\shaders\vfx\spritecard_pcgl_30_features.vcs
\shaders\vfx\spritecard_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------
Arguments in spritecard_pcgl_30_features.vcs header (2)
DotaForward    
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_SHADER_QUALITY(-1)                              
F_REVERSE_DEPTH(-1)                                (0)                                                S_REVERSE_DEPTH(0)                                
F_DISABLE_DEPTHTEST(-1)                            (1)                                                (1)                                               
F_MOD2X(-1)                                        (2)                                                S_MOD2X(2)                                        
F_LIGHTEN_MODE(-1)                                 (3)                                                (3)                                               
F_PARTICLE_ORIENTATION(-1)                         S_PARTICLE_ORIENTATION(4)                          (4)                                               
F_DRAW_AS_TRAIL(-1)                                S_DRAW_AS_TRAIL(5)                                 S_DRAW_AS_TRAIL(5)                                
F_ADDRESS_V_CLAMP(-1)                              S_ADDRESS_V_CLAMP(6)                               (6)                                               
F_PER_PIXEL_LIGHTING(-1)                           (7)                                                (7)                                               
F_TINT_BY_FOW(-1)                                  S_TINT_BY_FOW(8)                                   (8)                                               
F_GLOBAL_LIGHT(-1)                                 S_GLOBAL_LIGHT(9)                                  (9)                                               
F_FOG_PARTICLES(-1)                                S_FOG_PARTICLES(10)                                S_FOG_PARTICLES(10)                               
F_REFRACT(-1)                                      (11)                                               S_REFRACT(11)                                     
F_REFRACT_BLUR(-1)                                 (12)                                               S_REFRACT_BLUR(12)                                
F_NUM_SEQUENCES_PER_PARTICLE(-1)                   S_NUM_SEQUENCES_PER_PARTICLE(13)                   S_NUM_SEQUENCES_PER_PARTICLE(13)                  
F_SELF_ILLUM_OVER_1(-1)                            (14)                                               S_SELF_ILLUM_OVER_1(14)                           
F_VR(-1)                                           S_VR(15)                                           (15)                                              
F_NORMAL_MAP(-1)                                   S_NORMAL_MAP(16)                                   S_NORMAL_MAP(16)                                  
F_ENABLE_DESCRIPTOR_SET(-1)                        S_ENABLE_DESCRIPTOR_SET(17)                        S_ENABLE_DESCRIPTOR_SET(17)                       
F_HSV_SHIFT(-1)                                    (18)                                               S_HSV_SHIFT(18)                                   
F_TEXTURE_LAYERS(-1)                               S_TEXTURE_LAYERS(19)                               S_TEXTURE_LAYERS(19)                              
F_ANIMATE_IN_FPS(-1)                               S_ANIMATE_IN_FPS(20)                               (20)                                              
F_MAXLUMINANCE_BLENDING(-1)                        (21)                                               S_MAXLUMINANCE_BLENDING(21)                       
F_REFRACT_SOLID(-1)                                (22)                                               S_REFRACT_SOLID(22)                               
F_BLENDFRAMES_SEQ0(-1)                             (23)                                               S_BLENDFRAMES_SEQ0(23)                            
F_SATURATE_COLOR_PRE_ALPHA_BLEND(-1)               (24)                                               S_SATURATE_COLOR_PRE_ALPHA_BLEND(24)              
                                                   MaxZ-digits = 12  (110001111111)                   MaxZ-digits = 19  (1001100110111111100)           
                                                   VSARGS = 13                                        PSARGS = 19                                       


SF params for spritecard_pcgl_30_ps.vcs
index   name                                     layers    arg3     
[ 0]    S_MODE_TOOLS_WIREFRAME                   1         0        
[ 1]    S_MOD2X                                  1         0        
[ 2]    S_REVERSE_DEPTH                          1         0        
[ 3]    S_SHADER_QUALITY                         1         2        
[ 4]    S_TOOLS_ENABLED                          1         1        
[ 5]    S_NUM_SEQUENCES_PER_PARTICLE             1         0        
[ 6]    S_REFRACT                                1         0        
[ 7]    S_REFRACT_BLUR                           1         0        
[ 8]    S_SELF_ILLUM_OVER_1                      1         0        
[ 9]    S_FOG_PARTICLES                          1         0        
[10]    S_NORMAL_MAP                             0         0        
[11]    S_ENABLE_DESCRIPTOR_SET                  0         0        
[12]    S_HSV_SHIFT                              1         0        
[13]    S_DRAW_AS_TRAIL                          1         0        
[14]    S_TEXTURE_LAYERS                         4         0        
[15]    S_MAXLUMINANCE_BLENDING                  1         0        
[16]    S_REFRACT_SOLID                          1         0        
[17]    S_BLENDFRAMES_SEQ0                       1         0        
[18]    S_SATURATE_COLOR_PRE_ALPHA_BLEND         1         0        

