SF SUMMARY for refract_pcgl_30_ps.vcs (dota)
\shaders\vfx\refract_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------
Arguments in refract_pcgl_30_features.vcs header (1)
DotaForward
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
F_USE_REFRACTED_ALPHA(-1) (0) S_USE_REFRACTED_ALPHA(0)
F_BLUR(-1) (1) S_BLUR(1)
F_SECONDARY_NORMAL(-1) S_SECONDARY_NORMAL(2) S_SECONDARY_NORMAL(2)
F_VERTEX_COLOR(-1) S_VERTEX_COLOR(3) S_VERTEX_COLOR(3)
F_TINT_TEXTURE(-1) S_TINT_TEXTURE(4) S_TINT_TEXTURE(4)
MaxZ-digits = 4 (1111) MaxZ-digits = 5 (10111)
VSARGS = 4 PSARGS = 5
SF params for refract_pcgl_30_ps.vcs
index name layers arg3
[ 0] S_VERTEX_COLOR 1 0
[ 1] S_SECONDARY_NORMAL 1 0
[ 2] S_TINT_TEXTURE 1 0
[ 3] S_BLUR 1 0
[ 4] S_USE_REFRACTED_ALPHA 1 0
Compatibility rules
[ 0] EXC(3) 3,4 S_BLUR, S_USE_REFRACTED_ALPHA _ 1,2
DYNAMIC PARAMS
index name arg2 arg3 arg4
[empty list]
ZFRAMES (24)
------------
ver_c sec_n tin_t blur ura
zframe[0x00000000] _ _ _ _ _
zframe[0x00000001] 1 _ _ _ _
zframe[0x00000002] _ 1 _ _ _
zframe[0x00000003] 1 1 _ _ _
zframe[0x00000004] _ _ 1 _ _
zframe[0x00000005] 1 _ 1 _ _
zframe[0x00000006] _ 1 1 _ _
zframe[0x00000007] 1 1 1 _ _
zframe[0x00000008] _ _ _ 1 _
zframe[0x00000009] 1 _ _ 1 _
zframe[0x0000000a] _ 1 _ 1 _
zframe[0x0000000b] 1 1 _ 1 _
zframe[0x0000000c] _ _ 1 1 _
zframe[0x0000000d] 1 _ 1 1 _
zframe[0x0000000e] _ 1 1 1 _
zframe[0x0000000f] 1 1 1 1 _
zframe[0x00000010] _ _ _ _ 1
zframe[0x00000011] 1 _ _ _ 1
zframe[0x00000012] _ 1 _ _ 1
zframe[0x00000013] 1 1 _ _ 1
zframe[0x00000014] _ _ 1 _ 1
zframe[0x00000015] 1 _ 1 _ 1
zframe[0x00000016] _ 1 1 _ 1
zframe[0x00000017] 1 1 1 _ 1