\shaders\vfx\spritecard_pcgl_30_features.vcs
\shaders\vfx\spritecard_pcgl_30_features.vcs + vs, ps files
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Arguments in spritecard_pcgl_30_features.vcs header (2)
DotaForward
ToolsWireframe S_MODE_TOOLS_WIREFRAME
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TOOLS_ENABLED(-1) S_TOOLS_ENABLED(-1)
S_MODE_TOOLS_WIREFRAME(-1)
S_SHADER_QUALITY(-1)
F_REVERSE_DEPTH(-1) (0) S_REVERSE_DEPTH(0)
F_DISABLE_DEPTHTEST(-1) (1) (1)
F_MOD2X(-1) (2) S_MOD2X(2)
F_LIGHTEN_MODE(-1) (3) (3)
F_PARTICLE_ORIENTATION(-1) S_PARTICLE_ORIENTATION(4) (4)
F_DRAW_AS_TRAIL(-1) S_DRAW_AS_TRAIL(5) S_DRAW_AS_TRAIL(5)
F_ADDRESS_V_CLAMP(-1) S_ADDRESS_V_CLAMP(6) (6)
F_PER_PIXEL_LIGHTING(-1) (7) (7)
F_TINT_BY_FOW(-1) S_TINT_BY_FOW(8) (8)
F_GLOBAL_LIGHT(-1) S_GLOBAL_LIGHT(9) (9)
F_FOG_PARTICLES(-1) S_FOG_PARTICLES(10) S_FOG_PARTICLES(10)
F_REFRACT(-1) (11) S_REFRACT(11)
F_REFRACT_BLUR(-1) (12) S_REFRACT_BLUR(12)
F_NUM_SEQUENCES_PER_PARTICLE(-1) S_NUM_SEQUENCES_PER_PARTICLE(13) S_NUM_SEQUENCES_PER_PARTICLE(13)
F_SELF_ILLUM_OVER_1(-1) (14) S_SELF_ILLUM_OVER_1(14)
F_VR(-1) S_VR(15) (15)
F_NORMAL_MAP(-1) S_NORMAL_MAP(16) S_NORMAL_MAP(16)
F_ENABLE_DESCRIPTOR_SET(-1) S_ENABLE_DESCRIPTOR_SET(17) S_ENABLE_DESCRIPTOR_SET(17)
F_HSV_SHIFT(-1) (18) S_HSV_SHIFT(18)
F_TEXTURE_LAYERS(-1) S_TEXTURE_LAYERS(19) S_TEXTURE_LAYERS(19)
F_ANIMATE_IN_FPS(-1) S_ANIMATE_IN_FPS(20) (20)
F_MAXLUMINANCE_BLENDING(-1) (21) S_MAXLUMINANCE_BLENDING(21)
F_REFRACT_SOLID(-1) (22) S_REFRACT_SOLID(22)
F_BLENDFRAMES_SEQ0(-1) (23) S_BLENDFRAMES_SEQ0(23)
F_SATURATE_COLOR_PRE_ALPHA_BLEND(-1) (24) S_SATURATE_COLOR_PRE_ALPHA_BLEND(24)
MaxZ-digits = 12 (110001111111) MaxZ-digits = 19 (1001100110111111100)
VSARGS = 13 PSARGS = 19
SF params for spritecard_pcgl_30_ps.vcs
index name layers arg3
[ 0] S_MODE_TOOLS_WIREFRAME 1 0
[ 1] S_MOD2X 1 0
[ 2] S_REVERSE_DEPTH 1 0
[ 3] S_SHADER_QUALITY 1 2
[ 4] S_TOOLS_ENABLED 1 1
[ 5] S_NUM_SEQUENCES_PER_PARTICLE 1 0
[ 6] S_REFRACT 1 0
[ 7] S_REFRACT_BLUR 1 0
[ 8] S_SELF_ILLUM_OVER_1 1 0
[ 9] S_FOG_PARTICLES 1 0
[10] S_NORMAL_MAP 0 0
[11] S_ENABLE_DESCRIPTOR_SET 0 0
[12] S_HSV_SHIFT 1 0
[13] S_DRAW_AS_TRAIL 1 0
[14] S_TEXTURE_LAYERS 4 0
[15] S_MAXLUMINANCE_BLENDING 1 0
[16] S_REFRACT_SOLID 1 0
[17] S_BLENDFRAMES_SEQ0 1 0
