SF SUMMARY for visualize_physics_pcgl_40_ps.vcs (dota)
\shaders\vfx\visualize_physics_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------
Arguments in visualize_physics_pcgl_40_features.vcs header (7)
Default         
DotaDeferred    S_MODE_DEFERRED
DotaForward     S_MODE_FORWARD
ToolsUtil       
Depth           S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH
ToolsWireframe  S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_DEFERRED(-1)                               
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_PROJ_DEPTH(-1)                             
                                                                                                      S_SHADER_QUALITY(-1)                              
F_VERTEX_COLORS(-1)                                S_VERTEX_COLORS(0)                                 (0)                                               
F_DISABLE_DEPTHTEST(-1)                            (1)                                                S_DISABLE_DEPTHTEST(1)                            
F_TRIANGLE_EDGES(-1)                               (2)                                                S_TRIANGLE_EDGES(2)                               
F_WIREFRAME(-1)                                    (3)                                                S_WIREFRAME(3)                                    
F_TRANSLUCENT(-1)                                  (4)                                                (4)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 9  (111000010)                      
                                                   VSARGS = 2                                         PSARGS = 10                                       


SF params for visualize_physics_pcgl_40_ps.vcs
index   name                                     layers    arg3     
[ 0]    S_TOOLS_ENABLED                          0         1        
[ 1]    S_MODE_FORWARD                           1         0        
[ 2]    S_MODE_DEFERRED                          1         0        
[ 3]    S_MODE_TOOLS_WIREFRAME                   1         0        
[ 4]    S_MODE_DEPTH                             1         0        
[ 5]    S_MODE_PROJ_DEPTH                        1         0        
[ 6]    S_WIREFRAME                              1         0        
[ 7]    S_TRIANGLE_EDGES                         1         0        
[ 8]    S_DISABLE_DEPTHTEST                      1         0        
[ 9]    S_SHADER_QUALITY                         1         2        

Compatibility rules
[ 0]   EXC(3)    1,2,3,4,5       S_MODE_FORWARD, S_MODE_DEFERRED, S_MODE_TOOLS_WIREFRAME               _       1,5     
                                 S_MODE_DEPTH, S_MODE_PROJ_DEPTH                                       
[ 1]   INC(2)    9,2             S_SHADER_QUALITY, S_MODE_DEFERRED                                     _       1,2     
[ 2]   EXC(3)    0               S_TOOLS_ENABLED                                                       _       0,1     
[ 3]   EXC(3)    7,6             S_TRIANGLE_EDGES, S_WIREFRAME                                         _       1,2     

DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_SFM_LIGHTING                           0       0       -1     
[ 1]    D_SPECULAR_GBUFFER_DISABLED              1       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,2)          0,0             D_SFM_LIGHTING, S_TOOLS_ENABLED                                       _         1,2     
[ 1]   EXC(3)    (2,2,2,3)      4,5,3,1         S_MODE_DEPTH, S_MODE_PROJ_DEPTH, S_MODE_TOOLS_WIREFRAME               _         1,4     
                                                D_SPECULAR_GBUFFER_DISABLED                                           
[ 2]   INC(2)    (3,2)          1,9             D_SPECULAR_GBUFFER_DISABLED, S_SHADER_QUALITY                         1         1,2     
[ 3]   EXC(3)    (3)            0               D_SFM_LIGHTING                                                        _         0,1     


ZFRAMES (42)
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                    too_e m_for m_def  m_tw m_dep  m_pd  wire tri_e dis_d sha_q
zframe[0x00000000]      _     _     _     _     _     _     _     _     _     _
zframe[0x00000001]      _     1     _     _     _     _     _     _     _     _
zframe[0x00000002]      _     _     1     _     _     _     _     _     _     _
zframe[0x00000004]      _     _     _     1     _     _     _     _     _     _
zframe[0x00000008]      _     _     _     _     1     _     _     _     _     _
zframe[0x00000010]      _     _     _     _     _     1     _     _     _     _
zframe[0x00000020]      _     _     _     _     _     _     1     _     _     _
zframe[0x00000021]      _     1     _     _     _     _     1     _     _     _
zframe[0x00000022]      _     _     1     _     _     _     1     _     _     _
zframe[0x00000024]      _     _     _     1     _     _     1     _     _     _
zframe[0x00000028]      _     _     _     _     1     _     1     _     _     _
zframe[0x00000030]      _     _     _     _     _     1     1     _     _     _
zframe[0x00000040]      _     _     _     _     _     _     _     1     _     _
zframe[0x00000041]      _     1     _     _     _     _     _     1     _     _
zframe[0x00000042]      _     _     1     _     _     _     _     1     _     _
zframe[0x00000044]      _     _     _     1     _     _     _     1     _     _
zframe[0x00000048]      _     _     _     _     1     _     _     1     _     _
zframe[0x00000050]      _     _     _     _     _     1     _     1     _     _
zframe[0x00000080]      _     _     _     _     _     _     _     _     1     _
zframe[0x00000081]      _     1     _     _     _     _     _     _     1     _
zframe[0x00000082]      _     _     1     _     _     _     _     _     1     _
zframe[0x00000084]      _     _     _     1     _     _     _     _     1     _
zframe[0x00000088]      _     _     _     _     1     _     _     _     1     _
zframe[0x00000090]      _     _     _     _     _     1     _     _     1     _
zframe[0x000000a0]      _     _     _     _     _     _     1     _     1     _
zframe[0x000000a1]      _     1     _     _     _     _     1     _     1     _
zframe[0x000000a2]      _     _     1     _     _     _     1     _     1     _
zframe[0x000000a4]      _     _     _     1     _     _     1     _     1     _
zframe[0x000000a8]      _     _     _     _     1     _     1     _     1     _
zframe[0x000000b0]      _     _     _     _     _     1     1     _     1     _
zframe[0x000000c0]      _     _     _     _     _     _     _     1     1     _
zframe[0x000000c1]      _     1     _     _     _     _     _     1     1     _
zframe[0x000000c2]      _     _     1     _     _     _     _     1     1     _
zframe[0x000000c4]      _     _     _     1     _     _     _     1     1     _
zframe[0x000000c8]      _     _     _     _     1     _     _     1     1     _
zframe[0x000000d0]      _     _     _     _     _     1     _     1     1     _
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zframe[0x000001a2]      _     _     1     _     _     _     1     _     1     1
zframe[0x000001c2]      _     _     1     _     _     _     _     1     1     1