SF SUMMARY for grasstile_pcgl_30_ps.vcs (dota)
\shaders\vfx\grasstile_pcgl_30_features.vcs + vs, ps files
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Arguments in grasstile_pcgl_30_features.vcs header (2)
DotaDeferred
DotaForward S_MODE_FORWARD
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
S_TOOLS_ENABLED(-1) S_TOOLS_ENABLED(-1)
S_MODE_FORWARD(-1) S_MODE_FORWARD(-1)
MaxZ-digits = 2 (11) MaxZ-digits = 1 (1)
VSARGS = 3 PSARGS = 2
SF params for grasstile_pcgl_30_ps.vcs
index name layers arg3
[ 0] S_TOOLS_ENABLED 0 1
[ 1] S_MODE_FORWARD 1 0
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_ALPHA_TEST 1 0 -1
[ 1] D_SFM_LIGHTING 0 0 -1
[ 2] D_CAUSTIC_FOG 1 0 -1
[ 3] D_VERTEX_LIGHTING 0 0 -1
[ 4] D_GLOBAL_LIGHT_SHADOWS 1 0 -1
[ 5] D_FOW 1 0 -1
[ 6] D_FOW_SS 1 0 -1
[ 7] D_FORCE_FOG_IN_FORWARD 1 0 -1
[ 8] D_SPECULAR_GBUFFER_DISABLED 1 0 -1
[ 9] D_HEIGHT_FOG 1 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,2) 1,0 D_SFM_LIGHTING, S_TOOLS_ENABLED _ 1,2
[ 1] EXC(3) (3,3) 4,3 D_GLOBAL_LIGHT_SHADOWS, D_VERTEX_LIGHTING _ 1,2
[ 2] INC(2) (3,2) 3,1 D_VERTEX_LIGHTING, S_MODE_FORWARD _ 1,2
[ 3] EXC(3) (3,3) 5,3 D_FOW, D_VERTEX_LIGHTING _ 1,2
[ 4] INC(2) (3,3) 6,5 D_FOW_SS, D_FOW _ 1,2
[ 5] EXC(3) (3,3) 6,3 D_FOW_SS, D_VERTEX_LIGHTING _ 1,2
[ 6] EXC(3) (3,3) 7,3 D_FORCE_FOG_IN_FORWARD, D_VERTEX_LIGHTING _ 1,2
[ 7] INC(2) (3,2) 7,1 D_FORCE_FOG_IN_FORWARD, S_MODE_FORWARD _ 1,2
[ 8] EXC(3) (2,3) 1,8 S_MODE_FORWARD, D_SPECULAR_GBUFFER_DISABLED _ 1,2
[ 9] INC(2) (3,3) 9,7 D_HEIGHT_FOG, D_FORCE_FOG_IN_FORWARD _ 1,2
ZFRAMES (2)
-----------
too_e m_for
zframe[0x00000000] _ _
zframe[0x00000001] _ 1