[18] S_SATURATE_COLOR_PRE_ALPHA_BLEND 1 0
Compatibility rules
[ 0] EXC(3) 0,1 S_MODE_TOOLS_WIREFRAME, S_MOD2X _ 1,2
[ 1] EXC(3) 0,5 S_MODE_TOOLS_WIREFRAME, S_NUM_SEQUENCES_PER_PARTICLE _ 1,2
[ 2] INC(2) 7,6 S_REFRACT_BLUR, S_REFRACT _ 1,2
[ 3] EXC(3) 0,6 S_MODE_TOOLS_WIREFRAME, S_REFRACT _ 1,2
[ 4] EXC(3) 0,7 S_MODE_TOOLS_WIREFRAME, S_REFRACT_BLUR _ 1,2
[ 5] EXC(3) 0,8 S_MODE_TOOLS_WIREFRAME, S_SELF_ILLUM_OVER_1 _ 1,2
[ 6] EXC(3) 1,9 S_MOD2X, S_FOG_PARTICLES _ 1,2
[ 7] EXC(3) 6,9 S_REFRACT, S_FOG_PARTICLES _ 1,2
[ 8] INC(2) 9,3 S_FOG_PARTICLES, S_SHADER_QUALITY 1 1,2
[ 9] EXC(3) 0,9 S_MODE_TOOLS_WIREFRAME, S_FOG_PARTICLES _ 1,2
[10] EXC(3) 0,10 S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP _ 1,2
[11] EXC(3) 0,14 S_MODE_TOOLS_WIREFRAME, S_TEXTURE_LAYERS _ 1,2
[12] EXC(3) 0,15 S_MODE_TOOLS_WIREFRAME, S_MAXLUMINANCE_BLENDING _ 1,2
[13] INC(2) 16,6 S_REFRACT_SOLID, S_REFRACT _ 1,2
[14] EXC(3) 0,16 S_MODE_TOOLS_WIREFRAME, S_REFRACT_SOLID _ 1,2
[15] EXC(3) 0,17 S_MODE_TOOLS_WIREFRAME, S_BLENDFRAMES_SEQ0 _ 1,2
[16] EXC(3) 1,18 S_MOD2X, S_SATURATE_COLOR_PRE_ALPHA_BLEND _ 1,2
[17] EXC(3) 0,18 S_MODE_TOOLS_WIREFRAME, S_SATURATE_COLOR_PRE_ALPHA_BLEND _ 1,2
[18] EXC(3) 10,16 S_NORMAL_MAP, S_REFRACT_SOLID _ 1,2
[19] EXC(3) 10,13 S_NORMAL_MAP, S_DRAW_AS_TRAIL _ 1,2
[20] EXC(3) 10,6 S_NORMAL_MAP, S_REFRACT _ 1,2
[21] EXC(3) 10,7 S_NORMAL_MAP, S_REFRACT_BLUR _ 1,2
[22] EXC(3) 10,1 S_NORMAL_MAP, S_MOD2X _ 1,2
[23] INC(2) 10,14,14,14 S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS 0,1,2 1,4
[24] INC(2) 6,14,14 S_REFRACT, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS 0,1 1,3
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_DEPTH_FEATHERING 1 0 -1
[ 1] D_FASTPATH 1 0 -1
[ 2] D_DESATURATE 1 0 -1
[ 3] D_GLOBAL_LIGHT_SHADOWS 1 0 -1
[ 4] D_SFM_LIGHTING 0 0 -1
D-BLOCK RULES
[ 0] EXC(3) (2,3) 0,0 S_MODE_TOOLS_WIREFRAME, D_DEPTH_FEATHERING _ 1,2
[ 1] EXC(3) (2,3) 6,1 S_REFRACT, D_FASTPATH _ 1,2
[ 2] INC(2) (3,2) 2,4 D_DESATURATE, S_TOOLS_ENABLED _ 1,2
[ 3] EXC(3) (2,3) 0,2 S_MODE_TOOLS_WIREFRAME, D_DESATURATE _ 1,2
[ 4] INC(2) (3,2) 3,10 D_GLOBAL_LIGHT_SHADOWS, S_NORMAL_MAP _ 1,2
[ 5] EXC(3) (2,3) 15,1 S_MAXLUMINANCE_BLENDING, D_FASTPATH _ 1,2
[ 6] INC(2) (3,2) 4,4 D_SFM_LIGHTING, S_TOOLS_ENABLED _ 1,2