SF names for vcs, vs, ps triples
/shaders-core/vfx/apply_fog_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------
Apply accumulated fog to the opaque rendered objects
Arguments in apply_fog_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/bilateral_blur_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------------------
Used to apply a two-pass separable box blurring filter to an image
Arguments in bilateral_blur_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_HORZ_BLUR(-1)                                    (0)                                                S_HORZ_BLUR(0)                                    
F_MUL_COLOR_BY_ALPHA(-1)                           (1)                                                S_MUL_COLOR_BY_ALPHA(1)                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/bilateral_blur_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------------------
Used to apply a two-pass separable box blurring filter to an image
Arguments in bilateral_blur_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_HORZ_BLUR(-1)                                    (0)                                                S_HORZ_BLUR(0)                                    
F_MUL_COLOR_BY_ALPHA(-1)                           (1)                                                S_MUL_COLOR_BY_ALPHA(1)                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/black_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------
Cheap shader that just outputs black (with fog)
Arguments in black_pcgl_40_features.vcs header (4)
Default         
Depth           
ProjectionDepth 
Forward         

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


/shaders-core/vfx/blur_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------
RGB blur using one of 4 Gaussian kernels
Arguments in blur_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_GAUSSIAN_KERNEL(-1)                              (0)                                                S_GAUSSIAN_KERNEL(0)                              
F_SRGB_READ(-1)                                    (1)                                                S_SRGB_READ(1)                                    
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 4  (1001)                           
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/blur_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------
RGB blur using one of 4 Gaussian kernels
Arguments in blur_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_GAUSSIAN_KERNEL(-1)                              (0)                                                S_GAUSSIAN_KERNEL(0)                              
F_SRGB_READ(-1)                                    (1)                                                S_SRGB_READ(1)                                    
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 4  (1001)                           
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/cables_pcgl_30_features.vcs + vs, ps files
------------------------------------------------------------
Cables shader used for particle system cables
Arguments in cables_pcgl_30_features.vcs header (5)
Forward                  
DeferredGather           S_MODE_DEFERRED_GATHER
Depth                    S_MODE_DEPTH
ProjectionDepth          S_MODE_PROJ_DEPTH
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_DEFERRED_GATHER(-1)                         S_MODE_DEFERRED_GATHER(-1)                        
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)              S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
F_NORMAL_MAP(-1)                                   (0)                                                S_NORMAL_MAP(0)                                   
                                                   MaxZ-digits = 4  (1000)                            MaxZ-digits = 5  (11100)                          
                                                   VSARGS = 4                                         PSARGS = 5                                        


/shaders-core/vfx/cables_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------
Cables shader used for particle system cables
Arguments in cables_pcgl_40_features.vcs header (5)
Forward                  
DeferredGather           S_MODE_DEFERRED_GATHER
Depth                    S_MODE_DEPTH
ProjectionDepth          S_MODE_PROJ_DEPTH
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_DEFERRED_GATHER(-1)                         S_MODE_DEFERRED_GATHER(-1)                        
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)              S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
F_NORMAL_MAP(-1)                                   (0)                                                S_NORMAL_MAP(0)                                   
                                                   MaxZ-digits = 4  (1000)                            MaxZ-digits = 5  (11100)                          
                                                   VSARGS = 4                                         PSARGS = 5                                        


/shaders-core/vfx/complex_pcgl_50_features.vcs + vs, ps files
-------------------------------------------------------------
Simple PBR shader.
Arguments in complex_pcgl_50_features.vcs header (5)
Depth           
ProjectionDepth 
Forward         
PrepassGBuffer  S_MODE_PREPASS_GBUFFER
ToolsWireframe  S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(0)                               (0)                                               
F_ALPHA_TEST(-1)                                   (1)                                                S_ALPHA_TEST(1)                                   
F_TRANSLUCENT(-1)                                  (2)                                                S_TRANSLUCENT(2)                                  
F_GLASS(-1)                                        (3)                                                S_GLASS(3)                                        
F_CLEAR_COAT(-1)                                   (4)                                                S_CLEAR_COAT(4)                                   
F_SELF_ILLUM(-1)                                   (5)                                                S_SELF_ILLUM(5)                                   
                                                   MaxZ-digits = 4  (1110)                            MaxZ-digits = 7  (1101000)                        
                                                   VSARGS = 4                                         PSARGS = 8                                        


/shaders-core/vfx/convolve_environment_map_pcgl_41_features.vcs + vs, ps files
------------------------------------------------------------------------------
Blurs cubemap faces according to the GGX specular term.
Arguments in convolve_environment_map_pcgl_41_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/copytexture_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------------
Copy texture
Arguments in copytexture_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_WRITE_COLOR(-1)                                  (0)                                                S_WRITE_COLOR(0)                                  
F_BLEND_MUL(-1)                                    (1)                                                S_BLEND_MUL(1)                                    
F_WRITE_DEPTH(-1)                                  (2)                                                S_WRITE_DEPTH(2)                                  
F_USE_TEXCOORDS(-1)                                S_USE_TEXCOORDS(3)                                 S_USE_TEXCOORDS(3)                                
F_GAMMA_CORRECT(-1)                                (4)                                                S_GAMMA_CORRECT(4)                                
F_TONEMAP(-1)                                      (5)                                                S_TONEMAP(5)                                      
F_DESATURATE(-1)                                   (6)                                                S_DESATURATE(6)                                   
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 7  (1111111)                        
                                                   VSARGS = 1                                         PSARGS = 7                                        


/shaders-core/vfx/copytexture_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------
Copy texture
Arguments in copytexture_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_WRITE_COLOR(-1)                                  (0)                                                S_WRITE_COLOR(0)                                  
F_BLEND_MUL(-1)                                    (1)                                                S_BLEND_MUL(1)                                    
F_WRITE_DEPTH(-1)                                  (2)                                                S_WRITE_DEPTH(2)                                  
F_USE_TEXCOORDS(-1)                                S_USE_TEXCOORDS(3)                                 S_USE_TEXCOORDS(3)                                
F_GAMMA_CORRECT(-1)                                (4)                                                S_GAMMA_CORRECT(4)                                
F_TONEMAP(-1)                                      (5)                                                S_TONEMAP(5)                                      
F_DESATURATE(-1)                                   (6)                                                S_DESATURATE(6)                                   
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 7  (1111111)                        
                                                   VSARGS = 1                                         PSARGS = 7                                        


/shaders-core/vfx/debug_show_texture_pcgl_30_features.vcs + vs, ps files
------------------------------------------------------------------------

Arguments in debug_show_texture_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/debug_show_texture_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------------

