SF SUMMARY for ice_surface_dota_pcgl_40_ps.vcs (dota)
\shaders\vfx\ice_surface_dota_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------
Arguments in ice_surface_dota_pcgl_40_features.vcs header (4)
DotaForward
Depth S_MODE_DEPTH
ToolsVis S_MODE_TOOLS_VIS
ToolsWireframe S_MODE_TOOLS_WIREFRAME
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
S_MODE_DEPTH(-1) S_MODE_DEPTH(-1)
S_MODE_TOOLS_VIS(-1) S_MODE_TOOLS_VIS(-1)
S_MODE_TOOLS_WIREFRAME(-1) S_MODE_TOOLS_WIREFRAME(-1)
S_TOOLS_ENABLED(-1)
F_MORPH_SUPPORTED(-1) S_MORPH_SUPPORTED(0) (0)
MaxZ-digits = 5 (11001) MaxZ-digits = 3 (100)
VSARGS = 5 PSARGS = 4
SF params for ice_surface_dota_pcgl_40_ps.vcs
index name layers arg3
[ 0] S_TOOLS_ENABLED 0 1
[ 1] S_MODE_DEPTH 1 0
[ 2] S_MODE_TOOLS_VIS 1 0
[ 3] S_MODE_TOOLS_WIREFRAME 1 0
Compatibility rules
[ 0] EXC(3) 1,2,3 S_MODE_DEPTH, S_MODE_TOOLS_VIS, S_MODE_TOOLS_WIREFRAME _ 1,3
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_SFM_LIGHTING 0 0 -1
[ 1] D_GLOBAL_LIGHT_SHADOWS 1 0 -1
[ 2] D_FOW 1 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,2) 0,0 D_SFM_LIGHTING, S_TOOLS_ENABLED _ 1,2
[ 1] INC(2) (3,2,2,2) 1,1,2,3 D_GLOBAL_LIGHT_SHADOWS, S_MODE_DEPTH, S_MODE_TOOLS_VIS 0,0,0 3,4
S_MODE_TOOLS_WIREFRAME
ZFRAMES (4)
-----------
too_e m_dep m_tv m_tw
zframe[0x00000000] _ _ _ _
zframe[0x00000001] _ 1 _ _
zframe[0x00000002] _ _ 1 _
zframe[0x00000004] _ _ _ 1