SF SUMMARY for water_dota_pcgl_40_vs.vcs (dota)
\shaders\vfx\water_dota_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------
Arguments in water_dota_pcgl_40_features.vcs header (4)
DotaDeferred   
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
F_RENDER_BACKFACES(-1)                             (0)                                                S_RENDER_BACKFACES(0)                             
F_FRESNEL(-1)                                      (1)                                                S_FRESNEL(1)                                      
F_USE_FOG_COLOR(-1)                                (2)                                                S_USE_FOG_COLOR(2)                                
F_FLOW_NORMALS(-1)                                 (3)                                                S_FLOW_NORMALS(3)                                 
F_FLOW_COLOR(-1)                                   (4)                                                S_FLOW_COLOR(4)                                   
F_FLOW_DEBUG(-1)                                   (5)                                                S_FLOW_DEBUG(5)                                   
F_FORCE_CHEAP_WATER(-1)                            (6)                                                S_FORCE_CHEAP_WATER(6)                            
F_FORCE_NULL_WATER(-1)                             (7)                                                S_FORCE_NULL_WATER(7)                             
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 12  (100011111001)                  
                                                   VSARGS = 2                                         PSARGS = 12                                       


SF params for water_dota_pcgl_40_vs.vcs
index   name                                     layers    arg3     
[ 0]    S_TRANSFORM_CONSTANT_BUFFER              1         7        
[ 1]    S_TOOLS_ENABLED                          0         1        

Compatibility rules
[ 0]   EXC(3)    1               S_TOOLS_ENABLED                                                       _       0,1     

DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_BLEND_WEIGHT_COUNT                     4       0       -1     
[ 1]    D_COMPRESSED_NORMALS_AND_TANGENTS        1       0       -1     
[ 2]    D_SFM_LIGHTING                           0       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,2)          2,1             D_SFM_LIGHTING, S_TOOLS_ENABLED                                       _         1,2     
[ 1]   EXC(3)    (3)            0               D_BLEND_WEIGHT_COUNT                                                  _         0,1     
[ 2]   EXC(3)    (3)            2               D_SFM_LIGHTING                                                        _         0,1     


ZFRAMES (2)
-----------
                      tcb too_e
zframe[0x00000000]      _     _
zframe[0x00000001]      1     _