Arguments in debug_show_texture_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/debug_sunshadow_vis_pcgl_30_features.vcs + vs, ps files
-------------------------------------------------------------------------
Used to visualize the cascaded shadow map split boundaries
Arguments in debug_sunshadow_vis_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/debug_sunshadow_vis_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------------
Used to visualize the cascaded shadow map split boundaries
Arguments in debug_sunshadow_vis_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/debug_wireframe_2d_pcgl_30_features.vcs + vs, ps files
------------------------------------------------------------------------
Simple, no frills screenspace wireframe with per-vertex colors
Arguments in debug_wireframe_2d_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/debug_wireframe_2d_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------------
Simple, no frills screenspace wireframe with per-vertex colors
Arguments in debug_wireframe_2d_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/debugoverlay_wireframe_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------------------
Wireframe for tools
Arguments in debugoverlay_wireframe_pcgl_30_features.vcs header (6)
Default                  
PrepassGBuffer           S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer      S_MODE_FULL_DEFERRED_GBUFFER
DeferredGather           S_MODE_DEFERRED_GATHER
Forward                  
ForwardDebugLightingOnly 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_UNLIT(-1)                                        (0)                                                S_UNLIT(0)                                        
F_NO_ZTEST(-1)                                     (1)                                                S_NO_ZTEST(1)                                     
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 5  (11100)                          
                                                   VSARGS = 3                                         PSARGS = 5                                        


/shaders-core/vfx/debugoverlay_wireframe_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------------------
Wireframe for tools
Arguments in debugoverlay_wireframe_pcgl_40_features.vcs header (6)
Default                  
PrepassGBuffer           S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer      S_MODE_FULL_DEFERRED_GBUFFER
DeferredGather           S_MODE_DEFERRED_GATHER
Forward                  
ForwardDebugLightingOnly 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_UNLIT(-1)                                        (0)                                                S_UNLIT(0)                                        
F_NO_ZTEST(-1)                                     (1)                                                S_NO_ZTEST(1)                                     
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 5  (11100)                          
                                                   VSARGS = 3                                         PSARGS = 5                                        


/shaders-core/vfx/deferred_shading_pcgl_41_features.vcs + vs, ps files
----------------------------------------------------------------------
Tiled Deferred Shading
Arguments in deferred_shading_pcgl_41_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


/shaders-core/vfx/depth_only_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------
Depth Only - Used as a Mode Fallback
Arguments in depth_only_pcgl_30_features.vcs header (2)
Depth           S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
F_ALPHA_TEST(-1)                                   S_ALPHA_TEST(0)                                    S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(1)                                   S_TRANSLUCENT(1)                                  
F_RENDER_BACKFACES(-1)                             (2)                                                (2)                                               
F_FOLIAGE_ANIMATION(-1)                            S_FOLIAGE_ANIMATION(3)                             (3)                                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(4)                               (4)                                               
                                                   MaxZ-digits = 7  (1110101)                         MaxZ-digits = 4  (1010)                           
                                                   VSARGS = 7                                         PSARGS = 4                                        


/shaders-core/vfx/depth_only_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------
Depth Only - Used as a Mode Fallback
Arguments in depth_only_pcgl_40_features.vcs header (2)
Depth           S_MODE_DEPTH
ProjectionDepth S_MODE_PROJ_DEPTH

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
F_ALPHA_TEST(-1)                                   S_ALPHA_TEST(0)                                    S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(1)                                   S_TRANSLUCENT(1)                                  
F_RENDER_BACKFACES(-1)                             (2)                                                (2)                                               
F_FOLIAGE_ANIMATION(-1)                            S_FOLIAGE_ANIMATION(3)                             (3)                                               
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(4)                               (4)                                               
                                                   MaxZ-digits = 7  (1110101)                         MaxZ-digits = 4  (1010)                           
                                                   VSARGS = 7                                         PSARGS = 4                                        


/shaders-core/vfx/downsample_depth_pcgl_50_features.vcs + vs, ps files
----------------------------------------------------------------------
Downsample/resolve depth buffer
Arguments in downsample_depth_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/downsample_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------
Shader to downsample rendertargets
Arguments in downsample_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/downsample_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------
Shader to downsample rendertargets
Arguments in downsample_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/error_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------
Error shader
Arguments in error_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


/shaders-core/vfx/error_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------
Error shader
Arguments in error_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


/shaders-core/vfx/fogtonemapsrgb_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------------------
Computes a local ambient occlusion (AO) term using the g-buffer
Arguments in fogtonemapsrgb_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/fogtonemapsrgb_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------------------
Computes a local ambient occlusion (AO) term using the g-buffer
Arguments in fogtonemapsrgb_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/general_filter_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------------------
Shader used form performing various 2d convolutions.
Arguments in general_filter_pcgl_30_features.vcs header (2)
Default 
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ADDITIVE_BLENDING(-1)                            (0)                                                (0)                                               
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
F_ALPHA_WEIGHTED(-1)                               (2)                                                S_ALPHA_WEIGHTED(2)                               
F_VERTEXTINT(-1)                                   S_VERTEXTINT(3)                                    S_VERTEXTINT(3)                                   
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (111)                            
                                                   VSARGS = 1                                         PSARGS = 3                                        


/shaders-core/vfx/general_filter_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------------------
Shader used form performing various 2d convolutions.
Arguments in general_filter_pcgl_40_features.vcs header (2)
Default 
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ADDITIVE_BLENDING(-1)                            (0)                                                (0)                                               
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
F_ALPHA_WEIGHTED(-1)                               (2)                                                S_ALPHA_WEIGHTED(2)                               
F_VERTEXTINT(-1)                                   S_VERTEXTINT(3)                                    S_VERTEXTINT(3)                                   
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (111)                            
                                                   VSARGS = 1                                         PSARGS = 3                                        


/shaders-core/vfx/generic_light_pcgl_30_features.vcs + vs, ps files
-------------------------------------------------------------------
Used to accumulate lighting for light geometry
Arguments in generic_light_pcgl_30_features.vcs header (4)
Default                
PrepassLight           S_MODE_PREPASS_LIGHT
FullDeferredLight      S_MODE_FULL_DEFERRED_LIGHT
LightIrradianceSamples S_MODE_LIGHT_IRRADIANCE_SAMPLES

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_LIGHT_IRRADIANCE_SAMPLES(-1)                S_MODE_LIGHT_IRRADIANCE_SAMPLES(-1)               
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_LIGHT(-1)                          
                                                                                                      S_MODE_FULL_DEFERRED_LIGHT(-1)                    
F_SPOT_LIGHT(-1)                                   S_SPOT_LIGHT(0)                                    S_SPOT_LIGHT(0)                                   
F_SHADOW_MODE(-1)                                  (1)                                                S_SHADOW_MODE(1)                                  
F_VOLUMETEXTURE(-1)                                (2)                                                S_VOLUMETEXTURE(2)                                
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 6  (111100)                         
                                                   VSARGS = 2                                         PSARGS = 7                                        


/shaders-core/vfx/generic_light_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------
Used to accumulate lighting for light geometry
Arguments in generic_light_pcgl_40_features.vcs header (4)
Default                
PrepassLight           S_MODE_PREPASS_LIGHT
FullDeferredLight      S_MODE_FULL_DEFERRED_LIGHT
LightIrradianceSamples S_MODE_LIGHT_IRRADIANCE_SAMPLES

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_LIGHT_IRRADIANCE_SAMPLES(-1)                S_MODE_LIGHT_IRRADIANCE_SAMPLES(-1)               
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_LIGHT(-1)                          
                                                                                                      S_MODE_FULL_DEFERRED_LIGHT(-1)                    
F_SPOT_LIGHT(-1)                                   S_SPOT_LIGHT(0)                                    S_SPOT_LIGHT(0)                                   
F_SHADOW_MODE(-1)                                  (1)                                                S_SHADOW_MODE(1)                                  
F_VOLUMETEXTURE(-1)                                (2)                                                S_VOLUMETEXTURE(2)                                
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 6  (111100)                         
                                                   VSARGS = 2                                         PSARGS = 7                                        


