\shaders\vfx\water_dota_pcgl_30_features.vcs
\shaders\vfx\water_dota_pcgl_30_features.vcs + vs, ps files
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Arguments in water_dota_pcgl_30_features.vcs header (4)
DotaDeferred
DotaForward S_MODE_FORWARD
Depth S_MODE_DEPTH
ToolsWireframe S_MODE_TOOLS_WIREFRAME
FEATURES-FILE VS_FILE PS-FILE
------------- ------- -------
S_TRANSFORM_CONSTANT_BUFFER(-1)
S_TOOLS_ENABLED(-1) S_TOOLS_ENABLED(-1)
S_MODE_FORWARD(-1)
S_MODE_DEPTH(-1)
S_MODE_TOOLS_WIREFRAME(-1)
F_RENDER_BACKFACES(-1) (0) S_RENDER_BACKFACES(0)
F_FRESNEL(-1) (1) S_FRESNEL(1)
F_USE_FOG_COLOR(-1) (2) S_USE_FOG_COLOR(2)
F_FLOW_NORMALS(-1) (3) S_FLOW_NORMALS(3)
F_FLOW_COLOR(-1) (4) S_FLOW_COLOR(4)
F_FLOW_DEBUG(-1) (5) S_FLOW_DEBUG(5)
F_FORCE_CHEAP_WATER(-1) (6) S_FORCE_CHEAP_WATER(6)
F_FORCE_NULL_WATER(-1) (7) S_FORCE_NULL_WATER(7)
MaxZ-digits = 1 (1) MaxZ-digits = 12 (100011111001)
VSARGS = 2 PSARGS = 12
SF params for water_dota_pcgl_30_ps.vcs
index name layers arg3
[ 0] S_TOOLS_ENABLED 0 1
[ 1] S_MODE_FORWARD 1 0
[ 2] S_MODE_DEPTH 1 0
[ 3] S_MODE_TOOLS_WIREFRAME 1 0
[ 4] S_RENDER_BACKFACES 1 0
[ 5] S_FRESNEL 1 0
[ 6] S_FLOW_NORMALS 1 0
[ 7] S_FLOW_COLOR 1 0
[ 8] S_FLOW_DEBUG 2 0
[ 9] S_USE_FOG_COLOR 1 0
[10] S_FORCE_CHEAP_WATER 1 0
[11] S_FORCE_NULL_WATER 1 0
Compatibility rules
[ 0] EXC(3) 1,2,3 S_MODE_FORWARD, S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME _ 1,3
[ 1] EXC(3) 2,3,6 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_NORMALS _ 1,3
[ 2] EXC(3) 2,3,7 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_COLOR _ 1,3
[ 3] INC(2) 8,6 S_FLOW_DEBUG, S_FLOW_NORMALS _ 1,2
[ 4] EXC(3) 2,3,8 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_FLOW_DEBUG _ 1,3
[ 5] EXC(3) 2,3,9 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, S_USE_FOG_COLOR _ 1,3
[ 6] EXC(3) 0 S_TOOLS_ENABLED _ 0,1
[ 7] EXC(3) 10,11 S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER _ 1,2
[ 8] INC(1) 7,6 S_FLOW_COLOR, S_FLOW_NORMALS _ 1,2
[ 9] INC(1) 8,6 S_FLOW_DEBUG, S_FLOW_NORMALS _ 1,2
[10] EXC(3) 10,11 S_FORCE_CHEAP_WATER, S_FORCE_NULL_WATER _ 1,2
DYNAMIC PARAMS
index name arg2 arg3 arg4
[ 0] D_SFM_LIGHTING 0 0 -1
[ 1] D_CAUSTIC_FOG 1 0 -1
[ 2] D_SPECULAR_GBUFFER_DISABLED 1 0 -1
[ 3] D_REFLECTION_SET_STENCIL 1 0 -1
[ 4] D_CHEAP_WATER 1 0 -1
[ 5] D_FOW 1 0 -1
[ 6] D_WATER_FADE 1 0 -1
D-BLOCK RULES
[ 0] INC(2) (3,2) 0,0 D_SFM_LIGHTING, S_TOOLS_ENABLED _ 1,2
[ 1] EXC(3) (2,2,3) 2,3,2 S_MODE_DEPTH, S_MODE_TOOLS_WIREFRAME, D_SPECULAR_GBUFFER_DISABLED _ 1,3
[ 2] INC(2) (3,2) 3,2 D_REFLECTION_SET_STENCIL, S_MODE_DEPTH _ 1,2
[ 3] EXC(3) (3) 0 D_SFM_LIGHTING _ 0,1
[ 4] EXC(3) (2,2,3) 2,3,