SF SUMMARY for projected_dota_pcgl_40_vs.vcs (dota)
\shaders\vfx\projected_dota_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------
Arguments in projected_dota_pcgl_40_features.vcs header (2)
Default
ToolsVis S_MODE_TOOLS_VIS
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
S_TOOLS_ENABLED(-1)
S_MODE_TOOLS_VIS(-1)
F_SLOPED(-1) (0) S_SLOPED(0)
F_FALLOFF(-1) (1) S_FALLOFF(1)
F_MOD_2X(-1) (2) S_MOD_2X(2)
F_ADDITIVE_BLENDING(-1) (3) S_ADDITIVE_BLENDING(3)
F_USE_SHEETS(-1) S_USE_SHEETS(4) S_USE_SHEETS(4)
F_NORMAL_MAP(-1) (5) S_NORMAL_MAP(5)
F_DETAIL(-1) (6) S_DETAIL(6)
F_USE_COLOR_TEXTURE_ALPHA_CHANNEL(-1) S_USE_COLOR_TEXTURE_ALPHA_CHANNEL(7) S_USE_COLOR_TEXTURE_ALPHA_CHANNEL(7)
F_FOG(-1) (8) S_FOG(8)
F_TINT_BY_FOW(-1) (9) S_TINT_BY_FOW(9)
F_HEIGHT_FADE(-1) (10) S_HEIGHT_FADE(10)
F_REFRACT(-1) (11) S_REFRACT(11)
F_SPRAY_FEATURES(-1) (12) S_SPRAY_FEATURES(12)
F_HEIGHT_MAP(-1) (13) S_HEIGHT_MAP(13)
F_FLOW_EFFECT(-1) (14) S_FLOW_EFFECT(14)
MaxZ-digits = 3 (101) MaxZ-digits = 18 (101110011111000011)
VSARGS = 3 PSARGS = 17
SF params for projected_dota_pcgl_40_vs.vcs
index name layers arg3
[ 0] S_TRANSFORM_CONSTANT_BUFFER 1 7
[ 1] S_USE_SHEETS 1 0
[ 2] S_USE_COLOR_TEXTURE_ALPHA_CHANNEL 1 0
Compatibility rules
[ 0] EXC(3) 2,1 S_USE_COLOR_TEXTURE_ALPHA_CHANNEL, S_USE_SHEETS _ 1,2
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_BLEND_WEIGHT_COUNT 4 0 -1
D-BLOCK RULES
[ 0] EXC(3) (3) 0 D_BLEND_WEIGHT_COUNT _ 0,1
ZFRAMES (6)
-----------
tcb use_s uctac
zframe[0x00000000] _ _ _
zframe[0x00000001] 1 _ _
zframe[0x00000002] _ 1 _
zframe[0x00000003] 1 1 _
zframe[0x00000004] _ _ 1
zframe[0x00000005] 1 _ 1