/shaders-core/vfx/grasstile_pcgl_41_features.vcs + vs, ps files
---------------------------------------------------------------
Grass Shader
Arguments in grasstile_pcgl_41_features.vcs header (4)
Forward                  
FullDeferredGBuffer      S_MODE_FULL_DEFERRED_GBUFFER
ToolsWireframe           S_MODE_TOOLS_WIREFRAME
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (100)                            
                                                   VSARGS = 2                                         PSARGS = 4                                        


/shaders-core/vfx/grasstile_preview_pcgl_41_features.vcs + vs, ps files
-----------------------------------------------------------------------
Standard shader for all non-blend surfaces
Arguments in grasstile_preview_pcgl_41_features.vcs header (1)
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
F_DISABLE_TEXTURE_MIRRORING(-1)                    (0)                                                S_DISABLE_TEXTURE_MIRRORING(0)                    
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 1                                         PSARGS = 2                                        


/shaders-core/vfx/hdr_post_process_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------------
HDR Tonemapping and Postprocessing
Arguments in hdr_post_process_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/height_fog_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------
Accumulate fog density from a ground-plane-based fog volume
Arguments in height_fog_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/imgui_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------
Shader to draw Dear ImGui
Arguments in imgui_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/minimap_fow_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------------
Used to draw fog of war on the minimap
Arguments in minimap_fow_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/minimap_fow_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------
Used to draw fog of war on the minimap
Arguments in minimap_fow_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/morph_composite_pcgl_30_features.vcs + vs, ps files
---------------------------------------------------------------------
Composite morph texture
Arguments in morph_composite_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/morph_composite_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------------
Composite morph texture
Arguments in morph_composite_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/occluder_depth_overlay_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------------------
Occluder Depth Overlay
Arguments in occluder_depth_overlay_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/occluder_depth_overlay_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------------------
Occluder Depth Overlay
Arguments in occluder_depth_overlay_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/occluder_vis_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------
Shader to visualize occluder geometry
Arguments in occluder_vis_pcgl_40_features.vcs header (1)
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


/shaders-core/vfx/occlusion_pcgl_30_features.vcs + vs, ps files
---------------------------------------------------------------
Shader used by occlusion query proxy rendering
Arguments in occlusion_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_DEPTH_TEST(-1)                                   (0)                                                S_DEPTH_TEST(0)                                   
F_DEBUG_DRAW_OCCLUDER(-1)                          (1)                                                S_DEBUG_DRAW_OCCLUDER(1)                          
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/occlusion_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------
Shader used by occlusion query proxy rendering
Arguments in occlusion_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_DEPTH_TEST(-1)                                   (0)                                                S_DEPTH_TEST(0)                                   
F_DEBUG_DRAW_OCCLUDER(-1)                          (1)                                                S_DEBUG_DRAW_OCCLUDER(1)                          
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/panorama_fancyquad_pcgl_30_features.vcs + vs, ps files
------------------------------------------------------------------------
Used for panorama fancy quad
Arguments in panorama_fancyquad_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/panorama_fancyquad_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------------
Used for panorama fancy quad
Arguments in panorama_fancyquad_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/panorama_fancyquad_pcgl_50_features.vcs + vs, ps files
------------------------------------------------------------------------
Used for panorama fancy quad
Arguments in panorama_fancyquad_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/panorama_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------------
Used for Panorama UI
Arguments in panorama_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/panorama_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------------
Used for Panorama UI
Arguments in panorama_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/panorama_pcgl_50_features.vcs + vs, ps files
--------------------------------------------------------------
Used for Panorama UI
Arguments in panorama_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/physics_wireframe_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------------------
Wireframe for physics model visualization
Arguments in physics_wireframe_pcgl_30_features.vcs header (3)
Default        
DeferredGather S_MODE_DEFERRED_GATHER
Forward        S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
                                                                                                      S_MODE_FORWARD(-1)                                
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_DOTTED_LINE(-1)                                  S_DOTTED_LINE(1)                                   S_DOTTED_LINE(1)                                  
F_FILL(-1)                                         (2)                                                S_FILL(2)                                         
F_HIDDEN_WIREFRAME(-1)                             (3)                                                S_HIDDEN_WIREFRAME(3)                             
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 6  (111111)                         
                                                   VSARGS = 2                                         PSARGS = 6                                        


/shaders-core/vfx/physics_wireframe_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------------
Wireframe for physics model visualization
Arguments in physics_wireframe_pcgl_40_features.vcs header (3)
Default        
DeferredGather S_MODE_DEFERRED_GATHER
Forward        S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
                                                                                                      S_MODE_FORWARD(-1)                                
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_DOTTED_LINE(-1)                                  S_DOTTED_LINE(1)                                   S_DOTTED_LINE(1)                                  
F_FILL(-1)                                         (2)                                                S_FILL(2)                                         
F_HIDDEN_WIREFRAME(-1)                             (3)                                                S_HIDDEN_WIREFRAME(3)                             
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 6  (111111)                         
                                                   VSARGS = 2                                         PSARGS = 6                                        


/shaders-core/vfx/post_process_pcgl_30_features.vcs + vs, ps files
------------------------------------------------------------------
Post processing
Arguments in post_process_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_VIGNETTE(-1)                                     (0)                                                S_VIGNETTE(0)                                     
F_FILM_GRAIN(-1)                                   (1)                                                S_FILM_GRAIN(1)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/post_process_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------
Post processing
Arguments in post_process_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_VIGNETTE(-1)                                     (0)                                                S_VIGNETTE(0)                                     
F_FILM_GRAIN(-1)                                   (1)                                                S_FILM_GRAIN(1)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/reconstruct_normals_pcgl_30_features.vcs + vs, ps files
-------------------------------------------------------------------------
Creates a buffer of normals reconstructed from depth while performing nearest-filtered downsampling of depth.
Arguments in reconstruct_normals_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/reconstruct_normals_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------------
Creates a buffer of normals reconstructed from depth while performing nearest-filtered downsampling of depth.
Arguments in reconstruct_normals_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/rendermicrobenchmark_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------------------------
Used for rendermicrobenchmark
Arguments in rendermicrobenchmark_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_VARIANT(-1)                                      S_VARIANT(0)                                       S_VARIANT(0)                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 1                                         PSARGS = 1                                        


/shaders-core/vfx/rendermicrobenchmark_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------------------------
Used for rendermicrobenchmark
Arguments in rendermicrobenchmark_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_VARIANT(-1)                                      S_VARIANT(0)                                       S_VARIANT(0)                                      
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 1                                         PSARGS = 1                                        


