SF SUMMARY for deferred_local_light_pcgl_40_ps.vcs (dota)
\shaders\vfx\deferred_local_light_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------------
Arguments in deferred_local_light_pcgl_40_features.vcs header (2)
Default
ToolsVis S_MODE_TOOLS_VIS
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
S_TOOLS_ENABLED(-1)
S_MODE_TOOLS_VIS(-1)
S_SHADER_QUALITY(-1)
MaxZ-digits = 1 (1) MaxZ-digits = 2 (10)
VSARGS = 1 PSARGS = 3
SF params for deferred_local_light_pcgl_40_ps.vcs
index name layers arg3
[ 0] S_TOOLS_ENABLED 0 1
[ 1] S_MODE_TOOLS_VIS 1 0
[ 2] S_SHADER_QUALITY 1 2
Compatibility rules
[ 0] EXC(3) 0 S_TOOLS_ENABLED _ 0,1
[ 1] EXC(3) 1,2 S_MODE_TOOLS_VIS, S_SHADER_QUALITY _ 1,2
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_SFM_LIGHTING 0 0 -1
[ 1] D_SPOT 1 0 -1
[ 2] D_PROJECTION 1 0 -1
[ 3] D_ROTATION 1 0 -1
[ 4] D_ALPHA_FALLOFF 1 0 -1
[ 5] D_DEBUG_AREA 1 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,2) 0,0 D_SFM_LIGHTING, S_TOOLS_ENABLED _ 1,2
[ 1] INC(2) (3,3) 3,2 D_ROTATION, D_PROJECTION _ 1,2
[ 2] INC(2) (3,3) 4,2 D_ALPHA_FALLOFF, D_PROJECTION _ 1,2
[ 3] EXC(3) (3) 0 D_SFM_LIGHTING _ 0,1
ZFRAMES (3)
-----------
too_e m_tv sha_q
zframe[0x00000000] _ _ _
zframe[0x00000001] _ 1 _
zframe[0x00000002] _ _ 1