\shaders\vfx\water_dota_pcgl_30_features.vcs
\shaders\vfx\water_dota_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------
Arguments in water_dota_pcgl_30_features.vcs header (4)
DotaDeferred   
DotaForward    S_MODE_FORWARD
Depth          S_MODE_DEPTH
ToolsWireframe S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS_FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_FORWARD(-1)                                
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
F_RENDER_BACKFACES(-1)                             (0)                                                S_RENDER_BACKFACES(0)                             
F_FRESNEL(-1)                                      (1)                                                S_FRESNEL(1)                                      
F_USE_FOG_COLOR(-1)                                (2)                                                S_USE_FOG_COLOR(2)                                
F_FLOW_NORMALS(-1)                                 (3)                                                S_FLOW_NORMALS(3)                                 
F_FLOW_COLOR(-1)                                   (4)                                                S_FLOW_COLOR(4)                                   
F_FLOW_DEBUG(-1)                                   (5)                                                S_FLOW_DEBUG(5)                                   
F_FORCE_CHEAP_WATER(-1)                            (6)                                                S_FORCE_CHEAP_WATER(6)                            
F_FORCE_NULL_WATER(-1)                             (7)                                                S_FORCE_NULL_WATER(7)                             
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 12  (100011111001)                  
                                                   VSARGS = 2                                         PSARGS = 12                                       


SF params for water_dota_pcgl_30_ps.vcs
index   name                                     layers    arg3     
[ 0]    S_TOOLS_ENABLED                          0         1        
[ 1]    S_MODE_FORWARD                           1         0        
[ 2]    S_MODE_DEPTH                             1         0        
[ 3]    S_MODE_TOOLS_WIREFRAME                   1         0        
[ 4]    S_RENDER_BACKFACES                       1         0        
[ 5]    S_FRESNEL                                1         0        
[ 6]    S_FLOW_NORMALS                           1         0        
[ 7]    S_FLOW_COLOR                             1         0        
[ 8]    S_FLOW_DEBUG                             2         0        
[ 9]    S_USE_FOG_COLOR                          1         0        
[10]    S_FORCE_CHEAP_WATER                      1         0        
[11]    S_FORCE_NULL_WATER                       1         0        

Compatibility rules
[ 0]   EXC(3)    1,2,3           S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME                  _       1,3     
[ 1]   EXC(3)    2,3,6           S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_NORMALS                  _       1,3     
[ 2]   EXC(3)    2,3,7           S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_COLOR                    _       1,3     
[ 3]   INC(2)    8,6             S_FLOW_DEBUG, S_FLOW_NORMALS                                          _       1,2     
[ 4]   EXC(3)    2,3,8           S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_DEBUG                    _       1,3     
[ 5]   EXC(3)    2,3,9           S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_USE_FOG_COLOR                 _       1,3     
[ 6]   EXC(3)    0               S_TOOLS_ENABLED                                                       _       0,1     
[ 7]   EXC(3)    10,11           S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER                               _       1,2     
[ 8]   INC(1)    7,6             S_FLOW_COLOR, S_FLOW_NORMALS                                          _       1,2     
[ 9]   INC(1)    8,6             S_FLOW_DEBUG, S_FLOW_NORMALS                                          _       1,2     
[10]   EXC(3)    10,11           S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER                               _       1,2     

DYNAMIC PARAMS
index   name                                     arg2    arg3    arg4   
[ 0]    D_SFM_LIGHTING                           0       0       -1     
[ 1]    D_CAUSTIC_FOG                            1       0       -1     
[ 2]    D_SPECULAR_GBUFFER_DISABLED              1       0       -1     
[ 3]    D_REFLECTION_SET_STENCIL                 1       0       -1     
[ 4]    D_CHEAP_WATER                            1       0       -1     
[ 5]    D_FOW                                    1       0       -1     
[ 6]    D_WATER_FADE                             1       0       -1     

D-BLOCK RULES
[ 0]   INC(2)    (3,2)          0,0             D_SFM_LIGHTING, S_TOOLS_ENABLED                                       _         1,2     
[ 1]   EXC(3)    (2,2,3)        2,3,2           S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, D_SPECULAR_GBUFFER_DISABLED     _         1,3     
[ 2]   INC(2)    (3,2)          3,2             D_REFLECTION_SET_STENCIL, S_MODE_DEPTH                                _         1,2     
[ 3]   EXC(3)    (3)            0               D_SFM_LIGHTING                                                        _         0,1     
[ 4]   EXC(3)    (2,2,3)        2,3,