/shaders-core/vfx/sampletexture_bicubic_pcgl_30_features.vcs + vs, ps files
---------------------------------------------------------------------------
Shader that scales input texture using bicubic filtering
Arguments in sampletexture_bicubic_pcgl_30_features.vcs header (2)
Default 
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ADDITIVE_BLENDING(-1)                            (0)                                                S_ADDITIVE_BLENDING(0)                            
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
F_INVERT_ALPHA(-1)                                 (2)                                                (2)                                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/sampletexture_bicubic_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------------------
Shader that scales input texture using bicubic filtering
Arguments in sampletexture_bicubic_pcgl_40_features.vcs header (2)
Default 
Forward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ADDITIVE_BLENDING(-1)                            (0)                                                S_ADDITIVE_BLENDING(0)                            
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
F_INVERT_ALPHA(-1)                                 (2)                                                (2)                                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/screen_texture_with_depth_pcgl_30_features.vcs + vs, ps files
-------------------------------------------------------------------------------
Used to draw screen space textures at a specific depth
Arguments in screen_texture_with_depth_pcgl_30_features.vcs header (4)
Forward     
DotaForward 
VrForward   
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/screen_texture_with_depth_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------------------
Used to draw screen space textures at a specific depth
Arguments in screen_texture_with_depth_pcgl_40_features.vcs header (4)
Forward     
DotaForward 
VrForward   
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/screenspace_reflections_blur_pcgl_41_features.vcs + vs, ps files
----------------------------------------------------------------------------------
Screenspace Reflections Blur
Arguments in screenspace_reflections_blur_pcgl_41_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/screenspace_reflections_pcgl_41_features.vcs + vs, ps files
-----------------------------------------------------------------------------
Screenspace Reflection Shader
Arguments in screenspace_reflections_pcgl_41_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/sfm_accumulation_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------------
Shader used by the SFM's accumumation buffer
Arguments in sfm_accumulation_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/sfm_hsl_grain_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------
Shader used by the SFM's CDmeHSLGrainFXClip
Arguments in sfm_hsl_grain_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 1                                        


/shaders-core/vfx/sfm_textured_unlit_pcgl_30_features.vcs + vs, ps files
------------------------------------------------------------------------
Unlit Textured With Depth
Arguments in sfm_textured_unlit_pcgl_30_features.vcs header (4)
Forward     
VrForward   
DotaForward 
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/sfm_textured_unlit_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------------
Unlit Textured With Depth
Arguments in sfm_textured_unlit_pcgl_40_features.vcs header (4)
Forward     
VrForward   
DotaForward 
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/sfm_volumetrics_frustum_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------------------
Shader used by the SFM's volumetric lights
Arguments in sfm_volumetrics_frustum_pcgl_40_features.vcs header (4)
Forward     
DotaForward 
VrForward   
ToolsVis    

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TOOLS_ENABLED(-1)                                S_TOOLS_ENABLED(-1)                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 1                                         PSARGS = 1                                        


/shaders-core/vfx/sky_model_pcgl_30_features.vcs + vs, ps files
---------------------------------------------------------------
Implementation of 'An Analytic Model for Full Spectral Sky-Dome Radiance' presented by Lukas Hosek and Alexander Wilkie of Charles University in Prague in SIGGRAPH 2012.
Arguments in sky_model_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/sky_model_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------
Implementation of 'An Analytic Model for Full Spectral Sky-Dome Radiance' presented by Lukas Hosek and Alexander Wilkie of Charles University in Prague in SIGGRAPH 2012.
Arguments in sky_model_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/sky_pcgl_30_features.vcs + vs, ps files
---------------------------------------------------------
Used to draw the skybox
Arguments in sky_pcgl_30_features.vcs header (3)
Default   
Forward   
VrForward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_LIGHTING_ONLY(-1)                                S_LIGHTING_ONLY(0)                                 (0)                                               
F_TEXTURE_FORMAT(-1)                               (1)                                                S_TEXTURE_FORMAT(1)                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (101)                            
                                                   VSARGS = 1                                         PSARGS = 1                                        


/shaders-core/vfx/sky_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------
Used to draw the skybox
Arguments in sky_pcgl_40_features.vcs header (3)
Default   
Forward   
VrForward 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_LIGHTING_ONLY(-1)                                S_LIGHTING_ONLY(0)                                 (0)                                               
F_TEXTURE_FORMAT(-1)                               (1)                                                S_TEXTURE_FORMAT(1)                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 3  (101)                            
                                                   VSARGS = 1                                         PSARGS = 1                                        


/shaders-core/vfx/solidcolor_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------
A shader for untextured and unlit meshes
Arguments in solidcolor_pcgl_30_features.vcs header (8)
Default         
VrForward       
Depth           
ProjectionDepth 
Forward         
PrepassGBuffer  S_MODE_PREPASS_GBUFFER
DeferredGather  S_MODE_DEFERRED_GATHER
ToolsWireframe  S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(0)                               (0)                                               
F_IGNOREZ(-1)                                      (1)                                                (1)                                               
F_WRITE_TO_DESTALPHA(-1)                           (2)                                                (2)                                               
F_PREMULTIPLY_BY_ALPHA_AND_ACCUMULATE_ONE_MINUS_ALPHA(-1) (3)                                                S_PREMULTIPLY_BY_ALPHA_AND_ACCUMULATE_ONE_MINUS_ALPHA(3)
F_DISABLE_Z_WRITE(-1)                              (4)                                                (4)                                               
F_DISABLE_STENCIL_WRITE(-1)                        (5)                                                (5)                                               
                                                   MaxZ-digits = 4  (1101)                            MaxZ-digits = 4  (1110)                           
                                                   VSARGS = 4                                         PSARGS = 4                                        


/shaders-core/vfx/solidcolor_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------
A shader for untextured and unlit meshes
Arguments in solidcolor_pcgl_40_features.vcs header (8)
Default         
VrForward       
Depth           
ProjectionDepth 
Forward         
PrepassGBuffer  S_MODE_PREPASS_GBUFFER
DeferredGather  S_MODE_DEFERRED_GATHER
ToolsWireframe  S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_TOOLS_WIREFRAME(-1)                         S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_MORPH_SUPPORTED(-1)                              S_MORPH_SUPPORTED(0)                               (0)                                               
F_IGNOREZ(-1)                                      (1)                                                (1)                                               
F_WRITE_TO_DESTALPHA(-1)                           (2)                                                (2)                                               
F_PREMULTIPLY_BY_ALPHA_AND_ACCUMULATE_ONE_MINUS_ALPHA(-1) (3)                                                S_PREMULTIPLY_BY_ALPHA_AND_ACCUMULATE_ONE_MINUS_ALPHA(3)
F_DISABLE_Z_WRITE(-1)                              (4)                                                (4)                                               
F_DISABLE_STENCIL_WRITE(-1)                        (5)                                                (5)                                               
                                                   MaxZ-digits = 4  (1101)                            MaxZ-digits = 4  (1110)                           
                                                   VSARGS = 4                                         PSARGS = 4                                        


