SF SUMMARY for deferred_post_process_pcgl_30_ps.vcs (dota)
\shaders\vfx\deferred_post_process_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------------
Arguments in deferred_post_process_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_SHADER_QUALITY(-1)                              
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 2                                        


SF params for deferred_post_process_pcgl_30_ps.vcs
index   name                                     layers    arg3     
[ 0]    S_TOOLS_ENABLED                          0         1        
[ 1]    S_SHADER_QUALITY                         1         2        


DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_SFM_LIGHTING                           0       0       -1     
[ 1]    D_CAUSTIC_FOG                            1       0       -1     
[ 2]    D_SPECULAR_GBUFFER_DISABLED              1       0       -1     
[ 3]    D_HEIGHT_FOG                             1       0       -1     
[ 4]    D_FOW                                    1       0       -1     
[ 5]    D_FOW_SS                                 1       0       -1     
[ 6]    D_SUBRECT_RENDER                         1       0       -1     
[ 7]    D_USE_ALTERNATIVE_FOW_CAMERA_POSITION    1       0       -1     
[ 8]    D_GLOBAL_LIGHT_SHADOWS                   1       0       -1     
[ 9]    D_RENDER_ALPHA                           1       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,2)          0,0             D_SFM_LIGHTING, S_TOOLS_ENABLED                                       _         1,2     
[ 1]   INC(2)    (3,3)          5,4             D_FOW_SS, D_FOW                                                       1         1,2     
[ 2]   INC(2)    (3,2)          3,1             D_HEIGHT_FOG, S_SHADER_QUALITY                                        1         1,2     
[ 3]   INC(2)    (3,3)          7,4             D_USE_ALTERNATIVE_FOW_CAMERA_POSITION, D_FOW                          _         1,2     
[ 4]   INC(2)    (3,2)          8,1             D_GLOBAL_LIGHT_SHADOWS, S_SHADER_QUALITY                              1         1,2     
[ 5]   INC(2)    (3,3)          9,6             D_RENDER_ALPHA, D_SUBRECT_RENDER                                      _         1,2     


ZFRAMES (2)
-----------
                    too_e sha_q
zframe[0x00000000]      _     _
zframe[0x00000001]      _     1