SF SUMMARY for deferred_post_process_pcgl_40_ps.vcs (dota)
\shaders\vfx\deferred_post_process_pcgl_40_features.vcs + vs, ps files
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Arguments in deferred_post_process_pcgl_40_features.vcs header (1)
Default
FEATURES-FILE VS_FILE PS-FILE
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S_TOOLS_ENABLED(-1)
S_SHADER_QUALITY(-1)
MaxZ-digits = 0 (0) MaxZ-digits = 1 (1)
VSARGS = 0 PSARGS = 2
SF params for deferred_post_process_pcgl_40_ps.vcs
index name layers arg3
[ 0] S_TOOLS_ENABLED 0 1
[ 1] S_SHADER_QUALITY 1 2
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_SFM_LIGHTING 0 0 -1
[ 1] D_CAUSTIC_FOG 1 0 -1
[ 2] D_SPECULAR_GBUFFER_DISABLED 1 0 -1
[ 3] D_HEIGHT_FOG 1 0 -1
[ 4] D_FOW 1 0 -1
[ 5] D_FOW_SS 1 0 -1
[ 6] D_SUBRECT_RENDER 1 0 -1
[ 7] D_USE_ALTERNATIVE_FOW_CAMERA_POSITION 1 0 -1
[ 8] D_GLOBAL_LIGHT_SHADOWS 1 0 -1
[ 9] D_RENDER_ALPHA 1 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,2) 0,0 D_SFM_LIGHTING, S_TOOLS_ENABLED _ 1,2
[ 1] INC(2) (3,3) 5,4 D_FOW_SS, D_FOW 1 1,2
[ 2] INC(2) (3,2) 3,1 D_HEIGHT_FOG, S_SHADER_QUALITY 1 1,2
[ 3] INC(2) (3,3) 7,4 D_USE_ALTERNATIVE_FOW_CAMERA_POSITION, D_FOW _ 1,2
[ 4] INC(2) (3,2) 8,1 D_GLOBAL_LIGHT_SHADOWS, S_SHADER_QUALITY 1 1,2
[ 5] INC(2) (3,3) 9,6 D_RENDER_ALPHA, D_SUBRECT_RENDER _ 1,2
ZFRAMES (2)
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too_e sha_q
zframe[0x00000000] _ _
zframe[0x00000001] _ 1