/shaders-core/vfx/spritecard_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------
Shader used by the particle system
Arguments in spritecard_pcgl_30_features.vcs header (6)
Forward                  
DeferredGather           S_MODE_DEFERRED_GATHER
Depth                    S_MODE_DEPTH
PrepassGBuffer           S_MODE_PREPASS_GBUFFER
ProjectionDepth          S_MODE_PROJ_DEPTH
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_DEFERRED_GATHER(-1)                         S_MODE_DEFERRED_GATHER(-1)                        
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)              S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
F_REVERSE_DEPTH(-1)                                (0)                                                S_REVERSE_DEPTH(0)                                
F_DISABLE_DEPTHTEST(-1)                            (1)                                                (1)                                               
F_MOD2X(-1)                                        (2)                                                S_MOD2X(2)                                        
F_LIGHTEN_MODE(-1)                                 (3)                                                (3)                                               
F_PARTICLE_ORIENTATION(-1)                         S_PARTICLE_ORIENTATION(4)                          (4)                                               
F_DRAW_AS_TRAIL(-1)                                S_DRAW_AS_TRAIL(5)                                 S_DRAW_AS_TRAIL(5)                                
F_ADDRESS_V_CLAMP(-1)                              S_ADDRESS_V_CLAMP(6)                               (6)                                               
F_PER_PIXEL_LIGHTING(-1)                           S_PER_PIXEL_LIGHTING(7)                            S_PER_PIXEL_LIGHTING(7)                           
F_HAS_NO_NORMAL_FOR_LIGHTING(-1)                   (8)                                                S_HAS_NO_NORMAL_FOR_LIGHTING(8)                   
F_NUM_SEQUENCES_PER_PARTICLE(-1)                   S_NUM_SEQUENCES_PER_PARTICLE(9)                    S_NUM_SEQUENCES_PER_PARTICLE(9)                   
F_REFRACT(-1)                                      (10)                                               S_REFRACT(10)                                     
F_OPAQUE(-1)                                       (11)                                               S_OPAQUE(11)                                      
F_HSV_SHIFT(-1)                                    (12)                                               S_HSV_SHIFT(12)                                   
F_TEXTURE_LAYERS(-1)                               S_TEXTURE_LAYERS(13)                               S_TEXTURE_LAYERS(13)                              
                                                   MaxZ-digits = 14  (10011111101000)                 MaxZ-digits = 16  (1111101111110000)              
                                                   VSARGS = 11                                        PSARGS = 15                                       


/shaders-core/vfx/spritecard_pcgl_41_features.vcs + vs, ps files
----------------------------------------------------------------
Shader used by the particle system
Arguments in spritecard_pcgl_41_features.vcs header (6)
Forward                  
DeferredGather           S_MODE_DEFERRED_GATHER
Depth                    S_MODE_DEPTH
PrepassGBuffer           S_MODE_PREPASS_GBUFFER
ProjectionDepth          S_MODE_PROJ_DEPTH
ForwardDebugLightingOnly S_MODE_FORWARD_DEBUG_LIGHTINGONLY

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_DEFERRED_GATHER(-1)                         S_MODE_DEFERRED_GATHER(-1)                        
                                                   S_MODE_PROJ_DEPTH(-1)                              S_MODE_PROJ_DEPTH(-1)                             
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)              S_MODE_FORWARD_DEBUG_LIGHTINGONLY(-1)             
F_REVERSE_DEPTH(-1)                                (0)                                                S_REVERSE_DEPTH(0)                                
F_DISABLE_DEPTHTEST(-1)                            (1)                                                (1)                                               
F_MOD2X(-1)                                        (2)                                                S_MOD2X(2)                                        
F_LIGHTEN_MODE(-1)                                 (3)                                                (3)                                               
F_PARTICLE_ORIENTATION(-1)                         S_PARTICLE_ORIENTATION(4)                          (4)                                               
F_DRAW_AS_TRAIL(-1)                                S_DRAW_AS_TRAIL(5)                                 S_DRAW_AS_TRAIL(5)                                
F_ADDRESS_V_CLAMP(-1)                              S_ADDRESS_V_CLAMP(6)                               (6)                                               
F_PER_PIXEL_LIGHTING(-1)                           S_PER_PIXEL_LIGHTING(7)                            S_PER_PIXEL_LIGHTING(7)                           
F_HAS_NO_NORMAL_FOR_LIGHTING(-1)                   (8)                                                S_HAS_NO_NORMAL_FOR_LIGHTING(8)                   
F_NUM_SEQUENCES_PER_PARTICLE(-1)                   S_NUM_SEQUENCES_PER_PARTICLE(9)                    S_NUM_SEQUENCES_PER_PARTICLE(9)                   
F_REFRACT(-1)                                      (10)                                               S_REFRACT(10)                                     
F_OPAQUE(-1)                                       (11)                                               S_OPAQUE(11)                                      
F_HSV_SHIFT(-1)                                    (12)                                               S_HSV_SHIFT(12)                                   
F_TEXTURE_LAYERS(-1)                               S_TEXTURE_LAYERS(13)                               S_TEXTURE_LAYERS(13)                              
                                                   MaxZ-digits = 14  (10011111101000)                 MaxZ-digits = 16  (1111101111110000)              
                                                   VSARGS = 11                                        PSARGS = 15                                       


/shaders-core/vfx/ssao_bilateral_blur_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------------
Scalable Ambient Obscurance Bilateral Blur
Arguments in ssao_bilateral_blur_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/ssao_convert_depth_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------------
Scalable Ambient Obscurance Depth Conversion
Arguments in ssao_convert_depth_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/ssao_downsample_depth_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------------------
Scalable Ambient Obscurance Depth Downsample
Arguments in ssao_downsample_depth_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/ssao_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------
Computes a local ambient occlusion (AO) term using the g-buffer
Arguments in ssao_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_SSAO_QUALITY(-1)                                 (0)                                                S_SSAO_QUALITY(0)                                 
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 3  (101)                            
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/ssao_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------
Computes a local ambient occlusion (AO) term using the g-buffer
Arguments in ssao_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_SSAO_QUALITY(-1)                                 (0)                                                S_SSAO_QUALITY(0)                                 
F_ALPHA_BLEND(-1)                                  (1)                                                S_ALPHA_BLEND(1)                                  
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 3  (101)                            
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/ssao_scalable_ambient_obscurance_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------------------------------------
Scalable Ambient Obscurance AO computation
Arguments in ssao_scalable_ambient_obscurance_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_OUTPUT_RED_CHANNEL_ONLY(-1)                      (0)                                                S_OUTPUT_RED_CHANNEL_ONLY(0)                      
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 1  (1)                              
                                                   VSARGS = 0                                         PSARGS = 1                                        


/shaders-core/vfx/sunlight_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------------
Used on opaque objects for rendering into parallel split shadow buffers
Arguments in sunlight_pcgl_30_features.vcs header (2)
PrepassLight      S_MODE_PREPASS_LIGHT
FullDeferredLight S_MODE_FULL_DEFERRED_LIGHT

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_LIGHT(-1)                          
                                                                                                      S_MODE_FULL_DEFERRED_LIGHT(-1)                    
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (10)                             
                                                   VSARGS = 0                                         PSARGS = 3                                        


/shaders-core/vfx/sunlight_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------------
Used on opaque objects for rendering into parallel split shadow buffers
Arguments in sunlight_pcgl_40_features.vcs header (2)
PrepassLight      S_MODE_PREPASS_LIGHT
FullDeferredLight S_MODE_FULL_DEFERRED_LIGHT

