SF SUMMARY for deferred_post_process_experimental_pcgl_30_ps.vcs (dota)
\shaders\vfx\deferred_post_process_experimental_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------------------------------
Arguments in deferred_post_process_experimental_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
F_STYLE(-1)                                        (0)                                                S_STYLE(0)                                        
F_STYLIZED_FOG(-1)                                 (1)                                                S_STYLIZED_FOG(1)                                 
F_OUTLINES(-1)                                     (2)                                                S_OUTLINES(2)                                     
F_PAPER_FADE_EFFECT(-1)                            (3)                                                S_PAPER_FADE_EFFECT(3)                            
F_SET_MANUAL_FADE_VALUE(-1)                        (4)                                                S_SET_MANUAL_FADE_VALUE(4)                        
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 6  (111111)                         
                                                   VSARGS = 0                                         PSARGS = 7                                        


SF params for deferred_post_process_experimental_pcgl_30_ps.vcs
index   name                                     layers    arg3     
[ 0]    S_TOOLS_ENABLED                          0         1        
[ 1]    S_SHADER_QUALITY                         1         2        
[ 2]    S_STYLE                                  1         0        
[ 3]    S_STYLIZED_FOG                           1         0        
[ 4]    S_OUTLINES                               1         0        
[ 5]    S_PAPER_FADE_EFFECT                      1         0        
[ 6]    S_SET_MANUAL_FADE_VALUE                  1         0        


DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_SFM_LIGHTING                           0       0       -1     
[ 1]    D_CAUSTIC_FOG                            1       0       -1     
[ 2]    D_SPECULAR_GBUFFER_DISABLED              1       0       -1     
[ 3]    D_HEIGHT_FOG                             1       0       -1     
[ 4]    D_FOW                                    1       0       -1     
[ 5]    D_FOW_SS                                 1       0       -1     
[ 6]    D_SUBRECT_RENDER                         1       0       -1     
[ 7]    D_USE_ALTERNATIVE_FOW_CAMERA_POSITION    1       0       -1     
[ 8]    D_GLOBAL_LIGHT_SHADOWS                   1       0       -1     
[ 9]    D_RENDER_ALPHA                           1       0       -1     
[10]    D_RENDER_FORWARD                         1       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,2)          0,0             D_SFM_LIGHTING, S_TOOLS_ENABLED                                       _         1,2     
[ 1]   INC(2)    (3,3)          5,4             D_FOW_SS, D_FOW                                                       1         1,2     
[ 2]   INC(2)    (3,2)          3,1             D_HEIGHT_FOG, S_SHADER_QUALITY                                        1         1,2     
[ 3]   INC(2)    (3,3)          7,4             D_USE_ALTERNATIVE_FOW_CAMERA_POSITION, D_FOW                          _         1,2     
[ 4]   INC(2)    (3,2)          8,1             D_GLOBAL_LIGHT_SHADOWS, S_SHADER_QUALITY                              1         1,2     
[ 5]   INC(2)    (3,3)          9,6             D_RENDER_ALPHA, D_SUBRECT_RENDER                                      _         1,2     


ZFRAMES (64)
------------
                    too_e sha_q  styl sty_f  outl   pfe  smfv
zframe[0x00000000]      _     _     _     _     _     _     _
zframe[0x00000001]      _     1     _     _     _     _     _
zframe[0x00000002]      _     _     1     _     _     _     _
zframe[0x00000003]      _     1     1     _     _     _     _
zframe[0x00000004]      _     _     _     1     _     _     _
zframe[0x00000005]      _     1     _     1     _     _     _
zframe[0x00000006]      _     _     1     1     _     _     _
zframe[0x00000007]      _     1     1     1     _     _     _
zframe[0x00000008]      _     _     _     _     1     _     _
zframe[0x00000009]      _     1     _     _     1     _     _
zframe[0x0000000a]      _     _     1     _     1     _     _
zframe[0x0000000b]      _     1     1     _     1     _     _
zframe[0x0000000c]      _     _     _     1     1     _     _
zframe[0x0000000d]      _     1     _     1     1     _     _
zframe[0x0000000e]      _     _     1     1     1     _     _
zframe[0x0000000f]      _     1     1     1     1     _     _
zframe[0x00000010]      _     _     _     _     _     1     _
zframe[0x00000011]      _     1     _     _     _     1     _
zframe[0x00000012]      _     _     1     _     _     1     _
zframe[0x00000013]      _     1     1     _     _     1     _
zframe[0x00000014]      _     _     _     1     _     1     _
zframe[0x00000015]      _     1     _     1     _     1     _
zframe[0x00000016]      _     _     1     1     _     1     _
zframe[0x00000017]      _     1     1     1     _     1     _
zframe[0x00000018]      _     _     _     _     1     1     _
zframe[0x00000019]      _     1     _     _     1     1     _
zframe[0x0000001a]      _     _     1     _     1     1     _
zframe[0x0000001b]      _     1     1     _     1     1     _
zframe[0x0000001c]      _     _     _     1     1     1     _
zframe[0x0000001d]      _     1     _     1     1     1     _
zframe[0x0000001e]      _     _     1     1     1     1     _
zframe[0x0000001f]      _     1     1     1     1     1     _
zframe[0x00000020]      _     _     _     _     _     _     1
zframe[0x00000021]      _     1     _     _     _     _     1
zframe[0x00000022]      _     _     1     _     _     _     1
zframe[0x00000023]      _     1     1     _     _     _     1
zframe[0x00000024]      _     _     _     1     _     _     1
zframe[0x00000025]      _     1     _     1     _     _     1
zframe[0x00000026]      _     _     1     1     _     _     1
zframe[0x00000027]      _     1     1     1     _     _     1
zframe[0x00000028]      _     _     _     _     1     _     1
zframe[0x00000029]      _     1     _     _     1     _     1
zframe[0x0000002a]      _     _     1     _     1     _     1
zframe[0x0000002b]      _     1     1     _     1     _     1
zframe[0x0000002c]      _     _     _     1     1     _     1
zframe[0x0000002d]      _     1     _     1     1     _     1
zframe[0x0000002e]      _     _     1     1     1     _     1
zframe[0x0000002f]      _     1     1     1     1     _     1
zframe[0x00000030]      _     _     _     _     _     1     1
zframe[0x00000031]      _     1     _     _     _     1     1
zframe[0x00000032]      _     _     1     _     _     1     1
zframe[0x00000033]      _     1     1     _     _     1     1
zframe[0x00000034]      _     _     _     1     _     1     1
zframe[0x00000035]      _     1     _     1     _     1     1
zframe[0x00000036]      _     _     1     1     _     1     1
zframe[0x00000037]      _     1     1     1     _     1     1
zframe[0x00000038]      _     _     _     _     1     1     1
zframe[0x00000039]      _     1     _     _     1     1     1
zframe[0x0000003a]      _     _     1     _     1     1     1
zframe[0x0000003b]      _     1     1     _     1     1     1
zframe[0x0000003c]      _     _     _     1     1     1     1
zframe[0x0000003d]      _     1     _     1     1     1     1
zframe[0x0000003e]      _     _     1     1     1     1     1
zframe[0x0000003f]      _     1     1     1     1     1     1