Compatibility rules
[ 0]   EXC(3)    0,1             S_MODE_TOOLS_WIREFRAME, S_MOD2X                                       _       1,2     
[ 1]   EXC(3)    0,5             S_MODE_TOOLS_WIREFRAME, S_NUM_SEQUENCES_PER_PARTICLE                  _       1,2     
[ 2]   INC(2)    7,6             S_REFRACT_BLUR, S_REFRACT                                             _       1,2     
[ 3]   EXC(3)    0,6             S_MODE_TOOLS_WIREFRAME, S_REFRACT                                     _       1,2     
[ 4]   EXC(3)    0,7             S_MODE_TOOLS_WIREFRAME, S_REFRACT_BLUR                                _       1,2     
[ 5]   EXC(3)    0,8             S_MODE_TOOLS_WIREFRAME, S_SELF_ILLUM_OVER_1                           _       1,2     
[ 6]   EXC(3)    1,9             S_MOD2X, S_FOG_PARTICLES                                              _       1,2     
[ 7]   EXC(3)    6,9             S_REFRACT, S_FOG_PARTICLES                                            _       1,2     
[ 8]   INC(2)    9,3             S_FOG_PARTICLES, S_SHADER_QUALITY                                     1       1,2     
[ 9]   EXC(3)    0,9             S_MODE_TOOLS_WIREFRAME, S_FOG_PARTICLES                               _       1,2     
[10]   EXC(3)    0,10            S_MODE_TOOLS_WIREFRAME, S_NORMAL_MAP                                  _       1,2     
[11]   EXC(3)    0,14            S_MODE_TOOLS_WIREFRAME, S_TEXTURE_LAYERS                              _       1,2     
[12]   EXC(3)    0,15            S_MODE_TOOLS_WIREFRAME, S_MAXLUMINANCE_BLENDING                       _       1,2     
[13]   INC(2)    16,6            S_REFRACT_SOLID, S_REFRACT                                            _       1,2     
[14]   EXC(3)    0,16            S_MODE_TOOLS_WIREFRAME, S_REFRACT_SOLID                               _       1,2     
[15]   EXC(3)    0,17            S_MODE_TOOLS_WIREFRAME, S_BLENDFRAMES_SEQ0                            _       1,2     
[16]   EXC(3)    1,18            S_MOD2X, S_SATURATE_COLOR_PRE_ALPHA_BLEND                             _       1,2     
[17]   EXC(3)    0,18            S_MODE_TOOLS_WIREFRAME, S_SATURATE_COLOR_PRE_ALPHA_BLEND              _       1,2     
[18]   EXC(3)    10,16           S_NORMAL_MAP, S_REFRACT_SOLID                                         _       1,2     
[19]   EXC(3)    10,13           S_NORMAL_MAP, S_DRAW_AS_TRAIL                                         _       1,2     
[20]   EXC(3)    10,6            S_NORMAL_MAP, S_REFRACT                                               _       1,2     
[21]   EXC(3)    10,7            S_NORMAL_MAP, S_REFRACT_BLUR                                          _       1,2     
[22]   EXC(3)    10,1            S_NORMAL_MAP, S_MOD2X                                                 _       1,2     
[23]   INC(2)    10,14,14,14     S_NORMAL_MAP, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS    0,1,2   1,4     
[24]   INC(2)    6,14,14         S_REFRACT, S_TEXTURE_LAYERS, S_TEXTURE_LAYERS                         0,1     1,3     

DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_DEPTH_FEATHERING                       1       0       -1     
[ 1]    D_FASTPATH                               1       0       -1     
[ 2]    D_DESATURATE                             1       0       -1     
[ 3]    D_GLOBAL_LIGHT_SHADOWS                   1       0       -1     
[ 4]    D_SFM_LIGHTING                           0       0       -1     

D-BLOCK RULES
[ 0]   EXC(3)    (2,3)          0,0             S_MODE_TOOLS_WIREFRAME, D_DEPTH_FEATHERING                            _         1,2     
[ 1]   EXC(3)    (2,3)          6,1             S_REFRACT, D_FASTPATH                                                 _         1,2     
[ 2]   INC(2)    (3,2)          2,4             D_DESATURATE, S_TOOLS_ENABLED                                         _         1,2     
[ 3]   EXC(3)    (2,3)          0,2             S_MODE_TOOLS_WIREFRAME, D_DESATURATE                                  _         1,2     
[ 4]   INC(2)    (3,2)          3,10            D_GLOBAL_LIGHT_SHADOWS, S_NORMAL_MAP                                  _         1,2     
[ 5]   EXC(3)    (2,3)          15,1            S_MAXLUMINANCE_BLENDING, D_FASTPATH                                   _         1,2     
[ 6]   INC(2)    (3,2)          4,4             D_SFM_LIGHTING, S_TOOLS_ENABLED                                       _         1,2