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_LIGHT(-1)                          
                                                                                                      S_MODE_FULL_DEFERRED_LIGHT(-1)                    
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (10)                             
                                                   VSARGS = 0                                         PSARGS = 3                                        


/shaders-core/vfx/tonemap_query_pcgl_30_features.vcs + vs, ps files
-------------------------------------------------------------------
Compares the luminance against a constant value and returns all 1's when greater
Arguments in tonemap_query_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tonemap_query_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------
Compares the luminance against a constant value and returns all 1's when greater
Arguments in tonemap_query_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tonemap_query_pcgl_50_features.vcs + vs, ps files
-------------------------------------------------------------------
Compares the luminance against a constant value and returns all 1's when greater
Arguments in tonemap_query_pcgl_50_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_2d_generic_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------------
Screenspace, per-vertex color, (optionally) textured
Arguments in tools_2d_generic_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_2d_generic_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------------
Screenspace, per-vertex color, (optionally) textured
Arguments in tools_2d_generic_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_encode_environment_map_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------------------------
Performs essential processing on cube map faces.
Arguments in tools_encode_environment_map_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_encode_environment_map_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------------------------
Performs essential processing on cube map faces.
Arguments in tools_encode_environment_map_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_generic_pcgl_30_features.vcs + vs, ps files
-------------------------------------------------------------------
Tools Generic
Arguments in tools_generic_pcgl_30_features.vcs header (1)
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
F_ADDITIVE_BLEND(-1)                               (1)                                                (1)                                               
F_RENDER_BACKFACES(-1)                             (2)                                                S_RENDER_BACKFACES(2)                             
F_CODE_SUPPLIED_TEXTURE(-1)                        (3)                                                S_CODE_SUPPLIED_TEXTURE(3)                        
F_DISABLE_DEPTH_TEST(-1)                           (4)                                                (4)                                               
F_VERTEX_COLOR_TINT(-1)                            S_VERTEX_COLOR_TINT(5)                             S_VERTEX_COLOR_TINT(5)                            
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 4  (1111)                           
                                                   VSARGS = 3                                         PSARGS = 4                                        


/shaders-core/vfx/tools_generic_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------
Tools Generic
Arguments in tools_generic_pcgl_40_features.vcs header (1)
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
F_ADDITIVE_BLEND(-1)                               (1)                                                (1)                                               
F_RENDER_BACKFACES(-1)                             (2)                                                S_RENDER_BACKFACES(2)                             
F_CODE_SUPPLIED_TEXTURE(-1)                        (3)                                                S_CODE_SUPPLIED_TEXTURE(3)                        
F_DISABLE_DEPTH_TEST(-1)                           (4)                                                (4)                                               
F_VERTEX_COLOR_TINT(-1)                            S_VERTEX_COLOR_TINT(5)                             S_VERTEX_COLOR_TINT(5)                            
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 4  (1111)                           
                                                   VSARGS = 3                                         PSARGS = 4                                        


/shaders-core/vfx/tools_light_probe_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------------------
Shader used in tools to render the reflection from an environment map. Meant to look like Paul Debevec's light probes. See www.debevec.org/probes
Arguments in tools_light_probe_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_light_probe_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------------
Shader used in tools to render the reflection from an environment map. Meant to look like Paul Debevec's light probes. See www.debevec.org/probes
Arguments in tools_light_probe_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_modelviewer_wireframe_pcgl_30_features.vcs + vs, ps files
---------------------------------------------------------------------------------
Debug shader that renders wireframe for model viewer
Arguments in tools_modelviewer_wireframe_pcgl_30_features.vcs header (2)
ToolsWireframe S_MODE_TOOLS_WIREFRAME
ToolsUtil      S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                                                                   
                                                   S_MODE_TOOLS_WIREFRAME(-1)                                                                           
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 0  (0)                              
                                                   VSARGS = 3                                         PSARGS = 0                                        


/shaders-core/vfx/tools_modelviewer_wireframe_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------------------------
Debug shader that renders wireframe for model viewer
Arguments in tools_modelviewer_wireframe_pcgl_40_features.vcs header (2)
ToolsWireframe S_MODE_TOOLS_WIREFRAME
ToolsUtil      S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                                                                   
                                                   S_MODE_TOOLS_WIREFRAME(-1)                                                                           
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 0  (0)                              
                                                   VSARGS = 3                                         PSARGS = 0                                        


/shaders-core/vfx/tools_selection_outline_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------------------------
Shader to draw the selection outline in hammer
Arguments in tools_selection_outline_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_selection_outline_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------------------
Shader to draw the selection outline in hammer
Arguments in tools_selection_outline_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_selection_overlay_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------------------------
Selection overlay
Arguments in tools_selection_overlay_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_NO_CULLING(-1)                                   (0)                                                (0)                                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


/shaders-core/vfx/tools_selection_overlay_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------------------
Selection overlay
Arguments in tools_selection_overlay_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_NO_CULLING(-1)                                   (0)                                                (0)                                               
                                                   MaxZ-digits = 1  (1)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 1                                         PSARGS = 0                                        


/shaders-core/vfx/tools_selection_stencil_copy_pcgl_30_features.vcs + vs, ps files
----------------------------------------------------------------------------------
Shader used to write solid colors based on stencil results
Arguments in tools_selection_stencil_copy_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_selection_stencil_copy_pcgl_40_features.vcs + vs, ps files
----------------------------------------------------------------------------------
Shader used to write solid colors based on stencil results
Arguments in tools_selection_stencil_copy_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/tools_solid_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------------
Solid/stripes/checkerboard for tools
Arguments in tools_solid_pcgl_30_features.vcs header (5)
Default             
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
DeferredGather      S_MODE_DEFERRED_GATHER
ToolsUtil           

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_PHONG(-1)                                        (1)                                                S_PHONG(1)                                        
F_UNLIT(-1)                                        (2)                                                S_UNLIT(2)                                        
F_TRANSLUCENT(-1)                                  (3)                                                S_TRANSLUCENT(3)                                  
F_NO_ZTEST(-1)                                     (4)                                                S_NO_ZTEST(4)                                     
F_NO_CULLING(-1)                                   (5)                                                S_NO_CULLING(5)                                   
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 9  (111111100)                      
                                                   VSARGS = 3                                         PSARGS = 9                                        


/shaders-core/vfx/tools_solid_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------
Solid/stripes/checkerboard for tools
Arguments in tools_solid_pcgl_40_features.vcs header (5)
Default             
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
DeferredGather      S_MODE_DEFERRED_GATHER
ToolsUtil           

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_PREPASS_GBUFFER(-1)                         S_MODE_PREPASS_GBUFFER(-1)                        
                                                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                   S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_DEFERRED_GATHER(-1)                        
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_PHONG(-1)                                        (1)                                                S_PHONG(1)                                        
F_UNLIT(-1)                                        (2)                                                S_UNLIT(2)                                        
F_TRANSLUCENT(-1)                                  (3)                                                S_TRANSLUCENT(3)                                  
F_NO_ZTEST(-1)                                     (4)                                                S_NO_ZTEST(4)                                     
F_NO_CULLING(-1)                                   (5)                                                S_NO_CULLING(5)                                   
                                                   MaxZ-digits = 3  (101)                             MaxZ-digits = 9  (111111100)                      
                                                   VSARGS = 3                                         PSARGS = 9                                        


