)
-----------
                    too_e  m_tv sha_q
zframe[0x00000000]      _     _     _
zframe[0x00000001]      _     1     _
zframe[0x00000002]      _     _     1
zframe[0x00000003]      _     1     1