SF SUMMARY for water_dota_pcgl_30_vs.vcs (dota)
\shaders\vfx\water_dota_pcgl_30_features.vcs + vs, ps files
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Arguments in water_dota_pcgl_30_features.vcs header (4)
DotaDeferred
DotaForward S_MODE_FORWARD
Depth S_MODE_DEPTH
ToolsWireframe S_MODE_TOOLS_WIREFRAME
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
S_TOOLS_ENABLED(-1) S_TOOLS_ENABLED(-1)
S_MODE_FORWARD(-1)
S_MODE_DEPTH(-1)
S_MODE_TOOLS_WIREFRAME(-1)
F_RENDER_BACKFACES(-1) (0) S_RENDER_BACKFACES(0)
F_FRESNEL(-1) (1) S_FRESNEL(1)
F_USE_FOG_COLOR(-1) (2) S_USE_FOG_COLOR(2)
F_FLOW_NORMALS(-1) (3) S_FLOW_NORMALS(3)
F_FLOW_COLOR(-1) (4) S_FLOW_COLOR(4)
F_FLOW_DEBUG(-1) (5) S_FLOW_DEBUG(5)
F_FORCE_CHEAP_WATER(-1) (6) S_FORCE_CHEAP_WATER(6)
F_FORCE_NULL_WATER(-1) (7) S_FORCE_NULL_WATER(7)
MaxZ-digits = 1 (1) MaxZ-digits = 12 (100011111001)
VSARGS = 2 PSARGS = 12
SF params for water_dota_pcgl_30_vs.vcs
index name layers arg3
[ 0] S_TRANSFORM_CONSTANT_BUFFER 1 7
[ 1] S_TOOLS_ENABLED 0 1
Compatibility rules
[ 0] EXC(3) 1 S_TOOLS_ENABLED _ 0,1
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_BLEND_WEIGHT_COUNT 4 0 -1
[ 1] D_COMPRESSED_NORMALS_AND_TANGENTS 1 0 -1
[ 2] D_SFM_LIGHTING 0 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,2) 2,1 D_SFM_LIGHTING, S_TOOLS_ENABLED _ 1,2
[ 1] EXC(3) (3) 0 D_BLEND_WEIGHT_COUNT _ 0,1
[ 2] EXC(3) (3) 2 D_SFM_LIGHTING _ 0,1
ZFRAMES (2)
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tcb too_e
zframe[0x00000000] _ _
zframe[0x00000001] 1 _