/shaders-core/vfx/tools_sprite_pcgl_30_features.vcs + vs, ps files
------------------------------------------------------------------
Point rendering for tools
Arguments in tools_sprite_pcgl_30_features.vcs header (3)
Default   
Depth     S_MODE_DEPTH
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
F_TEXTURED(-1)                                     (0)                                                S_TEXTURED(0)                                     
F_ALPHA_TEST(-1)                                   (1)                                                S_ALPHA_TEST(1)                                   
F_TRANSLUCENT(-1)                                  (2)                                                S_TRANSLUCENT(2)                                  
F_PER_POINT_SIZE(-1)                               S_PER_POINT_SIZE(3)                                (3)                                               
F_WORLD_SPACE_SIZE(-1)                             S_WORLD_SPACE_SIZE(4)                              (4)                                               
F_CULL_LARGER_THAN_BOX(-1)                         S_CULL_LARGER_THAN_BOX(5)                          (5)                                               
                                                   MaxZ-digits = 4  (1011)                            MaxZ-digits = 5  (10111)                          
                                                   VSARGS = 4                                         PSARGS = 4                                        


/shaders-core/vfx/tools_sprite_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------
Point rendering for tools
Arguments in tools_sprite_pcgl_40_features.vcs header (3)
Default   
Depth     S_MODE_DEPTH
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
F_TEXTURED(-1)                                     (0)                                                S_TEXTURED(0)                                     
F_ALPHA_TEST(-1)                                   (1)                                                S_ALPHA_TEST(1)                                   
F_TRANSLUCENT(-1)                                  (2)                                                S_TRANSLUCENT(2)                                  
F_PER_POINT_SIZE(-1)                               S_PER_POINT_SIZE(3)                                (3)                                               
F_WORLD_SPACE_SIZE(-1)                             S_WORLD_SPACE_SIZE(4)                              (4)                                               
F_CULL_LARGER_THAN_BOX(-1)                         S_CULL_LARGER_THAN_BOX(5)                          (5)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 5  (10111)                          
                                                   VSARGS = 4                                         PSARGS = 4                                        


/shaders-core/vfx/tools_textured_unlit_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------------------------
Unlit Textured
Arguments in tools_textured_unlit_pcgl_30_features.vcs header (1)
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


/shaders-core/vfx/tools_textured_unlit_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------------------------
Unlit Textured
Arguments in tools_textured_unlit_pcgl_40_features.vcs header (1)
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


/shaders-core/vfx/tools_visualize_collision_mesh_pcgl_30_features.vcs + vs, ps files
------------------------------------------------------------------------------------
Debug shader to visualize collision meshes
Arguments in tools_visualize_collision_mesh_pcgl_30_features.vcs header (4)
Default   
VrForward 
Depth     
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_DEPTH_TEST(-1)                                   (0)                                                S_DEPTH_TEST(0)                                   
F_WIREFRAME(-1)                                    S_WIREFRAME(1)                                     S_WIREFRAME(1)                                    
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 2  (11)                             
                                                   VSARGS = 2                                         PSARGS = 2                                        


/shaders-core/vfx/tools_visualize_collision_mesh_pcgl_40_features.vcs + vs, ps files
------------------------------------------------------------------------------------
Debug shader to visualize collision meshes
Arguments in tools_visualize_collision_mesh_pcgl_40_features.vcs header (4)
Default   
VrForward 
Depth     
ToolsUtil 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_DEPTH_TEST(-1)                                   (0)                                                S_DEPTH_TEST(0)                                   
F_WIREFRAME(-1)                                    S_WIREFRAME(1)                                     S_WIREFRAME(1)                                    
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 2  (11)                             
                                                   VSARGS = 2                                         PSARGS = 2                                        


/shaders-core/vfx/tools_visualize_tangent_frame_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------------------------
Debug shader that render normals or tangent space as lines
Arguments in tools_visualize_tangent_frame_pcgl_40_features.vcs header (2)
ToolsWireframe S_MODE_TOOLS_WIREFRAME
ToolsUtil      S_MODE_FORWARD

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                                                                   
                                                   S_MODE_TOOLS_WIREFRAME(-1)                                                                           
F_SHOW_TANGENTS(-1)                                S_SHOW_TANGENTS(0)                                 (0)                                               
F_SHOW_BENT_NORMALS(-1)                            S_SHOW_BENT_NORMALS(1)                             (1)                                               
                                                   MaxZ-digits = 5  (11101)                           MaxZ-digits = 0  (0)                              
                                                   VSARGS = 5                                         PSARGS = 0                                        


/shaders-core/vfx/tools_wireframe_pcgl_30_features.vcs + vs, ps files
---------------------------------------------------------------------
Wireframe for tools
Arguments in tools_wireframe_pcgl_30_features.vcs header (5)
Default   
Depth     S_MODE_DEPTH
ToolsUtil 
VrForward 
ToolsVis  

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MOBILE(-1)                                                                                         
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
F_WIREFRAME(-1)                                    (2)                                                (2)                                               
F_NO_ZTEST(-1)                                     (3)                                                S_NO_ZTEST(3)                                     
F_NO_CULLING(-1)                                   (4)                                                (4)                                               
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 4  (1110)                           
                                                   VSARGS = 3                                         PSARGS = 4                                        


/shaders-core/vfx/tools_wireframe_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------------
Wireframe for tools
Arguments in tools_wireframe_pcgl_40_features.vcs header (5)
Default   
Depth     S_MODE_DEPTH
ToolsUtil 
VrForward 
ToolsVis  

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_DEPTH(-1)                                   S_MODE_DEPTH(-1)                                  
                                                   S_MOBILE(-1)                                                                                         
F_ALPHA_TEST(-1)                                   (0)                                                S_ALPHA_TEST(0)                                   
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
F_WIREFRAME(-1)                                    (2)                                                (2)                                               
F_NO_ZTEST(-1)                                     (3)                                                S_NO_ZTEST(3)                                     
F_NO_CULLING(-1)                                   (4)                                                (4)                                               
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 4  (1110)                           
                                                   VSARGS = 3                                         PSARGS = 4                                        


/shaders-core/vfx/ui_pcgl_30_features.vcs + vs, ps files
--------------------------------------------------------
Used to draw UI elements
Arguments in ui_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_STENCIL_MASKING(-1)                              (0)                                                S_STENCIL_MASKING(0)                              
F_ALPHA_TEXTURE(-1)                                (1)                                                S_ALPHA_TEXTURE(1)                                
F_ADDITIVE(-1)                                     (2)                                                (2)                                               
F_ALPHA_ONLY(-1)                                   (3)                                                S_ALPHA_ONLY(3)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 3  (111)                            
                                                   VSARGS = 0                                         PSARGS = 3                                        


/shaders-core/vfx/ui_pcgl_40_features.vcs + vs, ps files
--------------------------------------------------------
Used to draw UI elements
Arguments in ui_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_STENCIL_MASKING(-1)                              (0)                                                S_STENCIL_MASKING(0)                              
F_ALPHA_TEXTURE(-1)                                (1)                                                S_ALPHA_TEXTURE(1)                                
F_ADDITIVE(-1)                                     (2)                                                (2)                                               
F_ALPHA_ONLY(-1)                                   (3)                                                S_ALPHA_ONLY(3)                                   
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 3  (111)                            
                                                   VSARGS = 0                                         PSARGS = 3                                        


/shaders-core/vfx/ui_texture_on_model_pcgl_30_features.vcs + vs, ps files
-------------------------------------------------------------------------
Tools Generic
Arguments in ui_texture_on_model_pcgl_30_features.vcs header (2)
ToolsUtil 
Default   

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
F_ADDITIVE_BLEND(-1)                               (1)                                                (1)                                               
F_DISABLE_DEPTH_TEST(-1)                           (2)                                                (2)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


/shaders-core/vfx/ui_texture_on_model_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------------
Tools Generic
Arguments in ui_texture_on_model_pcgl_40_features.vcs header (2)
ToolsUtil 
Default   

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
F_TRANSLUCENT(-1)                                  S_TRANSLUCENT(0)                                   S_TRANSLUCENT(0)                                  
F_ADDITIVE_BLEND(-1)                               (1)                                                (1)                                               
F_DISABLE_DEPTH_TEST(-1)                           (2)                                                (2)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 1  (1)                              
                                                   VSARGS = 2                                         PSARGS = 1                                        


/shaders-core/vfx/unlit_pcgl_30_features.vcs + vs, ps files
-----------------------------------------------------------
Used to draw UI elements
Arguments in unlit_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ASPECT_FILL_FROM_CENTER(-1)                      (0)                                                S_ASPECT_FILL_FROM_CENTER(0)                      
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/unlit_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------
Used to draw UI elements
Arguments in unlit_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
F_ASPECT_FILL_FROM_CENTER(-1)                      (0)                                                S_ASPECT_FILL_FROM_CENTER(0)                      
F_TRANSLUCENT(-1)                                  (1)                                                S_TRANSLUCENT(1)                                  
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 2  (11)                             
                                                   VSARGS = 0                                         PSARGS = 2                                        


/shaders-core/vfx/visualize_cloth_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------------
Simple shader to use as a starting point for writing new shaders
Arguments in visualize_cloth_pcgl_40_features.vcs header (12)
Default             
Depth               S_MODE_DEPTH
ProjectionDepth     S_MODE_PROJ_DEPTH
VrForward           S_VERY_SIMPLE_LIGHTING
DotaForward         S_VERY_SIMPLE_LIGHTING
CsgoForward         S_VERY_SIMPLE_LIGHTING
Forward             
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
ToolsWireframe      S_MODE_TOOLS_WIREFRAME
ToolsVis            S_VERY_SIMPLE_LIGHTING
ToolsUtil           S_VERY_SIMPLE_LIGHTING

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_GBUFFER(-1)                        
                                                                                                      S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_PROJ_DEPTH(-1)                             
                                                                                                      S_VERY_SIMPLE_LIGHTING(-1)                        
F_VERTEX_COLORS(-1)                                S_VERTEX_COLORS(0)                                 (0)                                               
F_DISABLE_DEPTHTEST(-1)                            (1)                                                S_DISABLE_DEPTHTEST(1)                            
F_TRIANGLE_EDGES(-1)                               (2)                                                S_TRIANGLE_EDGES(2)                               
F_WIREFRAME(-1)                                    (3)                                                S_WIREFRAME(3)                                    
F_TRANSLUCENT(-1)                                  (4)                                                (4)                                               
                                                   MaxZ-digits = 2  (11)                              MaxZ-digits = 9  (111010000)                      
                                                   VSARGS = 2                                         PSARGS = 10                                       


/shaders-core/vfx/visualize_depth_pcgl_30_features.vcs + vs, ps files
---------------------------------------------------------------------
Expensive shader to visualize a depth texture
Arguments in visualize_depth_pcgl_30_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/visualize_depth_pcgl_40_features.vcs + vs, ps files
---------------------------------------------------------------------
Expensive shader to visualize a depth texture
Arguments in visualize_depth_pcgl_40_features.vcs header (1)
Default 

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   MaxZ-digits = 0  (0)                               MaxZ-digits = 0  (0)                              
                                                   VSARGS = 0                                         PSARGS = 0                                        


/shaders-core/vfx/visualize_nav_pcgl_40_features.vcs + vs, ps files
-------------------------------------------------------------------
Simple shader to use as a starting point for writing new shaders
Arguments in visualize_nav_pcgl_40_features.vcs header (8)
Depth               S_MODE_DEPTH
ProjectionDepth     S_MODE_PROJ_DEPTH
Forward             
DotaForward         S_MODE_FORWARD
CsgoForward         S_MODE_FORWARD
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
ToolsWireframe      S_MODE_TOOLS_WIREFRAME

FEATURES-FILE                                      VS-FILE                                            PS-FILE                                           
-------------                                      -------                                            -------                                           
                                                   S_TRANSFORM_CONSTANT_BUFFER(-1)                                                                      
                                                   S_MODE_FORWARD(-1)                                 S_MODE_FORWARD(-1)                                
                                                                                                      S_TOOLS_ENABLED(-1)                               
                                                                                                      S_MODE_PREPASS_GBUFFER(-1)                        
                                                                                                      S_MODE_FULL_DEFERRED_GBUFFER(-1)                  
                                                                                                      S_MODE_TOOLS_WIREFRAME(-1)                        
                                                                                                      S_MODE_DEPTH(-1)                                  
                                                                                                      S_MODE_PROJ_DEPTH(-1)                             
F_VERTEX_COLORS(-1)                                S_VERTEX_COLORS(0)                                 (0)                                               
F_TRIANGLE_EDGES(-1)                               (1)                                                S_TRIANGLE_EDGES(1)                               
F_WIREFRAME(-1)                                    (2)                                                S_WIREFRAME(2)                                    
F_TRANSLUCENT(-1)                                  (3)                                                (3)                                               
                                                   MaxZ-digits = 3  (111)                             MaxZ-digits = 8  (10100001)                       
                                                   VSARGS = 3                                         PSARGS = 9                                        


/shaders-core/vfx/visualize_physics_pcgl_40_features.vcs + vs, ps files
-----------------------------------------------------------------------
Simple shader to use as a starting point for writing new shaders
Arguments in visualize_physics_pcgl_40_features.vcs header (11)
Default             
Depth               S_MODE_DEPTH
ProjectionDepth     S_MODE_PROJ_DEPTH
VrForward           S_VERY_SIMPLE_LIGHTING
CsgoForward         S_VERY_SIMPLE_LIGHTING
DotaForward         S_VERY_SIMPLE_LIGHTING
Forward             S_VERY_SIMPLE_LIGHTING
PrepassGBuffer      S_MODE_PREPASS_GBUFFER
FullDeferredGBuffer S_MODE_FULL_DEFERRED_GBUFFER
ToolsWireframe      S_MODE_TOOLS_WIREFRAME
ToolsVis            S_VERY_SIMPLE_LIGHTING

FEATURES-FILE                                      VS-FILE